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// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/android/shared/video_decoder.h"
#include <jni.h>
#include <algorithm>
#include <cmath>
#include <functional>
#include <list>
#include "starboard/android/shared/application_android.h"
#include "starboard/android/shared/decode_target_create.h"
#include "starboard/android/shared/decode_target_internal.h"
#include "starboard/android/shared/jni_env_ext.h"
#include "starboard/android/shared/jni_utils.h"
#include "starboard/android/shared/media_common.h"
#include "starboard/android/shared/video_render_algorithm.h"
#include "starboard/android/shared/window_internal.h"
#include "starboard/common/string.h"
#include "starboard/configuration.h"
#include "starboard/decode_target.h"
#include "starboard/drm.h"
#include "starboard/memory.h"
#include "starboard/shared/starboard/player/filter/video_frame_internal.h"
#include "starboard/string.h"
#include "starboard/thread.h"
namespace starboard {
namespace android {
namespace shared {
namespace {
using ::starboard::shared::starboard::player::filter::VideoFrame;
using VideoRenderAlgorithmBase =
::starboard::shared::starboard::player::filter::VideoRenderAlgorithm;
using std::placeholders::_1;
using std::placeholders::_2;
class VideoFrameImpl : public VideoFrame {
public:
VideoFrameImpl(const DequeueOutputResult& dequeue_output_result,
MediaCodecBridge* media_codec_bridge)
: VideoFrame(dequeue_output_result.flags & BUFFER_FLAG_END_OF_STREAM
? kMediaTimeEndOfStream
: dequeue_output_result.presentation_time_microseconds),
dequeue_output_result_(dequeue_output_result),
media_codec_bridge_(media_codec_bridge),
released_(false) {
SB_DCHECK(media_codec_bridge_);
}
~VideoFrameImpl() {
if (!released_) {
media_codec_bridge_->ReleaseOutputBuffer(dequeue_output_result_.index,
false);
}
}
void Draw(int64_t release_time_in_nanoseconds) {
SB_DCHECK(!released_);
SB_DCHECK(!is_end_of_stream());
released_ = true;
media_codec_bridge_->ReleaseOutputBufferAtTimestamp(
dequeue_output_result_.index, release_time_in_nanoseconds);
}
private:
DequeueOutputResult dequeue_output_result_;
MediaCodecBridge* media_codec_bridge_;
volatile bool released_;
};
const SbTime kInitialPrerollTimeout = 250 * kSbTimeMillisecond;
const SbTime kNeedMoreInputCheckIntervalInTunnelMode = 50 * kSbTimeMillisecond;
const int kInitialPrerollFrameCount = 8;
const int kNonInitialPrerollFrameCount = 1;
const int kSeekingPrerollPendingWorkSizeInTunnelMode =
16 + kInitialPrerollFrameCount;
const int kMaxPendingWorkSize = 128;
const int kFpsGuesstimateRequiredInputBufferCount = 3;
// Convenience HDR mastering metadata.
const SbMediaMasteringMetadata kEmptyMasteringMetadata = {};
// Determine if two |SbMediaMasteringMetadata|s are equal.
bool Equal(const SbMediaMasteringMetadata& lhs,
const SbMediaMasteringMetadata& rhs) {
return memcmp(&lhs, &rhs, sizeof(SbMediaMasteringMetadata)) == 0;
}
// Determine if two |SbMediaColorMetadata|s are equal.
bool Equal(const SbMediaColorMetadata& lhs, const SbMediaColorMetadata& rhs) {
return memcmp(&lhs, &rhs, sizeof(SbMediaMasteringMetadata)) == 0;
}
// TODO: For whatever reason, Cobalt will always pass us this us for
// color metadata, regardless of whether HDR is on or not. Find out if this
// is intentional or not. It would make more sense if it were NULL.
