| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ |
| |
| #include "libANGLE/renderer/d3d/IndexBuffer.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class IndexBuffer11 : public IndexBuffer |
| { |
| public: |
| explicit IndexBuffer11(Renderer11 *const renderer); |
| virtual ~IndexBuffer11(); |
| |
| virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); |
| |
| virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); |
| virtual gl::Error unmapBuffer(); |
| |
| virtual GLenum getIndexType() const; |
| virtual unsigned int getBufferSize() const; |
| virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType); |
| |
| virtual gl::Error discard(); |
| |
| DXGI_FORMAT getIndexFormat() const; |
| ID3D11Buffer *getBuffer() const; |
| |
| private: |
| Renderer11 *const mRenderer; |
| |
| ID3D11Buffer *mBuffer; |
| unsigned int mBufferSize; |
| GLenum mIndexType; |
| bool mDynamicUsage; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ |