| hlsl.gatherRGBA.offsetarray.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval001' ( temp 4-component vector of float) |
| 0:40 textureGatherOffset ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:40 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:40 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 2 (const uint) |
| 0:40 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 5 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval011' ( temp 4-component vector of int) |
| 0:41 textureGatherOffset ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:41 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval021' ( temp 4-component vector of uint) |
| 0:42 textureGatherOffset ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:42 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 5 (const uint) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 'txval004' ( temp 4-component vector of float) |
| 0:44 textureGatherOffsets ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:44 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of int) |
| 0:45 'txval014' ( temp 4-component vector of int) |
| 0:45 textureGatherOffsets ( temp 4-component vector of int) |
| 0:45 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:45 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of uint) |
| 0:46 'txval024' ( temp 4-component vector of uint) |
| 0:46 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:46 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:46 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 'txval101' ( temp 4-component vector of float) |
| 0:56 textureGatherOffset ( temp 4-component vector of float) |
| 0:56 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:56 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:56 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:56 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 5 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of int) |
| 0:57 'txval111' ( temp 4-component vector of int) |
| 0:57 textureGatherOffset ( temp 4-component vector of int) |
| 0:57 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:57 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp 4-component vector of uint) |
| 0:58 'txval121' ( temp 4-component vector of uint) |
| 0:58 textureGatherOffset ( temp 4-component vector of uint) |
| 0:58 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:58 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 4-component vector of float) |
| 0:60 'txval104' ( temp 4-component vector of float) |
| 0:60 textureGatherOffsets ( temp 4-component vector of float) |
| 0:60 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:60 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:60 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:60 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 2 (const uint) |
| 0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of int) |
| 0:61 'txval114' ( temp 4-component vector of int) |
| 0:61 textureGatherOffsets ( temp 4-component vector of int) |
| 0:61 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:61 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of uint) |
| 0:62 'txval124' ( temp 4-component vector of uint) |
| 0:62 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:62 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:62 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 'txval201' ( temp 4-component vector of float) |
| 0:72 textureGatherOffset ( temp 4-component vector of float) |
| 0:72 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:72 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:72 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:72 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 2 (const uint) |
| 0:72 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 5 (const uint) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child ( temp 4-component vector of int) |
| 0:73 'txval211' ( temp 4-component vector of int) |
| 0:73 textureGatherOffset ( temp 4-component vector of int) |
| 0:73 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:73 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:73 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 2 (const uint) |
| 0:73 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 5 (const uint) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp 4-component vector of uint) |
| 0:74 'txval221' ( temp 4-component vector of uint) |
| 0:74 textureGatherOffset ( temp 4-component vector of uint) |
| 0:74 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:74 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:74 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 2 (const uint) |
| 0:74 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 5 (const uint) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp 4-component vector of float) |
| 0:76 'txval204' ( temp 4-component vector of float) |
| 0:76 textureGatherOffsets ( temp 4-component vector of float) |
