Defines functionality related to thread creation and cleanup.
Well-defined constant value to mean “no thread ID.”
Well-defined constant value to mean “no thread local key.”
Well-defined constant value to mean “no affinity.”
A spectrum of thread priorities. Platforms map them appropriately to their own priority system. Note that scheduling is platform-specific, and what these priorities mean, if they mean anything at all, is also platform-specific.
In particular, several of these priority values can map to the same priority on a given platform. The only guarantee is that each lower priority should be treated less-than-or-equal-to a higher priority.
The lowest thread priority available on the current platform.
A lower-than-normal thread priority, if available on the current platform.
Really, what is normal? You should spend time pondering that question more than you consider less-important things, but less than you think about more- important things.
A higher-than-normal thread priority, if available on the current platform.
The highest thread priority available on the current platform that isn't considered “real-time” or “time-critical,” if those terms have any meaning on the current platform.
If the platform provides any kind of real-time or time-critical scheduling, this priority will request that treatment. Real-time scheduling generally means that the thread will have more consistency in scheduling than non- real-time scheduled threads, often by being more deterministic in how threads run in relation to each other. But exactly how being real-time affects the thread scheduling is platform-specific.
For platforms where that is not offered, or otherwise not meaningful, this will just be the highest priority available in the platform's scheme, which may be the same as kSbThreadPriorityHighest.
Well-defined constant value to mean “no priority.” This means to use the default priority assignment method of that platform. This may mean to inherit the priority of the spawning thread, or it may mean a specific default priority, or it may mean something else, depending on the platform.
Type for thread core affinity. This generally will be a single cpu (or core or hyperthread) identifier. Some platforms may not support affinity, and some may have specific rules about how it must be used.
typedef int32_t SbThreadAffinity
Function pointer type for SbThreadCreate.
context is a pointer-sized bit of data passed in from the calling thread.
typedef void*(* SbThreadEntryPoint) (void *context)
An ID type that is unique per thread.
typedef int32_t SbThreadId
Function pointer type for Thread-Local destructors.
typedef void(* SbThreadLocalDestructor) (void *value)
A handle to a thread-local key.
typedef SbThreadLocalKeyPrivate* SbThreadLocalKey
Creates a new thread, which starts immediately.
If the function succeeds, the return value is a handle to the newly created thread.
If the function fails, the return value is
stack_size: The amount of memory reserved for the thread. Set the value to
0 to indicate that the default stack size should be used.
priority: The thread‘s priority. This value can be set to
kSbThreadNoPriority to use the platform’s default priority. As examples, it could be set to a fixed, standard priority or to a priority inherited from the thread that is calling SbThreadCreate(), or to something else.
affinity: The thread‘s affinity. This value can be set to
kSbThreadNoAffinity to use the platform’s default affinity.
joinable: Indicates whether the thread can be joined (
true) or should start out “detached” (
false). Note that for joinable threads, when you are done with the thread handle, you must call
SbThreadJoin to release system resources associated with the thread. This is not necessary for detached threads, but detached threads cannot be joined.
name: A name used to identify the thread. This value is used mainly for debugging, it can be
NULL, and it might not be used in production builds.
entry_point: A pointer to a function that will be executed on the newly created thread.
context: This value will be passed to the
SbThread SbThreadCreate(int64_t stack_size, SbThreadPriority priority, SbThreadAffinity affinity, bool joinable, const char *name, SbThreadEntryPoint entry_point, void *context)
Creates and returns a new, unique key for thread local data. If the function does not succeed, the function returns
destructor is specified, it will be called in the owning thread, and only in the owning thread, when the thread exits. In that case, it is called on the local value associated with the key in the current thread as long as the local value is not NULL.
destructor: A pointer to a function. The value may be NULL if no clean up is needed.
SbThreadLocalKey SbThreadCreateLocalKey(SbThreadLocalDestructor destructor)
Destroys thread local data for the specified key. The function is a no-op if the key is invalid (kSbThreadLocalKeyInvalid`) or has already been destroyed. This function does NOT call the destructor on any stored values.
key: The key for which to destroy thread local data.
void SbThreadDestroyLocalKey(SbThreadLocalKey key)
thread, which prevents it from being joined. This is sort of like a non-blocking join. This function is a no-op if the thread is already detached or if the thread is already being joined by another thread.
thread: The thread to be detached.
void SbThreadDetach(SbThread thread)
Returns the handle of the currently executing thread.
Returns the Thread ID of the currently executing thread.
Returns the pointer-sized value for
key in the currently executing thread's local storage. Returns
NULL if key is
kSbThreadLocalKeyInvalid or if the key has already been destroyed.
key: The key for which to return the value.
void* SbThreadGetLocalValue(SbThreadLocalKey key)
Returns the debug name of the currently executing thread.
void SbThreadGetName(char *buffer, int buffer_size)
thread is the current thread.
thread: The thread to check.
static bool SbThreadIsCurrent(SbThread thread)
thread2 refer to the same thread.
thread1: The first thread to compare.
thread2: The second thread to compare.
bool SbThreadIsEqual(SbThread thread1, SbThread thread2)
Returns whether the given thread handle is valid.
static bool SbThreadIsValid(SbThread thread)
Returns whether the given thread affinity is valid.
static bool SbThreadIsValidAffinity(SbThreadAffinity affinity)
Returns whether the given thread ID is valid.
static bool SbThreadIsValidId(SbThreadId id)
Returns whether the given thread local variable key is valid.
static bool SbThreadIsValidLocalKey(SbThreadLocalKey key)
Returns whether the given thread priority is valid.
static bool SbThreadIsValidPriority(SbThreadPriority priority)
Joins the thread on which this function is called with joinable
thread. This function blocks the caller until the designated thread exits, and then cleans up that thread's resources. The cleanup process essentially detaches thread.
The return value is
true if the function is successful and
thread is invalid or detached.
Each joinable thread can only be joined once and must be joined to be fully cleaned up. Once SbThreadJoin is called, the thread behaves as if it were detached to all threads other than the joining thread.
thread: The thread to which the current thread will be joined. The
thread must have been created with SbThreadCreate.
out_return: If this is not
NULL, then the SbThreadJoin function populates it with the return value of the thread's
bool SbThreadJoin(SbThread thread, void **out_return)
Sets the pointer-sized value for
key in the currently executing thread's local storage. The return value indicates whether
key is valid and has not already been destroyed.
key: The key for which to set the key value.
value: The new pointer-sized key value.
bool SbThreadSetLocalValue(SbThreadLocalKey key, void *value)
Sets the debug name of the currently executing thread by copying the specified name string.
name: The name to assign to the thread.
void SbThreadSetName(const char *name)
Sleeps the currently executing thread.
duration: The minimum amount of time, in microseconds, that the currently executing thread should sleep. The function is a no-op if this value is negative or
void SbThreadSleep(SbTime duration)
Yields the currently executing thread, so another thread has a chance to run.