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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_VIDEO_FRAME_CADENCE_PATTERN_GENERATOR_H_
#define STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_VIDEO_FRAME_CADENCE_PATTERN_GENERATOR_H_
#include "starboard/shared/internal_only.h"
#include "starboard/types.h"
namespace starboard {
namespace shared {
namespace starboard {
namespace player {
namespace filter {
// Generate the cadance pattern according to the graphics refresh rate and the
// video frame rate. For example, for 30 fps video on 60 fps graphics, each
// frame should be rendered across 2 graphic updates (vsyncs).
class VideoFrameCadencePatternGenerator {
public:
// Update the refresh rate. Note that the refresh rate should be changed
// rarely, and if this is ever changed, the existing cadence will be reset.
void UpdateRefreshRateAndMaybeReset(double refresh_rate);
// Update the frame rate. This can be called multiple times as the frame rate
// can be refined during video playback. The existing cadence won't be reset.
void UpdateFrameRate(double frame_rate);
bool has_cadence() const {
return refresh_rate_ != kInvalidRefreshRate &&
frame_rate_ != kInvalidFrameRate;
}
// Get the number of times current frame is going to be displayed under the
// current refresh rate and video frame rate. For example, the first frame
// of a 24 fps video should be displayed 3 times if the refresh rate is 60.
int GetNumberOfTimesCurrentFrameDisplays() const;
void AdvanceToNextFrame();
void Reset(double refresh_rate);
private:
static constexpr double kInvalidRefreshRate = -1.;
static constexpr double kInvalidFrameRate = -1.;
double refresh_rate_ = kInvalidRefreshRate;
double frame_rate_ = kInvalidFrameRate;
int64_t frame_index_ = 0;
};
} // namespace filter
} // namespace player
} // namespace starboard
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_VIDEO_FRAME_CADENCE_PATTERN_GENERATOR_H_