blob: cf382995d10cc89cd1310460f7a0371d7efdae23 [file] [log] [blame]
loops.frag
WARNING: 0:14: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:55 Sequence
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of float)
0:55 'color' ( temp 4-component vector of float)
0:55 'BaseColor' ( smooth in 4-component vector of float)
0:58 Loop with condition tested first
0:58 Loop Condition
0:58 Constant:
0:58 true (const bool)
0:58 Loop Body
0:59 Sequence
0:59 Test condition and select ( temp void)
0:59 Condition
0:59 Compare Less Than ( temp bool)
0:59 direct index ( temp float)
0:59 'color' ( temp 4-component vector of float)
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 0.330000
0:59 true case
0:60 Sequence
0:60 add second child into first child ( temp 4-component vector of float)
0:60 'color' ( temp 4-component vector of float)
0:60 Constant:
0:60 0.330000
0:60 0.330000
0:60 0.330000
0:60 0.330000
0:61 Branch: Break
0:63 Test condition and select ( temp void)
0:63 Condition
0:63 Compare Less Than ( temp bool)
0:63 direct index ( temp float)
0:63 'color' ( temp 4-component vector of float)
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 0.660000
0:63 true case
0:64 Sequence
0:64 add second child into first child ( temp 4-component vector of float)
0:64 'color' ( temp 4-component vector of float)
0:64 Constant:
0:64 0.660000
0:64 0.660000
0:64 0.660000
0:64 0.660000
0:65 Branch: Break
0:68 add second child into first child ( temp 4-component vector of float)
0:68 'color' ( temp 4-component vector of float)
0:68 Constant:
0:68 0.330000
0:68 0.330000
0:68 0.330000
0:68 0.330000
0:69 Branch: Break
0:73 Loop with condition tested first
0:73 Loop Condition
0:73 Compare Less Than ( temp bool)
0:73 direct index ( temp float)
0:73 'color' ( temp 4-component vector of float)
0:73 Constant:
0:73 0 (const int)
0:73 'd' ( uniform float)
0:73 Loop Body
0:74 Sequence
0:74 add second child into first child ( temp 4-component vector of float)
0:74 'color' ( temp 4-component vector of float)
0:74 'bigColor' ( uniform 4-component vector of float)
0:78 Loop with condition tested first
0:78 Loop Condition
0:78 Compare Less Than ( temp bool)
0:78 direct index ( temp float)
0:78 'color' ( temp 4-component vector of float)
0:78 Constant:
0:78 2 (const int)
0:78 'd' ( uniform float)
0:78 Loop Body
0:79 Sequence
0:79 add second child into first child ( temp 4-component vector of float)
0:79 'color' ( temp 4-component vector of float)
0:79 'bigColor1_1' ( uniform 4-component vector of float)
0:80 Test condition and select ( temp void)
0:80 Condition
0:80 Compare Less Than ( temp bool)
0:80 direct index ( temp float)
0:80 'color' ( temp 4-component vector of float)
0:80 Constant:
0:80 3 (const int)
0:80 'd' ( uniform float)
0:80 true case
0:81 Branch: Continue
0:83 add second child into first child ( temp 4-component vector of float)
0:83 'color' ( temp 4-component vector of float)
0:83 'bigColor1_1' ( uniform 4-component vector of float)
0:87 Loop with condition tested first
0:87 Loop Condition
0:87 Compare Less Than ( temp bool)
0:87 direct index ( temp float)
0:87 'color' ( temp 4-component vector of float)
0:87 Constant:
0:87 0 (const int)
0:87 Constant:
0:87 42.000000
0:87 Loop Body
0:88 Sequence
0:88 Pre-Increment ( temp 4-component vector of float)
0:88 'color' ( temp 4-component vector of float)
0:92 Loop with condition tested first
0:92 Loop Condition
0:92 logical-and ( temp bool)
0:92 Compare Less Than ( temp bool)
0:92 direct index ( temp float)
0:92 'color' ( temp 4-component vector of float)
0:92 Constant:
0:92 3 (const int)
0:92 'd2' ( uniform float)
0:92 Compare Less Than ( temp bool)
0:92 direct index ( temp float)
0:92 'color' ( temp 4-component vector of float)
0:92 Constant:
0:92 1 (const int)
0:92 'd3' ( uniform float)
0:92 Loop Body
0:93 Sequence
0:93 add second child into first child ( temp 4-component vector of float)
0:93 'color' ( temp 4-component vector of float)
0:93 'bigColor1_2' ( uniform 4-component vector of float)
0:97 Loop with condition tested first
0:97 Loop Condition
0:97 Compare Less Than ( temp bool)
0:97 direct index ( temp float)
0:97 'color' ( temp 4-component vector of float)
0:97 Constant:
0:97 2 (const int)
0:97 'd3' ( uniform float)
0:97 Loop Body
0:98 Sequence
0:98 add second child into first child ( temp 4-component vector of float)
0:98 'color' ( temp 4-component vector of float)
0:98 'bigColor1_3' ( uniform 4-component vector of float)
0:99 Test condition and select ( temp void)
0:99 Condition
0:99 Compare Less Than ( temp bool)
0:99 direct index ( temp float)
0:99 'color' ( temp 4-component vector of float)
0:99 Constant:
0:99 1 (const int)
0:99 'd4' ( uniform float)
0:99 true case
0:100 Branch: Break
0:101 add second child into first child ( temp 4-component vector of float)
0:101 'color' ( temp 4-component vector of float)
0:101 'bigColor1_3' ( uniform 4-component vector of float)
0:105 Sequence
0:105 Sequence
0:105 move second child to first child ( temp int)
0:105 'i' ( temp int)
0:105 Constant:
0:105 0 (const int)
0:105 Loop with condition tested first
0:105 Loop Condition
0:105 Compare Less Than ( temp bool)
0:105 'i' ( temp int)
0:105 'Count' ( uniform int)
0:105 Loop Body
0:106 Sequence
0:106 add second child into first child ( temp 4-component vector of float)
0:106 'color' ( temp 4-component vector of float)
0:106 'bigColor2' ( uniform 4-component vector of float)
0:105 Loop Terminal Expression
0:105 Pre-Increment ( temp int)
0:105 'i' ( temp int)
0:112 Loop with condition not tested first
0:112 Loop Condition
0:112 Compare Less Than ( temp bool)
0:112 direct index ( temp float)
0:112 'color' ( temp 4-component vector of float)
0:112 Constant:
0:112 0 (const int)
0:112 'd2' ( uniform float)
0:112 Loop Body
0:111 Sequence
0:111 add second child into first child ( temp 4-component vector of float)
0:111 'color' ( temp 4-component vector of float)
0:111 'bigColor3' ( uniform 4-component vector of float)
0:115 Sequence
0:115 Sequence
0:115 move second child to first child ( temp int)
0:115 'i' ( temp int)
0:115 Constant:
0:115 0 (const int)
0:115 Loop with condition tested first
0:115 Loop Condition
0:115 Compare Less Than ( temp bool)
0:115 'i' ( temp int)
0:115 Constant:
0:115 42 (const int)
0:115 Loop Body
0:116 Sequence
0:116 add second child into first child ( temp float)
0:116 direct index ( temp float)
0:116 'color' ( temp 4-component vector of float)
0:116 Constant:
0:116 2 (const int)
0:116 'd3' ( uniform float)
0:115 Loop Terminal Expression
0:115 Pre-Increment ( temp int)
0:115 'i' ( temp int)
0:120 Sequence
0:120 Sequence
0:120 move second child to first child ( temp int)
0:120 'i' ( temp int)
0:120 Constant:
0:120 0 (const int)
0:120 Loop with condition tested first
0:120 Loop Condition
0:120 Compare Less Than ( temp bool)
0:120 'i' ( temp int)
0:120 Constant:
0:120 100 (const int)
0:120 Loop Body
0:121 Sequence
0:121 Test condition and select ( temp void)
0:121 Condition
0:121 Compare Less Than ( temp bool)
0:121 direct index ( temp float)
0:121 'color' ( temp 4-component vector of float)
0:121 Constant:
0:121 2 (const int)
0:121 Constant:
0:121 20.000000
0:121 true case
0:122 Post-Increment ( temp float)
0:122 direct index ( temp float)
