blob: 3396e15a3e42283395cb81017777cd62183aa478 [file] [log] [blame]
/*
* Copyright (c) 2015-2019 The Khronos Group Inc.
* Copyright (c) 2015-2019 Valve Corporation
* Copyright (c) 2015-2019 LunarG, Inc.
* Copyright (c) 2015-2019 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Author: Chia-I Wu <olvaffe@gmail.com>
* Author: Chris Forbes <chrisf@ijw.co.nz>
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
* Author: Mark Lobodzinski <mark@lunarg.com>
* Author: Mike Stroyan <mike@LunarG.com>
* Author: Tobin Ehlis <tobine@google.com>
* Author: Tony Barbour <tony@LunarG.com>
* Author: Cody Northrop <cnorthrop@google.com>
* Author: Dave Houlton <daveh@lunarg.com>
* Author: Jeremy Kniager <jeremyk@lunarg.com>
* Author: Shannon McPherson <shannon@lunarg.com>
* Author: John Zulauf <jzulauf@lunarg.com>
*/
#include "cast_utils.h"
#include "layer_validation_tests.h"
TEST_F(VkLayerTest, PSOPolygonModeInvalid) {
TEST_DESCRIPTION("Attempt to use invalid polygon fill modes.");
VkPhysicalDeviceFeatures device_features = {};
device_features.fillModeNonSolid = VK_FALSE;
// The sacrificial device object
ASSERT_NO_FATAL_FAILURE(Init(&device_features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineRasterizationStateCreateInfo rs_ci = {};
rs_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rs_ci.pNext = nullptr;
rs_ci.lineWidth = 1.0f;
rs_ci.rasterizerDiscardEnable = VK_TRUE;
auto set_polygonMode = [&](CreatePipelineHelper &helper) { helper.rs_state_ci_ = rs_ci; };
// Set polygonMode to POINT while the non-solid fill mode feature is disabled.
// Introduce failure by setting unsupported polygon mode
rs_ci.polygonMode = VK_POLYGON_MODE_POINT;
CreatePipelineHelper::OneshotTest(*this, set_polygonMode, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"polygonMode cannot be VK_POLYGON_MODE_POINT or VK_POLYGON_MODE_LINE");
// Set polygonMode to LINE while the non-solid fill mode feature is disabled.
// Introduce failure by setting unsupported polygon mode
rs_ci.polygonMode = VK_POLYGON_MODE_LINE;
CreatePipelineHelper::OneshotTest(*this, set_polygonMode, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"polygonMode cannot be VK_POLYGON_MODE_POINT or VK_POLYGON_MODE_LINE");
// Set polygonMode to FILL_RECTANGLE_NV while the extension is not enabled.
// Introduce failure by setting unsupported polygon mode
rs_ci.polygonMode = VK_POLYGON_MODE_FILL_RECTANGLE_NV;
CreatePipelineHelper::OneshotTest(*this, set_polygonMode, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineRasterizationStateCreateInfo-polygonMode-01414");
}
TEST_F(VkLayerTest, PipelineNotBound) {
TEST_DESCRIPTION("Pass in an invalid pipeline object handle into a Vulkan API call.");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdBindPipeline-pipeline-parameter");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipeline badPipeline = CastToHandle<VkPipeline, uintptr_t>(0xbaadb1be);
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, badPipeline);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, PipelineWrongBindPointGraphics) {
TEST_DESCRIPTION("Bind a compute pipeline in the graphics bind point");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdBindPipeline-pipelineBindPoint-00779");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
CreateComputePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.InitState();
pipe.CreateComputePipeline();
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.pipeline_);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, PipelineWrongBindPointCompute) {
TEST_DESCRIPTION("Bind a graphics pipeline in the compute bind point");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdBindPipeline-pipelineBindPoint-00780");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.InitState();
pipe.CreateGraphicsPipeline();
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_COMPUTE, pipe.pipeline_);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, PipelineWrongBindPointRayTracing) {
TEST_DESCRIPTION("Bind a graphics pipeline in the ray-tracing bind point");
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_NV_RAY_TRACING_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_NV_RAY_TRACING_EXTENSION_NAME);
m_device_extension_names.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_NV_RAY_TRACING_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdBindPipeline-pipelineBindPoint-02392");
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!EnableDeviceProfileLayer()) {
printf("%s Failed to enable device profile layer.\n", kSkipPrefix);
return;
}
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.InitState();
pipe.CreateGraphicsPipeline();
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_RAY_TRACING_NV, pipe.pipeline_);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineBadVertexAttributeFormat) {
TEST_DESCRIPTION("Test that pipeline validation catches invalid vertex attribute formats");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attribs;
memset(&input_attribs, 0, sizeof(input_attribs));
// Pick a really bad format for this purpose and make sure it should fail
input_attribs.format = VK_FORMAT_BC2_UNORM_BLOCK;
VkFormatProperties format_props = m_device->format_properties(input_attribs.format);
if ((format_props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0) {
printf("%s Format unsuitable for test; skipped.\n", kSkipPrefix);
return;
}
input_attribs.location = 0;
auto set_info = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = &input_binding;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexAttributeDescriptions = &input_attribs;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkVertexInputAttributeDescription-format-00623");
}
TEST_F(VkLayerTest, DisabledIndependentBlend) {
TEST_DESCRIPTION(
"Generate INDEPENDENT_BLEND by disabling independent blend and then specifying different blend states for two "
"attachments");
VkPhysicalDeviceFeatures features = {};
features.independentBlend = VK_FALSE;
ASSERT_NO_FATAL_FAILURE(Init(&features));
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid Pipeline CreateInfo: If independent blend feature not enabled, all elements of pAttachments must be identical");
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkPipelineObj pipeline(m_device);
// Create a renderPass with two color attachments
VkAttachmentReference attachments[2] = {};
attachments[0].layout = VK_IMAGE_LAYOUT_GENERAL;
attachments[1].attachment = 1;
attachments[1].layout = VK_IMAGE_LAYOUT_GENERAL;
VkSubpassDescription subpass = {};
subpass.pColorAttachments = attachments;
subpass.colorAttachmentCount = 2;
VkRenderPassCreateInfo rpci = {};
rpci.subpassCount = 1;
rpci.pSubpasses = &subpass;
rpci.attachmentCount = 2;
VkAttachmentDescription attach_desc[2] = {};
attach_desc[0].format = VK_FORMAT_B8G8R8A8_UNORM;
attach_desc[0].samples = VK_SAMPLE_COUNT_1_BIT;
attach_desc[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attach_desc[0].finalLayout = VK_IMAGE_LAYOUT_GENERAL;
attach_desc[1].format = VK_FORMAT_B8G8R8A8_UNORM;
attach_desc[1].samples = VK_SAMPLE_COUNT_1_BIT;
attach_desc[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
attach_desc[1].finalLayout = VK_IMAGE_LAYOUT_GENERAL;
rpci.pAttachments = attach_desc;
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
VkRenderPass renderpass;
vk::CreateRenderPass(m_device->device(), &rpci, NULL, &renderpass);
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
pipeline.AddShader(&vs);
VkPipelineColorBlendAttachmentState att_state1 = {}, att_state2 = {};
att_state1.dstAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR;
att_state1.blendEnable = VK_TRUE;
att_state2.dstAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR;
att_state2.blendEnable = VK_FALSE;
pipeline.AddColorAttachment(0, att_state1);
pipeline.AddColorAttachment(1, att_state2);
pipeline.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderpass);
m_errorMonitor->VerifyFound();
vk::DestroyRenderPass(m_device->device(), renderpass, NULL);
}
// Is the Pipeline compatible with the expectations of the Renderpass/subpasses?