// Determine if |color_metadata| is "empty", or "null".
bool IsIdentity(const SbMediaColorMetadata& color_metadata) {
return color_metadata.primaries == kSbMediaPrimaryIdBt709 &&
color_metadata.transfer == kSbMediaTransferIdBt709 &&
color_metadata.matrix == kSbMediaMatrixIdBt709 &&
color_metadata.range == kSbMediaRangeIdLimited &&
Equal(color_metadata.mastering_metadata, kEmptyMasteringMetadata);
}
void StubDrmSessionUpdateRequestFunc(SbDrmSystem drm_system,
void* context,
int ticket,
SbDrmStatus status,
SbDrmSessionRequestType type,
const char* error_message,
const void* session_id,
int session_id_size,
const void* content,
int content_size,
const char* url) {}
void StubDrmSessionUpdatedFunc(SbDrmSystem drm_system,
void* context,
int ticket,
SbDrmStatus status,
const char* error_message,
const void* session_id,
int session_id_size) {}
void StubDrmSessionKeyStatusesChangedFunc(SbDrmSystem drm_system,
void* context,
const void* session_id,
int session_id_size,
int number_of_keys,
const SbDrmKeyId* key_ids,
const SbDrmKeyStatus* key_statuses) {}
} // namespace
// TODO: Merge this with VideoFrameTracker, maybe?
class VideoRenderAlgorithmTunneled : public VideoRenderAlgorithmBase {
public:
explicit VideoRenderAlgorithmTunneled(VideoFrameTracker* frame_tracker)
: frame_tracker_(frame_tracker) {
SB_DCHECK(frame_tracker_);
}
void Render(MediaTimeProvider* media_time_provider,
std::list<scoped_refptr<VideoFrame>>* frames,
VideoRendererSink::DrawFrameCB draw_frame_cb) override {}
void Seek(SbTime seek_to_time) override {
frame_tracker_->Seek(seek_to_time);
}
int GetDroppedFrames() override {
return frame_tracker_->UpdateAndGetDroppedFrames();
}
private:
VideoFrameTracker* frame_tracker_;
};
int VideoDecoder::number_of_hardware_decoders_ = 0;
class VideoDecoder::Sink : public VideoDecoder::VideoRendererSink {
public:
bool Render() {
SB_DCHECK(render_cb_);
rendered_ = false;
render_cb_(std::bind(&Sink::DrawFrame, this, _1, _2));
return rendered_;
}
private:
void SetRenderCB(RenderCB render_cb) override {
SB_DCHECK(!render_cb_);
SB_DCHECK(render_cb);
render_cb_ = render_cb;
}
void SetBounds(int z_index, int x, int y, int width, int height) override {}
DrawFrameStatus DrawFrame(const scoped_refptr<VideoFrame>& frame,
int64_t release_time_in_nanoseconds) {
rendered_ = true;
static_cast<VideoFrameImpl*>(frame.get())
->Draw(release_time_in_nanoseconds);
return kReleased;
}
RenderCB render_cb_;
bool rendered_;
};
VideoDecoder::VideoDecoder(SbMediaVideoCodec video_codec,
SbDrmSystem drm_system,
SbPlayerOutputMode output_mode,
SbDecodeTargetGraphicsContextProvider*
decode_target_graphics_context_provider,
const char* max_video_capabilities,
int tunnel_mode_audio_session_id,
bool force_secure_pipeline_under_tunnel_mode,
bool force_reset_surface_under_tunnel_mode,
bool force_big_endian_hdr_metadata,
bool force_improved_support_check,
std::string* error_message)
: video_codec_(video_codec),
drm_system_(static_cast<DrmSystem*>(drm_system)),
output_mode_(output_mode),
decode_target_graphics_context_provider_(
decode_target_graphics_context_provider),
tunnel_mode_audio_session_id_(tunnel_mode_audio_session_id),
force_reset_surface_under_tunnel_mode_(
force_reset_surface_under_tunnel_mode),
has_new_texture_available_(false),
surface_condition_variable_(surface_destroy_mutex_),
require_software_codec_(max_video_capabilities &&
strlen(max_video_capabilities) > 0),
force_big_endian_hdr_metadata_(force_big_endian_hdr_metadata),
force_improved_support_check_(force_improved_support_check) {
SB_DCHECK(error_message);
