blob: 02ca1e1ba1b9aaba0a93512367dd912e9232a625 [file] [log] [blame]
#version 100
uniform highp float u_skRTHeight;
precision mediump float;
uniform vec4 ucircle_Stage1;
uniform vec4 uinnerRect_Stage2;
uniform vec2 uradiusPlusHalf_Stage2;
uniform vec4 ucircle_Stage3;
varying mediump vec4 vcolor_Stage0;
void main() {
highp vec2 _sktmpCoord = gl_FragCoord.xy;
highp vec4 sk_FragCoord = vec4(_sktmpCoord.x, u_skRTHeight - _sktmpCoord.y, 1.0, 1.0);
vec4 outputColor_Stage0;
{
outputColor_Stage0 = vcolor_Stage0;
}
vec4 output_Stage1;
{
float d;
{
d = (length((ucircle_Stage1.xy - sk_FragCoord.xy) * ucircle_Stage1.w) - 1.0) * ucircle_Stage1.z;
}
{
d = clamp(d, 0.0, 1.0);
}
output_Stage1 = vec4(d);
}
vec4 output_Stage2;
{
vec2 dxy0 = uinnerRect_Stage2.xy - sk_FragCoord.xy;
vec2 dxy1 = sk_FragCoord.xy - uinnerRect_Stage2.zw;
vec2 dxy = max(max(dxy0, dxy1), 0.0);
float alpha = clamp(uradiusPlusHalf_Stage2.x - length(dxy), 0.0, 1.0);
output_Stage2 = output_Stage1 * alpha;
}
vec4 output_Stage3;
{
float d;
{
d = (1.0 - length((ucircle_Stage3.xy - sk_FragCoord.xy) * ucircle_Stage3.w)) * ucircle_Stage3.z;
}
{
d = clamp(d, 0.0, 1.0);
}
output_Stage3 = output_Stage2 * d;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage3;
}
}