TEST_F(VkLayerTest, PipelineRenderpassCompatibility) {
TEST_DESCRIPTION(
"Create a graphics pipeline that is incompatible with the requirements of its contained Renderpass/subpasses.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineColorBlendAttachmentState att_state1 = {};
att_state1.dstAlphaBlendFactor = VK_BLEND_FACTOR_CONSTANT_COLOR;
att_state1.blendEnable = VK_TRUE;
auto set_info = [&](CreatePipelineHelper &helper) {
helper.cb_attachments_ = att_state1;
helper.gp_ci_.pColorBlendState = nullptr;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-00753");
}
TEST_F(VkLayerTest, PointSizeFailure) {
TEST_DESCRIPTION("Create a pipeline using TOPOLOGY_POINT_LIST but do not set PointSize in vertex shader.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_NO_FATAL_FAILURE(InitViewport());
// Create VS declaring PointSize but not writing to it
const char NoPointSizeVertShader[] =
"#version 450\n"
"vec2 vertices[3];\n"
"out gl_PerVertex\n"
"{\n"
" vec4 gl_Position;\n"
" float gl_PointSize;\n"
"};\n"
"void main() {\n"
" vertices[0] = vec2(-1.0, -1.0);\n"
" vertices[1] = vec2( 1.0, -1.0);\n"
" vertices[2] = vec2( 0.0, 1.0);\n"
" gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0);\n"
"}\n";
VkShaderObj vs(m_device, NoPointSizeVertShader, VK_SHADER_STAGE_VERTEX_BIT, this);
// Set Input Assembly to TOPOLOGY POINT LIST
auto set_info = [&](CreatePipelineHelper &helper) {
// Set Input Assembly to TOPOLOGY POINT LIST
helper.ia_ci_.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
helper.shader_stages_ = {vs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "Pipeline topology is set to POINT_LIST");
}
TEST_F(VkLayerTest, InvalidTopology) {
TEST_DESCRIPTION("InvalidTopology.");
VkPhysicalDeviceFeatures deviceFeatures = {};
deviceFeatures.geometryShader = VK_FALSE;
deviceFeatures.tessellationShader = VK_FALSE;
ASSERT_NO_FATAL_FAILURE(Init(&deviceFeatures));
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkPrimitiveTopology topology;
auto set_info = [&](CreatePipelineHelper &helper) {
helper.ia_ci_.topology = topology;
helper.ia_ci_.primitiveRestartEnable = VK_TRUE;
helper.shader_stages_ = {vs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00428");
topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00428");
topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00428");
topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<string>{"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00428",
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00429"});
topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<string>{"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00428",
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00429"});
topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<string>{"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00428",
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00430",
"VUID-VkGraphicsPipelineCreateInfo-topology-00737"});
topology = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00429");
topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00429");
}
TEST_F(VkLayerTest, PointSizeGeomShaderFailure) {
TEST_DESCRIPTION(
"Create a pipeline using TOPOLOGY_POINT_LIST, set PointSize vertex shader, but not in the final geometry stage.");
ASSERT_NO_FATAL_FAILURE(Init());
if ((!m_device->phy().features().geometryShader) || (!m_device->phy().features().shaderTessellationAndGeometryPointSize)) {
printf("%s Device does not support the required geometry shader features; skipped.\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_NO_FATAL_FAILURE(InitViewport());
// Create VS declaring PointSize and writing to it
static char const *gsSource =
"#version 450\n"
"layout (points) in;\n"
"layout (points) out;\n"
"layout (max_vertices = 1) out;\n"
"void main() {\n"
" gl_Position = vec4(1.0, 0.5, 0.5, 0.0);\n"
" EmitVertex();\n"
"}\n";
VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this);
auto set_info = [&](CreatePipelineHelper &helper) {
helper.ia_ci_.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
helper.shader_stages_ = {vs.GetStageCreateInfo(), gs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "Pipeline topology is set to POINT_LIST");
}
TEST_F(VkLayerTest, BuiltinBlockOrderMismatchVsGs) {
TEST_DESCRIPTION("Use different order of gl_Position and gl_PointSize in builtin block interface between VS and GS.");
ASSERT_NO_FATAL_FAILURE(Init());
if (!m_device->phy().features().geometryShader) {
printf("%s Device does not support geometry shaders; Skipped.\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_NO_FATAL_FAILURE(InitViewport());
// Compiled using the GLSL code below. GlslangValidator rearranges the members, but here they are kept in the order provided.
// #version 450
// layout (points) in;
// layout (points) out;
// layout (max_vertices = 1) out;
// in gl_PerVertex {
// float gl_PointSize;
// vec4 gl_Position;
// } gl_in[];
// void main() {
// gl_Position = gl_in[0].gl_Position;
// gl_PointSize = gl_in[0].gl_PointSize;
// EmitVertex();
// }
const std::string gsSource = R"(
OpCapability Geometry
OpCapability GeometryPointSize
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %_ %gl_in
OpExecutionMode %main InputPoints
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputPoints
OpExecutionMode %main OutputVertices 1
OpSource GLSL 450
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
OpDecorate %gl_PerVertex Block
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn PointSize
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn Position
OpDecorate %gl_PerVertex_0 Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%gl_PerVertex_0 = OpTypeStruct %float %v4float
%_arr_gl_PerVertex_0_uint_1 = OpTypeArray %gl_PerVertex_0 %uint_1
%_ptr_Input__arr_gl_PerVertex_0_uint_1 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_1
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_1 Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%int_1 = OpConstant %int 1
%_ptr_Input_float = OpTypePointer Input %float
%_ptr_Output_float = OpTypePointer Output %float
%main = OpFunction %void None %3
%5 = OpLabel
%21 = OpAccessChain %_ptr_Input_v4float %gl_in %int_0 %int_1
%22 = OpLoad %v4float %21
%24 = OpAccessChain %_ptr_Output_v4float %_ %int_0
OpStore %24 %22
%27 = OpAccessChain %_ptr_Input_float %gl_in %int_0 %int_0
%28 = OpLoad %float %27
%30 = OpAccessChain %_ptr_Output_float %_ %int_1
OpStore %30 %28
OpEmitVertex
OpReturn
OpFunctionEnd
)";
VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this);
auto set_info = [&](CreatePipelineHelper &helper) {
helper.ia_ci_.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
helper.shader_stages_ = {vs.GetStageCreateInfo(), gs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Builtin variable inside block doesn't match between");
}
TEST_F(VkLayerTest, BuiltinBlockSizeMismatchVsGs) {
TEST_DESCRIPTION("Use different number of elements in builtin block interface between VS and GS.");
ASSERT_NO_FATAL_FAILURE(Init());
if (!m_device->phy().features().geometryShader) {
printf("%s Device does not support geometry shaders; Skipped.\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_NO_FATAL_FAILURE(InitViewport());
static const char *gsSource =
"#version 450\n"
"layout (points) in;\n"
"layout (points) out;\n"
"layout (max_vertices = 1) out;\n"
"in gl_PerVertex\n"
"{\n"
" vec4 gl_Position;\n"
" float gl_PointSize;\n"
" float gl_ClipDistance[];\n"
"} gl_in[];\n"
"void main()\n"
"{\n"
" gl_Position = gl_in[0].gl_Position;\n"
" gl_PointSize = gl_in[0].gl_PointSize;\n"
" EmitVertex();\n"
"}\n";
VkShaderObj vs(m_device, bindStateVertPointSizeShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj gs(m_device, gsSource, VK_SHADER_STAGE_GEOMETRY_BIT, this);
auto set_info = [&](CreatePipelineHelper &helper) {
helper.ia_ci_.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
helper.shader_stages_ = {vs.GetStageCreateInfo(), gs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Number of elements inside builtin block differ between stages");
}
TEST_F(VkLayerTest, CreatePipelineLayoutExceedsSetLimit) {
TEST_DESCRIPTION("Attempt to create a pipeline layout using more than the physical limit of SetLayouts.");
ASSERT_NO_FATAL_FAILURE(Init());
VkDescriptorSetLayoutBinding layout_binding = {};
layout_binding.binding = 0;
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
layout_binding.descriptorCount = 1;
layout_binding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
layout_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &layout_binding;
VkDescriptorSetLayout ds_layout = {};
VkResult err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
// Create an array of DSLs, one larger than the physical limit
const auto excess_layouts = 1 + m_device->phy().properties().limits.maxBoundDescriptorSets;
std::vector<VkDescriptorSetLayout> dsl_array(excess_layouts, ds_layout);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = excess_layouts;
pipeline_layout_ci.pSetLayouts = dsl_array.data();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-setLayoutCount-00286");
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
// Clean up
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
}
TEST_F(VkLayerTest, CreatePipelineLayoutExcessPerStageDescriptors) {
TEST_DESCRIPTION("Attempt to create a pipeline layout where total descriptors exceed per-stage limits");
ASSERT_NO_FATAL_FAILURE(Init());
uint32_t max_uniform_buffers = m_device->phy().properties().limits.maxPerStageDescriptorUniformBuffers;
uint32_t max_storage_buffers = m_device->phy().properties().limits.maxPerStageDescriptorStorageBuffers;
uint32_t max_sampled_images = m_device->phy().properties().limits.maxPerStageDescriptorSampledImages;
uint32_t max_storage_images = m_device->phy().properties().limits.maxPerStageDescriptorStorageImages;
uint32_t max_samplers = m_device->phy().properties().limits.maxPerStageDescriptorSamplers;
uint32_t max_combined = std::min(max_samplers, max_sampled_images);
