blob: 1b61907d11059ab68013b43e612c37afb3ac6266 [file] [log] [blame]
#version 100
#extension GL_OES_standard_derivatives : require
precision mediump float;
precision mediump sampler2D;
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying highp float vTexIndex_Stage0;
varying highp vec2 vIntTextureCoords_Stage0;
varying mediump vec4 vinColor_Stage0;
void main() {
mediump vec4 outputColor_Stage0;
mediump vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vinColor_Stage0;
highp vec2 uv = vTextureCoords_Stage0;
mediump vec4 texColor;
{
texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww;
}
mediump float distance = 7.96875 * (texColor.x - 0.50196081399917603);
mediump float afwidth;
afwidth = abs(0.64999997615814209 * -dFdy(vIntTextureCoords_Stage0.y));
mediump float val = smoothstep(-afwidth, afwidth, distance);
outputCoverage_Stage0 = vec4(val);
}
{
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0;
}
}