blob: ac01a323d8a8028fbb113ca9c44ba949af14e985 [file] [log] [blame]
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// ShaderCompileTreeTest.h:
// Test that shader validation results in the correct compile status.
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/PoolAlloc.h"
#include "gtest/gtest.h"
namespace sh
class TIntermBlock;
class TIntermNode;
class TranslatorESSL;
class ShaderCompileTreeTest : public testing::Test
ShaderCompileTreeTest() : mExtraCompileOptions(0) {}
void SetUp() override;
void TearDown() override;
// Return true when compilation succeeds
bool compile(const std::string &shaderString);
void compileAssumeSuccess(const std::string &shaderString);
bool hasWarning() const;
const std::vector<sh::ShaderVariable> &getUniforms() const;
const std::vector<sh::ShaderVariable> &getAttributes() const;
virtual void initResources(ShBuiltInResources *resources) {}
virtual ::GLenum getShaderType() const = 0;
virtual ShShaderSpec getShaderSpec() const = 0;
std::string mInfoLog;
ShCompileOptions mExtraCompileOptions;
TIntermBlock *mASTRoot;
TranslatorESSL *mTranslator;
angle::PoolAllocator mAllocator;
// Returns true if the node is some kind of a zero node - either constructor or a constant union
// node.
bool IsZero(TIntermNode *node);
} // namespace sh