| 0:76 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:76 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:76 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:76 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp 4-component vector of int) |
| 0:77 'txval214' ( temp 4-component vector of int) |
| 0:77 textureGatherOffsets ( temp 4-component vector of int) |
| 0:77 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:77 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:77 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 2 (const uint) |
| 0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp 4-component vector of uint) |
| 0:78 'txval224' ( temp 4-component vector of uint) |
| 0:78 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:78 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:78 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:78 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 2 (const uint) |
| 0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child ( temp 4-component vector of float) |
| 0:88 'txval301' ( temp 4-component vector of float) |
| 0:88 textureGatherOffset ( temp 4-component vector of float) |
| 0:88 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:88 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:88 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:88 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 2 (const uint) |
| 0:88 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 5 (const uint) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child ( temp 4-component vector of int) |
| 0:89 'txval311' ( temp 4-component vector of int) |
| 0:89 textureGatherOffset ( temp 4-component vector of int) |
| 0:89 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:89 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:89 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 2 (const uint) |
| 0:89 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 5 (const uint) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child ( temp 4-component vector of uint) |
| 0:90 'txval321' ( temp 4-component vector of uint) |
| 0:90 textureGatherOffset ( temp 4-component vector of uint) |
| 0:90 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:90 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:90 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 2 (const uint) |
| 0:90 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 5 (const uint) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child ( temp 4-component vector of float) |
| 0:92 'txval304' ( temp 4-component vector of float) |
| 0:92 textureGatherOffsets ( temp 4-component vector of float) |
| 0:92 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:92 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:92 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:92 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child ( temp 4-component vector of int) |
| 0:93 'txval314' ( temp 4-component vector of int) |
| 0:93 textureGatherOffsets ( temp 4-component vector of int) |
| 0:93 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:93 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:93 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 2 (const uint) |
| 0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child ( temp 4-component vector of uint) |
| 0:94 'txval324' ( temp 4-component vector of uint) |
| 0:94 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:94 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:94 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:94 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 2 (const uint) |
| 0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child ( temp 4-component vector of float) |
| 0:106 Color: direct index for structure ( temp 4-component vector of float) |
| 0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child ( temp float) |
| 0:107 Depth: direct index for structure ( temp float) |
| 0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:109 Branch: Return with expression |
| 0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Definition: main( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:33 Depth: direct index for structure ( temp float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:40 Sequence |
| 0:40 move second child to first child ( temp 4-component vector of float) |
| 0:40 'txval001' ( temp 4-component vector of float) |
| 0:40 textureGatherOffset ( temp 4-component vector of float) |
| 0:40 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:40 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:40 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:40 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 2 (const uint) |
| 0:40 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:40 Constant: |
| 0:40 5 (const uint) |
| 0:40 Constant: |
| 0:40 0 (const int) |
| 0:41 Sequence |
| 0:41 move second child to first child ( temp 4-component vector of int) |
| 0:41 'txval011' ( temp 4-component vector of int) |
| 0:41 textureGatherOffset ( temp 4-component vector of int) |
| 0:41 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:41 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:41 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:41 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 2 (const uint) |
| 0:41 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:41 Constant: |
| 0:41 5 (const uint) |
| 0:41 Constant: |
| 0:41 0 (const int) |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp 4-component vector of uint) |
| 0:42 'txval021' ( temp 4-component vector of uint) |
| 0:42 textureGatherOffset ( temp 4-component vector of uint) |
| 0:42 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:42 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 2 (const uint) |
| 0:42 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:42 Constant: |
| 0:42 5 (const uint) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp 4-component vector of float) |
| 0:44 'txval004' ( temp 4-component vector of float) |
| 0:44 textureGatherOffsets ( temp 4-component vector of float) |
| 0:44 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:44 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 2 (const uint) |
| 0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:44 Constant: |
| 0:44 5 (const uint) |
| 0:44 Constant: |
| 0:44 0 (const int) |
| 0:45 Sequence |
| 0:45 move second child to first child ( temp 4-component vector of int) |
| 0:45 'txval014' ( temp 4-component vector of int) |
| 0:45 textureGatherOffsets ( temp 4-component vector of int) |
| 0:45 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:45 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:45 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:45 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 2 (const uint) |
| 0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:45 Constant: |
| 0:45 5 (const uint) |
| 0:45 Constant: |
| 0:45 0 (const int) |
| 0:46 Sequence |
| 0:46 move second child to first child ( temp 4-component vector of uint) |
| 0:46 'txval024' ( temp 4-component vector of uint) |
| 0:46 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:46 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:46 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:46 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:46 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 2 (const uint) |
| 0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:46 Constant: |
| 0:46 5 (const uint) |
| 0:46 Constant: |
| 0:46 0 (const int) |
| 0:56 Sequence |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 'txval101' ( temp 4-component vector of float) |
| 0:56 textureGatherOffset ( temp 4-component vector of float) |
| 0:56 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:56 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:56 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:56 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 2 (const uint) |
| 0:56 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:56 Constant: |
| 0:56 5 (const uint) |
| 0:56 Constant: |
| 0:56 1 (const int) |
| 0:57 Sequence |
| 0:57 move second child to first child ( temp 4-component vector of int) |
| 0:57 'txval111' ( temp 4-component vector of int) |
| 0:57 textureGatherOffset ( temp 4-component vector of int) |
| 0:57 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:57 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:57 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:57 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 2 (const uint) |
| 0:57 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:57 Constant: |
| 0:57 5 (const uint) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:58 Sequence |
| 0:58 move second child to first child ( temp 4-component vector of uint) |
| 0:58 'txval121' ( temp 4-component vector of uint) |
| 0:58 textureGatherOffset ( temp 4-component vector of uint) |
| 0:58 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:58 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:58 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:58 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 2 (const uint) |
| 0:58 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:58 Constant: |
| 0:58 5 (const uint) |
| 0:58 Constant: |
| 0:58 1 (const int) |
| 0:60 Sequence |
| 0:60 move second child to first child ( temp 4-component vector of float) |
| 0:60 'txval104' ( temp 4-component vector of float) |
| 0:60 textureGatherOffsets ( temp 4-component vector of float) |
| 0:60 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:60 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:60 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:60 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 2 (const uint) |
| 0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:60 Constant: |
| 0:60 5 (const uint) |
| 0:60 Constant: |
| 0:60 1 (const int) |
| 0:61 Sequence |
| 0:61 move second child to first child ( temp 4-component vector of int) |
