| // Copyright 2014 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/renderer/rasterizer/skia/hardware_image.h" |
| |
| #include <vector> |
| |
| #include "base/bind.h" |
| #include "base/callback_helpers.h" |
| #include "base/debug/trace_event.h" |
| #include "cobalt/renderer/backend/egl/framebuffer_render_target.h" |
| #include "cobalt/renderer/backend/egl/texture.h" |
| #include "cobalt/renderer/rasterizer/skia/cobalt_skia_type_conversions.h" |
| #include "cobalt/renderer/rasterizer/skia/gl_format_conversions.h" |
| #include "third_party/skia/include/gpu/SkGrPixelRef.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace skia { |
| |
| GrTexture* WrapCobaltTextureWithSkiaTexture( |
| GrContext* gr_context, backend::TextureEGL* cobalt_texture) { |
| // Setup a Skia texture descriptor to describe the texture we wish to have |
| // wrapped within a Skia GrTexture. |
| GrBackendTextureDesc desc; |
| desc.fFlags = kNone_GrBackendTextureFlag; |
| desc.fOrigin = kTopLeft_GrSurfaceOrigin; |
| desc.fWidth = cobalt_texture->GetSize().width(); |
| desc.fHeight = cobalt_texture->GetSize().height(); |
| desc.fConfig = ConvertGLFormatToGr(cobalt_texture->GetFormat()); |
| desc.fSampleCnt = 0; |
| |
| desc.fTextureHandle = |
| static_cast<GrBackendObject>(cobalt_texture->GetPlatformHandle()); |
| |
| return gr_context->wrapBackendTexture(desc); |
| } |
| |
| HardwareImageData::HardwareImageData( |
| scoped_ptr<backend::TextureDataEGL> texture_data, |
| render_tree::PixelFormat pixel_format, |
| render_tree::AlphaFormat alpha_format) |
| : texture_data_(texture_data.Pass()), |
| descriptor_(texture_data_->GetSize(), pixel_format, alpha_format, |
| texture_data_->GetPitchInBytes()) {} |
| |
| const render_tree::ImageDataDescriptor& HardwareImageData::GetDescriptor() |
| const { |
| return descriptor_; |
| } |
| |
| uint8_t* HardwareImageData::GetMemory() { return texture_data_->GetMemory(); } |
| |
| scoped_ptr<backend::TextureDataEGL> HardwareImageData::PassTextureData() { |
| return texture_data_.Pass(); |
| } |
| |
| HardwareRawImageMemory::HardwareRawImageMemory( |
| scoped_ptr<backend::RawTextureMemoryEGL> raw_texture_memory) |
| : raw_texture_memory_(raw_texture_memory.Pass()) {} |
| |
| size_t HardwareRawImageMemory::GetSizeInBytes() const { |
| return raw_texture_memory_->GetSizeInBytes(); |
| } |
| |
| uint8_t* HardwareRawImageMemory::GetMemory() { |
| return raw_texture_memory_->GetMemory(); |
| } |
| |
| scoped_ptr<backend::RawTextureMemoryEGL> |
| HardwareRawImageMemory::PassRawTextureMemory() { |
| return raw_texture_memory_.Pass(); |
| } |
| |
| // This will store the given pixel data in a GrTexture and the function |
| // GetBitmap(), overridden from SkiaImage, will return a reference to a SkBitmap |
| // object that refers to the image's GrTexture. This object should only be |
| // initialized, destructed and used from the same rasterizer thread; it can be |
| // constructed from any thread though. |
| class HardwareFrontendImage::HardwareBackendImage { |
| public: |
| typedef base::Callback<void(HardwareBackendImage*)> InitializeFunction; |
| |
| explicit HardwareBackendImage(const InitializeFunction& initialize_function) |
| : initialize_function_(initialize_function), |
| initialized_task_executed_(false) { |
| thread_checker_.DetachFromThread(); |
| } |
| |
| ~HardwareBackendImage() { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareBackendImage::~HardwareBackendImage()"); |
| // This object should always be destroyed from the thread that it was |
| // constructed on. |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| } |
| |