if (tunnel_mode_audio_session_id != -1) {
video_frame_tracker_.reset(new VideoFrameTracker(kMaxPendingWorkSize * 2));
}
if (force_secure_pipeline_under_tunnel_mode) {
SB_DCHECK(tunnel_mode_audio_session_id != -1);
SB_DCHECK(!drm_system_);
drm_system_to_enforce_tunnel_mode_.reset(new DrmSystem(
nullptr, StubDrmSessionUpdateRequestFunc, StubDrmSessionUpdatedFunc,
StubDrmSessionKeyStatusesChangedFunc));
drm_system_ = drm_system_to_enforce_tunnel_mode_.get();
}
if (require_software_codec_) {
SB_DCHECK(output_mode_ == kSbPlayerOutputModeDecodeToTexture);
}
if (!require_software_codec_) {
number_of_hardware_decoders_++;
}
if (video_codec_ != kSbMediaVideoCodecAv1) {
if (!InitializeCodec(error_message)) {
*error_message =
"Failed to initialize video decoder with error: " + *error_message;
SB_LOG(ERROR) << *error_message;
TeardownCodec();
}
}
}
VideoDecoder::~VideoDecoder() {
TeardownCodec();
if (tunnel_mode_audio_session_id_ != -1) {
ClearVideoWindow(force_reset_surface_under_tunnel_mode_);
} else {
ClearVideoWindow(false);
}
if (!require_software_codec_) {
number_of_hardware_decoders_--;
}
}
scoped_refptr<VideoDecoder::VideoRendererSink> VideoDecoder::GetSink() {
if (sink_ == NULL) {
sink_ = new Sink;
}
return sink_;
}
scoped_ptr<VideoDecoder::VideoRenderAlgorithm>
VideoDecoder::GetRenderAlgorithm() {
if (tunnel_mode_audio_session_id_ == -1) {
return scoped_ptr<VideoRenderAlgorithm>(
new android::shared::VideoRenderAlgorithm(this));
}
return scoped_ptr<VideoRenderAlgorithm>(
new VideoRenderAlgorithmTunneled(video_frame_tracker_.get()));
}
void VideoDecoder::Initialize(const DecoderStatusCB& decoder_status_cb,
const ErrorCB& error_cb) {
SB_DCHECK(BelongsToCurrentThread());
SB_DCHECK(decoder_status_cb);
SB_DCHECK(!decoder_status_cb_);
SB_DCHECK(error_cb);
SB_DCHECK(!error_cb_);
decoder_status_cb_ = decoder_status_cb;
error_cb_ = error_cb;
// There's a race condition when suspending the app. If surface view is
// destroyed before this function is called, |media_decoder_| could be null
// here.
if (!media_decoder_) {
SB_LOG(INFO) << "Trying to call Initialize() when media_decoder_ is null.";
return;
}
media_decoder_->Initialize(
std::bind(&VideoDecoder::ReportError, this, _1, _2));
}
size_t VideoDecoder::GetPrerollFrameCount() const {
// Tunnel mode uses its own preroll logic.
if (tunnel_mode_audio_session_id_ != -1) {
return 0;
}
if (input_buffer_written_ > 0 && first_buffer_timestamp_ != 0) {
return kNonInitialPrerollFrameCount;
}
return kInitialPrerollFrameCount;
}
SbTime VideoDecoder::GetPrerollTimeout() const {
if (input_buffer_written_ > 0 && first_buffer_timestamp_ != 0) {
return kSbTimeMax;
}
return kInitialPrerollTimeout;
}
void VideoDecoder::WriteInputBuffer(
const scoped_refptr<InputBuffer>& input_buffer) {
SB_DCHECK(BelongsToCurrentThread());
SB_DCHECK(input_buffer);
SB_DCHECK(input_buffer->sample_type() == kSbMediaTypeVideo);
SB_DCHECK(decoder_status_cb_);
if (input_buffer_written_ == 0) {
SB_DCHECK(video_fps_ == 0);
first_buffer_timestamp_ = input_buffer->timestamp();
// If color metadata is present and is not an identity mapping, then
// teardown the codec so it can be reinitalized with the new metadata.
auto& color_metadata = input_buffer->video_sample_info().color_metadata;
if (!IsIdentity(color_metadata)) {
SB_DCHECK(!color_metadata_) << "Unexpected residual color metadata.";
SB_LOG(INFO) << "Reinitializing codec with HDR color metadata.";
TeardownCodec();
color_metadata_ = color_metadata;
}
// Re-initialize the codec now if it was torn down either in |Reset| or
// because we need to change the color metadata.