| 0:61 'txval114' ( temp 4-component vector of int) |
| 0:61 textureGatherOffsets ( temp 4-component vector of int) |
| 0:61 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:61 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:61 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:61 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 2 (const uint) |
| 0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:61 Constant: |
| 0:61 5 (const uint) |
| 0:61 Constant: |
| 0:61 1 (const int) |
| 0:62 Sequence |
| 0:62 move second child to first child ( temp 4-component vector of uint) |
| 0:62 'txval124' ( temp 4-component vector of uint) |
| 0:62 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:62 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:62 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:62 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:62 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 2 (const uint) |
| 0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:62 Constant: |
| 0:62 5 (const uint) |
| 0:62 Constant: |
| 0:62 1 (const int) |
| 0:72 Sequence |
| 0:72 move second child to first child ( temp 4-component vector of float) |
| 0:72 'txval201' ( temp 4-component vector of float) |
| 0:72 textureGatherOffset ( temp 4-component vector of float) |
| 0:72 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:72 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:72 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:72 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 2 (const uint) |
| 0:72 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:72 Constant: |
| 0:72 5 (const uint) |
| 0:72 Constant: |
| 0:72 2 (const int) |
| 0:73 Sequence |
| 0:73 move second child to first child ( temp 4-component vector of int) |
| 0:73 'txval211' ( temp 4-component vector of int) |
| 0:73 textureGatherOffset ( temp 4-component vector of int) |
| 0:73 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:73 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:73 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:73 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 2 (const uint) |
| 0:73 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:73 Constant: |
| 0:73 5 (const uint) |
| 0:73 Constant: |
| 0:73 2 (const int) |
| 0:74 Sequence |
| 0:74 move second child to first child ( temp 4-component vector of uint) |
| 0:74 'txval221' ( temp 4-component vector of uint) |
| 0:74 textureGatherOffset ( temp 4-component vector of uint) |
| 0:74 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:74 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:74 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:74 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 2 (const uint) |
| 0:74 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:74 Constant: |
| 0:74 5 (const uint) |
| 0:74 Constant: |
| 0:74 2 (const int) |
| 0:76 Sequence |
| 0:76 move second child to first child ( temp 4-component vector of float) |
| 0:76 'txval204' ( temp 4-component vector of float) |
| 0:76 textureGatherOffsets ( temp 4-component vector of float) |
| 0:76 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:76 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:76 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:76 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 2 (const uint) |
| 0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:76 Constant: |
| 0:76 5 (const uint) |
| 0:76 Constant: |
| 0:76 2 (const int) |
| 0:77 Sequence |
| 0:77 move second child to first child ( temp 4-component vector of int) |
| 0:77 'txval214' ( temp 4-component vector of int) |
| 0:77 textureGatherOffsets ( temp 4-component vector of int) |
| 0:77 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:77 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:77 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:77 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 2 (const uint) |
| 0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:77 Constant: |
| 0:77 5 (const uint) |
| 0:77 Constant: |
| 0:77 2 (const int) |
| 0:78 Sequence |
| 0:78 move second child to first child ( temp 4-component vector of uint) |
| 0:78 'txval224' ( temp 4-component vector of uint) |
| 0:78 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:78 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:78 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:78 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:78 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 2 (const uint) |
| 0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:78 Constant: |
| 0:78 5 (const uint) |
| 0:78 Constant: |
| 0:78 2 (const int) |
| 0:88 Sequence |
| 0:88 move second child to first child ( temp 4-component vector of float) |
| 0:88 'txval301' ( temp 4-component vector of float) |
| 0:88 textureGatherOffset ( temp 4-component vector of float) |
| 0:88 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:88 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:88 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:88 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 2 (const uint) |
| 0:88 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:88 Constant: |
| 0:88 5 (const uint) |
| 0:88 Constant: |
| 0:88 3 (const int) |
| 0:89 Sequence |
| 0:89 move second child to first child ( temp 4-component vector of int) |
| 0:89 'txval311' ( temp 4-component vector of int) |
| 0:89 textureGatherOffset ( temp 4-component vector of int) |
| 0:89 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:89 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:89 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:89 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 2 (const uint) |
| 0:89 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:89 Constant: |
| 0:89 5 (const uint) |
| 0:89 Constant: |
| 0:89 3 (const int) |
| 0:90 Sequence |
| 0:90 move second child to first child ( temp 4-component vector of uint) |
| 0:90 'txval321' ( temp 4-component vector of uint) |
| 0:90 textureGatherOffset ( temp 4-component vector of uint) |
| 0:90 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:90 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:90 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:90 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 2 (const uint) |
| 0:90 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:90 Constant: |
| 0:90 5 (const uint) |
| 0:90 Constant: |
| 0:90 3 (const int) |
| 0:92 Sequence |
| 0:92 move second child to first child ( temp 4-component vector of float) |
| 0:92 'txval304' ( temp 4-component vector of float) |
| 0:92 textureGatherOffsets ( temp 4-component vector of float) |
| 0:92 Construct combined texture-sampler ( temp sampler2DArray) |
| 0:92 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:92 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:92 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 2 (const uint) |
| 0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:92 Constant: |
| 0:92 5 (const uint) |
| 0:92 Constant: |
| 0:92 3 (const int) |
| 0:93 Sequence |
| 0:93 move second child to first child ( temp 4-component vector of int) |
| 0:93 'txval314' ( temp 4-component vector of int) |
| 0:93 textureGatherOffsets ( temp 4-component vector of int) |
| 0:93 Construct combined texture-sampler ( temp isampler2DArray) |
| 0:93 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:93 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:93 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 2 (const uint) |
| 0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:93 Constant: |
| 0:93 5 (const uint) |
| 0:93 Constant: |
| 0:93 3 (const int) |
| 0:94 Sequence |
| 0:94 move second child to first child ( temp 4-component vector of uint) |
| 0:94 'txval324' ( temp 4-component vector of uint) |
| 0:94 textureGatherOffsets ( temp 4-component vector of uint) |
| 0:94 Construct combined texture-sampler ( temp usampler2DArray) |
| 0:94 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:94 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:94 c3: direct index for structure ( uniform 3-component vector of float) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 2 (const uint) |
| 0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 o2: direct index for structure ( uniform 2-component vector of int) |
| 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:94 Constant: |
| 0:94 5 (const uint) |
| 0:94 Constant: |
| 0:94 3 (const int) |
| 0:106 move second child to first child ( temp 4-component vector of float) |
| 0:106 Color: direct index for structure ( temp 4-component vector of float) |
| 0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:106 Constant: |
| 0:106 0 (const int) |
| 0:106 Constant: |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:106 1.000000 |
| 0:107 move second child to first child ( temp float) |
| 0:107 Depth: direct index for structure ( temp float) |
| 0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:107 Constant: |
| 0:107 1 (const int) |
| 0:107 Constant: |
| 0:107 1.000000 |
| 0:109 Branch: Return with expression |
| 0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Definition: main( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:33 Color: direct index for structure ( temp 4-component vector of float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:33 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:33 Depth: direct index for structure ( temp float) |
| 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_sSamp2d' ( uniform sampler) |
| 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArray) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| Validation failed |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 389 |
| |
| Capability Shader |
| Capability ImageGatherExtended |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 363 367 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "txval001" |
| Name 16 "g_tTex2df4a" |
| Name 20 "g_sSamp" |