uint32_t max_input_attachments = m_device->phy().properties().limits.maxPerStageDescriptorInputAttachments;
uint32_t sum_dyn_uniform_buffers = m_device->phy().properties().limits.maxDescriptorSetUniformBuffersDynamic;
uint32_t sum_uniform_buffers = m_device->phy().properties().limits.maxDescriptorSetUniformBuffers;
uint32_t sum_dyn_storage_buffers = m_device->phy().properties().limits.maxDescriptorSetStorageBuffersDynamic;
uint32_t sum_storage_buffers = m_device->phy().properties().limits.maxDescriptorSetStorageBuffers;
uint32_t sum_sampled_images = m_device->phy().properties().limits.maxDescriptorSetSampledImages;
uint32_t sum_storage_images = m_device->phy().properties().limits.maxDescriptorSetStorageImages;
uint32_t sum_samplers = m_device->phy().properties().limits.maxDescriptorSetSamplers;
uint32_t sum_input_attachments = m_device->phy().properties().limits.maxDescriptorSetInputAttachments;
// Devices that report UINT32_MAX for any of these limits can't run this test
if (UINT32_MAX == std::max({max_uniform_buffers, max_storage_buffers, max_sampled_images, max_storage_images, max_samplers})) {
printf("%s Physical device limits report as 2^32-1. Skipping test.\n", kSkipPrefix);
return;
}
VkDescriptorSetLayoutBinding dslb = {};
std::vector<VkDescriptorSetLayoutBinding> dslb_vec = {};
VkDescriptorSetLayout ds_layout = VK_NULL_HANDLE;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
// VU 0fe0023e - too many sampler type descriptors in fragment stage
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dslb.descriptorCount = max_samplers;
dslb.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dslb.descriptorCount = max_combined;
dslb.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
VkResult err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00287");
if ((max_samplers + max_combined) > sum_samplers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01677"); // expect all-stages sum too
}
if (max_combined > sum_sampled_images) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01682"); // expect all-stages sum too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00240 - too many uniform buffer type descriptors in vertex stage
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dslb.descriptorCount = max_uniform_buffers + 1;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00288");
if (dslb.descriptorCount > sum_uniform_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01678"); // expect all-stages sum too
}
if (dslb.descriptorCount > sum_dyn_uniform_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01679"); // expect all-stages sum too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00242 - too many storage buffer type descriptors in compute stage
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
dslb.descriptorCount = max_storage_buffers + 1;
dslb.stageFlags = VK_SHADER_STAGE_ALL;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
dslb_vec.push_back(dslb);
dslb.binding = 2;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
dslb.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00289");
if (dslb.descriptorCount > sum_dyn_storage_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01681"); // expect all-stages sum too
}
if (dslb_vec[0].descriptorCount + dslb_vec[2].descriptorCount > sum_storage_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01680"); // expect all-stages sum too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00244 - too many sampled image type descriptors in multiple stages
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
dslb.descriptorCount = max_sampled_images;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
dslb.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
dslb_vec.push_back(dslb);
dslb.binding = 2;
dslb.descriptorCount = max_combined;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00290");
if (max_combined + 2 * max_sampled_images > sum_sampled_images) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01682"); // expect all-stages sum too
}
if (max_combined > sum_samplers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01677"); // expect all-stages sum too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00246 - too many storage image type descriptors in fragment stage
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
dslb.descriptorCount = 1 + (max_storage_images / 2);
dslb.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00291");
if (2 * dslb.descriptorCount > sum_storage_images) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01683"); // expect all-stages sum too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d18 - too many input attachments in fragment stage
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
dslb.descriptorCount = 1 + max_input_attachments;
dslb.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01676");
if (dslb.descriptorCount > sum_input_attachments) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01684"); // expect all-stages sum too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
}
TEST_F(VkLayerTest, CreatePipelineLayoutExcessDescriptorsOverall) {
TEST_DESCRIPTION("Attempt to create a pipeline layout where total descriptors exceed limits");
ASSERT_NO_FATAL_FAILURE(Init());
uint32_t max_uniform_buffers = m_device->phy().properties().limits.maxPerStageDescriptorUniformBuffers;
uint32_t max_storage_buffers = m_device->phy().properties().limits.maxPerStageDescriptorStorageBuffers;
uint32_t max_sampled_images = m_device->phy().properties().limits.maxPerStageDescriptorSampledImages;
uint32_t max_storage_images = m_device->phy().properties().limits.maxPerStageDescriptorStorageImages;
uint32_t max_samplers = m_device->phy().properties().limits.maxPerStageDescriptorSamplers;
uint32_t max_input_attachments = m_device->phy().properties().limits.maxPerStageDescriptorInputAttachments;
uint32_t sum_dyn_uniform_buffers = m_device->phy().properties().limits.maxDescriptorSetUniformBuffersDynamic;
uint32_t sum_uniform_buffers = m_device->phy().properties().limits.maxDescriptorSetUniformBuffers;
uint32_t sum_dyn_storage_buffers = m_device->phy().properties().limits.maxDescriptorSetStorageBuffersDynamic;
uint32_t sum_storage_buffers = m_device->phy().properties().limits.maxDescriptorSetStorageBuffers;
uint32_t sum_sampled_images = m_device->phy().properties().limits.maxDescriptorSetSampledImages;
uint32_t sum_storage_images = m_device->phy().properties().limits.maxDescriptorSetStorageImages;
uint32_t sum_samplers = m_device->phy().properties().limits.maxDescriptorSetSamplers;
uint32_t sum_input_attachments = m_device->phy().properties().limits.maxDescriptorSetInputAttachments;
// Devices that report UINT32_MAX for any of these limits can't run this test
if (UINT32_MAX == std::max({sum_dyn_uniform_buffers, sum_uniform_buffers, sum_dyn_storage_buffers, sum_storage_buffers,
sum_sampled_images, sum_storage_images, sum_samplers, sum_input_attachments})) {
printf("%s Physical device limits report as 2^32-1. Skipping test.\n", kSkipPrefix);
return;
}
VkDescriptorSetLayoutBinding dslb = {};
std::vector<VkDescriptorSetLayoutBinding> dslb_vec = {};
VkDescriptorSetLayout ds_layout = VK_NULL_HANDLE;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
// VU 0fe00d1a - too many sampler type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
dslb.descriptorCount = sum_samplers / 2;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dslb.descriptorCount = sum_samplers - dslb.descriptorCount + 1;
dslb.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
VkResult err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01677");
if (dslb.descriptorCount > max_samplers) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00287"); // Expect max-per-stage samplers exceeds limits
}
if (dslb.descriptorCount > sum_sampled_images) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01682"); // Expect max overall sampled image count exceeds limits
}
if (dslb.descriptorCount > max_sampled_images) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00290"); // Expect max per-stage sampled image count exceeds limits
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d1c - too many uniform buffer type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dslb.descriptorCount = sum_uniform_buffers + 1;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01678");
if (dslb.descriptorCount > max_uniform_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00288"); // expect max-per-stage too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d1e - too many dynamic uniform buffer type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
dslb.descriptorCount = sum_dyn_uniform_buffers + 1;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01679");
if (dslb.descriptorCount > max_uniform_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00288"); // expect max-per-stage too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d20 - too many storage buffer type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
dslb.descriptorCount = sum_storage_buffers + 1;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01680");
if (dslb.descriptorCount > max_storage_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00289"); // expect max-per-stage too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d22 - too many dynamic storage buffer type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
dslb.descriptorCount = sum_dyn_storage_buffers + 1;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01681");
if (dslb.descriptorCount > max_storage_buffers) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00289"); // expect max-per-stage too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d24 - too many sampled image type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
dslb.descriptorCount = max_samplers;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
// revisit: not robust to odd limits.