if (video_codec_ != kSbMediaVideoCodecAv1 && media_decoder_ == NULL) {
std::string error_message;
if (!InitializeCodec(&error_message)) {
error_message =
"Failed to reinitialize codec with error: " + error_message;
SB_LOG(ERROR) << error_message;
TeardownCodec();
ReportError(kSbPlayerErrorDecode, error_message);
return;
}
}
if (tunnel_mode_audio_session_id_ != -1) {
Schedule(std::bind(&VideoDecoder::OnTunnelModePrerollTimeout, this),
kInitialPrerollTimeout);
}
}
++input_buffer_written_;
if (video_codec_ == kSbMediaVideoCodecAv1 && video_fps_ == 0) {
SB_DCHECK(!media_decoder_);
if (pending_input_buffers_.size() <
kFpsGuesstimateRequiredInputBufferCount) {
pending_input_buffers_.push_back(input_buffer);
decoder_status_cb_(kNeedMoreInput, NULL);
return;
}
std::string error_message;
if (!InitializeCodec(&error_message)) {
error_message =
"Failed to reinitialize codec with error: " + error_message;
SB_LOG(ERROR) << error_message;
TeardownCodec();
ReportError(kSbPlayerErrorDecode, error_message);
return;
}
}
WriteInputBufferInternal(input_buffer);
}
void VideoDecoder::WriteEndOfStream() {
SB_DCHECK(BelongsToCurrentThread());
SB_DCHECK(decoder_status_cb_);
if (end_of_stream_written_) {
SB_LOG(WARNING) << "WriteEndOfStream() is called more than once.";
return;
}
end_of_stream_written_ = true;
if (input_buffer_written_ == 0) {
// In this case, |media_decoder_|'s decoder thread is not initialized,
// return EOS frame directly.
first_buffer_timestamp_ = 0;
decoder_status_cb_(kBufferFull, VideoFrame::CreateEOSFrame());
return;
}
if (video_codec_ == kSbMediaVideoCodecAv1 && video_fps_ == 0) {
SB_DCHECK(!media_decoder_);
SB_DCHECK(pending_input_buffers_.size() == input_buffer_written_);
std::string error_message;
if (!InitializeCodec(&error_message)) {
error_message =
"Failed to reinitialize codec with error: " + error_message;
SB_LOG(ERROR) << error_message;
TeardownCodec();
ReportError(kSbPlayerErrorDecode, error_message);
return;
}
}
// There's a race condition when suspending the app. If surface view is
// destroyed before video decoder stopped, |media_decoder_| could be null
// here. And error_cb_() could be handled asynchronously. It's possible
// that WriteEndOfStream() is called immediately after the first
// WriteInputBuffer() fails, in such case |media_decoder_| will be null.
if (!media_decoder_) {
SB_LOG(INFO)
<< "Trying to write end of stream when media_decoder_ is null.";
return;
}
media_decoder_->WriteEndOfStream();
}
void VideoDecoder::Reset() {
SB_DCHECK(BelongsToCurrentThread());
TeardownCodec();
CancelPendingJobs();
tunnel_mode_prerolling_.store(true);
tunnel_mode_frame_rendered_.store(false);
input_buffer_written_ = 0;
end_of_stream_written_ = false;
video_fps_ = 0;
pending_input_buffers_.clear();
// TODO: We rely on VideoRenderAlgorithmTunneled::Seek() to be called inside
// VideoRenderer::Seek() after calling VideoDecoder::Reset() to update
// the seek status of |video_frame_tracker_|. This is slightly flaky as
// it depends on the behavior of the video renderer.
}
bool VideoDecoder::InitializeCodec(std::string* error_message) {
SB_DCHECK(BelongsToCurrentThread());
SB_DCHECK(error_message);
if (video_codec_ == kSbMediaVideoCodecAv1) {
SB_DCHECK(pending_input_buffers_.size() > 0);
// Guesstimate the video fps.
if (pending_input_buffers_.size() == 1) {
video_fps_ = 30;
} else {
SbTime first_timestamp = pending_input_buffers_[0]->timestamp();
SbTime second_timestamp = pending_input_buffers_[1]->timestamp();
if (pending_input_buffers_.size() > 2) {
second_timestamp =
std::min(second_timestamp, pending_input_buffers_[2]->timestamp());
}
SbTime frame_duration = second_timestamp - first_timestamp;
if (frame_duration > 0) {
// To avoid problems caused by deviation of fps calculation, we use the
// nearest multiple of 5 to check codec capability. So, the fps like 61,
// 62 will be capped to 60, and 24 will be increased to 25.
const double kFpsMinDifference = 5;
video_fps_ =
std::round(kSbTimeSecond / (second_timestamp - first_timestamp) /
kFpsMinDifference) *
kFpsMinDifference;
} else {
video_fps_ = 30;
}
}
SB_DCHECK(video_fps_ > 0);
}
// Setup the output surface object. If we are in punch-out mode, target
// the passed in Android video surface. If we are in decode-to-texture
// mode, create a surface from a new texture target and use that as the
// output surface.
jobject j_output_surface = NULL;
switch (output_mode_) {
case kSbPlayerOutputModePunchOut: {
j_output_surface = AcquireVideoSurface();
if (j_output_surface) {
owns_video_surface_ = true;
}
} break;
case kSbPlayerOutputModeDecodeToTexture: {
// A width and height of (0, 0) is provided here because Android doesn't
// actually allocate any memory into the texture at this time. That is
// done behind the scenes, the acquired texture is not actually backed
// by texture data until updateTexImage() is called on it.
