blob: 1e4100b0a3a49186ceafd239e541bba765824f79 [file] [log] [blame]
//
// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_1.cpp : Implements the GLES 3.1 Entry point.
#include "libGLESv2/entry_points_gles_3_1.h"
#include "libGLESv2/global_state.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/queryconversions.h"
#include "libANGLE/queryutils.h"
#include "common/debug.h"
#include "common/utilities.h"
namespace gl
{
void GL_APIENTRY DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
{
EVENT("(GLuint numGroupsX = %u, GLuint numGroupsY = %u, numGroupsZ = %u", numGroupsX,
numGroupsY, numGroupsZ);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateDispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ))
{
return;
}
context->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
}
}
void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect)
{
EVENT("(GLintptr indirect = %d)", indirect);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect)
{
EVENT("(GLenum mode = 0x%X, const void* indirect)", mode, indirect);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() && !ValidateDrawArraysIndirect(context, mode, indirect))
{
return;
}
context->drawArraysIndirect(mode, indirect);
}
}
void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void* indirect)", mode, type, indirect);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateDrawElementsIndirect(context, mode, type, indirect))
{
return;
}
context->drawElementsIndirect(mode, type, indirect);
}
}
void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidationFramebufferParameteri(context, target, pname, param))
{
return;
}
context->setFramebufferParameteri(target, pname, param);
}
}
void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname,
params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidationGetFramebufferParameteri(context, target, pname, params))
{
return;
}
context->getFramebufferParameteriv(target, pname, params);
}
}
void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
GLenum programInterface,
GLenum pname,
GLint *params)
{
EVENT(
"(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint* params "
"= 0x%0.8p)",
program, programInterface, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
GLenum programInterface,
const GLchar *name)
{
EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar* name = 0x%0.8p)",
program, programInterface, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateGetProgramResourceIndex(context, program, programInterface, name))
{
return GL_INVALID_INDEX;
}
return context->getProgramResourceIndex(program, programInterface, name);
}
return 0u;
}
void GL_APIENTRY GetProgramResourceName(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLchar *name)
{
EVENT(
"(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize "
"= %d, GLsizei* length = 0x%0.8p, GLchar* name = 0x%0.8p)",
program, programInterface, index, bufSize, length, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateGetProgramResourceName(context, program, programInterface, index, bufSize,
length, name))
{
return;
}
context->getProgramResourceName(program, programInterface, index, bufSize, length, name);
}
}
void GL_APIENTRY GetProgramResourceiv(GLuint program,
GLenum programInterface,
GLuint index,
GLsizei propCount,
const GLenum *props,
GLsizei bufSize,
GLsizei *length,
GLint *params)
{
EVENT(
"(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei "
"propCount = %d, const GLenum* props = 0x%0.8p, GLsizei bufSize = %d, GLsizei* length = "
"0x%0.8p, GLint* params = 0x%0.8p)",
program, programInterface, index, propCount, props, bufSize, length, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
GLenum programInterface,
const GLchar *name)
{
EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar* name = 0x%0.8p)",
program, programInterface, name);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
return 0;
}
void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages,
program);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program)
{
EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
EVENT("(GLenum type = %0x%X, GLsizei count = %d, const GLchar *const* = 0x%0.8p)", type, count,
strings);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
return 0u;
}
void GL_APIENTRY BindProgramPipeline(GLuint pipeline)
{
EVENT("(GLuint pipeline = %u)", pipeline);
Context *context = GetValidGlobalContext();
if (context)
{
if (pipeline != 0)
{
// Binding non-zero pipelines is not implemented yet.
UNIMPLEMENTED();
}
}
}
void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
EVENT("(GLsizei n = %d, const GLuint* pipelines = 0x%0.8p)", n, pipelines);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines)
{
EVENT("(GLsizei n = %d, GLuint* pipelines = 0x%0.8p)", n, pipelines);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline)
{
EVENT("(GLuint pipeline = %u)", pipeline);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
return false;
}
void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pipeline, pname,
params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0)
{
ProgramUniform1iv(program, location, 1, &v0);
}
void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
GLint xy[2] = {v0, v1};
ProgramUniform2iv(program, location, 1, xy);
}
void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
GLint xyz[3] = {v0, v1, v2};
ProgramUniform3iv(program, location, 1, xyz);
}
void GL_APIENTRY
ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GLint xyzw[4] = {v0, v1, v2, v3};
ProgramUniform4iv(program, location, 1, xyzw);
}
void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
ProgramUniform1uiv(program, location, 1, &v0);
}
void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
GLuint xy[2] = {v0, v1};
ProgramUniform2uiv(program, location, 1, xy);
}
void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
GLuint xyz[3] = {v0, v1, v2};
ProgramUniform3uiv(program, location, 1, xyz);
}
void GL_APIENTRY
ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GLuint xyzw[4] = {v0, v1, v2, v3};
ProgramUniform4uiv(program, location, 1, xyzw);
}
void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
ProgramUniform1fv(program, location, 1, &v0);
}
void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
GLfloat xy[2] = {v0, v1};
ProgramUniform2fv(program, location, 1, xy);
}
void GL_APIENTRY
ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GLfloat xyz[3] = {v0, v1, v2};
ProgramUniform3fv(program, location, 1, xyz);
}
void GL_APIENTRY
ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
GLfloat xyzw[4] = {v0, v1, v2, v3};
ProgramUniform4fv(program, location, 1, xyzw);
}
void GL_APIENTRY ProgramUniform1iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform1iv(context, program, location, count, value))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform1iv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform2iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_INT_VEC2, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform2iv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform3iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_INT_VEC3, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform3iv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform4iv(GLuint program,
GLint location,
GLsizei count,
const GLint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_INT_VEC4, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform4iv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform1uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_UNSIGNED_INT, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform1uiv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform2uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC2, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform2uiv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform3uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC3, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform3uiv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform4uiv(GLuint program,
