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/*
* Copyright 2017 The Cobalt Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_THREAD_H_
#define STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_THREAD_H_
#include "starboard/common/scoped_ptr.h"
#include "starboard/configuration.h"
#include "starboard/input.h"
namespace starboard {
namespace shared {
namespace uwp {
// This class represents a thread that will poll all gamepads for
// the analog sticks. The sticks are summed together and then
// the callback will be invoked with the thumbstick values.
class AnalogThumbstickThread {
public:
enum { kPollingFrequency = 120 }; // Smooth playback for 60fps.
class Callback {
public:
virtual ~Callback() {}
virtual void OnJoystickUpdate(SbKey key, SbInputVector position) = 0;
};
explicit AnalogThumbstickThread(Callback* cb);
~AnalogThumbstickThread();
private:
AnalogThumbstickThread(const AnalogThumbstickThread&) = delete;
void operator=(const AnalogThumbstickThread&) = delete;
class Impl;
scoped_ptr<Impl> impl_;
};
} // namespace uwp
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_THREAD_H_