0:122 'color' ( temp 4-component vector of float)
0:122 Constant:
0:122 0 (const int)
0:121 false case
0:124 Post-Increment ( temp float)
0:124 direct index ( temp float)
0:124 'color' ( temp 4-component vector of float)
0:124 Constant:
0:124 1 (const int)
0:125 Test condition and select ( temp void)
0:125 Condition
0:125 Compare Less Than ( temp bool)
0:125 direct index ( temp float)
0:125 'color' ( temp 4-component vector of float)
0:125 Constant:
0:125 3 (const int)
0:125 Constant:
0:125 20.000000
0:125 true case
0:126 Test condition and select ( temp void)
0:126 Condition
0:126 Compare Greater Than ( temp bool)
0:126 direct index ( temp float)
0:126 'color' ( temp 4-component vector of float)
0:126 Constant:
0:126 2 (const int)
0:126 direct index ( temp float)
0:126 'color' ( temp 4-component vector of float)
0:126 Constant:
0:126 1 (const int)
0:126 true case
0:127 Constant:
0:127 0 (const int)
0:120 Loop Terminal Expression
0:120 Pre-Increment ( temp int)
0:120 'i' ( temp int)
0:131 Sequence
0:131 Sequence
0:131 move second child to first child ( temp int)
0:131 'i' ( temp int)
0:131 Constant:
0:131 0 (const int)
0:131 Loop with condition tested first
0:131 Loop Condition
0:131 Compare Less Than ( temp bool)
0:131 'i' ( temp int)
0:131 Constant:
0:131 120 (const int)
0:131 Loop Body
0:132 Sequence
0:132 Test condition and select ( temp void)
0:132 Condition
0:132 Compare Less Than ( temp bool)
0:132 direct index ( temp float)
0:132 'color' ( temp 4-component vector of float)
0:132 Constant:
0:132 2 (const int)
0:132 Constant:
0:132 20.000000
0:132 true case
0:133 Post-Increment ( temp float)
0:133 direct index ( temp float)
0:133 'color' ( temp 4-component vector of float)
0:133 Constant:
0:133 0 (const int)
0:132 false case
0:135 Post-Increment ( temp float)
0:135 direct index ( temp float)
0:135 'color' ( temp 4-component vector of float)
0:135 Constant:
0:135 1 (const int)
0:131 Loop Terminal Expression
0:131 Pre-Increment ( temp int)
0:131 'i' ( temp int)
0:139 Sequence
0:139 Sequence
0:139 move second child to first child ( temp int)
0:139 'i' ( temp int)
0:139 Constant:
0:139 0 (const int)
0:139 Loop with condition tested first
0:139 Loop Condition
0:139 Compare Less Than ( temp bool)
0:139 'i' ( temp int)
0:139 Constant:
0:139 42 (const int)
0:139 Loop Body
0:140 Sequence
0:140 add second child into first child ( temp float)
0:140 direct index ( temp float)
0:140 'color' ( temp 4-component vector of float)
0:140 Constant:
0:140 2 (const int)
0:140 'd3' ( uniform float)
0:141 Test condition and select ( temp void)
0:141 Condition
0:141 Compare Less Than ( temp bool)
0:141 direct index ( temp float)
0:141 'color' ( temp 4-component vector of float)
0:141 Constant:
0:141 0 (const int)
0:141 'd4' ( uniform float)
0:141 true case
0:142 Branch: Continue
0:143 Pre-Increment ( temp float)
0:143 direct index ( temp float)
0:143 'color' ( temp 4-component vector of float)
0:143 Constant:
0:143 3 (const int)
0:139 Loop Terminal Expression
0:139 Pre-Increment ( temp int)
0:139 'i' ( temp int)
0:147 Sequence
0:147 Sequence
0:147 move second child to first child ( temp int)
0:147 'i' ( temp int)
0:147 Constant:
0:147 0 (const int)
0:147 Loop with condition tested first
0:147 Loop Condition
0:147 Compare Less Than ( temp bool)
0:147 'i' ( temp int)
0:147 Constant:
0:147 42 (const int)
0:147 Loop Body
0:148 Sequence
0:148 add second child into first child ( temp float)
0:148 direct index ( temp float)
0:148 'color' ( temp 4-component vector of float)
0:148 Constant:
0:148 2 (const int)
0:148 'd3' ( uniform float)
0:149 Test condition and select ( temp void)
0:149 Condition
0:149 Compare Less Than ( temp bool)
0:149 direct index ( temp float)
0:149 'color' ( temp 4-component vector of float)
0:149 Constant:
0:149 0 (const int)
0:149 'd4' ( uniform float)
0:149 true case
0:150 Branch: Break
0:151 Pre-Increment ( temp float)
0:151 direct index ( temp float)
0:151 'color' ( temp 4-component vector of float)
0:151 Constant:
0:151 3 (const int)
0:147 Loop Terminal Expression
0:147 Pre-Increment ( temp int)
0:147 'i' ( temp int)
0:163 Loop with condition not tested first
0:163 Loop Condition
0:163 Compare Less Than ( temp bool)
0:163 direct index ( temp float)
0:163 'color' ( temp 4-component vector of float)
0:163 Constant:
0:163 2 (const int)
0:163 'd4' ( uniform float)
0:163 Loop Body
0:156 Sequence
0:156 add second child into first child ( temp 4-component vector of float)
0:156 'color' ( temp 4-component vector of float)
0:156 'bigColor4' ( uniform 4-component vector of float)
0:157 Test condition and select ( temp void)
0:157 Condition
0:157 Compare Less Than ( temp bool)
0:157 direct index ( temp float)
0:157 'color' ( temp 4-component vector of float)
0:157 Constant:
0:157 0 (const int)
0:157 'd4' ( uniform float)
0:157 true case
0:158 Branch: Continue
0:159 Test condition and select ( temp void)
0:159 Condition
0:159 Compare Less Than ( temp bool)
0:159 direct index ( temp float)
0:159 'color' ( temp 4-component vector of float)
0:159 Constant:
0:159 1 (const int)
0:159 'd4' ( uniform float)
0:159 true case
0:160 add second child into first child ( temp float)
0:160 direct index ( temp float)
0:160 'color' ( temp 4-component vector of float)
0:160 Constant:
0:160 1 (const int)
0:160 'd4' ( uniform float)
0:159 false case
0:162 add second child into first child ( temp float)
0:162 direct index ( temp float)
0:162 'color' ( temp 4-component vector of float)
0:162 Constant:
0:162 0 (const int)
0:162 'd4' ( uniform float)
0:170 Loop with condition not tested first
0:170 Loop Condition
0:170 Compare Less Than ( temp bool)
0:170 direct index ( temp float)
0:170 'color' ( temp 4-component vector of float)
0:170 Constant:
0:170 0 (const int)
0:170 'd5' ( uniform float)
0:170 Loop Body
0:167 Sequence
0:167 add second child into first child ( temp 4-component vector of float)
0:167 'color' ( temp 4-component vector of float)
0:167 'bigColor5' ( uniform 4-component vector of float)
0:168 Test condition and select ( temp void)
0:168 Condition
0:168 Compare Less Than ( temp bool)
0:168 direct index ( temp float)
0:168 'color' ( temp 4-component vector of float)
0:168 Constant:
0:168 1 (const int)
0:168 'd5' ( uniform float)
0:168 true case
0:169 add second child into first child ( temp float)
0:169 direct index ( temp float)
0:169 'color' ( temp 4-component vector of float)
0:169 Constant:
0:169 1 (const int)
0:169 'd5' ( uniform float)
0:173 Test condition and select ( temp void)
0:173 Condition
0:173 Compare Less Than ( temp bool)
0:173 direct index ( temp float)
0:173 'color' ( temp 4-component vector of float)
0:173 Constant:
0:173 0 (const int)
0:173 'd6' ( uniform float)
0:173 true case
0:174 Sequence
0:174 Loop with condition tested first
0:174 Loop Condition
0:174 Compare Less Than ( temp bool)
0:174 direct index ( temp float)
0:174 'color' ( temp 4-component vector of float)
0:174 Constant:
0:174 1 (const int)
0:174 'd6' ( uniform float)
0:174 Loop Body
0:175 add second child into first child ( temp 4-component vector of float)
0:175 'color' ( temp 4-component vector of float)
0:175 'bigColor6' ( uniform 4-component vector of float)
0:173 false case
0:177 Sequence
0:177 Loop with condition tested first
0:177 Loop Condition
