Initial import of Cobalt 2.8885 2016-07-27
diff --git a/src/third_party/skia/bench/BlurRectBench.cpp b/src/third_party/skia/bench/BlurRectBench.cpp
new file mode 100644
index 0000000..cdcdfe5
--- /dev/null
+++ b/src/third_party/skia/bench/BlurRectBench.cpp
@@ -0,0 +1,228 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Benchmark.h"
+#include "SkBlurMask.h"
+#include "SkCanvas.h"
+#include "SkPaint.h"
+#include "SkRandom.h"
+#include "SkShader.h"
+#include "SkString.h"
+
+#define SMALL   SkIntToScalar(2)
+#define REAL    1.5f
+static const SkScalar kMedium = SkIntToScalar(5);
+#define BIG     SkIntToScalar(10)
+static const SkScalar kMedBig = SkIntToScalar(20);
+#define REALBIG 30.5f
+
+class BlurRectBench: public Benchmark {
+    int         fLoopCount;
+    SkScalar    fRadius;
+    SkString    fName;
+
+public:
+    BlurRectBench(SkScalar rad) {
+        fRadius = rad;
+
+        if (fRadius > SkIntToScalar(25)) {
+            fLoopCount = 100;
+        } else if (fRadius > SkIntToScalar(5)) {
+            fLoopCount = 1000;
+        } else {
+            fLoopCount = 10000;
+        }
+    }
+
+protected:
+    virtual const char* onGetName() {
+        return fName.c_str();
+    }
+
+    SkScalar radius() const {
+        return fRadius;
+    }
+
+    void setName(const SkString& name) {
+        fName = name;
+    }
+
+    virtual void onDraw(const int loops, SkCanvas*) {
+        SkPaint paint;
+        this->setupPaint(&paint);
+
+        paint.setAntiAlias(true);
+
+        SkScalar pad = fRadius*3/2 + SK_Scalar1;
+        SkRect r = SkRect::MakeWH(2 * pad + SK_Scalar1, 2 * pad + SK_Scalar1);
+
+        preBenchSetup(r);
+
+        for (int i = 0; i < loops; i++) {
+            makeBlurryRect(r);
+        }
+    }
+
+    virtual void makeBlurryRect(const SkRect&) = 0;
+    virtual void preBenchSetup(const SkRect&) {}
+private:
+    typedef Benchmark INHERITED;
+};
+
+
+class BlurRectDirectBench: public BlurRectBench {
+ public:
+    BlurRectDirectBench(SkScalar rad) : INHERITED(rad) {
+        SkString name;
+
+        if (SkScalarFraction(rad) != 0) {
+            name.printf("blurrect_direct_%.2f", SkScalarToFloat(rad));
+        } else {
+            name.printf("blurrect_direct_%d", SkScalarRoundToInt(rad));
+        }
+
+        this->setName(name);
+    }
+protected:
+    virtual void makeBlurryRect(const SkRect& r) SK_OVERRIDE {
+        SkMask mask;
+        SkBlurMask::BlurRect(SkBlurMask::ConvertRadiusToSigma(this->radius()),
+                             &mask, r, kNormal_SkBlurStyle);
+        SkMask::FreeImage(mask.fImage);
+    }
+private:
+    typedef BlurRectBench INHERITED;
+};
+
+class BlurRectSeparableBench: public BlurRectBench {
+
+public:
+    BlurRectSeparableBench(SkScalar rad) : INHERITED(rad) {
+        fSrcMask.fImage = NULL;
+    }
+
+    ~BlurRectSeparableBench() {
+        SkMask::FreeImage(fSrcMask.fImage);
+    }
+
+protected:
+    virtual void preBenchSetup(const SkRect& r) SK_OVERRIDE {
+        SkMask::FreeImage(fSrcMask.fImage);
+
+        r.roundOut(&fSrcMask.fBounds);
+        fSrcMask.fFormat = SkMask::kA8_Format;
+        fSrcMask.fRowBytes = fSrcMask.fBounds.width();
+        fSrcMask.fImage = SkMask::AllocImage(fSrcMask.computeTotalImageSize());
+
+        memset(fSrcMask.fImage, 0xff, fSrcMask.computeTotalImageSize());
+    }
+
+    SkMask fSrcMask;
+private:
+    typedef BlurRectBench INHERITED;
+};
+
+class BlurRectBoxFilterBench: public BlurRectSeparableBench {
+public:
+    BlurRectBoxFilterBench(SkScalar rad) : INHERITED(rad) {
+        SkString name;
+
+        if (SkScalarFraction(rad) != 0) {
+            name.printf("blurrect_boxfilter_%.2f", SkScalarToFloat(rad));
