| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "starboard/shared/starboard/player/filter/audio_renderer_impl_internal.h" |
| |
| #include <algorithm> |
| |
| #include "starboard/memory.h" |
| #include "starboard/shared/starboard/audio_sink/audio_sink_internal.h" |
| #include "starboard/shared/starboard/media/media_util.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace starboard { |
| namespace player { |
| namespace filter { |
| |
| namespace { |
| |
| // This class works only when the input format and output format are the same. |
| // It allows for a simplified AudioRendererImpl implementation by always using a |
| // resampler. |
| class IdentityAudioResampler : public AudioResampler { |
| public: |
| IdentityAudioResampler() : eos_reached_(false) {} |
| scoped_refptr<DecodedAudio> Resample( |
| const scoped_refptr<DecodedAudio>& audio_data) SB_OVERRIDE { |
| SB_DCHECK(!eos_reached_); |
| |
| return audio_data; |
| } |
| scoped_refptr<DecodedAudio> WriteEndOfStream() SB_OVERRIDE { |
| SB_DCHECK(!eos_reached_); |
| eos_reached_ = true; |
| return new DecodedAudio(); |
| } |
| |
| private: |
| bool eos_reached_; |
| }; |
| |
| // AudioRendererImpl uses AudioTimeStretcher internally to adjust to playback |
| // rate and AudioTimeStretcher can only process float32 samples. So we try to |
| // use kSbMediaAudioSampleTypeFloat32 and only use kSbMediaAudioSampleTypeInt16 |
| // when float32 is not supported. To use kSbMediaAudioSampleTypeFloat32 will |
| // cause an extra conversion from float32 to int16 before the samples are sent |
| // to the audio sink. |
| SbMediaAudioSampleType GetSinkAudioSampleType() { |
| return SbAudioSinkIsAudioSampleTypeSupported(kSbMediaAudioSampleTypeFloat32) |
| ? kSbMediaAudioSampleTypeFloat32 |
| : kSbMediaAudioSampleTypeInt16; |
| } |
| |
| } // namespace |
| |
| AudioRendererImpl::AudioRendererImpl(scoped_ptr<AudioDecoder> decoder, |
| const SbMediaAudioHeader& audio_header) |
| : eos_state_(kEOSNotReceived), |
| channels_(audio_header.number_of_channels), |
| sink_sample_type_(GetSinkAudioSampleType()), |
| bytes_per_frame_(media::GetBytesPerSample(sink_sample_type_) * channels_), |
| playback_rate_(1.0), |
| volume_(1.0), |
| paused_(true), |
| consume_frames_called_(false), |
| seeking_(false), |
| seeking_to_pts_(0), |
| frame_buffer_(kMaxCachedFrames * bytes_per_frame_), |
| frames_sent_to_sink_(0), |
| pending_decoder_outputs_(0), |
| frames_consumed_by_sink_(0), |
| frames_consumed_set_at_(SbTimeGetMonotonicNow()), |
| decoder_(decoder.Pass()), |
| audio_sink_(kSbAudioSinkInvalid), |
| can_accept_more_data_(true), |
| process_audio_data_scheduled_(false), |
| process_audio_data_closure_( |
| Bind(&AudioRendererImpl::ProcessAudioData, this)), |
| decoder_needs_full_reset_(false) { |
| SB_DCHECK(decoder_ != NULL); |
| |
| frame_buffers_[0] = &frame_buffer_[0]; |
| |
| #if defined(NDEBUG) |
| const bool kLogFramesConsumed = false; |
| #else |
| const bool kLogFramesConsumed = true; |
| #endif |
| if (kLogFramesConsumed) { |
| log_frames_consumed_closure_ = |
| Bind(&AudioRendererImpl::LogFramesConsumed, this); |
| Schedule(log_frames_consumed_closure_, kSbTimeSecond); |
| } |
| |
| decoder_->Initialize(Bind(&AudioRendererImpl::OnDecoderOutput, this)); |
| |
| // TODO: Initialize |time_stretcher_| after the first decoded audio output to |
| // ensure that implicit HEAAC is properly handled. |
| int source_sample_rate = decoder_->GetSamplesPerSecond(); |
| int destination_sample_rate = |
| SbAudioSinkGetNearestSupportedSampleFrequency(source_sample_rate); |
| time_stretcher_.Initialize(channels_, destination_sample_rate); |