| // Return true if the object was initialized due to this call, or false if |
| // the image was already initialized. |
| bool EnsureInitialized() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| return ResetAndRunIfNotNull(&initialize_function_, this); |
| } |
| |
| void InitializeTask() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| initialized_task_executed_ = true; |
| EnsureInitialized(); |
| } |
| |
| bool TryDestroy() { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| initialize_function_.Reset(); |
| return initialized_task_executed_; |
| } |
| |
| // Initialize functions for the various ways to create a backend image. |
| // One of these should be passed to the constructor to tell the object how |
| // to create the image from the rasterizer thread. Ideally, these would be |
| // non-static member functions, however, the problem is binding "this" to |
| // the callback while passing it to the constructor. Options are: |
| // 1. Use static functions which accept "this". |
| // 2. Use a default constructor so that HardwareBackendImage can be |
| // constructed first, then a separate function to set the callback. |
| // 3. Bind std::placeholders::_1 for "this". base::Callback does not accept |
| // placeholders, so the callback needs to be changed to std::function. |
| // However, std::function cannot take ownership of scoped_ptr objects, |
| // so such parameters would have to be manually deleted. |
| |
| static void InitializeFromImageData( |
| scoped_ptr<HardwareImageData> image_data, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| HardwareBackendImage* backend) { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareBackendImage::InitializeFromImageData()"); |
| backend->texture_ = cobalt_context->CreateTexture( |
| image_data->PassTextureData()); |
| backend->CommonInitialize(gr_context); |
| } |
| |
| static void InitializeFromRawImageData( |
| const scoped_refptr<backend::ConstRawTextureMemoryEGL>& texture_memory, |
| intptr_t offset, const render_tree::ImageDataDescriptor& descriptor, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| HardwareBackendImage* backend) { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareBackendImage::InitializeFromRawImageData()"); |
| backend->texture_ = cobalt_context->CreateTextureFromRawMemory( |
| texture_memory, offset, descriptor.size, |
| ConvertRenderTreeFormatToGL(descriptor.pixel_format), |
| descriptor.pitch_in_bytes); |
| backend->CommonInitialize(gr_context); |
| } |
| |
| static void InitializeFromTexture( |
| scoped_ptr<backend::TextureEGL> texture, GrContext* gr_context, |
| HardwareBackendImage* backend) { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareBackendImage::InitializeFromTexture()"); |
| backend->texture_ = texture.Pass(); |
| backend->CommonInitialize(gr_context); |
| } |
| |
| static void InitializeFromRenderTree( |
| const scoped_refptr<render_tree::Node>& root, const math::Size& size, |
| const SubmitOffscreenCallback& submit_offscreen_callback, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| HardwareBackendImage* backend) { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareBackendImage::InitializeFromRenderTree()"); |
| |
| scoped_refptr<backend::FramebufferRenderTargetEGL> render_target( |
| new backend::FramebufferRenderTargetEGL(cobalt_context, size)); |
| |
| submit_offscreen_callback.Run(root, render_target); |
| |
| scoped_ptr<backend::TextureEGL> texture( |
| new backend::TextureEGL(cobalt_context, render_target)); |
| |
| InitializeFromTexture(texture.Pass(), gr_context, backend); |
| } |
| |
| // Initiate all texture initialization code here, which should be executed |
