blob: 04ddcf3389f82a92a0059e83bbdfa95b5a39c5f6 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform mediump mat4 um_Stage2;
uniform mediump vec4 uv_Stage2;
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
varying mediump vec4 vcolor_Stage0;
mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) {
mediump vec4 child;
child = _input * texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0);
return child;
}
void main() {
mediump vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
mediump vec4 output_Stage1;
{
mediump vec4 child;
child = stage_Stage1_c0_c0(vec4(1.0));
output_Stage1 = child * outputColor_Stage0.w;
}
mediump vec4 output_Stage2;
{
mediump vec4 inputColor = output_Stage1;
{
mediump float nonZeroAlpha = max(inputColor.w, 9.9999997473787516e-05);
inputColor = vec4(inputColor.xyz / nonZeroAlpha, nonZeroAlpha);
}
output_Stage2 = um_Stage2 * inputColor + uv_Stage2;
{
output_Stage2 = clamp(output_Stage2, 0.0, 1.0);
}
{
output_Stage2.xyz *= output_Stage2.w;
}
}
{
gl_FragColor = output_Stage2;
}
}