blob: 98e78a3baeaf2535e33094ee18965183bbb6f8dc [file] [log] [blame]
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
#include "libANGLE/renderer/ImageImpl.h"
namespace egl
{
class AttributeMap;
}
namespace rx
{
class FramebufferAttachmentObjectImpl;
class TextureD3D;
class RenderbufferD3D;
class RendererD3D;
class RenderTargetD3D;
class EGLImageD3D final : public ImageImpl
{
public:
EGLImageD3D(const egl::ImageState &state,
EGLenum target,
const egl::AttributeMap &attribs,
RendererD3D *renderer);
~EGLImageD3D() override;
egl::Error initialize() override;
gl::Error orphan(egl::ImageSibling *sibling) override;
gl::Error getRenderTarget(RenderTargetD3D **outRT) const;
private:
gl::Error copyToLocalRendertarget();
RendererD3D *mRenderer;
RenderTargetD3D *mRenderTarget;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_