uint32_t remaining = (max_samplers > sum_sampled_images ? 0 : (sum_sampled_images - max_samplers) / 2);
dslb.descriptorCount = 1 + remaining;
dslb.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
dslb.binding = 2;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
dslb.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01682");
if (std::max(dslb_vec[0].descriptorCount, dslb_vec[1].descriptorCount) > max_sampled_images) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00290"); // Expect max-per-stage sampled images to exceed limits
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d26 - too many storage image type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
dslb.descriptorCount = sum_storage_images / 2;
dslb.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
dslb.binding = 1;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
dslb.descriptorCount = sum_storage_images - dslb.descriptorCount + 1;
dslb.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01683");
if (dslb.descriptorCount > max_storage_images) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00291"); // expect max-per-stage too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
// VU 0fe00d28 - too many input attachment type descriptors overall
dslb_vec.clear();
dslb.binding = 0;
dslb.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
dslb.descriptorCount = sum_input_attachments + 1;
dslb.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dslb.pImmutableSamplers = NULL;
dslb_vec.push_back(dslb);
ds_layout_ci.bindingCount = dslb_vec.size();
ds_layout_ci.pBindings = dslb_vec.data();
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL, &ds_layout);
ASSERT_VK_SUCCESS(err);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01684");
if (dslb.descriptorCount > max_input_attachments) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineLayoutCreateInfo-pSetLayouts-01676"); // expect max-per-stage too
}
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL); // Unnecessary but harmless if test passed
pipeline_layout = VK_NULL_HANDLE;
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
}
TEST_F(VkLayerTest, InvalidCmdBufferPipelineDestroyed) {
TEST_DESCRIPTION("Attempt to draw with a command buffer that is invalid due to a pipeline dependency being destroyed.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
{
// Use helper to create graphics pipeline
CreatePipelineHelper helper(*this);
helper.InitInfo();
helper.InitState();
helper.CreateGraphicsPipeline();
// Bind helper pipeline to command buffer
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, helper.pipeline_);
m_commandBuffer->end();
// pipeline will be destroyed when helper goes out of scope
}
// Cause error by submitting command buffer that references destroyed pipeline
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"UNASSIGNED-CoreValidation-DrawState-InvalidCommandBuffer-VkPipeline");
m_commandBuffer->QueueCommandBuffer(false);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidPipeline) {
uint64_t fake_pipeline_handle = 0xbaad6001;
VkPipeline bad_pipeline = reinterpret_cast<VkPipeline &>(fake_pipeline_handle);
// Enable VK_KHR_draw_indirect_count for KHR variants
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
}
ASSERT_NO_FATAL_FAILURE(InitState());
bool has_khr_indirect = DeviceExtensionEnabled(VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME);
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Attempt to bind an invalid Pipeline to a valid Command Buffer
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdBindPipeline-pipeline-parameter");
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, bad_pipeline);
m_errorMonitor->VerifyFound();
// Try each of the 6 flavors of Draw()
m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo); // Draw*() calls must be submitted within a renderpass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDraw-None-02700");
m_commandBuffer->Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDrawIndexed-None-02700");
m_commandBuffer->DrawIndexed(1, 1, 0, 0, 0);
m_errorMonitor->VerifyFound();
VkBufferObj buffer;
VkBufferCreateInfo ci = {};
ci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
ci.usage = VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
ci.size = 1024;
buffer.init(*m_device, ci);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDrawIndirect-None-02700");
vk::CmdDrawIndirect(m_commandBuffer->handle(), buffer.handle(), 0, 1, 0);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDrawIndexedIndirect-None-02700");
vk::CmdDrawIndexedIndirect(m_commandBuffer->handle(), buffer.handle(), 0, 1, 0);
m_errorMonitor->VerifyFound();
if (has_khr_indirect) {
auto fpCmdDrawIndirectCountKHR =
(PFN_vkCmdDrawIndirectCountKHR)vk::GetDeviceProcAddr(m_device->device(), "vkCmdDrawIndirectCountKHR");
ASSERT_NE(fpCmdDrawIndirectCountKHR, nullptr);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDrawIndirectCountKHR-None-02700");
// stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndirectCommand)
fpCmdDrawIndirectCountKHR(m_commandBuffer->handle(), buffer.handle(), 0, buffer.handle(), 512, 1, 512);
m_errorMonitor->VerifyFound();
auto fpCmdDrawIndexedIndirectCountKHR =
(PFN_vkCmdDrawIndexedIndirectCountKHR)vk::GetDeviceProcAddr(m_device->device(), "vkCmdDrawIndexedIndirectCountKHR");
ASSERT_NE(fpCmdDrawIndexedIndirectCountKHR, nullptr);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDrawIndexedIndirectCountKHR-None-02700");
// stride must be a multiple of 4 and must be greater than or equal to sizeof(VkDrawIndexedIndirectCommand)
fpCmdDrawIndexedIndirectCountKHR(m_commandBuffer->handle(), buffer.handle(), 0, buffer.handle(), 512, 1, 512);
m_errorMonitor->VerifyFound();
}
// Also try the Dispatch variants
vk::CmdEndRenderPass(m_commandBuffer->handle()); // Compute submissions must be outside a renderpass
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatch-None-02700");
vk::CmdDispatch(m_commandBuffer->handle(), 0, 0, 0);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatchIndirect-None-02700");
vk::CmdDispatchIndirect(m_commandBuffer->handle(), buffer.handle(), 0);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CmdDispatchExceedLimits) {
TEST_DESCRIPTION("Compute dispatch with dimensions that exceed device limits");
// Enable KHX device group extensions, if available
if (InstanceExtensionSupported(VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME);
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
bool khx_dg_ext_available = false;
if (DeviceExtensionSupported(gpu(), nullptr, VK_KHR_DEVICE_GROUP_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_KHR_DEVICE_GROUP_EXTENSION_NAME);
khx_dg_ext_available = true;
}
ASSERT_NO_FATAL_FAILURE(InitState());
uint32_t x_count_limit = m_device->props.limits.maxComputeWorkGroupCount[0];
uint32_t y_count_limit = m_device->props.limits.maxComputeWorkGroupCount[1];
uint32_t z_count_limit = m_device->props.limits.maxComputeWorkGroupCount[2];
if (std::max({x_count_limit, y_count_limit, z_count_limit}) == UINT32_MAX) {
printf("%s device maxComputeWorkGroupCount limit reports UINT32_MAX, test not possible, skipping.\n", kSkipPrefix);
return;
}
uint32_t x_size_limit = m_device->props.limits.maxComputeWorkGroupSize[0];
uint32_t y_size_limit = m_device->props.limits.maxComputeWorkGroupSize[1];
uint32_t z_size_limit = m_device->props.limits.maxComputeWorkGroupSize[2];
std::string spv_source = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize )";
