| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmapProcShader.h" |
| #include "SkColor.h" |
| #include "SkColorMatrixFilter.h" |
| #include "SkGradientShader.h" |
| #include "SkImage.h" |
| #include "SkPM4f.h" |
| #include "SkShader.h" |
| |
| #include "Test.h" |
| #include "SkRandom.h" |
| |
| const float kTolerance = 1.0f / (1 << 20); |
| |
| static bool nearly_equal(float a, float b, float tol = kTolerance) { |
| SkASSERT(tol >= 0); |
| return fabsf(a - b) <= tol; |
| } |
| |
| DEF_TEST(SkColor4f_FromColor, reporter) { |
| const struct { |
| SkColor fC; |
| SkColor4f fC4; |
| } recs[] = { |
| { SK_ColorBLACK, { 0, 0, 0, 1 } }, |
| { SK_ColorWHITE, { 1, 1, 1, 1 } }, |
| { SK_ColorRED, { 1, 0, 0, 1 } }, |
| { SK_ColorGREEN, { 0, 1, 0, 1 } }, |
| { SK_ColorBLUE, { 0, 0, 1, 1 } }, |
| { 0, { 0, 0, 0, 0 } }, |
| }; |
| |
| for (const auto& r : recs) { |
| SkColor4f c4 = SkColor4f::FromColor(r.fC); |
| REPORTER_ASSERT(reporter, c4 == r.fC4); |
| } |
| } |
| |
| DEF_TEST(Color4f_premul, reporter) { |
| SkRandom rand; |
| |
| for (int i = 0; i < 1000000; ++i) { |
| // First just test opaque colors, so that the premul should be exact |
| SkColor4f c4 { |
| rand.nextUScalar1(), rand.nextUScalar1(), rand.nextUScalar1(), 1 |
| }; |
| SkPM4f pm4 = c4.premul(); |
| REPORTER_ASSERT(reporter, pm4.a() == c4.fA); |
| REPORTER_ASSERT(reporter, pm4.r() == c4.fA * c4.fR); |
| REPORTER_ASSERT(reporter, pm4.g() == c4.fA * c4.fG); |
| REPORTER_ASSERT(reporter, pm4.b() == c4.fA * c4.fB); |
| |
| // We compare with a tolerance, in case our premul multiply is implemented at slightly |
| // different precision than the test code. |
| c4.fA = rand.nextUScalar1(); |
| pm4 = c4.premul(); |
| REPORTER_ASSERT(reporter, pm4.fVec[SK_A_INDEX] == c4.fA); |
| REPORTER_ASSERT(reporter, nearly_equal(pm4.r(), c4.fA * c4.fR)); |
| REPORTER_ASSERT(reporter, nearly_equal(pm4.g(), c4.fA * c4.fG)); |
| REPORTER_ASSERT(reporter, nearly_equal(pm4.b(), c4.fA * c4.fB)); |
| } |
| } |