blob: b76e706fd84cbf81210153db506ca802191071bc [file] [log] [blame]
300samplerExternalYUV.frag
ERROR: 0:12: 'texture2D' : no matching overloaded function found
ERROR: 0:13: 'texture2D' : no matching overloaded function found
ERROR: 0:14: 'texture2D' : no matching overloaded function found
ERROR: 0:15: 'texture2DProj' : no matching overloaded function found
ERROR: 0:16: 'texture2DProj' : no matching overloaded function found
ERROR: 0:29: 'texture3D' : no matching overloaded function found
ERROR: 0:30: 'texture2DProjLod' : no matching overloaded function found
ERROR: 0:31: 'texture' : no matching overloaded function found
ERROR: 0:32: 'textureProjLod' : no matching overloaded function found
ERROR: 0:37: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 10 compilation errors. No code generated.
Shader version: 300
Requested GL_EXT_YUV_target
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Constant:
0:12 0.000000
0:13 Constant:
0:13 0.000000
0:14 Constant:
0:14 0.000000
0:15 Constant:
0:15 0.000000
0:16 Constant:
0:16 0.000000
0:18 Sequence
0:18 move second child to first child ( temp mediump int)
0:18 'lod' ( temp mediump int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child ( temp highp float)
0:19 'bias' ( temp highp float)
0:19 Constant:
0:19 0.010000
0:20 textureSize ( global highp 2-component vector of int, operation at mediump)
0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:20 'lod' ( temp mediump int)
0:21 texture ( global lowp 4-component vector of float)
0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:21 Constant:
0:21 0.200000
0:21 0.200000
0:22 texture ( global lowp 4-component vector of float, operation at highp)
0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:22 Constant:
0:22 0.200000
0:22 0.200000
0:22 'bias' ( temp highp float)
0:23 textureProj ( global lowp 4-component vector of float)
0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:23 Constant:
0:23 0.200000
0:23 0.200000
0:23 0.200000
0:24 textureProj ( global lowp 4-component vector of float, operation at highp)
0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:24 Constant:
0:24 0.200000
0:24 0.200000
0:24 0.200000
0:24 'bias' ( temp highp float)
0:25 textureProj ( global lowp 4-component vector of float)
0:25 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:26 textureProj ( global lowp 4-component vector of float, operation at highp)
0:26 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:26 Constant:
0:26 0.200000
0:26 0.200000
0:26 0.200000
0:26 0.200000
0:26 'bias' ( temp highp float)
0:27 textureFetch ( global lowp 4-component vector of float, operation at mediump)
0:27 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:27 Constant:
0:27 4 (const int)
0:27 4 (const int)
0:27 'lod' ( temp mediump int)
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
0:31 Constant:
0:31 0.000000
0:32 Constant:
0:32 0.000000
0:? Linker Objects
0:? 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:? 'mediumExt' ( uniform mediump __samplerExternal2DY2YEXT)
0:? 'highExt' ( uniform highp __samplerExternal2DY2YEXT)
Linked fragment stage:
Shader version: 300
Requested GL_EXT_YUV_target
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Constant:
0:12 0.000000
0:13 Constant:
0:13 0.000000
0:14 Constant:
0:14 0.000000
0:15 Constant:
0:15 0.000000
0:16 Constant:
0:16 0.000000
0:18 Sequence
0:18 move second child to first child ( temp mediump int)
0:18 'lod' ( temp mediump int)
0:18 Constant:
0:18 0 (const int)
0:19 Sequence
0:19 move second child to first child ( temp highp float)
0:19 'bias' ( temp highp float)
0:19 Constant:
0:19 0.010000
0:20 textureSize ( global highp 2-component vector of int, operation at mediump)
0:20 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:20 'lod' ( temp mediump int)
0:21 texture ( global lowp 4-component vector of float)
0:21 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:21 Constant:
0:21 0.200000
0:21 0.200000
0:22 texture ( global lowp 4-component vector of float, operation at highp)
0:22 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:22 Constant:
0:22 0.200000
0:22 0.200000
0:22 'bias' ( temp highp float)
0:23 textureProj ( global lowp 4-component vector of float)
0:23 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:23 Constant:
0:23 0.200000
0:23 0.200000
0:23 0.200000
0:24 textureProj ( global lowp 4-component vector of float, operation at highp)
0:24 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:24 Constant:
0:24 0.200000
0:24 0.200000
0:24 0.200000
0:24 'bias' ( temp highp float)
0:25 textureProj ( global lowp 4-component vector of float)
0:25 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:25 Constant:
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:25 0.200000
0:26 textureProj ( global lowp 4-component vector of float, operation at highp)
0:26 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:26 Constant:
0:26 0.200000
0:26 0.200000
0:26 0.200000
0:26 0.200000
0:26 'bias' ( temp highp float)
0:27 textureFetch ( global lowp 4-component vector of float, operation at mediump)
0:27 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:27 Constant:
0:27 4 (const int)
0:27 4 (const int)
0:27 'lod' ( temp mediump int)
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
0:31 Constant:
0:31 0.000000
0:32 Constant:
0:32 0.000000
0:? Linker Objects
0:? 'sExt' ( uniform lowp __samplerExternal2DY2YEXT)
0:? 'mediumExt' ( uniform mediump __samplerExternal2DY2YEXT)
0:? 'highExt' ( uniform highp __samplerExternal2DY2YEXT)