spv_source.append(std::to_string(x_size_limit + 1) + " " + std::to_string(y_size_limit + 1) + " " +
std::to_string(z_size_limit + 1));
spv_source.append(R"(
%void = OpTypeVoid
%3 = OpTypeFunction %void
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd)");
CreateComputePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.cs_.reset(new VkShaderObj(m_device, spv_source, VK_SHADER_STAGE_COMPUTE_BIT, this));
pipe.InitState();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "exceeds device limit maxComputeWorkGroupSize[0]");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "exceeds device limit maxComputeWorkGroupSize[1]");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "exceeds device limit maxComputeWorkGroupSize[2]");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "features-limits-maxComputeWorkGroupInvocations");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
// Create a minimal compute pipeline
x_size_limit = (x_size_limit > 1024) ? 1024 : x_size_limit;
y_size_limit = (y_size_limit > 1024) ? 1024 : y_size_limit;
z_size_limit = (z_size_limit > 64) ? 64 : z_size_limit;
uint32_t invocations_limit = m_device->props.limits.maxComputeWorkGroupInvocations;
x_size_limit = (x_size_limit > invocations_limit) ? invocations_limit : x_size_limit;
invocations_limit /= x_size_limit;
y_size_limit = (y_size_limit > invocations_limit) ? invocations_limit : y_size_limit;
invocations_limit /= y_size_limit;
z_size_limit = (z_size_limit > invocations_limit) ? invocations_limit : z_size_limit;
char cs_text[128] = "";
sprintf(cs_text, "#version 450\nlayout(local_size_x = %d, local_size_y = %d, local_size_z = %d) in;\nvoid main() {}\n",
x_size_limit, y_size_limit, z_size_limit);
VkShaderObj cs_obj(m_device, cs_text, VK_SHADER_STAGE_COMPUTE_BIT, this);
pipe.cs_.reset(new VkShaderObj(m_device, cs_text, VK_SHADER_STAGE_COMPUTE_BIT, this));
pipe.CreateComputePipeline();
// Bind pipeline to command buffer
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_COMPUTE, pipe.pipeline_);
// Dispatch counts that exceed device limits
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatch-groupCountX-00386");
vk::CmdDispatch(m_commandBuffer->handle(), x_count_limit + 1, y_count_limit, z_count_limit);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatch-groupCountY-00387");
vk::CmdDispatch(m_commandBuffer->handle(), x_count_limit, y_count_limit + 1, z_count_limit);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatch-groupCountZ-00388");
vk::CmdDispatch(m_commandBuffer->handle(), x_count_limit, y_count_limit, z_count_limit + 1);
m_errorMonitor->VerifyFound();
if (khx_dg_ext_available) {
PFN_vkCmdDispatchBaseKHR fp_vkCmdDispatchBaseKHR =
(PFN_vkCmdDispatchBaseKHR)vk::GetInstanceProcAddr(instance(), "vkCmdDispatchBaseKHR");
// Base equals or exceeds limit
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatchBase-baseGroupX-00421");
fp_vkCmdDispatchBaseKHR(m_commandBuffer->handle(), x_count_limit, y_count_limit - 1, z_count_limit - 1, 0, 0, 0);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatchBase-baseGroupX-00422");
fp_vkCmdDispatchBaseKHR(m_commandBuffer->handle(), x_count_limit - 1, y_count_limit, z_count_limit - 1, 0, 0, 0);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatchBase-baseGroupZ-00423");
fp_vkCmdDispatchBaseKHR(m_commandBuffer->handle(), x_count_limit - 1, y_count_limit - 1, z_count_limit, 0, 0, 0);
m_errorMonitor->VerifyFound();
// (Base + count) exceeds limit
uint32_t x_base = x_count_limit / 2;
uint32_t y_base = y_count_limit / 2;
uint32_t z_base = z_count_limit / 2;
x_count_limit -= x_base;
y_count_limit -= y_base;
z_count_limit -= z_base;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatchBase-groupCountX-00424");
fp_vkCmdDispatchBaseKHR(m_commandBuffer->handle(), x_base, y_base, z_base, x_count_limit + 1, y_count_limit, z_count_limit);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatchBase-groupCountY-00425");
fp_vkCmdDispatchBaseKHR(m_commandBuffer->handle(), x_base, y_base, z_base, x_count_limit, y_count_limit + 1, z_count_limit);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatchBase-groupCountZ-00426");
fp_vkCmdDispatchBaseKHR(m_commandBuffer->handle(), x_base, y_base, z_base, x_count_limit, y_count_limit, z_count_limit + 1);
m_errorMonitor->VerifyFound();
} else {
printf("%s KHX_DEVICE_GROUP_* extensions not supported, skipping CmdDispatchBaseKHR() tests.\n", kSkipPrefix);
}
}
TEST_F(VkLayerTest, InvalidPipelineCreateState) {
// Attempt to Create Gfx Pipeline w/o a VS
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
ASSERT_NO_FATAL_FAILURE(InitViewport());
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineShaderStageCreateInfo shaderStage = fs.GetStageCreateInfo(); // should be: vs.GetStageCreateInfo();
auto set_info = [&](CreatePipelineHelper &helper) { helper.shader_stages_ = {shaderStage}; };
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid Pipeline CreateInfo State: Vertex Shader required");
// Finally, check the string validation for the shader stage pName variable. Correct the shader stage data, and bork the
// string before calling again
shaderStage = vs.GetStageCreateInfo();
const uint8_t cont_char = 0xf8;
char bad_string[] = {static_cast<char>(cont_char), static_cast<char>(cont_char), static_cast<char>(cont_char),
static_cast<char>(cont_char)};
shaderStage.pName = bad_string;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"contains invalid characters or is badly formed");
}
TEST_F(VkLayerTest, InvalidPipelineSampleRateFeatureDisable) {
// Enable sample shading in pipeline when the feature is disabled.
// Disable sampleRateShading here
VkPhysicalDeviceFeatures device_features = {};
device_features.sampleRateShading = VK_FALSE;
ASSERT_NO_FATAL_FAILURE(Init(&device_features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Cause the error by enabling sample shading...
auto set_shading_enable = [](CreatePipelineHelper &helper) { helper.pipe_ms_state_ci_.sampleShadingEnable = VK_TRUE; };
CreatePipelineHelper::OneshotTest(*this, set_shading_enable, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineMultisampleStateCreateInfo-sampleShadingEnable-00784");
}
TEST_F(VkLayerTest, InvalidPipelineSampleRateFeatureEnable) {
// Enable sample shading in pipeline when the feature is disabled.
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
// Require sampleRateShading here
VkPhysicalDeviceFeatures device_features = {};
ASSERT_NO_FATAL_FAILURE(GetPhysicalDeviceFeatures(&device_features));
if (device_features.sampleRateShading == VK_FALSE) {
printf("%s SampleRateShading feature is disabled -- skipping related checks.\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState(&device_features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
auto range_test = [this](float value, bool positive_test) {
auto info_override = [value](CreatePipelineHelper &helper) {
helper.pipe_ms_state_ci_.sampleShadingEnable = VK_TRUE;
helper.pipe_ms_state_ci_.minSampleShading = value;
};
CreatePipelineHelper::OneshotTest(*this, info_override, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineMultisampleStateCreateInfo-minSampleShading-00786", positive_test);
};
range_test(NearestSmaller(0.0F), false);
range_test(NearestGreater(1.0F), false);
range_test(0.0F, /* positive_test= */ true);
range_test(1.0F, /* positive_test= */ true);
}
TEST_F(VkLayerTest, InvalidPipelineSamplePNext) {
// Enable sample shading in pipeline when the feature is disabled.