| } |
| |
| AudioRendererImpl::~AudioRendererImpl() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| if (audio_sink_ != kSbAudioSinkInvalid) { |
| SbAudioSinkDestroy(audio_sink_); |
| } |
| } |
| |
| void AudioRendererImpl::WriteSample( |
| const scoped_refptr<InputBuffer>& input_buffer) { |
| SB_DCHECK(BelongsToCurrentThread()); |
| SB_DCHECK(input_buffer); |
| SB_DCHECK(can_accept_more_data_); |
| |
| if (eos_state_.load() >= kEOSWrittenToDecoder) { |
| SB_LOG(ERROR) << "Appending audio sample at " << input_buffer->pts() |
| << " after EOS reached."; |
| return; |
| } |
| |
| can_accept_more_data_ = false; |
| |
| decoder_->Decode(input_buffer, |
| Bind(&AudioRendererImpl::OnDecoderConsumed, this)); |
| decoder_needs_full_reset_ = true; |
| } |
| |
| void AudioRendererImpl::WriteEndOfStream() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| // TODO: Check |can_accept_more_data_| and make WriteEndOfStream() depend on |
| // CanAcceptMoreData() or callback. |
| // SB_DCHECK(can_accept_more_data_); |
| // can_accept_more_data_ = false; |
| |
| if (eos_state_.load() >= kEOSWrittenToDecoder) { |
| SB_LOG(ERROR) << "Try to write EOS after EOS is reached"; |
| return; |
| } |
| |
| decoder_->WriteEndOfStream(); |
| |
| eos_state_.store(kEOSWrittenToDecoder); |
| decoder_needs_full_reset_ = true; |
| } |
| |
| void AudioRendererImpl::Play() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| paused_.store(false); |
| consume_frames_called_.store(false); |
| } |
| |
| void AudioRendererImpl::Pause() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| paused_.store(true); |
| } |
| |
| void AudioRendererImpl::SetPlaybackRate(double playback_rate) { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| if (playback_rate_.load() == 0.f && playback_rate > 0.f) { |
| consume_frames_called_.store(false); |
| } |
| |
| playback_rate_.store(playback_rate); |
| |
| if (audio_sink_) { |
| // TODO: Remove SetPlaybackRate() support from audio sink as it only need to |
| // support play/pause. |
| audio_sink_->SetPlaybackRate(playback_rate_.load() > 0.0 ? 1.0 : 0.0); |
| if (playback_rate_.load() > 0.0) { |
| if (process_audio_data_scheduled_) { |
| Remove(process_audio_data_closure_); |
| } |
| ProcessAudioData(); |
| } |
| } |
| } |
| |
| void AudioRendererImpl::SetVolume(double volume) { |
| SB_DCHECK(BelongsToCurrentThread()); |
| volume_ = volume; |
| if (audio_sink_) { |
| audio_sink_->SetVolume(volume_); |
| } |
| } |
| |
| void AudioRendererImpl::Seek(SbMediaTime seek_to_pts) { |
| SB_DCHECK(BelongsToCurrentThread()); |
| SB_DCHECK(seek_to_pts >= 0); |
| |
| SbAudioSinkDestroy(audio_sink_); |
| |
| // Now the sink is destroyed and the callbacks will no longer be called, so |
| // the following modifications are safe without lock. |
| audio_sink_ = kSbAudioSinkInvalid; |
| |
| if (resampler_) { |
| resampler_.reset(); |
| time_stretcher_.FlushBuffers(); |
| } |
| |
| eos_state_.store(kEOSNotReceived); |
| seeking_to_pts_ = std::max<SbMediaTime>(seek_to_pts, 0); |
| seeking_.store(true); |
| frames_sent_to_sink_.store(0); |
| frames_consumed_by_sink_.store(0); |
| frames_consumed_by_sink_since_last_get_current_time_.store(0); |
| pending_decoder_outputs_ = 0; |
| audio_frame_tracker_.Reset(); |
| frames_consumed_set_at_.store(SbTimeGetMonotonicNow()); |
| can_accept_more_data_ = true; |
| process_audio_data_scheduled_ = false; |
| |
| if (decoder_needs_full_reset_) { |
| decoder_->Reset(); |
| decoder_needs_full_reset_ = false; |
| } |
| |
| CancelPendingJobs(); |
| |
| if (log_frames_consumed_closure_.is_valid()) { |