| // on the rasterizer thread. |
| void CommonInitialize(GrContext* gr_context) { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareBackendImage::CommonInitialize()"); |
| if (texture_->GetTarget() == GL_TEXTURE_2D) { |
| gr_texture_.reset( |
| WrapCobaltTextureWithSkiaTexture(gr_context, texture_.get())); |
| DCHECK(gr_texture_); |
| |
| // Prepare a member SkBitmap that refers to the newly created GrTexture |
| // and will be the object that Skia draw calls will reference when |
| // referring to this image. |
| bitmap_.setInfo(gr_texture_->info()); |
| bitmap_.setPixelRef( |
| SkNEW_ARGS(SkGrPixelRef, (bitmap_.info(), gr_texture_))) |
| ->unref(); |
| } |
| } |
| |
| const SkBitmap* GetBitmap() const { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| return &bitmap_; |
| } |
| |
| const backend::TextureEGL* GetTextureEGL() const { |
| DCHECK(thread_checker_.CalledOnValidThread()); |
| return texture_.get(); |
| } |
| |
| private: |
| // Keep a reference to the texture alive as long as this backend image |
| // exists. |
| scoped_ptr<backend::TextureEGL> texture_; |
| |
| base::ThreadChecker thread_checker_; |
| SkAutoTUnref<GrTexture> gr_texture_; |
| SkBitmap bitmap_; |
| |
| InitializeFunction initialize_function_; |
| bool initialized_task_executed_; |
| }; |
| |
| namespace { |
| // Given a ImageDataDescriptor, returns a AlternateRgbaFormat value for it, |
| // which for most formats will be base::nullopt, but for those that piggy-back |
| // on RGBA but assign different meanings to each of the 4 pixels, this will |
| // return a special formatting option. |
| base::optional<AlternateRgbaFormat> AlternateRgbaFormatFromImageDataDescriptor( |
| const render_tree::ImageDataDescriptor& descriptor) { |
| if (descriptor.pixel_format == render_tree::kPixelFormatUYVY) { |
| return AlternateRgbaFormat_UYVY; |
| } else { |
| return base::nullopt; |
| } |
| } |
| |
| // Depending on the alternate RGBA format, possibly adjust the content rect |
| // size. For example, UYVY needs the content rect's width to be multiplied |
| // by two since each "pixel" actually represents two pixels side-by-side. This |
| // allows render_tree::ImageNode objects that are constructed without an |
| // explicit size assigned to them to take on the size of the Y-width for UYVY, |
| // which is more natural. |
| math::Size AdjustSizeForFormat( |
| const math::Size& size, |
| const base::optional<AlternateRgbaFormat>& alternate_rgba_format) { |
| if (!alternate_rgba_format) { |
| return size; |
| } |
| |
| switch (*alternate_rgba_format) { |
| case AlternateRgbaFormat_UYVY: { |
| return math::Size(size.width() * 2, size.height()); |
| } |
| default: { |
| NOTREACHED(); |
| return size; |
| } |
| } |
| } |
| } // namespace |
| |
| HardwareFrontendImage::HardwareFrontendImage( |
| scoped_ptr<HardwareImageData> image_data, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| MessageLoop* rasterizer_message_loop) |
| : is_opaque_(image_data->GetDescriptor().alpha_format == |
| render_tree::kAlphaFormatOpaque), |
| alternate_rgba_format_(AlternateRgbaFormatFromImageDataDescriptor( |
| image_data->GetDescriptor())), |
| size_(AdjustSizeForFormat(image_data->GetDescriptor().size, |
| alternate_rgba_format_)), |
| rasterizer_message_loop_(rasterizer_message_loop) { |
| backend_image_.reset(new HardwareBackendImage(base::Bind( |
| &HardwareBackendImage::InitializeFromImageData, |
| base::Passed(&image_data), cobalt_context, gr_context))); |
| InitializeBackend(); |
| } |
| |
| HardwareFrontendImage::HardwareFrontendImage( |
| const scoped_refptr<backend::ConstRawTextureMemoryEGL>& raw_texture_memory, |