// Check for VK_KHR_get_physical_device_properties2
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
// Set up the extension structs
auto sampleLocations = chain_util::Init<VkPipelineSampleLocationsStateCreateInfoEXT>();
sampleLocations.sampleLocationsInfo.sType = VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT;
auto coverageToColor = chain_util::Init<VkPipelineCoverageToColorStateCreateInfoNV>();
auto coverageModulation = chain_util::Init<VkPipelineCoverageModulationStateCreateInfoNV>();
auto discriminatrix = [this](const char *name) { return DeviceExtensionSupported(gpu(), nullptr, name); };
chain_util::ExtensionChain chain(discriminatrix, &m_device_extension_names);
chain.Add(VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME, sampleLocations);
chain.Add(VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME, coverageToColor);
chain.Add(VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME, coverageModulation);
const void *extension_head = chain.Head();
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (extension_head) {
auto good_chain = [extension_head](CreatePipelineHelper &helper) { helper.pipe_ms_state_ci_.pNext = extension_head; };
CreatePipelineHelper::OneshotTest(*this, good_chain, (VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT),
"No error", true);
} else {
printf("%s Required extension not present -- skipping positive checks.\n", kSkipPrefix);
}
auto instance_ci = chain_util::Init<VkInstanceCreateInfo>();
auto bad_chain = [&instance_ci](CreatePipelineHelper &helper) { helper.pipe_ms_state_ci_.pNext = &instance_ci; };
CreatePipelineHelper::OneshotTest(*this, bad_chain, VK_DEBUG_REPORT_WARNING_BIT_EXT,
"VUID-VkPipelineMultisampleStateCreateInfo-pNext-pNext");
}
TEST_F(VkLayerTest, CreateGraphicsPipelineWithBadBasePointer) {
TEST_DESCRIPTION("Create Graphics Pipeline with pointers that must be ignored by layers");
ASSERT_NO_FATAL_FAILURE(Init());
m_depth_stencil_fmt = FindSupportedDepthStencilFormat(gpu());
ASSERT_TRUE(m_depth_stencil_fmt != 0);
m_depthStencil->Init(m_device, static_cast<int32_t>(m_width), static_cast<int32_t>(m_height), m_depth_stencil_fmt);
ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo()));
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
const VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info{
VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, nullptr, 0, 0, nullptr, 0, nullptr};
const VkPipelineInputAssemblyStateCreateInfo pipeline_input_assembly_state_create_info{
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_FALSE};
const VkPipelineRasterizationStateCreateInfo pipeline_rasterization_state_create_info_template{
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
nullptr,
0,
VK_FALSE,
VK_FALSE,
VK_POLYGON_MODE_FILL,
VK_CULL_MODE_NONE,
VK_FRONT_FACE_COUNTER_CLOCKWISE,
VK_FALSE,
0.0f,
0.0f,
0.0f,
1.0f};
VkPipelineLayout pipeline_layout;
auto pipeline_layout_create_info = lvl_init_struct<VkPipelineLayoutCreateInfo>();
VkResult err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_create_info, nullptr, &pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineRasterizationStateCreateInfo pipeline_rasterization_state_create_info =
pipeline_rasterization_state_create_info_template;
pipeline_rasterization_state_create_info.rasterizerDiscardEnable = VK_TRUE;
uint64_t fake_pipeline_id = 0xCADECADE;
VkPipeline fake_pipeline_handle = reinterpret_cast<VkPipeline &>(fake_pipeline_id);
VkGraphicsPipelineCreateInfo graphics_pipeline_create_info{VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
nullptr,
VK_PIPELINE_CREATE_DERIVATIVE_BIT,
1,
&vs.GetStageCreateInfo(),
&pipeline_vertex_input_state_create_info,
&pipeline_input_assembly_state_create_info,
nullptr,
nullptr,
&pipeline_rasterization_state_create_info,
nullptr,
nullptr,
nullptr,
nullptr,
pipeline_layout,
m_renderPass,
0,
fake_pipeline_handle,
-1};
VkPipeline pipeline;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkGraphicsPipelineCreateInfo-flags-00722");
vk::CreateGraphicsPipelines(m_device->handle(), VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
graphics_pipeline_create_info.basePipelineIndex = 6;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkGraphicsPipelineCreateInfo-flags-00723");
vk::CreateGraphicsPipelines(m_device->handle(), VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineLayout(m_device->handle(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, VertexAttributeDivisorExtension) {
TEST_DESCRIPTION("Test VUIDs added with VK_EXT_vertex_attribute_divisor extension.");
bool inst_ext = InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
if (inst_ext) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
}
if (inst_ext && DeviceExtensionSupported(gpu(), nullptr, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
return;
}
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vadf = {};
vadf.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
vadf.vertexAttributeInstanceRateDivisor = VK_TRUE;
vadf.vertexAttributeInstanceRateZeroDivisor = VK_TRUE;
VkPhysicalDeviceFeatures2 pd_features2 = {};
pd_features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
pd_features2.pNext = &vadf;
ASSERT_NO_FATAL_FAILURE(InitState(nullptr, &pd_features2));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const VkPhysicalDeviceLimits &dev_limits = m_device->props.limits;
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT pdvad_props = {};
pdvad_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 pd_props2 = {};
pd_props2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
pd_props2.pNext = &pdvad_props;
vk::GetPhysicalDeviceProperties2(gpu(), &pd_props2);
VkVertexInputBindingDivisorDescriptionEXT vibdd = {};
VkPipelineVertexInputDivisorStateCreateInfoEXT pvids_ci = {};
pvids_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT;
pvids_ci.vertexBindingDivisorCount = 1;
pvids_ci.pVertexBindingDivisors = &vibdd;
VkVertexInputBindingDescription vibd = {};
vibd.stride = 12;
vibd.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
if (pdvad_props.maxVertexAttribDivisor < pvids_ci.vertexBindingDivisorCount) {
printf("%sThis device does not support %d vertexBindingDivisors, skipping tests\n", kSkipPrefix,
pvids_ci.vertexBindingDivisorCount);
return;
}
using std::vector;
struct TestCase {
uint32_t div_binding;
uint32_t div_divisor;
uint32_t desc_binding;
VkVertexInputRate desc_rate;
vector<std::string> vuids;
};
// clang-format off
vector<TestCase> test_cases = {
{ 0,
1,
0,
VK_VERTEX_INPUT_RATE_VERTEX,
{"VUID-VkVertexInputBindingDivisorDescriptionEXT-inputRate-01871"}
},
{ dev_limits.maxVertexInputBindings + 1,
1,
0,
VK_VERTEX_INPUT_RATE_INSTANCE,
{"VUID-VkVertexInputBindingDivisorDescriptionEXT-binding-01869",
"VUID-VkVertexInputBindingDivisorDescriptionEXT-inputRate-01871"}
}
};
if (UINT32_MAX != pdvad_props.maxVertexAttribDivisor) { // Can't test overflow if maxVAD is UINT32_MAX
test_cases.push_back(
{ 0,
pdvad_props.maxVertexAttribDivisor + 1,
0,
VK_VERTEX_INPUT_RATE_INSTANCE,
{"VUID-VkVertexInputBindingDivisorDescriptionEXT-divisor-01870"}
} );
}
// clang-format on
for (const auto &test_case : test_cases) {
const auto bad_divisor_state = [&test_case, &vibdd, &pvids_ci, &vibd](CreatePipelineHelper &helper) {
vibdd.binding = test_case.div_binding;
vibdd.divisor = test_case.div_divisor;
vibd.binding = test_case.desc_binding;
vibd.inputRate = test_case.desc_rate;
helper.vi_ci_.pNext = &pvids_ci;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexBindingDescriptions = &vibd;
};
CreatePipelineHelper::OneshotTest(*this, bad_divisor_state, VK_DEBUG_REPORT_ERROR_BIT_EXT, test_case.vuids);
}
}
TEST_F(VkLayerTest, VertexAttributeDivisorDisabled) {
TEST_DESCRIPTION("Test instance divisor feature disabled for VK_EXT_vertex_attribute_divisor extension.");
bool inst_ext = InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
if (inst_ext) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
}
if (inst_ext && DeviceExtensionSupported(gpu(), nullptr, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
return;
}
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vadf = {};
vadf.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
vadf.vertexAttributeInstanceRateDivisor = VK_FALSE;
vadf.vertexAttributeInstanceRateZeroDivisor = VK_FALSE;
VkPhysicalDeviceFeatures2 pd_features2 = {};
pd_features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
pd_features2.pNext = &vadf;
ASSERT_NO_FATAL_FAILURE(InitState(nullptr, &pd_features2));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT pdvad_props = {};
pdvad_props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT;
VkPhysicalDeviceProperties2 pd_props2 = {};
pd_props2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
pd_props2.pNext = &pdvad_props;
vk::GetPhysicalDeviceProperties2(gpu(), &pd_props2);
VkVertexInputBindingDivisorDescriptionEXT vibdd = {};
vibdd.binding = 0;
vibdd.divisor = 2;
VkPipelineVertexInputDivisorStateCreateInfoEXT pvids_ci = {};
pvids_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT;
pvids_ci.vertexBindingDivisorCount = 1;
pvids_ci.pVertexBindingDivisors = &vibdd;
VkVertexInputBindingDescription vibd = {};
vibd.binding = vibdd.binding;
vibd.stride = 12;
vibd.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
if (pdvad_props.maxVertexAttribDivisor < pvids_ci.vertexBindingDivisorCount) {
printf("%sThis device does not support %d vertexBindingDivisors, skipping tests\n", kSkipPrefix,
pvids_ci.vertexBindingDivisorCount);
return;
}
const auto instance_rate = [&pvids_ci, &vibd](CreatePipelineHelper &helper) {
helper.vi_ci_.pNext = &pvids_ci;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexBindingDescriptions = &vibd;
};
CreatePipelineHelper::OneshotTest(*this, instance_rate, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkVertexInputBindingDivisorDescriptionEXT-vertexAttributeInstanceRateDivisor-02229");
}
TEST_F(VkLayerTest, VertexAttributeDivisorInstanceRateZero) {
TEST_DESCRIPTION("Test instanceRateZero feature of VK_EXT_vertex_attribute_divisor extension.");
bool inst_ext = InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
if (inst_ext) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
}