GLint location,
GLsizei count,
const GLuint *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC4, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform4uiv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform1fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_FLOAT, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform1fv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform2fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_FLOAT_VEC2, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform2fv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform3fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_FLOAT_VEC3, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform3fv(location, count, value);
}
}
void GL_APIENTRY ProgramUniform4fv(GLuint program,
GLint location,
GLsizei count,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
"0x%0.8p)",
program, location, count, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniform(context, GL_FLOAT_VEC4, program, location, count))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniform4fv(location, count, value);
}
}
void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix2fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix3fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix4fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x3, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix2x3fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x2, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix3x2fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x4, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix2x4fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x2, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix4x2fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x4, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix3x4fv(location, count, transpose, value);
}
}
void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
EVENT(
"(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
"const GLfloat* value = 0x%0.8p)",
program, location, count, transpose, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (!ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x3, program, location, count,
transpose))
{
return;
}
Program *programObject = context->getProgram(program);
ASSERT(programObject);
programObject->setUniformMatrix4x3fv(location, count, transpose, value);
}
}
void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline)
{
EVENT("(GLuint pipeline = %u)", pipeline);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
GLsizei bufSize,
GLsizei *length,
GLchar *infoLog)
{
EVENT(
"(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* infoLog = "
"0x%0.8p)",
pipeline, bufSize, length, infoLog);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY BindImageTexture(GLuint unit,
GLuint texture,
GLint level,
GLboolean layered,
GLint layer,
GLenum access,
GLenum format)
{
EVENT(
"(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint "
"layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)",
unit, texture, level, layered, layer, access, format);
Context *context = GetValidGlobalContext();
if (context)
{
if (texture != 0)
{
// Binding non-zero image textures is not implemented yet.
UNIMPLEMENTED();
}
}
}
void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean* data = 0x%0.8p)", target, index,
data);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() && !ValidateGetBooleani_v(context, target, index, data))
{
return;
}
context->getBooleani_v(target, index, data);
}
}
void GL_APIENTRY MemoryBarrier(GLbitfield barriers)
{
EVENT("(GLbitfield barriers = 0x%X)", barriers);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers)
{
EVENT("(GLbitfield barriers = 0x%X)", barriers);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation())
{
context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
}
UNIMPLEMENTED();
}
}
void GL_APIENTRY TexStorage2DMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations)
{
EVENT(
"(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
"= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)",
target, samples, internalformat, width, height, fixedsamplelocations);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateTexStorage2DMultiSample(context, target, samples, internalformat, width,
height, fixedsamplelocations))
{
return;
}
context->texStorage2DMultisample(target, samples, internalformat, width, height,
fixedsamplelocations);
}
}
void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat* val = 0x%0.8p)", pname, index, val);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() && !ValidateGetMultisamplefv(context, pname, index, val))
{
return;
}
context->getMultisamplefv(pname, index, val);
}
}
void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask)
{
EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask);
Context *context = GetValidGlobalContext();
if (context)
{
if (mask != ~GLbitfield(0))
{
// Setting a non-default sample mask is not implemented yet.
UNIMPLEMENTED();
}
}
}
void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
target, level, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateGetTexLevelParameteriv(context, target, level, pname, params))
{
return;
}
Texture *texture = context->getTargetTexture(
IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
QueryTexLevelParameteriv(texture, target, level, pname, params);
}
}
void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)",
target, level, pname, params);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateGetTexLevelParameterfv(context, target, level, pname, params))
{
return;
}
Texture *texture = context->getTargetTexture(
IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
QueryTexLevelParameterfv(texture, target, level, pname, params);
}
}
void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
GLuint buffer,
GLintptr offset,
GLsizei stride)
{
EVENT(
"(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)",
bindingindex, buffer, offset, stride);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride))
{
return;
}
context->bindVertexBuffer(bindingindex, buffer, offset, stride);
}
}
void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
GLint size,
GLenum type,
GLboolean normalized,
GLuint relativeoffset)
{
EVENT(
"(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
"GLuint relativeoffset = %u)",
attribindex, size, type, normalized, relativeoffset);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateVertexAttribFormat(context, attribindex, size, type, relativeoffset, false))
{
return;
}
context->vertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
}
void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset)
{
EVENT(
"(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = "
"%u)",
attribindex, size, type, relativeoffset);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateVertexAttribFormat(context, attribindex, size, type, relativeoffset, true))
{
return;
}
context->vertexAttribIFormat(attribindex, size, type, relativeoffset);
}
}
void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateVertexAttribBinding(context, attribindex, bindingindex))
{
return;
}
context->vertexAttribBinding(attribindex, bindingindex);
}
}
void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor);
Context *context = GetValidGlobalContext();
if (context)
{
if (!context->skipValidation() &&
!ValidateVertexBindingDivisor(context, bindingindex, divisor))
{
return;
}
context->setVertexBindingDivisor(bindingindex, divisor);
}
}
} // namespace gl