| intptr_t offset, const render_tree::ImageDataDescriptor& descriptor, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| MessageLoop* rasterizer_message_loop) |
| : is_opaque_(descriptor.alpha_format == render_tree::kAlphaFormatOpaque), |
| alternate_rgba_format_( |
| AlternateRgbaFormatFromImageDataDescriptor(descriptor)), |
| size_(AdjustSizeForFormat(descriptor.size, alternate_rgba_format_)), |
| rasterizer_message_loop_(rasterizer_message_loop) { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareFrontendImage::HardwareFrontendImage()"); |
| backend_image_.reset(new HardwareBackendImage(base::Bind( |
| &HardwareBackendImage::InitializeFromRawImageData, |
| raw_texture_memory, offset, descriptor, cobalt_context, gr_context))); |
| InitializeBackend(); |
| } |
| |
| HardwareFrontendImage::HardwareFrontendImage( |
| scoped_ptr<backend::TextureEGL> texture, |
| render_tree::AlphaFormat alpha_format, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| scoped_ptr<math::Rect> content_region, MessageLoop* rasterizer_message_loop, |
| base::optional<AlternateRgbaFormat> alternate_rgba_format) |
| : is_opaque_(alpha_format == render_tree::kAlphaFormatOpaque), |
| content_region_(content_region.Pass()), |
| alternate_rgba_format_(alternate_rgba_format), |
| size_(AdjustSizeForFormat( |
| content_region_ ? math::Size(std::abs(content_region_->width()), |
| std::abs(content_region_->height())) |
| : texture->GetSize(), |
| alternate_rgba_format_)), |
| rasterizer_message_loop_(rasterizer_message_loop) { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareFrontendImage::HardwareFrontendImage()"); |
| backend_image_.reset(new HardwareBackendImage(base::Bind( |
| &HardwareBackendImage::InitializeFromTexture, base::Passed(&texture), |
| gr_context))); |
| InitializeBackend(); |
| } |
| |
| HardwareFrontendImage::HardwareFrontendImage( |
| const scoped_refptr<render_tree::Node>& root, |
| const SubmitOffscreenCallback& submit_offscreen_callback, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| MessageLoop* rasterizer_message_loop) |
| : is_opaque_(false), |
| size_(AdjustSizeForFormat( |
| math::Size(static_cast<int>(root->GetBounds().right()), |
| static_cast<int>(root->GetBounds().bottom())), |
| alternate_rgba_format_)), |
| rasterizer_message_loop_(rasterizer_message_loop) { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareFrontendImage::HardwareFrontendImage()"); |
| backend_image_.reset(new HardwareBackendImage(base::Bind( |
| &HardwareBackendImage::InitializeFromRenderTree, root, size_, |
| submit_offscreen_callback, cobalt_context, gr_context))); |
| InitializeBackend(); |
| } |
| |
| HardwareFrontendImage::~HardwareFrontendImage() { |
| TRACE_EVENT0("cobalt::renderer", |
| "HardwareFrontendImage::~HardwareFrontendImage()"); |
| // InitializeBackend() posted a task to call backend_image_'s |
| // InitializeTask(). Make sure that task has finished before |
| // destroying backend_image_. |
| if (rasterizer_message_loop_) { |
| if (rasterizer_message_loop_ != MessageLoop::current() || |
| !backend_image_->TryDestroy()) { |
| rasterizer_message_loop_->DeleteSoon(FROM_HERE, backend_image_.release()); |
| } |
| } // else let the scoped pointer clean it up immediately. |
| } |
| |
| void HardwareFrontendImage::InitializeBackend() { |
| // Initialize the image as soon as possible, rather than waiting for the |
| // rasterizer to initialize it when needed. The image initialization process |
| // may take some time, so doing a lazy initialize can cause a big spike in |
| // frame time if multiple images are initialized in one frame. |
| if (rasterizer_message_loop_) { |