0:177 Compare Less Than ( temp bool)
0:177 direct index ( temp float)
0:177 'color' ( temp 4-component vector of float)
0:177 Constant:
0:177 2 (const int)
0:177 'd6' ( uniform float)
0:177 Loop Body
0:178 add second child into first child ( temp float)
0:178 direct index ( temp float)
0:178 'color' ( temp 4-component vector of float)
0:178 Constant:
0:178 2 (const int)
0:178 direct index ( temp float)
0:178 'bigColor6' ( uniform 4-component vector of float)
0:178 Constant:
0:178 2 (const int)
0:182 Test condition and select ( temp void)
0:182 Condition
0:182 Compare Less Than ( temp bool)
0:182 direct index ( temp float)
0:182 'color' ( temp 4-component vector of float)
0:182 Constant:
0:182 0 (const int)
0:182 'd6' ( uniform float)
0:182 true case
0:183 Sequence
0:183 Loop with condition tested first
0:183 Loop Condition
0:183 Compare Less Than ( temp bool)
0:183 direct index ( temp float)
0:183 'color' ( temp 4-component vector of float)
0:183 Constant:
0:183 1 (const int)
0:183 'd6' ( uniform float)
0:183 Loop Body
0:184 Sequence
0:184 add second child into first child ( temp 4-component vector of float)
0:184 'color' ( temp 4-component vector of float)
0:184 'bigColor6' ( uniform 4-component vector of float)
0:185 Test condition and select ( temp void)
0:185 Condition
0:185 Compare Less Than ( temp bool)
0:185 'd7' ( uniform float)
0:185 Constant:
0:185 1.000000
0:185 true case
0:186 Branch: Break
0:182 false case
0:190 Sequence
0:190 Loop with condition tested first
0:190 Loop Condition
0:190 Compare Less Than ( temp bool)
0:190 direct index ( temp float)
0:190 'color' ( temp 4-component vector of float)
0:190 Constant:
0:190 2 (const int)
0:190 'd6' ( uniform float)
0:190 Loop Body
0:191 add second child into first child ( temp float)
0:191 direct index ( temp float)
0:191 'color' ( temp 4-component vector of float)
0:191 Constant:
0:191 2 (const int)
0:191 direct index ( temp float)
0:191 'bigColor6' ( uniform 4-component vector of float)
0:191 Constant:
0:191 2 (const int)
0:209 Loop with condition not tested first
0:209 Loop Condition
0:209 Constant:
0:209 true (const bool)
0:209 Loop Body
0:197 Sequence
0:197 Test condition and select ( temp void)
0:197 Condition
0:197 Compare Less Than ( temp bool)
0:197 'd7' ( uniform float)
0:197 Constant:
0:197 0.000000
0:197 true case
0:198 Branch: Break
0:200 add second child into first child ( temp 4-component vector of float)
0:200 'color' ( temp 4-component vector of float)
0:200 'bigColor7' ( uniform 4-component vector of float)
0:202 Test condition and select ( temp void)
0:202 Condition
0:202 Compare Less Than ( temp bool)
0:202 'd7' ( uniform float)
0:202 Constant:
0:202 1.000000
0:202 true case
0:203 Sequence
0:203 Post-Increment ( temp float)
0:203 direct index ( temp float)
0:203 'color' ( temp 4-component vector of float)
0:203 Constant:
0:203 2 (const int)
0:204 Branch: Break
0:207 add second child into first child ( temp 4-component vector of float)
0:207 'color' ( temp 4-component vector of float)
0:207 'BaseColor' ( smooth in 4-component vector of float)
0:234 Loop with condition not tested first
0:234 Loop Condition
0:234 Compare Less Than ( temp bool)
0:234 direct index ( temp float)
0:234 'color' ( temp 4-component vector of float)
0:234 Constant:
0:234 2 (const int)
0:234 'd8' ( uniform float)
0:234 Loop Body
0:217 Sequence
0:217 Test condition and select ( temp void)
0:217 Condition
0:217 Compare Less Than ( temp bool)
0:217 'd8' ( uniform float)
0:217 Constant:
0:217 0.000000
0:217 true case
0:218 Branch: Break
0:220 add second child into first child ( temp 4-component vector of float)
0:220 'color' ( temp 4-component vector of float)
0:220 'bigColor7' ( uniform 4-component vector of float)
0:222 Test condition and select ( temp void)
0:222 Condition
0:222 Compare Less Than ( temp bool)
0:222 'd8' ( uniform float)
0:222 Constant:
0:222 1.000000
0:222 true case
0:223 Sequence
0:223 Post-Increment ( temp float)
0:223 direct index ( temp float)
0:223 'color' ( temp 4-component vector of float)
0:223 Constant:
0:223 2 (const int)
0:224 Test condition and select ( temp void)
0:224 Condition
0:224 Compare Less Than ( temp bool)
0:224 'd8' ( uniform float)
0:224 Constant:
0:224 2.000000
0:224 true case
0:225 Sequence
0:225 Post-Increment ( temp float)
0:225 direct index ( temp float)
0:225 'color' ( temp 4-component vector of float)
0:225 Constant:
0:225 1 (const int)
0:224 false case
0:227 Sequence
0:227 Post-Increment ( temp float)
0:227 direct index ( temp float)
0:227 'color' ( temp 4-component vector of float)
0:227 Constant:
0:227 0 (const int)
0:229 Branch: Break
0:232 add second child into first child ( temp 4-component vector of float)
0:232 'color' ( temp 4-component vector of float)
0:232 'BaseColor' ( smooth in 4-component vector of float)
0:237 Loop with condition tested first
0:237 Loop Condition
0:237 Compare Less Than ( temp bool)
0:237 direct index ( temp float)
0:237 'color' ( temp 4-component vector of float)
0:237 Constant:
0:237 3 (const int)
0:237 'd9' ( uniform float)
0:237 Loop Body
0:238 Sequence
0:238 Test condition and select ( temp void)
0:238 Condition
0:238 Compare Greater Than ( temp bool)
0:238 'd9' ( uniform float)
0:238 'd8' ( uniform float)
0:238 true case
0:239 Sequence
0:239 Test condition and select ( temp void)
0:239 Condition
0:239 Compare Less Than or Equal ( temp bool)
0:239 direct index ( temp float)
0:239 'color' ( temp 4-component vector of float)
0:239 Constant:
0:239 0 (const int)
0:239 'd7' ( uniform float)
0:239 true case
0:240 Sequence
0:240 Test condition and select ( temp void)
0:240 Condition
0:240 Compare Equal ( temp bool)
0:240 direct index ( temp float)
0:240 'color' ( temp 4-component vector of float)
0:240 Constant:
0:240 2 (const int)
0:240 Constant:
0:240 5.000000
0:240 true case
0:241 Post-Increment ( temp float)
0:241 direct index ( temp float)
0:241 'color' ( temp 4-component vector of float)
0:241 Constant:
0:241 3 (const int)
0:240 false case
0:243 Branch: Break
0:250 Loop with condition tested first
0:250 Loop Condition
0:250 Compare Less Than ( temp bool)
0:250 direct index ( temp float)
0:250 'color' ( temp 4-component vector of float)
0:250 Constant:
0:250 2 (const int)
0:250 'd10' ( uniform float)
0:250 Loop Body
0:251 Sequence
0:251 Post-Increment ( temp float)
0:251 direct index ( temp float)
0:251 'color' ( temp 4-component vector of float)
0:251 Constant:
0:251 1 (const int)
0:252 Test condition and select ( temp void)
0:252 Condition
0:252 Compare Less Than ( temp bool)
0:252 direct index ( temp float)
0:252 'color' ( temp 4-component vector of float)
0:252 Constant:
0:252 1 (const int)
0:252 'd11' ( uniform float)
0:252 true case
0:253 Sequence
0:253 Post-Increment ( temp float)
0:253 direct index ( temp float)
0:253 'color' ( temp 4-component vector of float)
0:253 Constant:
0:253 2 (const int)
0:254 Test condition and select ( temp void)
0:254 Condition
0:254 Compare Less Than ( temp bool)
0:254 direct index ( temp float)
0:254 'color' ( temp 4-component vector of float)
0:254 Constant:
0:254 3 (const int)
0:254 'd12' ( uniform float)
0:254 true case
0:255 Post-Increment ( temp float)
0:255 direct index ( temp float)
0:255 'color' ( temp 4-component vector of float)
