blob: aa980ad713be265eaf86d2f6779bb5cea0ebd3ea [file] [log] [blame]
// Copyright 2017 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/interpreter/bytecode-node.h"
#include <iomanip>
#include "src/codegen/source-position-table.h"
namespace v8 {
namespace internal {
namespace interpreter {
void BytecodeNode::Print(std::ostream& os) const {
#ifdef DEBUG
std::ios saved_state(nullptr);
saved_state.copyfmt(os);
os << Bytecodes::ToString(bytecode_);
for (int i = 0; i < operand_count(); ++i) {
os << ' ' << std::setw(8) << std::setfill('0') << std::hex << operands_[i];
}
os.copyfmt(saved_state);
if (source_info_.is_valid()) {
os << ' ' << source_info_;
}
os << '\n';
#else
os << static_cast<const void*>(this);
#endif // DEBUG
}
bool BytecodeNode::operator==(const BytecodeNode& other) const {
if (this == &other) {
return true;
} else if (this->bytecode() != other.bytecode() ||
this->source_info() != other.source_info()) {
return false;
} else {
for (int i = 0; i < this->operand_count(); ++i) {
if (this->operand(i) != other.operand(i)) {
return false;
}
}
}
return true;
}
std::ostream& operator<<(std::ostream& os, const BytecodeNode& node) {
node.Print(os);
return os;
}
} // namespace interpreter
} // namespace internal
} // namespace v8