| rasterizer_message_loop_->PostTask(FROM_HERE, base::Bind( |
| &HardwareBackendImage::InitializeTask, |
| base::Unretained(backend_image_.get()))); |
| } |
| } |
| |
| const SkBitmap* HardwareFrontendImage::GetBitmap() const { |
| DCHECK_EQ(rasterizer_message_loop_, MessageLoop::current()); |
| // Forward this call to the backend image. This method must be called from |
| // the rasterizer thread (e.g. during a render tree visitation). The backend |
| // image will check that this is being called from the correct thread. |
| return backend_image_->GetBitmap(); |
| } |
| |
| const backend::TextureEGL* HardwareFrontendImage::GetTextureEGL() const { |
| DCHECK_EQ(rasterizer_message_loop_, MessageLoop::current()); |
| return backend_image_->GetTextureEGL(); |
| } |
| |
| bool HardwareFrontendImage::CanRenderInSkia() const { |
| DCHECK_EQ(rasterizer_message_loop_, MessageLoop::current()); |
| // In some cases, especially when dealing with SbDecodeTargets, we may end |
| // up with a GLES2 texture whose target is not GL_TEXTURE_2D, in which case |
| // we cannot use our typical Skia flow to render it, and we delegate to |
| // a rasterizer-provided callback for performing custom rendering (e.g. |
| // via direct GL calls). |
| // We also fallback if a content region is specified on the image, since we |
| // don't support handling that in the normal flow. |
| return !GetContentRegion() && |
| (!GetTextureEGL() || GetTextureEGL()->GetTarget() == GL_TEXTURE_2D) && |
| !alternate_rgba_format_; |
| } |
| |
| bool HardwareFrontendImage::EnsureInitialized() { |
| DCHECK_EQ(rasterizer_message_loop_, MessageLoop::current()); |
| return backend_image_->EnsureInitialized(); |
| } |
| |
| HardwareMultiPlaneImage::HardwareMultiPlaneImage( |
| scoped_ptr<HardwareRawImageMemory> raw_image_memory, |
| const render_tree::MultiPlaneImageDataDescriptor& descriptor, |
| backend::GraphicsContextEGL* cobalt_context, GrContext* gr_context, |
| MessageLoop* rasterizer_message_loop) |
| : size_(descriptor.GetPlaneDescriptor(0).size), |
| format_(descriptor.image_format()) { |
| scoped_refptr<backend::ConstRawTextureMemoryEGL> const_raw_texture_memory( |
| new backend::ConstRawTextureMemoryEGL( |
| raw_image_memory->PassRawTextureMemory())); |
| |
| // Construct a single plane image for each plane of this multi plane image. |
| for (int i = 0; i < descriptor.num_planes(); ++i) { |
| planes_[i] = new HardwareFrontendImage( |
| const_raw_texture_memory, descriptor.GetPlaneOffset(i), |
| descriptor.GetPlaneDescriptor(i), cobalt_context, gr_context, |
| rasterizer_message_loop); |
| } |
| } |
| |
| HardwareMultiPlaneImage::HardwareMultiPlaneImage( |
| render_tree::MultiPlaneImageFormat format, |
| const std::vector<scoped_refptr<HardwareFrontendImage> >& planes) |
| : size_(planes[0]->GetSize()), format_(format) { |
| DCHECK(planes.size() <= |
| render_tree::MultiPlaneImageDataDescriptor::kMaxPlanes); |
| for (unsigned int i = 0; i < planes.size(); ++i) { |
| planes_[i] = planes[i]; |
| } |
| } |
| |
| HardwareMultiPlaneImage::~HardwareMultiPlaneImage() {} |
| |
| bool HardwareMultiPlaneImage::EnsureInitialized() { |
| // A multi-plane image is not considered backend-initialized until all its |
| // single-plane images are backend-initialized, thus we ensure that all |
| // the component images are backend-initialized. |
| bool initialized = false; |
| for (int i = 0; i < render_tree::MultiPlaneImageDataDescriptor::kMaxPlanes; |
| ++i) { |
| if (planes_[i]) { |
| initialized |= planes_[i]->EnsureInitialized(); |
| } |
| } |
| return initialized; |
| } |
| |
| } // namespace skia |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |