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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
// This file defines all configuration constants for a platform.
#include "starboard/configuration_constants.h"
// Determines the threshhold of allocation size that should be done with mmap
// (if available), rather than allocated within the core heap.
const size_t kSbDefaultMmapThreshold = 256 * 1024U;
// The current platform's maximum length of the name of a single directory
// entry, not including the absolute path.
const int32_t kSbFileMaxName = 64;
// The current platform's maximum number of files that can be opened at the
// same time by one process.
const uint32_t kSbFileMaxOpen = 64;
// The current platform's alternate file path component separator character.
// This is like SB_FILE_SEP_CHAR, except if your platform supports an alternate
// character, then you can place that here. For example, on windows machines,
// the primary separator character is probably '\', but the alternate is '/'.
const char kSbFileAltSepChar = '/';
// The string form of SB_FILE_ALT_SEP_CHAR.
const char* kSbFileAltSepString = "/";
// The current platform's maximum length of an absolute path.
const uint32_t kSbFileMaxPath = 4096;
// The current platform's file path component separator character. This is the
// character that appears after a directory in a file path. For example, the
// absolute canonical path of the file "/path/to/a/file.txt" uses '/' as a path
// component separator character.
const char kSbFileSepChar = '/';
// The string form of SB_FILE_SEP_CHAR.
const char* kSbFileSepString = "/";
// Allow ac3 and ec3 support
const bool kSbHasAc3Audio = true;
// Specifies whether this platform has webm/vp9 support. This should be set to
// non-zero on platforms with webm/vp9 support.
const bool kSbHasMediaWebmVp9Support = false;
// Whether the current platform supports thread priorities.
const bool kSbHasThreadPrioritySupport = false;
// Determines the alignment that allocations should have on this platform.
const size_t kSbMallocAlignment = 16;
// The maximum number of thread local storage keys supported by this platform.
const uint32_t kSbMaxThreadLocalKeys = 512;
// The maximum length of a name for a thread, including the NULL-terminator.
const int32_t kSbMaxThreadNameLength = 16;
// Defines the path where memory debugging logs should be written to.
const char* kSbMemoryLogPath = "/tmp/starboard";
// The maximum audio bitrate the platform can decode. The following value
// equals to 5M bytes per seconds which is more than enough for compressed
// audio.
const uint32_t kSbMediaMaxAudioBitrateInBitsPerSecond = 40 * 1024 * 1024;
// The maximum video bitrate the platform can decode. The following value
// equals to 25M bytes per seconds which is more than enough for compressed
// video.
const uint32_t kSbMediaMaxVideoBitrateInBitsPerSecond = 200 * 1024 * 1024;
// Specify the number of video frames to be cached during playback. A large
// value leads to more stable fps but also causes the app to use more memory.
const uint32_t kSbMediaMaximumVideoFrames = 12;
// The encoded video frames are compressed in different ways, so their decoding
// time can vary a lot. Occasionally a single frame can take longer time to
// decode than the average time per frame. The player has to cache some frames
// to account for such inconsistency. The number of frames being cached are
// Specify the number of video frames to be cached before the playback starts.
// Note that setting this value too large may increase the playback start delay.
const uint32_t kSbMediaMaximumVideoPrerollFrames = 4;
// Specifies how video frame buffers must be aligned on this platform.
const uint32_t kSbMediaVideoFrameAlignment = 256;
// The memory page size, which controls the size of chunks on memory that
// allocators deal with, and the alignment of those chunks. This doesn't have to
// be the hardware-defined physical page size, but it should be a multiple of
// it.
const size_t kSbMemoryPageSize = 4096;
// Specifies the network receive buffer size in bytes, set via
// SbSocketSetReceiveBufferSize().
// Setting this to 0 indicates that SbSocketSetReceiveBufferSize() should
// not be called. Use this for OSs (such as Linux) where receive buffer
// auto-tuning is better.
// On some platforms, this may affect max TCP window size which may
// dramatically affect throughput in the presence of latency.
// If your platform does not have a good TCP auto-tuning mechanism,
// a setting of (128 * 1024) here is recommended.
const uint32_t kSbNetworkReceiveBufferSize = 0;
// Defines the maximum number of simultaneous threads for this platform. Some
// platforms require sharing thread handles with other kinds of system handles,
// like mutexes, so we want to keep this managable.
const uint32_t kSbMaxThreads = 90;
// The current platform's search path component separator character. When
// specifying an ordered list of absolute paths of directories to search for a
// given reason, this is the character that appears between entries. For
// example, the search path of "/etc/search/first:/etc/search/second" uses ':'
// as a search path component separator character.
const char kSbPathSepChar = ':';
// The string form of SB_PATH_SEP_CHAR.
const char* kSbPathSepString = ":";
// Specifies the preferred byte order of color channels in a pixel. Refer to
// starboard/configuration.h for the possible values. EGL/GLES platforms should
// generally prefer a byte order of RGBA, regardless of endianness.
const int kSbPreferredRgbaByteOrder = SB_PREFERRED_RGBA_BYTE_ORDER_RGBA;
// The maximum number of users that can be signed in at the same time.
const uint32_t kSbUserMaxSignedIn = 1;