blob: 7ce21703624bd26dc78325c8f313f8868054d1f7 [file] [log] [blame]
140.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:17: '#error' : GL_ES is not set
ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 8 compilation errors. No code generated.
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'clip' ( temp float)
0:12 direct index ( smooth temp float ClipDistance)
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
0:38 Function Definition: foo( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 Sequence
0:40 move second child to first child ( temp 2-component vector of float)
0:40 'r1' ( temp 2-component vector of float)
0:40 modf ( global 2-component vector of float)
0:40 vector swizzle ( temp 2-component vector of float)
0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1 (const int)
0:40 vector swizzle ( temp 2-component vector of float)
0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 2 (const int)
0:40 Constant:
0:40 3 (const int)
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r2' ( temp 2-component vector of float)
0:41 modf ( global 2-component vector of float)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'o' ( out 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 1 (const int)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'o' ( out 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 2 (const int)
0:41 Constant:
0:41 3 (const int)
0:42 move second child to first child ( temp float)
0:42 direct index ( temp float)
0:42 'o' ( out 4-component vector of float)
0:42 Constant:
0:42 2 (const int)
0:42 Function Call: fooi( ( global float)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'i1' ( global float)
0:47 Test condition and select ( temp float)
0:47 Condition
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
0:47 false case
0:47 Constant:
0:47 2.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
0:50 Function Definition: fooi( ( global float)
0:50 Function Parameters:
0:52 Sequence
0:52 Branch: Return with expression
0:52 add ( temp float)
0:52 'i1' ( global float)
0:52 'i2' ( global float)
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)
0:? 'o' ( out 4-component vector of float)
0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
0:? 'factorBad' (layout( location=3) out 4-component vector of float)
0:? 'factor' (layout( location=5) out 4-component vector of float)
0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
0:? 'i1' ( global float)
0:? 'i2' ( global float)
Linked fragment stage:
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'clip' ( temp float)
0:12 direct index ( smooth temp float ClipDistance)
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'i1' ( global float)
0:47 Test condition and select ( temp float)
0:47 Condition
0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
0:47 false case
0:47 Constant:
0:47 2.000000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)
0:? 'o' ( out 4-component vector of float)
0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
0:? 'factorBad' (layout( location=3) out 4-component vector of float)
0:? 'factor' (layout( location=5) out 4-component vector of float)
0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
0:? 'i1' ( global float)
0:? 'i2' ( global float)