blob: 4d56fbab431fc6479b32163511d25e6d4ab12c68 [file] [log] [blame]
hlsl.promote.atomic.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:13 'Orig' ( temp int)
0:13 Convert uint to int ( temp int)
0:13 imageAtomicAdd ( temp uint)
0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:13 'Loc' ( temp int)
0:13 Convert int to uint ( temp uint)
0:13 'Inc' ( temp int)
0:15 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:13 'Orig' ( temp int)
0:13 Convert uint to int ( temp int)
0:13 imageAtomicAdd ( temp uint)
0:13 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:13 'Loc' ( temp int)
0:13 Convert int to uint ( temp uint)
0:13 'Inc' ( temp int)
0:15 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 's_uintbuff' (layout( r32ui) uniform uimageBuffer)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 36
Capability Shader
Capability ImageBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 34
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "Orig"
Name 17 "s_uintbuff"
Name 18 "Loc"
Name 20 "Inc"
Name 34 "@entryPointOutput"
Decorate 17(s_uintbuff) DescriptorSet 0
Decorate 17(s_uintbuff) Binding 0
Decorate 34(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 1
12: TypePointer Function 11(int)
14: TypeInt 32 0
15: TypeImage 14(int) Buffer nonsampled format:R32ui
16: TypePointer UniformConstant 15
17(s_uintbuff): 16(ptr) Variable UniformConstant
23: 14(int) Constant 0
24: TypePointer Image 14(int)
26: 14(int) Constant 1
29: 6(float) Constant 0
30: 7(fvec4) ConstantComposite 29 29 29 29
33: TypePointer Output 7(fvec4)
34(@entryPointOutput): 33(ptr) Variable Output
4(main): 2 Function None 3
5: Label
35: 7(fvec4) FunctionCall 9(@main()
Store 34(@entryPointOutput) 35
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(Orig): 12(ptr) Variable Function
18(Loc): 12(ptr) Variable Function
20(Inc): 12(ptr) Variable Function
19: 11(int) Load 18(Loc)
21: 11(int) Load 20(Inc)
22: 14(int) Bitcast 21
25: 24(ptr) ImageTexelPointer 17(s_uintbuff) 19 23
27: 14(int) AtomicIAdd 25 26 23 22
28: 11(int) Bitcast 27
Store 13(Orig) 28
ReturnValue 30
FunctionEnd