attribute vec3 a_position; | |
attribute vec2 a_tex_coord; | |
varying vec2 v_tex_coord; | |
uniform mat3 u_tex_transform; | |
uniform mat4 u_mvp_matrix; | |
void main() { | |
gl_Position = u_mvp_matrix * vec4(a_position.xyz, 1.0); | |
vec3 tex_coord = u_tex_transform * vec3(a_tex_coord, 1.0); | |
v_tex_coord = tex_coord.xy; | |
} |