Initial import of Cobalt 2.8885 2016-07-27
diff --git a/src/third_party/skia/tests/LayerDrawLooperTest.cpp b/src/third_party/skia/tests/LayerDrawLooperTest.cpp
new file mode 100644
index 0000000..bc76a02
--- /dev/null
+++ b/src/third_party/skia/tests/LayerDrawLooperTest.cpp
@@ -0,0 +1,168 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkBitmap.h"
+#include "SkBitmapDevice.h"
+#include "SkCanvas.h"
+#include "SkDraw.h"
+#include "SkLayerDrawLooper.h"
+#include "SkMatrix.h"
+#include "SkPaint.h"
+#include "SkRect.h"
+#include "SkRefCnt.h"
+#include "SkScalar.h"
+#include "SkSmallAllocator.h"
+#include "SkXfermode.h"
+#include "Test.h"
+
+static SkBitmap make_bm(int w, int h) {
+    SkBitmap bm;
+    bm.allocN32Pixels(w, h);
+    return bm;
+}
+
+class FakeDevice : public SkBitmapDevice {
+public:
+    FakeDevice() : SkBitmapDevice(make_bm(100, 100)) { }
+
+    virtual void drawRect(const SkDraw& draw, const SkRect& r,
+                          const SkPaint& paint) SK_OVERRIDE {
+        fLastMatrix = *draw.fMatrix;
+        this->INHERITED::drawRect(draw, r, paint);
+    }
+
+    SkMatrix fLastMatrix;
+
+private:
+    typedef SkBitmapDevice INHERITED;
+};
+
+static void test_frontToBack(skiatest::Reporter* reporter) {
+    SkLayerDrawLooper::Builder looperBuilder;
+    SkLayerDrawLooper::LayerInfo layerInfo;
+
+    // Add the front layer, with the defaults.
+    (void)looperBuilder.addLayer(layerInfo);
+
+    // Add the back layer, with some layer info set.
+    layerInfo.fOffset.set(10.0f, 20.0f);
+    layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
+    SkPaint* layerPaint = looperBuilder.addLayer(layerInfo);
+    layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
+
+    FakeDevice device;
+    SkCanvas canvas(&device);
+    SkPaint paint;
+    SkAutoTUnref<SkLayerDrawLooper> looper(looperBuilder.detachLooper());
+    SkSmallAllocator<1, 32> allocator;
+    void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize());
+    SkDrawLooper::Context* context = looper->createContext(&canvas, buffer);
+
+    // The back layer should come first.
+    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
+    REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
+    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+    REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
+    REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
+    paint.reset();
+
+    // Then the front layer.
+    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
+    REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
+    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
+    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
+
+    // Only two layers were added, so that should be the end.
+    REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
+}
+
+static void test_backToFront(skiatest::Reporter* reporter) {
+    SkLayerDrawLooper::Builder looperBuilder;
+    SkLayerDrawLooper::LayerInfo layerInfo;
+
+    // Add the back layer, with the defaults.
+    (void)looperBuilder.addLayerOnTop(layerInfo);
+
+    // Add the front layer, with some layer info set.
+    layerInfo.fOffset.set(10.0f, 20.0f);
+    layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
+    SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
+    layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
+
+    FakeDevice device;
+    SkCanvas canvas(&device);
+    SkPaint paint;
+    SkAutoTUnref<SkLayerDrawLooper> looper(looperBuilder.detachLooper());
+    SkSmallAllocator<1, 32> allocator;
+    void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize());
+    SkDrawLooper::Context* context = looper->createContext(&canvas, buffer);
+
+    // The back layer should come first.
+    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
+    REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
+    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
+    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
+    paint.reset();
+
+    // Then the front layer.
+    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
+    REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
+    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+    REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
+    REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
+
+    // Only two layers were added, so that should be the end.
+    REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
+}
+
+static void test_mixed(skiatest::Reporter* reporter) {
+    SkLayerDrawLooper::Builder looperBuilder;
+    SkLayerDrawLooper::LayerInfo layerInfo;
+
+    // Add the back layer, with the defaults.
+    (void)looperBuilder.addLayer(layerInfo);
+
+    // Add the front layer, with some layer info set.
+    layerInfo.fOffset.set(10.0f, 20.0f);
+    layerInfo.fPaintBits |= SkLayerDrawLooper::kXfermode_Bit;
+    SkPaint* layerPaint = looperBuilder.addLayerOnTop(layerInfo);
+    layerPaint->setXfermodeMode(SkXfermode::kSrc_Mode);
+
+    FakeDevice device;
+    SkCanvas canvas(&device);
+    SkPaint paint;
+    SkAutoTUnref<SkLayerDrawLooper> looper(looperBuilder.detachLooper());
+    SkSmallAllocator<1, 32> allocator;
+    void* buffer = allocator.reserveT<SkDrawLooper::Context>(looper->contextSize());
+    SkDrawLooper::Context* context = looper->createContext(&canvas, buffer);
+
+    // The back layer should come first.
+    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
+    REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode));
+    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateX());
+    REPORTER_ASSERT(reporter, 0.0f == device.fLastMatrix.getTranslateY());
+    paint.reset();
+
+    // Then the front layer.
+    REPORTER_ASSERT(reporter, context->next(&canvas, &paint));
+    REPORTER_ASSERT(reporter, SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrc_Mode));
+    canvas.drawRect(SkRect::MakeWH(50.0f, 50.0f), paint);
+    REPORTER_ASSERT(reporter, 10.0f == device.fLastMatrix.getTranslateX());
+    REPORTER_ASSERT(reporter, 20.0f == device.fLastMatrix.getTranslateY());
+
+    // Only two layers were added, so that should be the end.
+    REPORTER_ASSERT(reporter, !context->next(&canvas, &paint));
+}
+
+DEF_TEST(LayerDrawLooper, reporter) {
+    test_frontToBack(reporter);
+    test_backToFront(reporter);
+    test_mixed(reporter);
+}