blob: 9512bc531df95e0b856347036a6870fdce0a4865 [file] [log] [blame]
glsl.es320.subgroup.tesc
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
vertices = 1
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child ( temp highp 4-component vector of uint)
0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:11 Constant:
0:11 0 (const uint)
0:11 'gl_PrimitiveID' ( in highp int PrimitiveID)
0:11 Construct uvec4 ( temp highp 4-component vector of uint)
0:11 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:11 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
Linked tessellation control stage:
Shader version: 320
Requested GL_KHR_shader_subgroup_basic
vertices = 1
0:? Sequence
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:11 Sequence
0:11 move second child to first child ( temp highp 4-component vector of uint)
0:11 indirect index (layout( column_major std430 offset=0) temp highp 4-component vector of uint)
0:11 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint)
0:11 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})
0:11 Constant:
0:11 0 (const uint)
0:11 'gl_PrimitiveID' ( in highp int PrimitiveID)
0:11 Construct uvec4 ( temp highp 4-component vector of uint)
0:11 'gl_SubgroupSize' ( in mediump uint SubgroupSize)
0:11 'gl_SubgroupInvocationID' ( in mediump uint SubgroupInvocationID)
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of highp 4-component vector of uint result})