SbDecodeTarget decode_target =
DecodeTargetCreate(decode_target_graphics_context_provider_,
kSbDecodeTargetFormat1PlaneRGBA, 0, 0);
if (!SbDecodeTargetIsValid(decode_target)) {
*error_message = "Could not acquire a decode target from provider.";
SB_LOG(ERROR) << *error_message;
return false;
}
j_output_surface = decode_target->data->surface;
JniEnvExt* env = JniEnvExt::Get();
env->CallVoidMethodOrAbort(decode_target->data->surface_texture,
"setOnFrameAvailableListener", "(J)V", this);
ScopedLock lock(decode_target_mutex_);
decode_target_ = decode_target;
} break;
case kSbPlayerOutputModeInvalid: {
SB_NOTREACHED();
} break;
}
if (!j_output_surface) {
*error_message = "Video surface does not exist.";
SB_LOG(ERROR) << *error_message;
return false;
}
int width, height;
if (!GetVideoWindowSize(&width, &height)) {
*error_message =
"Can't initialize the codec since we don't have a video window.";
SB_LOG(ERROR) << *error_message;
return false;
}
jobject j_media_crypto = drm_system_ ? drm_system_->GetMediaCrypto() : NULL;
SB_DCHECK(!drm_system_ || j_media_crypto);
if (video_codec_ == kSbMediaVideoCodecAv1) {
SB_DCHECK(video_fps_ > 0);
} else {
SB_DCHECK(video_fps_ == 0);
}
media_decoder_.reset(new MediaDecoder(
this, video_codec_, width, height, video_fps_, j_output_surface,
drm_system_, color_metadata_ ? &*color_metadata_ : nullptr,
require_software_codec_,
std::bind(&VideoDecoder::OnTunnelModeFrameRendered, this, _1),
tunnel_mode_audio_session_id_, force_big_endian_hdr_metadata_,
force_improved_support_check_, error_message));
if (media_decoder_->is_valid()) {
if (error_cb_) {
media_decoder_->Initialize(
std::bind(&VideoDecoder::ReportError, this, _1, _2));
}
media_decoder_->SetPlaybackRate(playback_rate_);
if (video_codec_ == kSbMediaVideoCodecAv1) {
SB_DCHECK(!pending_input_buffers_.empty());
} else {
SB_DCHECK(pending_input_buffers_.empty());
}
while (!pending_input_buffers_.empty()) {
WriteInputBufferInternal(pending_input_buffers_[0]);
pending_input_buffers_.pop_front();
}
return true;
}
media_decoder_.reset();
return false;
}
void VideoDecoder::TeardownCodec() {
SB_DCHECK(BelongsToCurrentThread());
if (owns_video_surface_) {
ReleaseVideoSurface();
owns_video_surface_ = false;
}
media_decoder_.reset();
color_metadata_ = starboard::nullopt;
SbDecodeTarget decode_target_to_release = kSbDecodeTargetInvalid;
{
ScopedLock lock(decode_target_mutex_);
if (SbDecodeTargetIsValid(decode_target_)) {
// Remove OnFrameAvailableListener to make sure the callback
// would not be called.
JniEnvExt* env = JniEnvExt::Get();
env->CallVoidMethodOrAbort(decode_target_->data->surface_texture,
"removeOnFrameAvailableListener", "()V");
decode_target_to_release = decode_target_;
decode_target_ = kSbDecodeTargetInvalid;
first_texture_received_ = false;
has_new_texture_available_.store(false);
} else {
// If |decode_target_| is not created, |first_texture_received_| and
// |has_new_texture_available_| should always be false.
