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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapper: Wrapper for Vulkan's glslang compiler.
//
#include "libANGLE/renderer/vulkan/GlslangWrapper.h"
// glslang's version of ShaderLang.h, not to be confused with ANGLE's.
// Our function defs conflict with theirs, but we carefully manage our includes to prevent this.
#include <ShaderLang.h>
// Other glslang includes.
#include <StandAlone/ResourceLimits.h>
#include <SPIRV/GlslangToSpv.h>
#include <array>
namespace rx
{
// static
GlslangWrapper *GlslangWrapper::mInstance = nullptr;
// static
GlslangWrapper *GlslangWrapper::GetReference()
{
if (!mInstance)
{
mInstance = new GlslangWrapper();
}
mInstance->addRef();
return mInstance;
}
// static
void GlslangWrapper::ReleaseReference()
{
if (mInstance->getRefCount() == 1)
{
mInstance->release();
mInstance = nullptr;
}
else
{
mInstance->release();
}
}
GlslangWrapper::GlslangWrapper()
{
int result = ShInitialize();
ASSERT(result != 0);
}
GlslangWrapper::~GlslangWrapper()
{
int result = ShFinalize();
ASSERT(result != 0);
}
LinkResult GlslangWrapper::linkProgram(const std::string &vertexSource,
const std::string &fragmentSource,
std::vector<uint32_t> *vertexCodeOut,
std::vector<uint32_t> *fragmentCodeOut)
{
std::array<const char *, 2> strings = {{vertexSource.c_str(), fragmentSource.c_str()}};
std::array<int, 2> lengths = {
{static_cast<int>(vertexSource.length()), static_cast<int>(fragmentSource.length())}};
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = static_cast<EShMessages>(EShMsgSpvRules | EShMsgVulkanRules);
glslang::TShader vertexShader(EShLangVertex);
vertexShader.setStringsWithLengths(&strings[0], &lengths[0], 1);
vertexShader.setEntryPoint("main");
bool vertexResult = vertexShader.parse(&glslang::DefaultTBuiltInResource, 450, ECoreProfile,
false, false, messages);
if (!vertexResult)
{
return gl::InternalError() << "Internal error parsing Vulkan vertex shader:\n"
<< vertexShader.getInfoLog() << "\n"
<< vertexShader.getInfoDebugLog() << "\n";
}
glslang::TShader fragmentShader(EShLangFragment);
fragmentShader.setStringsWithLengths(&strings[1], &lengths[1], 1);
fragmentShader.setEntryPoint("main");
bool fragmentResult = fragmentShader.parse(&glslang::DefaultTBuiltInResource, 450, ECoreProfile,
false, false, messages);
if (!fragmentResult)
{
return gl::InternalError() << "Internal error parsing Vulkan fragment shader:\n"
<< fragmentShader.getInfoLog() << "\n"
<< fragmentShader.getInfoDebugLog() << "\n";
}
glslang::TProgram program;
program.addShader(&vertexShader);
program.addShader(&fragmentShader);
bool linkResult = program.link(messages);
if (!linkResult)
{
return gl::InternalError() << "Internal error linking Vulkan shaders:\n"
<< program.getInfoLog() << "\n";
}
glslang::TIntermediate *vertexStage = program.getIntermediate(EShLangVertex);
glslang::TIntermediate *fragmentStage = program.getIntermediate(EShLangFragment);
glslang::GlslangToSpv(*vertexStage, *vertexCodeOut);
glslang::GlslangToSpv(*fragmentStage, *fragmentCodeOut);
return true;
}
} // namespace rx