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73dfa201cdae82aa9fcc0c4d0408296f44feb6d6
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src
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third_party
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glslang
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src
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Test
/
spv.noBuiltInLoc.vert
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#version 450 core
layout
(
location
=
0
)
in
vec4 foo
;
layout
(
location
=
0
)
out
vec4 bar
;
uniform vec4 uv1
;
uniform
float
uv2
;
uniform vec3 uv3
;
layout
(
binding
=
0
)
uniform atomic_uint a_uint
;
void
main
()
{
bar
=
foo
;
gl_Position
=
foo
;
}