SB_DCHECK(!first_texture_received_);
SB_DCHECK(!has_new_texture_available_.load());
}
}
// Release SbDecodeTarget on renderer thread. As |decode_target_mutex_| may
// be required in renderer thread, SbDecodeTargetReleaseInGlesContext() must
// be called when |decode_target_mutex_| is not locked, or we may get
// deadlock.
if (SbDecodeTargetIsValid(decode_target_to_release)) {
SbDecodeTargetReleaseInGlesContext(decode_target_graphics_context_provider_,
decode_target_to_release);
}
}
void VideoDecoder::OnEndOfStreamWritten(MediaCodecBridge* media_codec_bridge) {
if (tunnel_mode_audio_session_id_ == -1) {
return;
}
SB_DCHECK(decoder_status_cb_);
tunnel_mode_prerolling_.store(false);
// TODO: Refactor the VideoDecoder and the VideoRendererImpl to improve the
// handling of preroll and EOS for pure punchout decoders.
decoder_status_cb_(kBufferFull, VideoFrame::CreateEOSFrame());
sink_->Render();
}
void VideoDecoder::WriteInputBufferInternal(
const scoped_refptr<InputBuffer>& input_buffer) {
// There's a race condition when suspending the app. If surface view is
// destroyed before video decoder stopped, |media_decoder_| could be null
// here. And error_cb_() could be handled asynchronously. It's possible
// that WriteInputBuffer() is called again when the first WriteInputBuffer()
// fails, in such case |media_decoder_| will be null.
if (!media_decoder_) {
SB_LOG(INFO) << "Trying to write input buffer when media_decoder_ is null.";
return;
}
media_decoder_->WriteInputBuffer(input_buffer);
if (media_decoder_->GetNumberOfPendingTasks() < kMaxPendingWorkSize) {
decoder_status_cb_(kNeedMoreInput, NULL);
} else if (tunnel_mode_audio_session_id_ != -1) {
// In tunnel mode playback when need data is not signaled above, it is
// possible that the VideoDecoder won't get a chance to send kNeedMoreInput
// to the renderer again. Schedule a task to check back.
Schedule(std::bind(&VideoDecoder::OnTunnelModeCheckForNeedMoreInput, this),
kNeedMoreInputCheckIntervalInTunnelMode);
}
if (tunnel_mode_audio_session_id_ != -1) {
video_frame_tracker_->OnInputBuffer(input_buffer->timestamp());
if (tunnel_mode_prerolling_.load()) {
// TODO: Refine preroll logic in tunnel mode.
bool enough_buffers_written_to_media_codec = false;
if (first_buffer_timestamp_ == 0) {
// Initial playback.
enough_buffers_written_to_media_codec =
(input_buffer_written_ - pending_input_buffers_.size() -
media_decoder_->GetNumberOfPendingTasks()) >
kInitialPrerollFrameCount;
} else {
// Seeking. Note that this branch can be eliminated once seeking in
// tunnel mode is always aligned to the next video key frame.
enough_buffers_written_to_media_codec =
(input_buffer_written_ - pending_input_buffers_.size() -
media_decoder_->GetNumberOfPendingTasks()) >
kSeekingPrerollPendingWorkSizeInTunnelMode &&
input_buffer->timestamp() >= video_frame_tracker_->seek_to_time();
}
bool cache_full =
media_decoder_->GetNumberOfPendingTasks() >= kMaxPendingWorkSize;
bool prerolled = tunnel_mode_frame_rendered_.load() > 0 ||
enough_buffers_written_to_media_codec || cache_full;
if (prerolled && tunnel_mode_prerolling_.exchange(false)) {
SB_LOG(INFO)
<< "Tunnel mode preroll finished on enqueuing input buffer "
<< input_buffer->timestamp() << ", for seek time "
<< video_frame_tracker_->seek_to_time();
decoder_status_cb_(
kNeedMoreInput,
new VideoFrame(video_frame_tracker_->seek_to_time()));
}
}
}
}
void VideoDecoder::ProcessOutputBuffer(
MediaCodecBridge* media_codec_bridge,
const DequeueOutputResult& dequeue_output_result) {
SB_DCHECK(decoder_status_cb_);
SB_DCHECK(dequeue_output_result.index >= 0);
bool is_end_of_stream =
dequeue_output_result.flags & BUFFER_FLAG_END_OF_STREAM;
decoder_status_cb_(
is_end_of_stream ? kBufferFull : kNeedMoreInput,
new VideoFrameImpl(dequeue_output_result, media_codec_bridge));
}
void VideoDecoder::RefreshOutputFormat(MediaCodecBridge* media_codec_bridge) {
SB_DCHECK(media_codec_bridge);
SB_DLOG(INFO) << "Output format changed, trying to dequeue again.";
ScopedLock lock(decode_target_mutex_);
// Record the latest width/height of the decoded input.
