blob: c345bb90b631148b4229150f840c5b9f711b2e69 [file] [log] [blame]
#version 100
precision mediump float;
precision mediump sampler2D;
uniform mediump vec2 uImageIncrement_Stage1;
uniform mediump vec4 uKernel_Stage1[7];
uniform sampler2D uTextureSampler_0_Stage1;
varying highp vec2 vTransformedCoords_0_Stage0;
void main() {
mediump vec4 output_Stage1;
{
output_Stage1 = vec4(0.0, 0.0, 0.0, 0.0);
highp vec2 coord = vTransformedCoords_0_Stage0 - 12.0 * uImageIncrement_Stage1;
highp vec2 coordSampled = vec2(0.0, 0.0);
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].x;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].y;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].z;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[0].w;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].x;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].y;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].z;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[1].w;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].x;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].y;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].z;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[2].w;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].x;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].y;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].z;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[3].w;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].x;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].y;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].z;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[4].w;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].x;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].y;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].z;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[5].w;
coord += uImageIncrement_Stage1;
coordSampled = coord;
output_Stage1 += texture2D(uTextureSampler_0_Stage1, coordSampled) * uKernel_Stage1[6].x;
coord += uImageIncrement_Stage1;
}
{
gl_FragColor = output_Stage1;
}
}