+        } else {
+            name.printf("blurrect_boxfilter_%d", SkScalarRoundToInt(rad));
+        }
+
+        this->setName(name);
+    }
+
+protected:
+
+    virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE {
+        SkMask mask;
+        mask.fImage = NULL;
+        SkBlurMask::BoxBlur(&mask, fSrcMask, SkBlurMask::ConvertRadiusToSigma(this->radius()),
+                            kNormal_SkBlurStyle, kHigh_SkBlurQuality);
+        SkMask::FreeImage(mask.fImage);
+    }
+private:
+    typedef BlurRectSeparableBench INHERITED;
+};
+
+class BlurRectGaussianBench: public BlurRectSeparableBench {
+public:
+    BlurRectGaussianBench(SkScalar rad) : INHERITED(rad) {
+        SkString name;
+
+        if (SkScalarFraction(rad) != 0) {
+            name.printf("blurrect_gaussian_%.2f", SkScalarToFloat(rad));
+        } else {
+            name.printf("blurrect_gaussian_%d", SkScalarRoundToInt(rad));
+        }
+
+        this->setName(name);
+    }
+
+protected:
+
+    virtual void makeBlurryRect(const SkRect&) SK_OVERRIDE {
+        SkMask mask;
+        mask.fImage = NULL;
+        SkBlurMask::BlurGroundTruth(SkBlurMask::ConvertRadiusToSigma(this->radius()),
+                                    &mask, fSrcMask, kNormal_SkBlurStyle);
+        SkMask::FreeImage(mask.fImage);
+    }
+private:
+    typedef BlurRectSeparableBench INHERITED;
+};
+
+DEF_BENCH(return new BlurRectBoxFilterBench(SMALL);)
+DEF_BENCH(return new BlurRectBoxFilterBench(BIG);)
+DEF_BENCH(return new BlurRectBoxFilterBench(REALBIG);)
+DEF_BENCH(return new BlurRectBoxFilterBench(REAL);)
+DEF_BENCH(return new BlurRectGaussianBench(SMALL);)
+DEF_BENCH(return new BlurRectGaussianBench(BIG);)
+DEF_BENCH(return new BlurRectGaussianBench(REALBIG);)
+DEF_BENCH(return new BlurRectGaussianBench(REAL);)
+DEF_BENCH(return new BlurRectDirectBench(SMALL);)
+DEF_BENCH(return new BlurRectDirectBench(BIG);)
+DEF_BENCH(return new BlurRectDirectBench(REALBIG);)
+DEF_BENCH(return new BlurRectDirectBench(REAL);)
+
+DEF_BENCH(return new BlurRectDirectBench(kMedium);)
+DEF_BENCH(return new BlurRectDirectBench(kMedBig);)
+
+DEF_BENCH(return new BlurRectBoxFilterBench(kMedium);)
+DEF_BENCH(return new BlurRectBoxFilterBench(kMedBig);)
+
+#if 0
+// disable Gaussian benchmarks; the algorithm works well enough
+// and serves as a baseline for ground truth, but it's too slow
+// to use in production for non-trivial radii, so no real point
+// in having the bots benchmark it all the time.
+
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(1));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(2));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(3));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(4));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(5));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(6));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(7));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(8));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(9));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(10));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(11));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(12));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(13));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(14));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(15));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(16));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(17));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(18));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(19));)
+DEF_BENCH(return new BlurRectGaussianBench(SkIntToScalar(20));)
+#endif