| Name 30 "$Global" |
| MemberName 30($Global) 0 "c1" |
| MemberName 30($Global) 1 "c2" |
| MemberName 30($Global) 2 "c3" |
| MemberName 30($Global) 3 "c4" |
| MemberName 30($Global) 4 "o1" |
| MemberName 30($Global) 5 "o2" |
| MemberName 30($Global) 6 "o3" |
| MemberName 30($Global) 7 "o4" |
| Name 32 "" |
| Name 44 "txval011" |
| Name 47 "g_tTex2di4a" |
| Name 60 "txval021" |
| Name 63 "g_tTex2du4a" |
| Name 73 "txval004" |
| Name 91 "txval014" |
| Name 107 "txval024" |
| Name 123 "txval101" |
| Name 133 "txval111" |
| Name 142 "txval121" |
| Name 151 "txval104" |
| Name 167 "txval114" |
| Name 183 "txval124" |
| Name 199 "txval201" |
| Name 208 "txval211" |
| Name 217 "txval221" |
| Name 226 "txval204" |
| Name 242 "txval214" |
| Name 258 "txval224" |
| Name 274 "txval301" |
| Name 284 "txval311" |
| Name 293 "txval321" |
| Name 302 "txval304" |
| Name 318 "txval314" |
| Name 334 "txval324" |
| Name 351 "psout" |
| Name 360 "flattenTemp" |
| Name 363 "@entryPointOutput.Color" |
| Name 367 "@entryPointOutput.Depth" |
| Name 370 "g_sSamp2d" |
| Name 373 "g_tTex1df4a" |
| Name 376 "g_tTex1di4a" |
| Name 379 "g_tTex1du4a" |
| Name 382 "g_tTexcdf4a" |
| Name 385 "g_tTexcdi4a" |
| Name 388 "g_tTexcdu4a" |
| Decorate 16(g_tTex2df4a) DescriptorSet 0 |
| Decorate 16(g_tTex2df4a) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| MemberDecorate 30($Global) 0 Offset 0 |
| MemberDecorate 30($Global) 1 Offset 8 |
| MemberDecorate 30($Global) 2 Offset 16 |
| MemberDecorate 30($Global) 3 Offset 32 |
| MemberDecorate 30($Global) 4 Offset 48 |
| MemberDecorate 30($Global) 5 Offset 56 |
| MemberDecorate 30($Global) 6 Offset 64 |
| MemberDecorate 30($Global) 7 Offset 80 |
| Decorate 30($Global) Block |
| Decorate 32 DescriptorSet 0 |
| Decorate 32 Binding 0 |
| Decorate 47(g_tTex2di4a) DescriptorSet 0 |
| Decorate 47(g_tTex2di4a) Binding 0 |
| Decorate 63(g_tTex2du4a) DescriptorSet 0 |
| Decorate 63(g_tTex2du4a) Binding 0 |
| Decorate 363(@entryPointOutput.Color) Location 0 |
| Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 370(g_sSamp2d) DescriptorSet 0 |
| Decorate 370(g_sSamp2d) Binding 0 |
| Decorate 373(g_tTex1df4a) DescriptorSet 0 |
| Decorate 373(g_tTex1df4a) Binding 0 |
| Decorate 376(g_tTex1di4a) DescriptorSet 0 |
| Decorate 376(g_tTex1di4a) Binding 0 |
| Decorate 379(g_tTex1du4a) DescriptorSet 0 |
| Decorate 379(g_tTex1du4a) Binding 0 |
| Decorate 382(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 382(g_tTexcdf4a) Binding 0 |
| Decorate 385(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 385(g_tTexcdi4a) Binding 0 |
| Decorate 388(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 388(g_tTexcdu4a) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 7(fvec4) |
| 14: TypeImage 6(float) 2D array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex2df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: TypeVector 6(float) 3 |
| 26: TypeInt 32 1 |
| 27: TypeVector 26(int) 2 |
| 28: TypeVector 26(int) 3 |
| 29: TypeVector 26(int) 4 |
| 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) |
| 31: TypePointer Uniform 30($Global) |
| 32: 31(ptr) Variable Uniform |
| 33: 26(int) Constant 2 |
| 34: TypePointer Uniform 25(fvec3) |
| 37: 26(int) Constant 5 |
| 38: TypePointer Uniform 27(ivec2) |
| 41: 26(int) Constant 0 |
| 43: TypePointer Function 29(ivec4) |
| 45: TypeImage 26(int) 2D array sampled format:Unknown |
| 46: TypePointer UniformConstant 45 |
| 47(g_tTex2di4a): 46(ptr) Variable UniformConstant |
| 50: TypeSampledImage 45 |
| 57: TypeInt 32 0 |
| 58: TypeVector 57(int) 4 |
| 59: TypePointer Function 58(ivec4) |
| 61: TypeImage 57(int) 2D array sampled format:Unknown |
| 62: TypePointer UniformConstant 61 |
| 63(g_tTex2du4a): 62(ptr) Variable UniformConstant |
| 66: TypeSampledImage 61 |
| 87: 57(int) Constant 4 |
| 88: TypeArray 27(ivec2) 87 |
| 131: 26(int) Constant 1 |
| 282: 26(int) Constant 3 |
| 350: TypePointer Function 8(PS_OUTPUT) |
| 352: 6(float) Constant 1065353216 |
| 353: 7(fvec4) ConstantComposite 352 352 352 352 |
| 355: TypePointer Function 6(float) |
| 362: TypePointer Output 7(fvec4) |
| 363(@entryPointOutput.Color): 362(ptr) Variable Output |
| 366: TypePointer Output 6(float) |
| 367(@entryPointOutput.Depth): 366(ptr) Variable Output |
| 370(g_sSamp2d): 19(ptr) Variable UniformConstant |
| 371: TypeImage 6(float) 1D array sampled format:Unknown |
| 372: TypePointer UniformConstant 371 |
| 373(g_tTex1df4a): 372(ptr) Variable UniformConstant |
| 374: TypeImage 26(int) 1D array sampled format:Unknown |
| 375: TypePointer UniformConstant 374 |
| 376(g_tTex1di4a): 375(ptr) Variable UniformConstant |
| 377: TypeImage 57(int) 1D array sampled format:Unknown |
| 378: TypePointer UniformConstant 377 |
| 379(g_tTex1du4a): 378(ptr) Variable UniformConstant |
| 380: TypeImage 6(float) Cube array sampled format:Unknown |
| 381: TypePointer UniformConstant 380 |
| 382(g_tTexcdf4a): 381(ptr) Variable UniformConstant |
| 383: TypeImage 26(int) Cube array sampled format:Unknown |
| 384: TypePointer UniformConstant 383 |
|