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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_TRAP_HANDLER_TRAP_HANDLER_H_
#define V8_TRAP_HANDLER_TRAP_HANDLER_H_
#include <stdint.h>
#include <stdlib.h>
#include "src/base/build_config.h"
#if V8_OS_STARBOARD
#include "starboard/common/log.h"
#endif //V8_OS_STARBOARD
#include "src/common/globals.h"
#include "src/flags/flags.h"
namespace v8 {
namespace internal {
namespace trap_handler {
// TODO(eholk): Support trap handlers on other platforms.
#if V8_TARGET_ARCH_X64 && V8_OS_LINUX && !V8_OS_ANDROID
#define V8_TRAP_HANDLER_SUPPORTED true
#elif V8_TARGET_ARCH_X64 && V8_OS_WIN
#define V8_TRAP_HANDLER_SUPPORTED true
#elif V8_TARGET_ARCH_X64 && V8_OS_MACOSX
#define V8_TRAP_HANDLER_SUPPORTED true
#else
#define V8_TRAP_HANDLER_SUPPORTED false
#endif
struct ProtectedInstructionData {
// The offset of this instruction from the start of its code object.
// Wasm code never grows larger than 2GB, so uint32_t is sufficient.
uint32_t instr_offset;
// The offset of the landing pad from the start of its code object.
//
// TODO(eholk): Using a single landing pad and store parameters here.
uint32_t landing_offset;
};
const int kInvalidIndex = -1;
/// Adds the handler data to the place where the trap handler will find it.
///
/// This returns a number that can be used to identify the handler data to
/// ReleaseHandlerData, or -1 on failure.
int V8_EXPORT_PRIVATE RegisterHandlerData(
Address base, size_t size, size_t num_protected_instructions,
const ProtectedInstructionData* protected_instructions);
/// Removes the data from the master list and frees any memory, if necessary.
/// TODO(mtrofin): We can switch to using size_t for index and not need
/// kInvalidIndex.
void V8_EXPORT_PRIVATE ReleaseHandlerData(int index);
#if !defined(STARBOARD)
#if V8_OS_WIN
#define THREAD_LOCAL __declspec(thread)
#elif V8_OS_ANDROID
// TODO(eholk): fix this before enabling for trap handlers for Android.
#define THREAD_LOCAL
#else
#define THREAD_LOCAL __thread
#endif
#endif
extern bool g_is_trap_handler_enabled;
// Enables trap handling for WebAssembly bounds checks.
//
// use_v8_handler indicates that V8 should install its own handler
// rather than relying on the embedder to do it.
bool EnableTrapHandler(bool use_v8_handler);
inline bool IsTrapHandlerEnabled() {
DCHECK_IMPLIES(g_is_trap_handler_enabled, V8_TRAP_HANDLER_SUPPORTED);
return g_is_trap_handler_enabled;
}
V8_NOINLINE V8_EXPORT_PRIVATE int* GetThreadInWasmThreadLocalAddress();
#if defined(V8_OS_STARBOARD)
inline bool IsThreadInWasm() {
SB_NOTREACHED();
return false;
}
inline void SetThreadInWasm() { SB_NOTREACHED(); }
inline void ClearThreadInWasm() { SB_NOTREACHED(); }
#else
extern THREAD_LOCAL int g_thread_in_wasm_code;
// Return the address of the thread-local {g_thread_in_wasm_code} variable. This
// pointer can be accessed and modified as long as the thread calling this
// function exists. Only use if from the same thread do avoid race conditions.
V8_NOINLINE V8_EXPORT_PRIVATE int* GetThreadInWasmThreadLocalAddress();
// On Windows, asan installs its own exception handler which maps shadow
// memory. Since our exception handler may be executed before the asan exception
// handler, we have to make sure that asan shadow memory is not accessed here.
DISABLE_ASAN inline bool IsThreadInWasm() { return g_thread_in_wasm_code; }
inline void SetThreadInWasm() {
if (IsTrapHandlerEnabled()) {
DCHECK(!IsThreadInWasm());
g_thread_in_wasm_code = true;
}
}
inline void ClearThreadInWasm() {
if (IsTrapHandlerEnabled()) {
DCHECK(IsThreadInWasm());
g_thread_in_wasm_code = false;
}
}
#endif // V8_OS_STARBOARD
bool RegisterDefaultTrapHandler();
V8_EXPORT_PRIVATE void RemoveTrapHandler();
size_t GetRecoveredTrapCount();
} // namespace trap_handler
} // namespace internal
} // namespace v8
#endif // V8_TRAP_HANDLER_TRAP_HANDLER_H_