SurfaceDimensions output_dimensions =
media_codec_bridge->GetOutputDimensions();
frame_width_ = output_dimensions.width;
frame_height_ = output_dimensions.height;
}
bool VideoDecoder::Tick(MediaCodecBridge* media_codec_bridge) {
// Tunnel mode renders frames in MediaCodec automatically and shouldn't reach
// here.
SB_DCHECK(tunnel_mode_audio_session_id_ == -1);
return sink_->Render();
}
void VideoDecoder::OnFlushing() {
decoder_status_cb_(kReleaseAllFrames, NULL);
}
namespace {
void updateTexImage(jobject surface_texture) {
JniEnvExt* env = JniEnvExt::Get();
env->CallVoidMethodOrAbort(surface_texture, "updateTexImage", "()V");
}
void getTransformMatrix(jobject surface_texture, float* matrix4x4) {
JniEnvExt* env = JniEnvExt::Get();
jfloatArray java_array = env->NewFloatArray(16);
SB_DCHECK(java_array);
env->CallVoidMethodOrAbort(surface_texture, "getTransformMatrix", "([F)V",
java_array);
jfloat* array_values = env->GetFloatArrayElements(java_array, 0);
memcpy(matrix4x4, array_values, sizeof(float) * 16);
env->DeleteLocalRef(java_array);
}
// Rounds the float to the nearest integer, and also does a DCHECK to make sure
// that the input float was already near an integer value.
int RoundToNearInteger(float x) {
int rounded = static_cast<int>(x + 0.5f);
return rounded;
}
// Converts a 4x4 matrix representing the texture coordinate transform into
// an equivalent rectangle representing the region within the texture where
// the pixel data is valid. Note that the width and height of this region may
// be negative to indicate that that axis should be flipped.
void SetDecodeTargetContentRegionFromMatrix(
SbDecodeTargetInfoContentRegion* content_region,
int width,
int height,
const float* matrix4x4) {
// Ensure that this matrix contains no rotations or shears. In other words,
// make sure that we can convert it to a decode target content region without
// losing any information.
SB_DCHECK(matrix4x4[1] == 0.0f);
SB_DCHECK(matrix4x4[2] == 0.0f);
SB_DCHECK(matrix4x4[3] == 0.0f);
SB_DCHECK(matrix4x4[4] == 0.0f);
SB_DCHECK(matrix4x4[6] == 0.0f);
SB_DCHECK(matrix4x4[7] == 0.0f);
SB_DCHECK(matrix4x4[8] == 0.0f);
SB_DCHECK(matrix4x4[9] == 0.0f);
SB_DCHECK(matrix4x4[10] == 1.0f);
SB_DCHECK(matrix4x4[11] == 0.0f);
SB_DCHECK(matrix4x4[14] == 0.0f);
SB_DCHECK(matrix4x4[15] == 1.0f);
float origin_x = matrix4x4[12];
float origin_y = matrix4x4[13];
float extent_x = matrix4x4[0] + matrix4x4[12];
float extent_y = matrix4x4[5] + matrix4x4[13];
SB_DCHECK(origin_y >= 0.0f);
SB_DCHECK(origin_y <= 1.0f);
SB_DCHECK(origin_x >= 0.0f);
SB_DCHECK(origin_x <= 1.0f);
SB_DCHECK(extent_x >= 0.0f);
SB_DCHECK(extent_x <= 1.0f);
SB_DCHECK(extent_y >= 0.0f);
SB_DCHECK(extent_y <= 1.0f);
// Flip the y-axis to match ContentRegion's coordinate system.
origin_y = 1.0f - origin_y;
extent_y = 1.0f - extent_y;
content_region->left = origin_x * width;
content_region->right = extent_x * width;
// Note that in GL coordinates, the origin is the bottom and the extent
// is the top.
content_region->top = extent_y * height;
content_region->bottom = origin_y * height;
}
} // namespace
// When in decode-to-texture mode, this returns the current decoded video frame.
SbDecodeTarget VideoDecoder::GetCurrentDecodeTarget() {
SB_DCHECK(output_mode_ == kSbPlayerOutputModeDecodeToTexture);
// We must take a lock here since this function can be called from a separate
// thread.
