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/*
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_RENDERER_BACKEND_EGL_TEXTURE_DATA_PBO_H_
#define COBALT_RENDERER_BACKEND_EGL_TEXTURE_DATA_PBO_H_
#if defined(GLES3_SUPPORTED)
#include <GLES3/gl3.h>
#include "base/memory/scoped_ptr.h"
#include "cobalt/math/size.h"
#include "cobalt/renderer/backend/egl/resource_context.h"
#include "cobalt/renderer/backend/egl/texture_data.h"
#include "cobalt/renderer/backend/egl/utils.h"
namespace cobalt {
namespace renderer {
namespace backend {
// TextureDataPBOs make use of GLES 3.0 GL_PIXEL_UNPACK_BUFFERs to allocate
// pixel memory through the GLES API, giving the driver the opportunity to
// return to us GPU memory (though it must be also accessible via the CPU).
// This allows us to reduce texture uploading when issuing glTexImage2d calls.
class TextureDataPBO : public TextureDataEGL {
public:
TextureDataPBO(ResourceContext* resource_context, const math::Size& size,
GLenum format);
virtual ~TextureDataPBO();
const math::Size& GetSize() const OVERRIDE { return size_; }
GLenum GetFormat() const OVERRIDE { return format_; }
int GetPitchInBytes() const OVERRIDE {
return size_.width() * BytesPerPixelForGLFormat(format_);
}
uint8_t* GetMemory() OVERRIDE { return mapped_data_; }
GLuint ConvertToTexture(GraphicsContextEGL* graphics_context,
bool bgra_supported);
private:
// Private methods that are intended to run only on the resource context
// thread.
void InitAndMapPBO();
void UnmapAndDeletePBO();
ResourceContext* resource_context_;
math::Size size_;
GLenum format_;
GLuint pixel_buffer_;
int data_size_;
GLubyte* mapped_data_;
};
// Similar to TextureDataPBO, but this allows a bit more flexibility and less
// structure in the memory that is allocated, though it still is allocated as
// pixel buffer data (using GL_PIXEL_UNPACK_BUFFER).
class RawTextureMemoryPBO : public RawTextureMemoryEGL {
public:
RawTextureMemoryPBO(ResourceContext* resource_context, size_t size_in_bytes,
size_t alignment);
virtual ~RawTextureMemoryPBO();
// Returns the allocated size of the texture memory.
size_t GetSizeInBytes() const OVERRIDE { return size_in_bytes_; }
// Returns a CPU-accessible pointer to the allocated memory.
uint8_t* GetMemory() OVERRIDE { return mapped_data_ + alignment_offset_; }
GLuint CreateTexture(GraphicsContextEGL* graphics_context, intptr_t offset,
const math::Size& size, GLenum format,
int pitch_in_bytes, bool bgra_supported) const OVERRIDE;
protected:
void MakeConst() OVERRIDE;
private:
// Private methods that are intended to run only on the resource context
// thread.
void InitAndMapPBO();
void DestroyPBO();
void UnmapPBO();
size_t size_in_bytes_;
size_t alignment_;
ResourceContext* resource_context_;
GLuint pixel_buffer_;
GLubyte* mapped_data_;
// The offset from the beginning of the mapped memory necessary to achieve
// the desired alignment.
intptr_t alignment_offset_;
};
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // defined(GLES3_SUPPORTED)
#endif // COBALT_RENDERER_BACKEND_EGL_TEXTURE_DATA_PBO_H_