blob: 601f6ade4efe43d30998ec9118f49302a46a931b [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
//
#include <D3D11_4.h>
#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
#include "common/debug.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
namespace rx
{
DebugAnnotator11::DebugAnnotator11()
: mInitialized(false),
mD3d11Module(nullptr),
mUserDefinedAnnotation(nullptr)
{
// D3D11 devices can't be created during DllMain.
// We defer device creation until the object is actually used.
}
DebugAnnotator11::~DebugAnnotator11()
{
if (mInitialized)
{
SafeRelease(mUserDefinedAnnotation);
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
FreeLibrary(mD3d11Module);
#endif // !ANGLE_ENABLE_WINDOWS_STORE
}
}
void DebugAnnotator11::beginEvent(const wchar_t *eventName)
{
initializeDevice();
if (mUserDefinedAnnotation != nullptr)
{
mUserDefinedAnnotation->BeginEvent(eventName);
}
}
void DebugAnnotator11::endEvent()
{
initializeDevice();
if (mUserDefinedAnnotation != nullptr)
{
mUserDefinedAnnotation->EndEvent();
}
}
void DebugAnnotator11::setMarker(const wchar_t *markerName)
{
initializeDevice();
if (mUserDefinedAnnotation != nullptr)
{
mUserDefinedAnnotation->SetMarker(markerName);
}
}
bool DebugAnnotator11::getStatus()
{
#if defined(ANGLE_ENABLE_WINDOWS_STORE)
static_assert(NTDDI_VERSION >= NTDDI_WIN10, "GetStatus only works on Win10 and above");
initializeDevice();
if (mUserDefinedAnnotation != nullptr)
{
return !!(mUserDefinedAnnotation->GetStatus());
}
return true; // Default if initializeDevice() failed
#else
// We can't detect GetStatus() on desktop ANGLE builds so always return true.
return true;
#endif // ANGLE_ENABLE_WINDOWS_STORE
}
void DebugAnnotator11::initializeDevice()
{
if (!mInitialized)
{
#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
ASSERT(mD3d11Module);
PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
ASSERT(D3D11CreateDevice != nullptr);
#endif // !ANGLE_ENABLE_WINDOWS_STORE
ID3D11Device *device = nullptr;
ID3D11DeviceContext *context = nullptr;
HRESULT hr = E_FAIL;
// Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
hr = D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0,
D3D11_SDK_VERSION, &device, nullptr, &context);
ASSERT(SUCCEEDED(hr));
if (SUCCEEDED(hr))
{
mUserDefinedAnnotation = d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context);
ASSERT(mUserDefinedAnnotation != nullptr);
mInitialized = true;
ID3D11Multithread* multithread =
d3d11::DynamicCastComObject<ID3D11Multithread>(context);
ASSERT(multithread != nullptr);
multithread->SetMultithreadProtected(true);
SafeRelease(multithread);
}
SafeRelease(device);
SafeRelease(context);
}
}
}