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// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_SCRIPT_V8C_V8C_SOURCE_CODE_H_
#define COBALT_SCRIPT_V8C_V8C_SOURCE_CODE_H_
#include <string>
#include "cobalt/base/source_location.h"
#include "cobalt/script/source_code.h"
namespace cobalt {
namespace script {
namespace v8c {
// TODO: Consider pre-compiling scripts here.
// TODO: Also separately consider making this class entirely non-engine
// specific if no engine is going to do anything special with it.
class V8cSourceCode : public SourceCode {
public:
V8cSourceCode(const std::string& source_utf8,
const base::SourceLocation& source_location,
bool is_muted = false)
: source_utf8_(source_utf8),
location_(source_location),
is_muted_(is_muted) {}
const std::string& source_utf8() const { return source_utf8_; }
const base::SourceLocation& location() const { return location_; }
bool is_muted() const { return is_muted_; }
private:
std::string source_utf8_;
base::SourceLocation location_;
bool is_muted_;
};
} // namespace v8c
} // namespace script
} // namespace cobalt
#endif // COBALT_SCRIPT_V8C_V8C_SOURCE_CODE_H_