| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/mock_codec_buffer_wait_coordinator.h" |
| |
| namespace media { |
| |
| using testing::Invoke; |
| using testing::Return; |
| |
| MockCodecBufferWaitCoordinator::MockCodecBufferWaitCoordinator( |
| scoped_refptr<NiceMock<gpu::MockTextureOwner>> texture_owner) |
| : CodecBufferWaitCoordinator(texture_owner, /*lock=*/nullptr), |
| mock_texture_owner(std::move(texture_owner)), |
| expecting_frame_available(false) { |
| ON_CALL(*this, texture_owner()).WillByDefault(Return(mock_texture_owner)); |
| |
| ON_CALL(*this, SetReleaseTimeToNow()) |
| .WillByDefault(Invoke( |
| this, &MockCodecBufferWaitCoordinator::FakeSetReleaseTimeToNow)); |
| ON_CALL(*this, IsExpectingFrameAvailable()) |
| .WillByDefault(Invoke( |
| this, |
| &MockCodecBufferWaitCoordinator::FakeIsExpectingFrameAvailable)); |
| ON_CALL(*this, WaitForFrameAvailable()) |
| .WillByDefault(Invoke( |
| this, &MockCodecBufferWaitCoordinator::FakeWaitForFrameAvailable)); |
| } |
| |
| MockCodecBufferWaitCoordinator::~MockCodecBufferWaitCoordinator() = default; |
| |
| } // namespace media |