0:255 Constant:
0:255 3 (const int)
0:254 false case
0:257 Post-Increment ( temp float)
0:257 direct index ( temp float)
0:257 'color' ( temp 4-component vector of float)
0:257 Constant:
0:257 0 (const int)
0:258 Branch: Continue
0:261 Post-Increment ( temp 4-component vector of float)
0:261 'color' ( temp 4-component vector of float)
0:262 Branch: Break
0:266 Loop with condition tested first
0:266 Loop Condition
0:266 Compare Less Than ( temp bool)
0:266 direct index ( temp float)
0:266 'color' ( temp 4-component vector of float)
0:266 Constant:
0:266 0 (const int)
0:266 Constant:
0:266 10.000000
0:266 Loop Body
0:267 Sequence
0:267 add second child into first child ( temp 4-component vector of float)
0:267 'color' ( temp 4-component vector of float)
0:267 'bigColor8' ( uniform 4-component vector of float)
0:269 Test condition and select ( temp void)
0:269 Condition
0:269 Compare Less Than ( temp bool)
0:269 direct index ( temp float)
0:269 'color' ( temp 4-component vector of float)
0:269 Constant:
0:269 2 (const int)
0:269 'd8' ( uniform float)
0:269 true case
0:270 Test condition and select ( temp void)
0:270 Condition
0:270 Compare Less Than ( temp bool)
0:270 direct index ( temp float)
0:270 'color' ( temp 4-component vector of float)
0:270 Constant:
0:270 3 (const int)
0:270 'd6' ( uniform float)
0:270 true case
0:271 Branch: Continue
0:273 add second child into first child ( temp float)
0:273 direct index ( temp float)
0:273 'color' ( temp 4-component vector of float)
0:273 Constant:
0:273 1 (const int)
0:273 direct index ( temp float)
0:273 'bigColor8' ( uniform 4-component vector of float)
0:273 Constant:
0:273 0 (const int)
0:276 Post-Increment ( temp 4-component vector of float)
0:276 'color' ( temp 4-component vector of float)
0:277 move second child to first child ( temp 4-component vector of float)
0:277 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:277 'color' ( temp 4-component vector of float)
0:280 Loop with condition tested first
0:280 Loop Condition
0:280 Compare Less Than ( temp bool)
0:280 direct index ( temp float)
0:280 'color' ( temp 4-component vector of float)
0:280 Constant:
0:280 0 (const int)
0:280 'd14' ( uniform float)
0:280 Loop Body
0:281 Sequence
0:281 Test condition and select ( temp void)
0:281 Condition
0:281 Compare Less Than ( temp bool)
0:281 direct index ( temp float)
0:281 'color' ( temp 4-component vector of float)
0:281 Constant:
0:281 1 (const int)
0:281 'd15' ( uniform float)
0:281 true case
0:282 Sequence
0:282 Branch: Return
0:281 false case
0:285 Post-Increment ( temp 4-component vector of float)
0:285 'color' ( temp 4-component vector of float)
0:288 Post-Increment ( temp 4-component vector of float)
0:288 'color' ( temp 4-component vector of float)
0:290 Loop with condition tested first
0:290 Loop Condition
0:290 Compare Less Than ( temp bool)
0:290 direct index ( temp float)
0:290 'color' ( temp 4-component vector of float)
0:290 Constant:
0:290 3 (const int)
0:290 'd16' ( uniform float)
0:290 Loop Body
0:291 Sequence
0:291 Post-Increment ( temp float)
0:291 direct index ( temp float)
0:291 'color' ( temp 4-component vector of float)
0:291 Constant:
0:291 3 (const int)
0:296 Loop with condition tested first
0:296 Loop Condition
0:296 logical-and ( temp bool)
0:296 Compare Less Than ( temp bool)
0:296 direct index ( temp float)
0:296 'color' ( temp 4-component vector of float)
0:296 Constant:
0:296 3 (const int)
0:296 'd2' ( uniform float)
0:296 Compare Less Than ( temp bool)
0:296 direct index ( temp float)
0:296 'color' ( temp 4-component vector of float)
0:296 Constant:
0:296 1 (const int)
0:296 'd3' ( uniform float)
0:296 Loop Body
0:297 Sequence
0:297 add second child into first child ( temp 4-component vector of float)
0:297 'color' ( temp 4-component vector of float)
0:297 'bigColor1_2' ( uniform 4-component vector of float)
0:298 Test condition and select ( temp void)
0:298 Condition
0:298 Compare Less Than ( temp bool)
0:298 direct index ( temp float)
0:298 'color' ( temp 4-component vector of float)
0:298 Constant:
0:298 2 (const int)
0:298 'd3' ( uniform float)
0:298 true case
0:299 Branch: Return
0:307 Loop with condition not tested first
0:307 Loop Condition
0:307 Compare Less Than ( temp bool)
0:307 direct index ( temp float)
0:307 'color' ( temp 4-component vector of float)
0:307 Constant:
0:307 0 (const int)
0:307 'd17' ( uniform float)
0:307 Loop Body
0:304 Sequence
0:304 Test condition and select ( temp void)
0:304 Condition
0:304 Compare Less Than ( temp bool)
0:304 direct index ( temp float)
0:304 'color' ( temp 4-component vector of float)
0:304 Constant:
0:304 1 (const int)
0:304 'd18' ( uniform float)
0:304 true case
0:305 Branch: Return
0:306 Post-Increment ( temp 4-component vector of float)
0:306 'color' ( temp 4-component vector of float)
0:310 Loop with condition tested first
0:310 Loop Condition
0:310 Compare Less Than ( temp bool)
0:310 direct index ( temp float)
0:310 'color' ( temp 4-component vector of float)
0:310 Constant:
0:310 1 (const int)
0:310 'd16' ( uniform float)
0:310 Loop Body
0:311 Sequence
0:311 Test condition and select ( temp void)
0:311 Condition
0:311 Compare Less Than ( temp bool)
0:311 direct index ( temp float)
0:311 'color' ( temp 4-component vector of float)
0:311 Constant:
0:311 3 (const int)
0:311 'd16' ( uniform float)
0:311 true case
0:312 Sequence
0:312 Branch: Kill
0:311 false case
0:314 Post-Increment ( temp 4-component vector of float)
0:314 'color' ( temp 4-component vector of float)
0:317 Post-Increment ( temp 4-component vector of float)
0:317 'color' ( temp 4-component vector of float)
0:319 move second child to first child ( temp 4-component vector of float)
0:319 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:319 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'bigColor1_1' ( uniform 4-component vector of float)
0:? 'bigColor1_2' ( uniform 4-component vector of float)
0:? 'bigColor1_3' ( uniform 4-component vector of float)
0:? 'bigColor2' ( uniform 4-component vector of float)
0:? 'bigColor3' ( uniform 4-component vector of float)
0:? 'bigColor4' ( uniform 4-component vector of float)
0:? 'bigColor5' ( uniform 4-component vector of float)
0:? 'bigColor6' ( uniform 4-component vector of float)
0:? 'bigColor7' ( uniform 4-component vector of float)
0:? 'bigColor8' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'd2' ( uniform float)
0:? 'd3' ( uniform float)
0:? 'd4' ( uniform float)
0:? 'd5' ( uniform float)
0:? 'd6' ( uniform float)
0:? 'd7' ( uniform float)
0:? 'd8' ( uniform float)
0:? 'd9' ( uniform float)
0:? 'd10' ( uniform float)
0:? 'd11' ( uniform float)
0:? 'd12' ( uniform float)
0:? 'd13' ( uniform float)
0:? 'd14' ( uniform float)
0:? 'd15' ( uniform float)
0:? 'd16' ( uniform float)
0:? 'd17' ( uniform float)
0:? 'd18' ( uniform float)
0:? 'd19' ( uniform float)
0:? 'd20' ( uniform float)
0:? 'd21' ( uniform float)
0:? 'd22' ( uniform float)
0:? 'd23' ( uniform float)
0:? 'd24' ( uniform float)
0:? 'd25' ( uniform float)
0:? 'd26' ( uniform float)
0:? 'd27' ( uniform float)
0:? 'd28' ( uniform float)
0:? 'd29' ( uniform float)
0:? 'd30' ( uniform float)
0:? 'd31' ( uniform float)
0:? 'd32' ( uniform float)
0:? 'd33' ( uniform float)
0:? 'd34' ( uniform float)
