blob: 04eaa9cfa3ccb28ef2b2546ab45566d1d5000f56 [file] [log] [blame]
precision mediump float;
varying vec2 v_tex_coord_rgba;
uniform sampler2D texture_rgba;
void main() {
vec4 untransformed_color = vec4(texture2D(texture_rgba, v_tex_coord_rgba).rgba);
gl_FragColor = untransformed_color;
}