ScopedLock lock(decode_target_mutex_);
if (SbDecodeTargetIsValid(decode_target_)) {
bool has_new_texture = has_new_texture_available_.exchange(false);
if (has_new_texture) {
updateTexImage(decode_target_->data->surface_texture);
decode_target_->data->info.planes[0].width = frame_width_;
decode_target_->data->info.planes[0].height = frame_height_;
decode_target_->data->info.width = frame_width_;
decode_target_->data->info.height = frame_height_;
float matrix4x4[16];
getTransformMatrix(decode_target_->data->surface_texture, matrix4x4);
SetDecodeTargetContentRegionFromMatrix(
&decode_target_->data->info.planes[0].content_region, frame_width_,
frame_height_, matrix4x4);
if (!first_texture_received_) {
first_texture_received_ = true;
}
}
if (first_texture_received_) {
SbDecodeTarget out_decode_target = new SbDecodeTargetPrivate;
out_decode_target->data = decode_target_->data;
return out_decode_target;
}
}
return kSbDecodeTargetInvalid;
}
void VideoDecoder::SetPlaybackRate(double playback_rate) {
playback_rate_ = playback_rate;
if (media_decoder_) {
media_decoder_->SetPlaybackRate(playback_rate);
}
}
void VideoDecoder::OnNewTextureAvailable() {
has_new_texture_available_.store(true);
}
void VideoDecoder::OnTunnelModeFrameRendered(SbTime frame_timestamp) {
SB_DCHECK(tunnel_mode_audio_session_id_ != -1);
tunnel_mode_frame_rendered_.store(true);
video_frame_tracker_->OnFrameRendered(frame_timestamp);
}
void VideoDecoder::OnTunnelModePrerollTimeout() {
SB_DCHECK(BelongsToCurrentThread());
SB_DCHECK(tunnel_mode_audio_session_id_ != -1);
if (tunnel_mode_prerolling_.exchange(false)) {
SB_LOG(INFO) << "Tunnel mode preroll finished due to timeout.";
// TODO: Currently the decoder sends a dummy frame to the renderer to signal
// preroll finish. We should investigate a better way for prerolling
// when the video is rendered directly by the decoder, maybe by always
// sending placeholder frames.
decoder_status_cb_(kNeedMoreInput,
new VideoFrame(video_frame_tracker_->seek_to_time()));
}
}
void VideoDecoder::OnTunnelModeCheckForNeedMoreInput() {
SB_DCHECK(BelongsToCurrentThread());
SB_DCHECK(tunnel_mode_audio_session_id_ != -1);
// There's a race condition when suspending the app. If surface view is
// destroyed before this function is called, |media_decoder_| could be null
// here, in such case |media_decoder_| will be null.
if (!media_decoder_) {
SB_LOG(INFO) << "Trying to call OnTunnelModeCheckForNeedMoreInput() when"
<< " media_decoder_ is null.";
return;
}
if (media_decoder_->GetNumberOfPendingTasks() < kMaxPendingWorkSize) {
decoder_status_cb_(kNeedMoreInput, NULL);
return;
}
Schedule(std::bind(&VideoDecoder::OnTunnelModeCheckForNeedMoreInput, this),
kNeedMoreInputCheckIntervalInTunnelMode);
}
void VideoDecoder::OnSurfaceDestroyed() {
if (!BelongsToCurrentThread()) {
// Wait until codec is stopped.
ScopedLock lock(surface_destroy_mutex_);
Schedule(std::bind(&VideoDecoder::OnSurfaceDestroyed, this));
surface_condition_variable_.WaitTimed(kSbTimeSecond);
return;
}
// When this function is called, the decoder no longer owns the surface.
owns_video_surface_ = false;
TeardownCodec();
ScopedLock lock(surface_destroy_mutex_);
surface_condition_variable_.Signal();
}
void VideoDecoder::ReportError(SbPlayerError error,
const std::string& error_message) {
SB_DCHECK(error_cb_);
if (!error_cb_) {
return;
}
error_cb_(kSbPlayerErrorDecode, error_message);
}
} // namespace shared
} // namespace android
} // namespace starboard
extern "C" SB_EXPORT_PLATFORM void
Java_dev_cobalt_media_VideoSurfaceTexture_nativeOnFrameAvailable(
JNIEnv* env,
jobject unused_this,
jlong native_video_decoder) {
using starboard::android::shared::VideoDecoder;
VideoDecoder* video_decoder =
reinterpret_cast<VideoDecoder*>(native_video_decoder);
SB_DCHECK(video_decoder);
video_decoder->OnNewTextureAvailable();
}