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cobalt
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73dfa201cdae82aa9fcc0c4d0408296f44feb6d6
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.
/
src
/
third_party
/
glslang
/
src
/
Test
/
hlsl.float1.frag
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static
float1 f1
=
float1
(
1.0
);
static
float
scalar
=
2.0
;
float1
ShaderFunction
(
float1 inFloat1
:
COLOR
,
float
inScalar
)
:
COLOR0
{
return
f1
*
scalar
+
inFloat1
*
inScalar
;
}