blob: 7f3ad7b647f9d2a717876f2fdf21152f364ccfed [file] [log] [blame]
// Copyright 2016 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_RASTERIZER_SKIA_RENDER_TREE_NODE_VISITOR_DRAW_STATE_H_
#define COBALT_RENDERER_RASTERIZER_SKIA_RENDER_TREE_NODE_VISITOR_DRAW_STATE_H_
#include "third_party/glm/glm/mat4x4.hpp"
#include "third_party/skia/include/core/SkCanvas.h"
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace skia {
struct RenderTreeNodeVisitorDrawState {
explicit RenderTreeNodeVisitorDrawState(SkCanvas* render_target)
: render_target(render_target),
opacity(1.0f),
clip_is_rect(true),
transform_3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) {}
SkCanvas* render_target;
float opacity;
// True if the current clip is a rectangle or not. If it is not, we need
// to enable blending when rendering clipped rectangles.
bool clip_is_rect;
glm::mat4 transform_3d;
};
} // namespace skia
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_RASTERIZER_SKIA_RENDER_TREE_NODE_VISITOR_DRAW_STATE_H_