0:? 'Count' ( uniform int)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:55 Sequence
0:55 Sequence
0:55 move second child to first child ( temp 4-component vector of float)
0:55 'color' ( temp 4-component vector of float)
0:55 'BaseColor' ( smooth in 4-component vector of float)
0:58 Loop with condition tested first
0:58 Loop Condition
0:58 Constant:
0:58 true (const bool)
0:58 Loop Body
0:59 Sequence
0:59 Test condition and select ( temp void)
0:59 Condition
0:59 Compare Less Than ( temp bool)
0:59 direct index ( temp float)
0:59 'color' ( temp 4-component vector of float)
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 0.330000
0:59 true case
0:60 Sequence
0:60 add second child into first child ( temp 4-component vector of float)
0:60 'color' ( temp 4-component vector of float)
0:60 Constant:
0:60 0.330000
0:60 0.330000
0:60 0.330000
0:60 0.330000
0:61 Branch: Break
0:63 Test condition and select ( temp void)
0:63 Condition
0:63 Compare Less Than ( temp bool)
0:63 direct index ( temp float)
0:63 'color' ( temp 4-component vector of float)
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 0.660000
0:63 true case
0:64 Sequence
0:64 add second child into first child ( temp 4-component vector of float)
0:64 'color' ( temp 4-component vector of float)
0:64 Constant:
0:64 0.660000
0:64 0.660000
0:64 0.660000
0:64 0.660000
0:65 Branch: Break
0:68 add second child into first child ( temp 4-component vector of float)
0:68 'color' ( temp 4-component vector of float)
0:68 Constant:
0:68 0.330000
0:68 0.330000
0:68 0.330000
0:68 0.330000
0:69 Branch: Break
0:73 Loop with condition tested first
0:73 Loop Condition
0:73 Compare Less Than ( temp bool)
0:73 direct index ( temp float)
0:73 'color' ( temp 4-component vector of float)
0:73 Constant:
0:73 0 (const int)
0:73 'd' ( uniform float)
0:73 Loop Body
0:74 Sequence
0:74 add second child into first child ( temp 4-component vector of float)
0:74 'color' ( temp 4-component vector of float)
0:74 'bigColor' ( uniform 4-component vector of float)
0:78 Loop with condition tested first
0:78 Loop Condition
0:78 Compare Less Than ( temp bool)
0:78 direct index ( temp float)
0:78 'color' ( temp 4-component vector of float)
0:78 Constant:
0:78 2 (const int)
0:78 'd' ( uniform float)
0:78 Loop Body
0:79 Sequence
0:79 add second child into first child ( temp 4-component vector of float)
0:79 'color' ( temp 4-component vector of float)
0:79 'bigColor1_1' ( uniform 4-component vector of float)
0:80 Test condition and select ( temp void)
0:80 Condition
0:80 Compare Less Than ( temp bool)
0:80 direct index ( temp float)
0:80 'color' ( temp 4-component vector of float)
0:80 Constant:
0:80 3 (const int)
0:80 'd' ( uniform float)
0:80 true case
0:81 Branch: Continue
0:83 add second child into first child ( temp 4-component vector of float)
0:83 'color' ( temp 4-component vector of float)
0:83 'bigColor1_1' ( uniform 4-component vector of float)
0:87 Loop with condition tested first
0:87 Loop Condition
0:87 Compare Less Than ( temp bool)
0:87 direct index ( temp float)
0:87 'color' ( temp 4-component vector of float)
0:87 Constant:
0:87 0 (const int)
0:87 Constant:
0:87 42.000000
0:87 Loop Body
0:88 Sequence
0:88 Pre-Increment ( temp 4-component vector of float)
0:88 'color' ( temp 4-component vector of float)
0:92 Loop with condition tested first
0:92 Loop Condition
0:92 logical-and ( temp bool)
0:92 Compare Less Than ( temp bool)
0:92 direct index ( temp float)
0:92 'color' ( temp 4-component vector of float)
0:92 Constant:
0:92 3 (const int)
0:92 'd2' ( uniform float)
0:92 Compare Less Than ( temp bool)
0:92 direct index ( temp float)
0:92 'color' ( temp 4-component vector of float)
0:92 Constant:
0:92 1 (const int)
0:92 'd3' ( uniform float)
0:92 Loop Body
0:93 Sequence
0:93 add second child into first child ( temp 4-component vector of float)
0:93 'color' ( temp 4-component vector of float)
0:93 'bigColor1_2' ( uniform 4-component vector of float)
0:97 Loop with condition tested first
0:97 Loop Condition
0:97 Compare Less Than ( temp bool)
0:97 direct index ( temp float)
0:97 'color' ( temp 4-component vector of float)
0:97 Constant:
0:97 2 (const int)
0:97 'd3' ( uniform float)
0:97 Loop Body
0:98 Sequence
0:98 add second child into first child ( temp 4-component vector of float)
0:98 'color' ( temp 4-component vector of float)
0:98 'bigColor1_3' ( uniform 4-component vector of float)
0:99 Test condition and select ( temp void)
0:99 Condition
0:99 Compare Less Than ( temp bool)
0:99 direct index ( temp float)
0:99 'color' ( temp 4-component vector of float)
0:99 Constant:
0:99 1 (const int)
0:99 'd4' ( uniform float)
0:99 true case
0:100 Branch: Break
0:101 add second child into first child ( temp 4-component vector of float)
0:101 'color' ( temp 4-component vector of float)
0:101 'bigColor1_3' ( uniform 4-component vector of float)
0:105 Sequence
0:105 Sequence
0:105 move second child to first child ( temp int)
0:105 'i' ( temp int)
0:105 Constant:
0:105 0 (const int)
0:105 Loop with condition tested first
0:105 Loop Condition
0:105 Compare Less Than ( temp bool)
0:105 'i' ( temp int)
0:105 'Count' ( uniform int)
0:105 Loop Body
0:106 Sequence
0:106 add second child into first child ( temp 4-component vector of float)
0:106 'color' ( temp 4-component vector of float)
0:106 'bigColor2' ( uniform 4-component vector of float)
0:105 Loop Terminal Expression
0:105 Pre-Increment ( temp int)
0:105 'i' ( temp int)
0:112 Loop with condition not tested first
0:112 Loop Condition
0:112 Compare Less Than ( temp bool)
0:112 direct index ( temp float)
0:112 'color' ( temp 4-component vector of float)
0:112 Constant:
0:112 0 (const int)
0:112 'd2' ( uniform float)
0:112 Loop Body
0:111 Sequence
0:111 add second child into first child ( temp 4-component vector of float)
0:111 'color' ( temp 4-component vector of float)
0:111 'bigColor3' ( uniform 4-component vector of float)
0:115 Sequence
0:115 Sequence
0:115 move second child to first child ( temp int)
0:115 'i' ( temp int)
0:115 Constant:
0:115 0 (const int)
0:115 Loop with condition tested first
0:115 Loop Condition
0:115 Compare Less Than ( temp bool)
0:115 'i' ( temp int)
0:115 Constant:
0:115 42 (const int)
0:115 Loop Body
0:116 Sequence
0:116 add second child into first child ( temp float)
0:116 direct index ( temp float)
0:116 'color' ( temp 4-component vector of float)
0:116 Constant:
0:116 2 (const int)
0:116 'd3' ( uniform float)
0:115 Loop Terminal Expression
0:115 Pre-Increment ( temp int)
0:115 'i' ( temp int)
0:120 Sequence
0:120 Sequence
0:120 move second child to first child ( temp int)
0:120 'i' ( temp int)
0:120 Constant:
0:120 0 (const int)
0:120 Loop with condition tested first
0:120 Loop Condition
0:120 Compare Less Than ( temp bool)
0:120 'i' ( temp int)
0:120 Constant:
0:120 100 (const int)
0:120 Loop Body
0:121 Sequence
0:121 Test condition and select ( temp void)
0:121 Condition
0:121 Compare Less Than ( temp bool)
0:121 direct index ( temp float)
0:121 'color' ( temp 4-component vector of float)
0:121 Constant:
0:121 2 (const int)
0:121 Constant:
0:121 20.000000
0:121 true case
0:122 Post-Increment ( temp float)
0:122 direct index ( temp float)
0:122 'color' ( temp 4-component vector of float)
0:122 Constant:
0:122 0 (const int)
0:121 false case
0:124 Post-Increment ( temp float)
0:124 direct index ( temp float)
0:124 'color' ( temp 4-component vector of float)
0:124 Constant:
0:124 1 (const int)
0:125 Test condition and select ( temp void)
0:125 Condition
0:125 Compare Less Than ( temp bool)
0:125 direct index ( temp float)
0:125 'color' ( temp 4-component vector of float)
0:125 Constant:
0:125 3 (const int)
0:125 Constant:
0:125 20.000000
0:125 true case
0:126 Test condition and select ( temp void)
0:126 Condition
0:126 Compare Greater Than ( temp bool)
0:126 direct index ( temp float)
0:126 'color' ( temp 4-component vector of float)
0:126 Constant:
0:126 2 (const int)
0:126 direct index ( temp float)
0:126 'color' ( temp 4-component vector of float)
0:126 Constant:
0:126 1 (const int)
0:126 true case
0:127 Constant:
0:127 0 (const int)
0:120 Loop Terminal Expression
0:120 Pre-Increment ( temp int)
0:120 'i' ( temp int)
0:131 Sequence
0:131 Sequence
0:131 move second child to first child ( temp int)
0:131 'i' ( temp int)
0:131 Constant:
0:131 0 (const int)
0:131 Loop with condition tested first
0:131 Loop Condition
0:131 Compare Less Than ( temp bool)
0:131 'i' ( temp int)
0:131 Constant:
0:131 120 (const int)
0:131 Loop Body
0:132 Sequence
0:132 Test condition and select ( temp void)
0:132 Condition
0:132 Compare Less Than ( temp bool)
0:132 direct index ( temp float)
0:132 'color' ( temp 4-component vector of float)
0:132 Constant:
0:132 2 (const int)
0:132 Constant:
0:132 20.000000
0:132 true case
0:133 Post-Increment ( temp float)
0:133 direct index ( temp float)
0:133 'color' ( temp 4-component vector of float)
0:133 Constant:
0:133 0 (const int)
0:132 false case
0:135 Post-Increment ( temp float)
0:135 direct index ( temp float)
0:135 'color' ( temp 4-component vector of float)
0:135 Constant:
0:135 1 (const int)
0:131 Loop Terminal Expression
0:131 Pre-Increment ( temp int)
0:131 'i' ( temp int)
0:139 Sequence
0:139 Sequence
0:139 move second child to first child ( temp int)
0:139 'i' ( temp int)
0:139 Constant:
0:139 0 (const int)
0:139 Loop with condition tested first
0:139 Loop Condition
0:139 Compare Less Than ( temp bool)
0:139 'i' ( temp int)
0:139 Constant:
0:139 42 (const int)
0:139 Loop Body
0:140 Sequence
0:140 add second child into first child ( temp float)
0:140 direct index ( temp float)
0:140 'color' ( temp 4-component vector of float)
0:140 Constant:
0:140 2 (const int)
0:140 'd3' ( uniform float)
0:141 Test condition and select ( temp void)
0:141 Condition
0:141 Compare Less Than ( temp bool)
0:141 direct index ( temp float)
0:141 'color' ( temp 4-component vector of float)
0:141 Constant:
0:141 0 (const int)
0:141 'd4' ( uniform float)
0:141 true case
0:142 Branch: Continue
0:143 Pre-Increment ( temp float)
0:143 direct index ( temp float)
0:143 'color' ( temp 4-component vector of float)
0:143 Constant:
0:143 3 (const int)
0:139 Loop Terminal Expression
0:139 Pre-Increment ( temp int)
0:139 'i' ( temp int)
0:147 Sequence
0:147 Sequence
0:147 move second child to first child ( temp int)
0:147 'i' ( temp int)
0:147 Constant:
0:147 0 (const int)
0:147 Loop with condition tested first
0:147 Loop Condition
0:147 Compare Less Than ( temp bool)
0:147 'i' ( temp int)
0:147 Constant:
0:147 42 (const int)
0:147 Loop Body
0:148 Sequence
0:148 add second child into first child ( temp float)
0:148 direct index ( temp float)
0:148 'color' ( temp 4-component vector of float)
0:148 Constant:
0:148 2 (const int)
0:148 'd3' ( uniform float)
0:149 Test condition and select ( temp void)
0:149 Condition
0:149 Compare Less Than ( temp bool)
0:149 direct index ( temp float)
0:149 'color' ( temp 4-component vector of float)
0:149 Constant:
0:149 0 (const int)
0:149 'd4' ( uniform float)
0:149 true case
0:150 Branch: Break
0:151 Pre-Increment ( temp float)
0:151 direct index ( temp float)
0:151 'color' ( temp 4-component vector of float)
0:151 Constant:
0:151 3 (const int)
0:147 Loop Terminal Expression
0:147 Pre-Increment ( temp int)
0:147 'i' ( temp int)
0:163 Loop with condition not tested first
0:163 Loop Condition
0:163 Compare Less Than ( temp bool)
0:163 direct index ( temp float)
0:163 'color' ( temp 4-component vector of float)
0:163 Constant:
0:163 2 (const int)
0:163 'd4' ( uniform float)
0:163 Loop Body
0:156 Sequence
0:156 add second child into first child ( temp 4-component vector of float)
0:156 'color' ( temp 4-component vector of float)
0:156 'bigColor4' ( uniform 4-component vector of float)
0:157 Test condition and select ( temp void)
0:157 Condition
0:157 Compare Less Than ( temp bool)
0:157 direct index ( temp float)
0:157 'color' ( temp 4-component vector of float)
0:157 Constant:
0:157 0 (const int)
0:157 'd4' ( uniform float)
0:157 true case
0:158 Branch: Continue
0:159 Test condition and select ( temp void)
0:159 Condition
0:159 Compare Less Than ( temp bool)
0:159 direct index ( temp float)
0:159 'color' ( temp 4-component vector of float)
0:159 Constant:
0:159 1 (const int)
0:159 'd4' ( uniform float)
0:159 true case
0:160 add second child into first child ( temp float)
0:160 direct index ( temp float)
0:160 'color' ( temp 4-component vector of float)
0:160 Constant:
0:160 1 (const int)
0:160 'd4' ( uniform float)
0:159 false case
0:162 add second child into first child ( temp float)
0:162 direct index ( temp float)
0:162 'color' ( temp 4-component vector of float)
0:162 Constant:
0:162 0 (const int)
0:162 'd4' ( uniform float)
0:170 Loop with condition not tested first
0:170 Loop Condition
0:170 Compare Less Than ( temp bool)
0:170 direct index ( temp float)
0:170 'color' ( temp 4-component vector of float)
0:170 Constant:
0:170 0 (const int)
0:170 'd5' ( uniform float)
0:170 Loop Body
0:167 Sequence
0:167 add second child into first child ( temp 4-component vector of float)
0:167 'color' ( temp 4-component vector of float)
0:167 'bigColor5' ( uniform 4-component vector of float)
0:168 Test condition and select ( temp void)
0:168 Condition
0:168 Compare Less Than ( temp bool)
0:168 direct index ( temp float)
0:168 'color' ( temp 4-component vector of float)
0:168 Constant:
0:168 1 (const int)
0:168 'd5' ( uniform float)
0:168 true case
0:169 add second child into first child ( temp float)
0:169 direct index ( temp float)
0:169 'color' ( temp 4-component vector of float)
0:169 Constant:
0:169 1 (const int)
0:169 'd5' ( uniform float)
0:173 Test condition and select ( temp void)
0:173 Condition
0:173 Compare Less Than ( temp bool)
0:173 direct index ( temp float)
0:173 'color' ( temp 4-component vector of float)
0:173 Constant:
0:173 0 (const int)
0:173 'd6' ( uniform float)
0:173 true case
0:174 Sequence
0:174 Loop with condition tested first
0:174 Loop Condition
0:174 Compare Less Than ( temp bool)
0:174 direct index ( temp float)
0:174 'color' ( temp 4-component vector of float)
0:174 Constant:
0:174 1 (const int)
0:174 'd6' ( uniform float)
0:174 Loop Body
0:175 add second child into first child ( temp 4-component vector of float)
0:175 'color' ( temp 4-component vector of float)
0:175 'bigColor6' ( uniform 4-component vector of float)
0:173 false case
0:177 Sequence
0:177 Loop with condition tested first
0:177 Loop Condition
0:177 Compare Less Than ( temp bool)
0:177 direct index ( temp float)
0:177 'color' ( temp 4-component vector of float)
0:177 Constant:
0:177 2 (const int)
0:177 'd6' ( uniform float)
0:177 Loop Body
0:178 add second child into first child ( temp float)
0:178 direct index ( temp float)
0:178 'color' ( temp 4-component vector of float)
0:178 Constant:
0:178 2 (const int)
0:178 direct index ( temp float)
0:178 'bigColor6' ( uniform 4-component vector of float)
0:178 Constant:
0:178 2 (const int)
0:182 Test condition and select ( temp void)
0:182 Condition
0:182 Compare Less Than ( temp bool)
0:182 direct index ( temp float)
0:182 'color' ( temp 4-component vector of float)
0:182 Constant:
0:182 0 (const int)
0:182 'd6' ( uniform float)
0:182 true case
0:183 Sequence
0:183 Loop with condition tested first
0:183 Loop Condition
0:183 Compare Less Than ( temp bool)
0:183 direct index ( temp float)
0:183 'color' ( temp 4-component vector of float)
0:183 Constant:
0:183 1 (const int)
0:183 'd6' ( uniform float)
0:183 Loop Body
0:184 Sequence
0:184 add second child into first child ( temp 4-component vector of float)
0:184 'color' ( temp 4-component vector of float)
0:184 'bigColor6' ( uniform 4-component vector of float)
0:185 Test condition and select ( temp void)
0:185 Condition
0:185 Compare Less Than ( temp bool)
0:185 'd7' ( uniform float)
0:185 Constant:
0:185 1.000000
0:185 true case
0:186 Branch: Break
0:182 false case
0:190 Sequence
0:190 Loop with condition tested first
0:190 Loop Condition
0:190 Compare Less Than ( temp bool)
0:190 direct index ( temp float)
0:190 'color' ( temp 4-component vector of float)
0:190 Constant:
0:190 2 (const int)
0:190 'd6' ( uniform float)
0:190 Loop Body
0:191 add second child into first child ( temp float)
0:191 direct index ( temp float)
0:191 'color' ( temp 4-component vector of float)
0:191 Constant:
0:191 2 (const int)
0:191 direct index ( temp float)
0:191 'bigColor6' ( uniform 4-component vector of float)
0:191 Constant:
0:191 2 (const int)
0:209 Loop with condition not tested first
0:209 Loop Condition
0:209 Constant:
0:209 true (const bool)
0:209 Loop Body
0:197 Sequence
0:197 Test condition and select ( temp void)
0:197 Condition
0:197 Compare Less Than ( temp bool)
0:197 'd7' ( uniform float)
0:197 Constant:
0:197 0.000000
0:197 true case
0:198 Branch: Break
0:200 add second child into first child ( temp 4-component vector of float)
0:200 'color' ( temp 4-component vector of float)
0:200 'bigColor7' ( uniform 4-component vector of float)
0:202 Test condition and select ( temp void)
0:202 Condition
0:202 Compare Less Than ( temp bool)
0:202 'd7' ( uniform float)
0:202 Constant:
0:202 1.000000
0:202 true case
0:203 Sequence
0:203 Post-Increment ( temp float)
0:203 direct index ( temp float)
0:203 'color' ( temp 4-component vector of float)
0:203 Constant:
0:203 2 (const int)
0:204 Branch: Break
0:207 add second child into first child ( temp 4-component vector of float)
0:207 'color' ( temp 4-component vector of float)
0:207 'BaseColor' ( smooth in 4-component vector of float)
0:234 Loop with condition not tested first
0:234 Loop Condition
0:234 Compare Less Than ( temp bool)
0:234 direct index ( temp float)
0:234 'color' ( temp 4-component vector of float)
0:234 Constant:
0:234 2 (const int)
0:234 'd8' ( uniform float)
0:234 Loop Body
0:217 Sequence
0:217 Test condition and select ( temp void)
0:217 Condition
0:217 Compare Less Than ( temp bool)
0:217 'd8' ( uniform float)
0:217 Constant:
0:217 0.000000
0:217 true case
0:218 Branch: Break
0:220 add second child into first child ( temp 4-component vector of float)
0:220 'color' ( temp 4-component vector of float)
0:220 'bigColor7' ( uniform 4-component vector of float)
0:222 Test condition and select ( temp void)
0:222 Condition
0:222 Compare Less Than ( temp bool)
0:222 'd8' ( uniform float)
0:222 Constant:
0:222 1.000000
0:222 true case
0:223 Sequence
0:223 Post-Increment ( temp float)
0:223 direct index ( temp float)
0:223 'color' ( temp 4-component vector of float)
0:223 Constant:
0:223 2 (const int)
0:224 Test condition and select ( temp void)
0:224 Condition
0:224 Compare Less Than ( temp bool)
0:224 'd8' ( uniform float)
0:224 Constant:
0:224 2.000000
0:224 true case
0:225 Sequence
0:225 Post-Increment ( temp float)
0:225 direct index ( temp float)
0:225 'color' ( temp 4-component vector of float)
0:225 Constant:
0:225 1 (const int)
0:224 false case
0:227 Sequence
0:227 Post-Increment ( temp float)
0:227 direct index ( temp float)
0:227 'color' ( temp 4-component vector of float)
0:227 Constant:
0:227 0 (const int)
0:229 Branch: Break
0:232 add second child into first child ( temp 4-component vector of float)
0:232 'color' ( temp 4-component vector of float)
0:232 'BaseColor' ( smooth in 4-component vector of float)
0:237 Loop with condition tested first
0:237 Loop Condition
0:237 Compare Less Than ( temp bool)
0:237 direct index ( temp float)
0:237 'color' ( temp 4-component vector of float)
0:237 Constant:
0:237 3 (const int)
0:237 'd9' ( uniform float)
0:237 Loop Body
0:238 Sequence
0:238 Test condition and select ( temp void)
0:238 Condition
0:238 Compare Greater Than ( temp bool)
0:238 'd9' ( uniform float)
0:238 'd8' ( uniform float)
0:238 true case
0:239 Sequence
0:239 Test condition and select ( temp void)
0:239 Condition
0:239 Compare Less Than or Equal ( temp bool)
0:239 direct index ( temp float)
0:239 'color' ( temp 4-component vector of float)
0:239 Constant:
0:239 0 (const int)
0:239 'd7' ( uniform float)
0:239 true case
0:240 Sequence
0:240 Test condition and select ( temp void)
0:240 Condition
0:240 Compare Equal ( temp bool)
0:240 direct index ( temp float)
0:240 'color' ( temp 4-component vector of float)
0:240 Constant:
0:240 2 (const int)
0:240 Constant:
0:240 5.000000
0:240 true case
0:241 Post-Increment ( temp float)
0:241 direct index ( temp float)
0:241 'color' ( temp 4-component vector of float)
0:241 Constant:
0:241 3 (const int)
0:240 false case
0:243 Branch: Break
0:250 Loop with condition tested first
0:250 Loop Condition
0:250 Compare Less Than ( temp bool)
0:250 direct index ( temp float)
0:250 'color' ( temp 4-component vector of float)
0:250 Constant:
0:250 2 (const int)
0:250 'd10' ( uniform float)
0:250 Loop Body
0:251 Sequence
0:251 Post-Increment ( temp float)
0:251 direct index ( temp float)
0:251 'color' ( temp 4-component vector of float)
0:251 Constant:
0:251 1 (const int)
0:252 Test condition and select ( temp void)
0:252 Condition
0:252 Compare Less Than ( temp bool)
0:252 direct index ( temp float)
0:252 'color' ( temp 4-component vector of float)
0:252 Constant:
0:252 1 (const int)
0:252 'd11' ( uniform float)
0:252 true case
0:253 Sequence
0:253 Post-Increment ( temp float)
0:253 direct index ( temp float)
0:253 'color' ( temp 4-component vector of float)
0:253 Constant:
0:253 2 (const int)
0:254 Test condition and select ( temp void)
0:254 Condition
0:254 Compare Less Than ( temp bool)
0:254 direct index ( temp float)
0:254 'color' ( temp 4-component vector of float)
0:254 Constant:
0:254 3 (const int)
0:254 'd12' ( uniform float)
0:254 true case
0:255 Post-Increment ( temp float)
0:255 direct index ( temp float)
0:255 'color' ( temp 4-component vector of float)
0:255 Constant:
0:255 3 (const int)
0:254 false case
0:257 Post-Increment ( temp float)
0:257 direct index ( temp float)
0:257 'color' ( temp 4-component vector of float)
0:257 Constant:
0:257 0 (const int)
0:258 Branch: Continue
0:261 Post-Increment ( temp 4-component vector of float)
0:261 'color' ( temp 4-component vector of float)
0:262 Branch: Break
0:266 Loop with condition tested first
0:266 Loop Condition
0:266 Compare Less Than ( temp bool)
0:266 direct index ( temp float)
0:266 'color' ( temp 4-component vector of float)
0:266 Constant:
0:266 0 (const int)
0:266 Constant:
0:266 10.000000
0:266 Loop Body
0:267 Sequence
0:267 add second child into first child ( temp 4-component vector of float)
0:267 'color' ( temp 4-component vector of float)
0:267 'bigColor8' ( uniform 4-component vector of float)
0:269 Test condition and select ( temp void)
0:269 Condition
0:269 Compare Less Than ( temp bool)
0:269 direct index ( temp float)
0:269 'color' ( temp 4-component vector of float)
0:269 Constant:
0:269 2 (const int)
0:269 'd8' ( uniform float)
0:269 true case
0:270 Test condition and select ( temp void)
0:270 Condition
0:270 Compare Less Than ( temp bool)
0:270 direct index ( temp float)
0:270 'color' ( temp 4-component vector of float)
0:270 Constant:
0:270 3 (const int)
0:270 'd6' ( uniform float)
0:270 true case
0:271 Branch: Continue
0:273 add second child into first child ( temp float)
0:273 direct index ( temp float)
0:273 'color' ( temp 4-component vector of float)
0:273 Constant:
0:273 1 (const int)
0:273 direct index ( temp float)
0:273 'bigColor8' ( uniform 4-component vector of float)
0:273 Constant:
0:273 0 (const int)
0:276 Post-Increment ( temp 4-component vector of float)
0:276 'color' ( temp 4-component vector of float)
0:277 move second child to first child ( temp 4-component vector of float)
0:277 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:277 'color' ( temp 4-component vector of float)
0:280 Loop with condition tested first
0:280 Loop Condition
0:280 Compare Less Than ( temp bool)
0:280 direct index ( temp float)
0:280 'color' ( temp 4-component vector of float)
0:280 Constant:
0:280 0 (const int)
0:280 'd14' ( uniform float)
0:280 Loop Body
0:281 Sequence
0:281 Test condition and select ( temp void)
0:281 Condition
0:281 Compare Less Than ( temp bool)
0:281 direct index ( temp float)
0:281 'color' ( temp 4-component vector of float)
0:281 Constant:
0:281 1 (const int)
0:281 'd15' ( uniform float)
0:281 true case
0:282 Sequence
0:282 Branch: Return
0:281 false case
0:285 Post-Increment ( temp 4-component vector of float)
0:285 'color' ( temp 4-component vector of float)
0:288 Post-Increment ( temp 4-component vector of float)
0:288 'color' ( temp 4-component vector of float)
0:290 Loop with condition tested first
0:290 Loop Condition
0:290 Compare Less Than ( temp bool)
0:290 direct index ( temp float)
0:290 'color' ( temp 4-component vector of float)
0:290 Constant:
0:290 3 (const int)
0:290 'd16' ( uniform float)
0:290 Loop Body
0:291 Sequence
0:291 Post-Increment ( temp float)
0:291 direct index ( temp float)
0:291 'color' ( temp 4-component vector of float)
0:291 Constant:
0:291 3 (const int)
0:296 Loop with condition tested first
0:296 Loop Condition
0:296 logical-and ( temp bool)
0:296 Compare Less Than ( temp bool)
0:296 direct index ( temp float)
0:296 'color' ( temp 4-component vector of float)
0:296 Constant:
0:296 3 (const int)
0:296 'd2' ( uniform float)
0:296 Compare Less Than ( temp bool)
0:296 direct index ( temp float)
0:296 'color' ( temp 4-component vector of float)
0:296 Constant:
0:296 1 (const int)
0:296 'd3' ( uniform float)
0:296 Loop Body
0:297 Sequence
0:297 add second child into first child ( temp 4-component vector of float)
0:297 'color' ( temp 4-component vector of float)
0:297 'bigColor1_2' ( uniform 4-component vector of float)
0:298 Test condition and select ( temp void)
0:298 Condition
0:298 Compare Less Than ( temp bool)
0:298 direct index ( temp float)
0:298 'color' ( temp 4-component vector of float)
0:298 Constant:
0:298 2 (const int)
0:298 'd3' ( uniform float)
0:298 true case
0:299 Branch: Return
0:307 Loop with condition not tested first
0:307 Loop Condition
0:307 Compare Less Than ( temp bool)
0:307 direct index ( temp float)
0:307 'color' ( temp 4-component vector of float)
0:307 Constant:
0:307 0 (const int)
0:307 'd17' ( uniform float)
0:307 Loop Body
0:304 Sequence
0:304 Test condition and select ( temp void)
0:304 Condition
0:304 Compare Less Than ( temp bool)
0:304 direct index ( temp float)
0:304 'color' ( temp 4-component vector of float)
0:304 Constant:
0:304 1 (const int)
0:304 'd18' ( uniform float)
0:304 true case
0:305 Branch: Return
0:306 Post-Increment ( temp 4-component vector of float)
0:306 'color' ( temp 4-component vector of float)
0:310 Loop with condition tested first
0:310 Loop Condition
0:310 Compare Less Than ( temp bool)
0:310 direct index ( temp float)
0:310 'color' ( temp 4-component vector of float)
0:310 Constant:
0:310 1 (const int)
0:310 'd16' ( uniform float)
0:310 Loop Body
0:311 Sequence
0:311 Test condition and select ( temp void)
0:311 Condition
0:311 Compare Less Than ( temp bool)
0:311 direct index ( temp float)
0:311 'color' ( temp 4-component vector of float)
0:311 Constant:
0:311 3 (const int)
0:311 'd16' ( uniform float)
0:311 true case
0:312 Sequence
0:312 Branch: Kill
0:311 false case
0:314 Post-Increment ( temp 4-component vector of float)
0:314 'color' ( temp 4-component vector of float)
0:317 Post-Increment ( temp 4-component vector of float)
0:317 'color' ( temp 4-component vector of float)
0:319 move second child to first child ( temp 4-component vector of float)
0:319 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:319 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'bigColor1_1' ( uniform 4-component vector of float)
0:? 'bigColor1_2' ( uniform 4-component vector of float)
0:? 'bigColor1_3' ( uniform 4-component vector of float)
0:? 'bigColor2' ( uniform 4-component vector of float)
0:? 'bigColor3' ( uniform 4-component vector of float)
0:? 'bigColor4' ( uniform 4-component vector of float)
0:? 'bigColor5' ( uniform 4-component vector of float)
0:? 'bigColor6' ( uniform 4-component vector of float)
0:? 'bigColor7' ( uniform 4-component vector of float)
0:? 'bigColor8' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'd2' ( uniform float)
0:? 'd3' ( uniform float)
0:? 'd4' ( uniform float)
0:? 'd5' ( uniform float)
0:? 'd6' ( uniform float)
0:? 'd7' ( uniform float)
0:? 'd8' ( uniform float)
0:? 'd9' ( uniform float)
0:? 'd10' ( uniform float)
0:? 'd11' ( uniform float)
0:? 'd12' ( uniform float)
0:? 'd13' ( uniform float)
0:? 'd14' ( uniform float)
0:? 'd15' ( uniform float)
0:? 'd16' ( uniform float)
0:? 'd17' ( uniform float)
0:? 'd18' ( uniform float)
0:? 'd19' ( uniform float)
0:? 'd20' ( uniform float)
0:? 'd21' ( uniform float)
0:? 'd22' ( uniform float)
0:? 'd23' ( uniform float)
0:? 'd24' ( uniform float)
0:? 'd25' ( uniform float)
0:? 'd26' ( uniform float)
0:? 'd27' ( uniform float)
0:? 'd28' ( uniform float)
0:? 'd29' ( uniform float)
0:? 'd30' ( uniform float)
0:? 'd31' ( uniform float)
0:? 'd32' ( uniform float)
0:? 'd33' ( uniform float)
0:? 'd34' ( uniform float)
0:? 'Count' ( uniform int)