| Schedule(log_frames_consumed_closure_, kSbTimeSecond); |
| } |
| } |
| |
| bool AudioRendererImpl::IsEndOfStreamPlayed() const { |
| return eos_state_.load() >= kEOSSentToSink && |
| frames_sent_to_sink_.load() == frames_consumed_by_sink_.load(); |
| } |
| |
| bool AudioRendererImpl::CanAcceptMoreData() const { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| return eos_state_.load() == kEOSNotReceived && can_accept_more_data_ && |
| !time_stretcher_.IsQueueFull(); |
| } |
| |
| bool AudioRendererImpl::IsSeekingInProgress() const { |
| SB_DCHECK(BelongsToCurrentThread()); |
| return seeking_.load(); |
| } |
| |
| SbMediaTime AudioRendererImpl::GetCurrentTime() { |
| if (seeking_.load()) { |
| return seeking_to_pts_; |
| } |
| |
| audio_frame_tracker_.RecordPlayedFrames( |
| frames_consumed_by_sink_since_last_get_current_time_.exchange(0)); |
| |
| SbTimeMonotonic elasped_since_last_set = 0; |
| // When the audio sink is transitioning from pause to play, it may come with a |
| // long delay. So ensure that ConsumeFrames() is called after Play() before |
| // taking elapsed time into account. |
| if (!paused_.load() && playback_rate_.load() > 0.f && |
| consume_frames_called_.load()) { |
| elasped_since_last_set = |
| SbTimeGetMonotonicNow() - frames_consumed_set_at_.load(); |
| } |
| int samples_per_second = decoder_->GetSamplesPerSecond(); |
| int64_t elapsed_frames = |
| elasped_since_last_set * samples_per_second / kSbTimeSecond; |
| int64_t frames_played = |
| audio_frame_tracker_.GetFutureFramesPlayedAdjustedToPlaybackRate( |
| elapsed_frames); |
| |
| return seeking_to_pts_ + |
| frames_played * kSbMediaTimeSecond / samples_per_second; |
| } |
| |
| void AudioRendererImpl::CreateAudioSinkAndResampler() { |
| int source_sample_rate = decoder_->GetSamplesPerSecond(); |
| SbMediaAudioSampleType source_sample_type = decoder_->GetSampleType(); |
| SbMediaAudioFrameStorageType source_storage_type = decoder_->GetStorageType(); |
| |
| int destination_sample_rate = |
| SbAudioSinkGetNearestSupportedSampleFrequency(source_sample_rate); |
| |
| // AudioTimeStretcher only supports interleaved float32 samples. |
| if (source_sample_rate != destination_sample_rate || |
| source_sample_type != kSbMediaAudioSampleTypeFloat32 || |
| source_storage_type != kSbMediaAudioFrameStorageTypeInterleaved) { |
| resampler_ = AudioResampler::Create( |
| decoder_->GetSampleType(), decoder_->GetStorageType(), |
| source_sample_rate, kSbMediaAudioSampleTypeFloat32, |
| kSbMediaAudioFrameStorageTypeInterleaved, destination_sample_rate, |
| channels_); |
| SB_DCHECK(resampler_); |
| } else { |
| resampler_.reset(new IdentityAudioResampler); |
| } |
| |
| // TODO: Support planar only audio sink. |
| audio_sink_ = SbAudioSinkCreate( |
| channels_, destination_sample_rate, sink_sample_type_, |
| kSbMediaAudioFrameStorageTypeInterleaved, |
| reinterpret_cast<SbAudioSinkFrameBuffers>(frame_buffers_), |
| kMaxCachedFrames, &AudioRendererImpl::UpdateSourceStatusFunc, |
| &AudioRendererImpl::ConsumeFramesFunc, this); |
| SB_DCHECK(SbAudioSinkIsValid(audio_sink_)); |
| |
| // TODO: Remove SetPlaybackRate() support from audio sink as it only need to |
| // support play/pause. |
| audio_sink_->SetPlaybackRate(playback_rate_.load() > 0.0 ? 1.0 : 0.0); |
| audio_sink_->SetVolume(volume_); |
| } |
| |
| void AudioRendererImpl::UpdateSourceStatus(int* frames_in_buffer, |
| int* offset_in_frames, |
| bool* is_playing, |
| bool* is_eos_reached) { |
| *is_eos_reached = eos_state_.load() >= kEOSSentToSink; |
| |
| *is_playing = !paused_.load() && !seeking_.load(); |
| |
| if (*is_playing) { |
