|  | // Copyright 2015 the V8 project authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | function Receiver() { this.receiver = "receiver"; } | 
|  | function Proto() { this.proto = "proto"; } | 
|  |  | 
|  | function f(a) { | 
|  | return a.foo; | 
|  | } | 
|  |  | 
|  | var rec = new Receiver(); | 
|  |  | 
|  | // Formerly, this mutated rec.__proto__.__proto__, but | 
|  | // the global object prototype chain is now immutable; | 
|  | // not sure if this test now hits the original hazard case. | 
|  | var proto = rec.__proto__; | 
|  |  | 
|  | // Initialize prototype chain dependent IC (nonexistent load). | 
|  | assertEquals(undefined, f(rec)); | 
|  | assertEquals(undefined, f(rec)); | 
|  |  | 
|  | // Add a new prototype to the end of the chain. | 
|  | var p2 = new Proto(); | 
|  | p2.__proto__ = null; | 
|  | proto.__proto__ = p2; | 
|  |  | 
|  | // Update the IC. | 
|  | assertEquals(undefined, f(rec)); | 
|  |  | 
|  | // Now modify the most recently added prototype by adding a property... | 
|  | p2.foo = "bar"; | 
|  | assertEquals("bar", f(rec)); | 
|  |  | 
|  | // ...and removing it again. Due to missing prototype user registrations, | 
|  | // this fails to invalidate the IC. | 
|  | delete p2.foo; | 
|  | p2.secret = "GAME OVER"; | 
|  | assertEquals(undefined, f(rec)); |