| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/media/base/sbplayer_set_bounds_helper.h" |
| |
| #include "base/atomic_sequence_num.h" |
| #include "cobalt/media/base/starboard_player.h" |
| |
| namespace cobalt { |
| namespace media { |
| |
| namespace { |
| // StaticAtomicSequenceNumber is safe to be initialized statically. |
| base::StaticAtomicSequenceNumber s_z_index; |
| } // namespace |
| |
| void SbPlayerSetBoundsHelper::SetPlayer(StarboardPlayer* player) { |
| base::Lock lock_; |
| player_ = player; |
| } |
| |
| bool SbPlayerSetBoundsHelper::SetBounds(const gfx::Rect& rect) { |
| base::AutoLock auto_lock(lock_); |
| if (!player_) { |
| return false; |
| } |
| player_->SetBounds(s_z_index.GetNext(), rect); |
| return true; |
| } |
| |
| } // namespace media |
| } // namespace cobalt |