| *frames_in_buffer = static_cast<int>(frames_sent_to_sink_.load() - |
| frames_consumed_by_sink_.load()); |
| *offset_in_frames = frames_consumed_by_sink_.load() % kMaxCachedFrames; |
| } else { |
| *frames_in_buffer = *offset_in_frames = 0; |
| } |
| } |
| |
| void AudioRendererImpl::ConsumeFrames(int frames_consumed) { |
| frames_consumed_by_sink_.fetch_add(frames_consumed); |
| SB_DCHECK(frames_consumed_by_sink_.load() <= frames_sent_to_sink_.load()); |
| frames_consumed_by_sink_since_last_get_current_time_.fetch_add( |
| frames_consumed); |
| frames_consumed_set_at_.store(SbTimeGetMonotonicNow()); |
| consume_frames_called_.store(true); |
| } |
| |
| void AudioRendererImpl::LogFramesConsumed() { |
| SbTimeMonotonic time_since = |
| SbTimeGetMonotonicNow() - frames_consumed_set_at_.load(); |
| if (time_since > kSbTimeSecond) { |
| SB_DLOG(WARNING) << "|frames_consumed_| has not been updated for " |
| << (time_since / kSbTimeSecond) << "." |
| << ((time_since / (kSbTimeSecond / 10)) % 10) |
| << " seconds"; |
| } |
| Schedule(log_frames_consumed_closure_, kSbTimeSecond); |
| } |
| |
| void AudioRendererImpl::OnDecoderConsumed() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| // TODO: Unify EOS and non EOS request once WriteEndOfStream() depends on |
| // CanAcceptMoreData(). |
| if (eos_state_.load() == kEOSNotReceived) { |
| SB_DCHECK(!can_accept_more_data_); |
| |
| can_accept_more_data_ = true; |
| } |
| } |
| |
| void AudioRendererImpl::OnDecoderOutput() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| ++pending_decoder_outputs_; |
| |
| if (process_audio_data_scheduled_) { |
| Remove(process_audio_data_closure_); |
| } |
| |
| process_audio_data_scheduled_ = true; |
| ProcessAudioData(); |
| } |
| |
| void AudioRendererImpl::ProcessAudioData() { |
| process_audio_data_scheduled_ = false; |
| |
| if (!SbAudioSinkIsValid(audio_sink_)) { |
| CreateAudioSinkAndResampler(); |
| } |
| |
| // Loop until no audio is appended, i.e. AppendAudioToFrameBuffer() returns |
| // false. |
| while (AppendAudioToFrameBuffer()) { |
| } |
| |
| while (pending_decoder_outputs_ > 0) { |
| if (time_stretcher_.IsQueueFull()) { |
| // There is no room to do any further processing, schedule the function |
| // again for a later time. The delay time is 1/4 of the buffer size. |
| const SbTimeMonotonic delay = kMaxCachedFrames * kSbTimeSecond / |
| decoder_->GetSamplesPerSecond() / 4; |
| process_audio_data_scheduled_ = true; |
| Schedule(process_audio_data_closure_, delay); |
| return; |
| } |
| |
| scoped_refptr<DecodedAudio> resampled_audio; |
| scoped_refptr<DecodedAudio> decoded_audio = decoder_->Read(); |
| |
| --pending_decoder_outputs_; |
| SB_DCHECK(decoded_audio); |
| if (!decoded_audio) { |
| continue; |
| } |
| |
| if (decoded_audio->is_end_of_stream()) { |
| SB_DCHECK(eos_state_.load() == kEOSWrittenToDecoder) << eos_state_.load(); |
| eos_state_.store(kEOSDecoded); |
| seeking_.store(false); |
| |
| resampled_audio = resampler_->WriteEndOfStream(); |
| } else { |
| // Discard any audio data before the seeking target. |
| if (seeking_.load() && decoded_audio->pts() < seeking_to_pts_) { |
| continue; |
| } |
| |
| resampled_audio = resampler_->Resample(decoded_audio); |
| } |
| |
| if (resampled_audio->size() > 0) { |
| time_stretcher_.EnqueueBuffer(resampled_audio); |
| } |
| |
| // Loop until no audio is appended, i.e. AppendAudioToFrameBuffer() returns |
| // false. |
| while (AppendAudioToFrameBuffer()) { |
| } |
| } |
| |
| if (seeking_.load() || playback_rate_.load() == 0.0) { |
| process_audio_data_scheduled_ = true; |
| Schedule(process_audio_data_closure_, 5 * kSbTimeMillisecond); |
| return; |
| } |
| |
| int64_t frames_in_buffer = |
| frames_sent_to_sink_.load() - frames_consumed_by_sink_.load(); |
| if (kMaxCachedFrames - frames_in_buffer < kFrameAppendUnit && |
| eos_state_.load() < kEOSSentToSink) { |
| // There are still audio data not appended so schedule a callback later. |
| SbTimeMonotonic delay = 0; |
| if (kMaxCachedFrames - frames_in_buffer < kMaxCachedFrames / 4) { |
| int frames_to_delay = static_cast<int>( |
| kMaxCachedFrames / 4 - (kMaxCachedFrames - frames_in_buffer)); |
| delay = frames_to_delay * kSbTimeSecond / decoder_->GetSamplesPerSecond(); |
| } |
| process_audio_data_scheduled_ = true; |
| Schedule(process_audio_data_closure_, delay); |
| } |
| } |
| |
| bool AudioRendererImpl::AppendAudioToFrameBuffer() { |
| SB_DCHECK(BelongsToCurrentThread()); |
| |
| if (seeking_.load() && time_stretcher_.IsQueueFull()) { |
| seeking_.store(false); |
| } |
| |
| if (seeking_.load() || playback_rate_.load() == 0.0) { |
| return false; |
| } |
| |
| int frames_in_buffer = static_cast<int>(frames_sent_to_sink_.load() - |
| frames_consumed_by_sink_.load()); |
| |
| if (kMaxCachedFrames - frames_in_buffer < kFrameAppendUnit) { |
| return false; |
| } |
| |
| int offset_to_append = frames_sent_to_sink_.load() % kMaxCachedFrames; |
| |
| scoped_refptr<DecodedAudio> decoded_audio = |
| time_stretcher_.Read(kFrameAppendUnit, playback_rate_.load()); |
| SB_DCHECK(decoded_audio); |
| if (decoded_audio->frames() == 0 && eos_state_.load() == kEOSDecoded) { |
| eos_state_.store(kEOSSentToSink); |
| } |
| audio_frame_tracker_.AddFrames(decoded_audio->frames(), |
| playback_rate_.load()); |
| // TODO: Support kSbMediaAudioFrameStorageTypePlanar. |
| decoded_audio->SwitchFormatTo(sink_sample_type_, |
| kSbMediaAudioFrameStorageTypeInterleaved); |
| const uint8_t* source_buffer = decoded_audio->buffer(); |
| int frames_to_append = decoded_audio->frames(); |
| int frames_appended = 0; |
| |
| if (frames_to_append > kMaxCachedFrames - offset_to_append) { |
| SbMemoryCopy(&frame_buffer_[offset_to_append * bytes_per_frame_], |
| source_buffer, |
| (kMaxCachedFrames - offset_to_append) * bytes_per_frame_); |
| source_buffer += (kMaxCachedFrames - offset_to_append) * bytes_per_frame_; |
| frames_to_append -= kMaxCachedFrames - offset_to_append; |
| frames_appended += kMaxCachedFrames - offset_to_append; |
| offset_to_append = 0; |
| } |
| |
| SbMemoryCopy(&frame_buffer_[offset_to_append * bytes_per_frame_], |
| source_buffer, frames_to_append * bytes_per_frame_); |
| frames_appended += frames_to_append; |
| |
| frames_sent_to_sink_.fetch_add(frames_appended); |
| |
| return frames_appended > 0; |
| } |
| |
| // static |
| void AudioRendererImpl::UpdateSourceStatusFunc(int* frames_in_buffer, |
| int* offset_in_frames, |
| bool* is_playing, |
| bool* is_eos_reached, |
| void* context) { |
| AudioRendererImpl* audio_renderer = static_cast<AudioRendererImpl*>(context); |
| SB_DCHECK(audio_renderer); |
| SB_DCHECK(frames_in_buffer); |
| SB_DCHECK(offset_in_frames); |
| SB_DCHECK(is_playing); |
| SB_DCHECK(is_eos_reached); |
| |
| audio_renderer->UpdateSourceStatus(frames_in_buffer, offset_in_frames, |
| is_playing, is_eos_reached); |
| } |
| |
| // static |
| void AudioRendererImpl::ConsumeFramesFunc(int frames_consumed, void* context) { |
| AudioRendererImpl* audio_renderer = static_cast<AudioRendererImpl*>(context); |
| SB_DCHECK(audio_renderer); |
| |
| audio_renderer->ConsumeFrames(frames_consumed); |
| } |
| |
| } // namespace filter |
| } // namespace player |
| } // namespace starboard |
| } // namespace shared |
| } // namespace starboard |