if (inst_ext && DeviceExtensionSupported(gpu(), nullptr, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME);
return;
}
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vadf = {};
vadf.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT;
vadf.vertexAttributeInstanceRateDivisor = VK_TRUE;
vadf.vertexAttributeInstanceRateZeroDivisor = VK_FALSE;
VkPhysicalDeviceFeatures2 pd_features2 = {};
pd_features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
pd_features2.pNext = &vadf;
ASSERT_NO_FATAL_FAILURE(InitState(nullptr, &pd_features2));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDivisorDescriptionEXT vibdd = {};
vibdd.binding = 0;
vibdd.divisor = 0;
VkPipelineVertexInputDivisorStateCreateInfoEXT pvids_ci = {};
pvids_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT;
pvids_ci.vertexBindingDivisorCount = 1;
pvids_ci.pVertexBindingDivisors = &vibdd;
VkVertexInputBindingDescription vibd = {};
vibd.binding = vibdd.binding;
vibd.stride = 12;
vibd.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
const auto instance_rate = [&pvids_ci, &vibd](CreatePipelineHelper &helper) {
helper.vi_ci_.pNext = &pvids_ci;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexBindingDescriptions = &vibd;
};
CreatePipelineHelper::OneshotTest(
*this, instance_rate, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkVertexInputBindingDivisorDescriptionEXT-vertexAttributeInstanceRateZeroDivisor-02228");
}
/*// TODO : This test should be good, but needs Tess support in compiler to run
TEST_F(VkLayerTest, InvalidPatchControlPoints)
{
// Attempt to Create Gfx Pipeline w/o a VS
VkResult err;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Invalid Pipeline CreateInfo State: VK_PRIMITIVE_TOPOLOGY_PATCH
primitive ");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorPoolSize ds_type_count = {};
ds_type_count.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
ds_type_count.descriptorCount = 1;
VkDescriptorPoolCreateInfo ds_pool_ci = {};
ds_pool_ci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
ds_pool_ci.pNext = NULL;
ds_pool_ci.poolSizeCount = 1;
ds_pool_ci.pPoolSizes = &ds_type_count;
VkDescriptorPool ds_pool;
err = vk::CreateDescriptorPool(m_device->device(),
VK_DESCRIPTOR_POOL_USAGE_NON_FREE, 1, &ds_pool_ci, NULL, &ds_pool);
ASSERT_VK_SUCCESS(err);
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_ALL;
dsl_binding.pImmutableSamplers = NULL;
VkDescriptorSetLayoutCreateInfo ds_layout_ci = {};
ds_layout_ci.sType =
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
ds_layout_ci.pNext = NULL;
ds_layout_ci.bindingCount = 1;
ds_layout_ci.pBindings = &dsl_binding;
VkDescriptorSetLayout ds_layout;
err = vk::CreateDescriptorSetLayout(m_device->device(), &ds_layout_ci, NULL,
&ds_layout);
ASSERT_VK_SUCCESS(err);
VkDescriptorSet descriptorSet;
err = vk::AllocateDescriptorSets(m_device->device(), ds_pool,
VK_DESCRIPTOR_SET_USAGE_NON_FREE, 1, &ds_layout, &descriptorSet);
ASSERT_VK_SUCCESS(err);
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType =
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.setLayoutCount = 1;
pipeline_layout_ci.pSetLayouts = &ds_layout;
VkPipelineLayout pipeline_layout;
err = vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL,
&pipeline_layout);
ASSERT_VK_SUCCESS(err);
VkPipelineShaderStageCreateInfo shaderStages[3];
memset(&shaderStages, 0, 3 * sizeof(VkPipelineShaderStageCreateInfo));
VkShaderObj vs(m_device,bindStateVertShaderText,VK_SHADER_STAGE_VERTEX_BIT,
this);
// Just using VS txt for Tess shaders as we don't care about functionality
VkShaderObj
tc(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
this);
VkShaderObj
te(m_device,bindStateVertShaderText,VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
this);
shaderStages[0].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStages[0].shader = vs.handle();
shaderStages[1].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[1].stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
shaderStages[1].shader = tc.handle();
shaderStages[2].sType =
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStages[2].stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
shaderStages[2].shader = te.handle();
VkPipelineInputAssemblyStateCreateInfo iaCI = {};
iaCI.sType =
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
iaCI.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
VkPipelineTessellationStateCreateInfo tsCI = {};
tsCI.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tsCI.patchControlPoints = 0; // This will cause an error
VkGraphicsPipelineCreateInfo gp_ci = {};
gp_ci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
gp_ci.pNext = NULL;
gp_ci.stageCount = 3;
gp_ci.pStages = shaderStages;
gp_ci.pVertexInputState = NULL;
gp_ci.pInputAssemblyState = &iaCI;
gp_ci.pTessellationState = &tsCI;
gp_ci.pViewportState = NULL;
gp_ci.pRasterizationState = NULL;
gp_ci.pMultisampleState = NULL;
gp_ci.pDepthStencilState = NULL;
gp_ci.pColorBlendState = NULL;
gp_ci.flags = VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT;
gp_ci.layout = pipeline_layout;
gp_ci.renderPass = renderPass();
VkPipelineCacheCreateInfo pc_ci = {};
pc_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
pc_ci.pNext = NULL;
pc_ci.initialSize = 0;
pc_ci.initialData = 0;
pc_ci.maxSize = 0;
VkPipeline pipeline;
VkPipelineCache pipelineCache;
err = vk::CreatePipelineCache(m_device->device(), &pc_ci, NULL,
&pipelineCache);
ASSERT_VK_SUCCESS(err);
err = vk::CreateGraphicsPipelines(m_device->device(), pipelineCache, 1,
&gp_ci, NULL, &pipeline);
m_errorMonitor->VerifyFound();
vk::DestroyPipelineCache(m_device->device(), pipelineCache, NULL);
vk::DestroyPipelineLayout(m_device->device(), pipeline_layout, NULL);
vk::DestroyDescriptorSetLayout(m_device->device(), ds_layout, NULL);
vk::DestroyDescriptorPool(m_device->device(), ds_pool, NULL);
}
*/
TEST_F(VkLayerTest, PSOViewportStateTests) {
TEST_DESCRIPTION("Test VkPipelineViewportStateCreateInfo viewport and scissor count validation for non-multiViewport");
VkPhysicalDeviceFeatures features{};
ASSERT_NO_FATAL_FAILURE(Init(&features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const auto break_vp_state = [](CreatePipelineHelper &helper) {
helper.rs_state_ci_.rasterizerDiscardEnable = VK_FALSE;
helper.gp_ci_.pViewportState = nullptr;
};
CreatePipelineHelper::OneshotTest(*this, break_vp_state, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-00750");
VkViewport viewport = {0.0f, 0.0f, 64.0f, 64.0f, 0.0f, 1.0f};
VkViewport viewports[] = {viewport, viewport};
VkRect2D scissor = {{0, 0}, {64, 64}};
VkRect2D scissors[] = {scissor, scissor};
// test viewport and scissor arrays
using std::vector;
struct TestCase {
uint32_t viewport_count;
VkViewport *viewports;
uint32_t scissor_count;
VkRect2D *scissors;
vector<std::string> vuids;
};
vector<TestCase> test_cases = {
{0,
viewports,
1,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{2,
viewports,
1,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{1,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{1,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{0,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217"}},
{2,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217"}},
{0,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216", "VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{2,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216", "VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{1, nullptr, 1, scissors, {"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00747"}},
{1, viewports, 1, nullptr, {"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00748"}},
{1,
nullptr,
1,
nullptr,
{"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00747", "VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00748"}},
{2,
nullptr,
3,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216", "VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220", "VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00747",
"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00748"}},
{0,
nullptr,
0,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217"}},
};
for (const auto &test_case : test_cases) {
const auto break_vp = [&test_case](CreatePipelineHelper &helper) {
helper.vp_state_ci_.viewportCount = test_case.viewport_count;
helper.vp_state_ci_.pViewports = test_case.viewports;
helper.vp_state_ci_.scissorCount = test_case.scissor_count;
helper.vp_state_ci_.pScissors = test_case.scissors;
};
CreatePipelineHelper::OneshotTest(*this, break_vp, VK_DEBUG_REPORT_ERROR_BIT_EXT, test_case.vuids);
}
vector<TestCase> dyn_test_cases = {
{0,
viewports,
1,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{2,
viewports,
1,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{1,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{1,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{0,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217"}},
{2,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217"}},
{0,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216", "VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{2,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216", "VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{2,
nullptr,
3,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216", "VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{0,
nullptr,
0,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01216",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01217"}},
};
const VkDynamicState dyn_states[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
for (const auto &test_case : dyn_test_cases) {
const auto break_vp = [&](CreatePipelineHelper &helper) {
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = size(dyn_states);
dyn_state_ci.pDynamicStates = dyn_states;
helper.dyn_state_ci_ = dyn_state_ci;
helper.vp_state_ci_.viewportCount = test_case.viewport_count;
helper.vp_state_ci_.pViewports = test_case.viewports;
helper.vp_state_ci_.scissorCount = test_case.scissor_count;
helper.vp_state_ci_.pScissors = test_case.scissors;
};
CreatePipelineHelper::OneshotTest(*this, break_vp, VK_DEBUG_REPORT_ERROR_BIT_EXT, test_case.vuids);
}
}
// Set Extension dynamic states without enabling the required Extensions.
TEST_F(VkLayerTest, ExtensionDynamicStatesSetWOExtensionEnabled) {
TEST_DESCRIPTION("Create a graphics pipeline with Extension dynamic states without enabling the required Extensions.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
using std::vector;
struct TestCase {
uint32_t dynamic_state_count;
VkDynamicState dynamic_state;
char const *errmsg;
};
vector<TestCase> dyn_test_cases = {
{1, VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV,
"contains VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, but VK_NV_clip_space_w_scaling"},
{1, VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT,
"contains VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT, but VK_EXT_discard_rectangles"},
{1, VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, "contains VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, but VK_EXT_sample_locations"},
};
for (const auto &test_case : dyn_test_cases) {
VkDynamicState state[1];
state[0] = test_case.dynamic_state;
const auto break_vp = [&](CreatePipelineHelper &helper) {
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = test_case.dynamic_state_count;
dyn_state_ci.pDynamicStates = state;
helper.dyn_state_ci_ = dyn_state_ci;
};
CreatePipelineHelper::OneshotTest(*this, break_vp, VK_DEBUG_REPORT_ERROR_BIT_EXT, test_case.errmsg);
}
}
TEST_F(VkLayerTest, PSOViewportStateMultiViewportTests) {
TEST_DESCRIPTION("Test VkPipelineViewportStateCreateInfo viewport and scissor count validation for multiViewport feature");
ASSERT_NO_FATAL_FAILURE(Init()); // enables all supported features
if (!m_device->phy().features().multiViewport) {
printf("%s VkPhysicalDeviceFeatures::multiViewport is not supported -- skipping test.\n", kSkipPrefix);
return;
}
// at least 16 viewports supported from here on
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkViewport viewport = {0.0f, 0.0f, 64.0f, 64.0f, 0.0f, 1.0f};
VkViewport viewports[] = {viewport, viewport};
VkRect2D scissor = {{0, 0}, {64, 64}};
VkRect2D scissors[] = {scissor, scissor};
using std::vector;
struct TestCase {
uint32_t viewport_count;
VkViewport *viewports;
uint32_t scissor_count;
VkRect2D *scissors;
vector<std::string> vuids;
};
vector<TestCase> test_cases = {
{0,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{2,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{0,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-arraylength"}},
{2, nullptr, 2, scissors, {"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00747"}},
{2, viewports, 2, nullptr, {"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00748"}},
{2,
nullptr,
2,
nullptr,
{"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00747", "VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00748"}},
{0,
nullptr,
0,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-arraylength"}},
};
const auto max_viewports = m_device->phy().properties().limits.maxViewports;
const bool max_viewports_maxxed = max_viewports == std::numeric_limits<decltype(max_viewports)>::max();
if (max_viewports_maxxed) {
printf("%s VkPhysicalDeviceLimits::maxViewports is UINT32_MAX -- skipping part of test requiring to exceed maxViewports.\n",
kSkipPrefix);
} else {
const auto too_much_viewports = max_viewports + 1;
// avoid potentially big allocations by using only nullptr
test_cases.push_back({too_much_viewports,
nullptr,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01218",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220",
"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00747"}});
test_cases.push_back({2,
viewports,
too_much_viewports,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01219",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220",
"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00748"}});
test_cases.push_back(
{too_much_viewports,
nullptr,
too_much_viewports,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01218",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01219", "VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00747",
"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00748"}});
}
for (const auto &test_case : test_cases) {
const auto break_vp = [&test_case](CreatePipelineHelper &helper) {
helper.vp_state_ci_.viewportCount = test_case.viewport_count;
helper.vp_state_ci_.pViewports = test_case.viewports;
helper.vp_state_ci_.scissorCount = test_case.scissor_count;
helper.vp_state_ci_.pScissors = test_case.scissors;
};
CreatePipelineHelper::OneshotTest(*this, break_vp, VK_DEBUG_REPORT_ERROR_BIT_EXT, test_case.vuids);
}
vector<TestCase> dyn_test_cases = {
{0,
viewports,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{2,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}},
{0,
viewports,
0,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-arraylength"}},
{0,
nullptr,
0,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-arraylength",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-arraylength"}},
};
if (!max_viewports_maxxed) {
const auto too_much_viewports = max_viewports + 1;
// avoid potentially big allocations by using only nullptr
dyn_test_cases.push_back({too_much_viewports,
nullptr,
2,
scissors,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01218",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}});
dyn_test_cases.push_back({2,
viewports,
too_much_viewports,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01219",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01220"}});
dyn_test_cases.push_back({too_much_viewports,
nullptr,
too_much_viewports,
nullptr,
{"VUID-VkPipelineViewportStateCreateInfo-viewportCount-01218",
"VUID-VkPipelineViewportStateCreateInfo-scissorCount-01219"}});
}
const VkDynamicState dyn_states[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
for (const auto &test_case : dyn_test_cases) {
const auto break_vp = [&](CreatePipelineHelper &helper) {
VkPipelineDynamicStateCreateInfo dyn_state_ci = {};
dyn_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dyn_state_ci.dynamicStateCount = size(dyn_states);
dyn_state_ci.pDynamicStates = dyn_states;
helper.dyn_state_ci_ = dyn_state_ci;
helper.vp_state_ci_.viewportCount = test_case.viewport_count;
helper.vp_state_ci_.pViewports = test_case.viewports;
helper.vp_state_ci_.scissorCount = test_case.scissor_count;
helper.vp_state_ci_.pScissors = test_case.scissors;
};
CreatePipelineHelper::OneshotTest(*this, break_vp, VK_DEBUG_REPORT_ERROR_BIT_EXT, test_case.vuids);
}
}
TEST_F(VkLayerTest, DynViewportAndScissorUndefinedDrawState) {
TEST_DESCRIPTION("Test viewport and scissor dynamic state that is not set before draw");
ASSERT_NO_FATAL_FAILURE(Init());
// TODO: should also test on !multiViewport
if (!m_device->phy().features().multiViewport) {
printf("%s Device does not support multiple viewports/scissors; skipped.\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const VkPipelineLayoutObj pipeline_layout(m_device);
VkPipelineObj pipeline_dyn_vp(m_device);
pipeline_dyn_vp.AddShader(&vs);
pipeline_dyn_vp.AddShader(&fs);
pipeline_dyn_vp.AddDefaultColorAttachment();
pipeline_dyn_vp.MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT);
pipeline_dyn_vp.SetScissor(m_scissors);
ASSERT_VK_SUCCESS(pipeline_dyn_vp.CreateVKPipeline(pipeline_layout.handle(), m_renderPass));
VkPipelineObj pipeline_dyn_sc(m_device);
pipeline_dyn_sc.AddShader(&vs);
pipeline_dyn_sc.AddShader(&fs);
pipeline_dyn_sc.AddDefaultColorAttachment();
pipeline_dyn_sc.SetViewport(m_viewports);
pipeline_dyn_sc.MakeDynamic(VK_DYNAMIC_STATE_SCISSOR);
ASSERT_VK_SUCCESS(pipeline_dyn_sc.CreateVKPipeline(pipeline_layout.handle(), m_renderPass));
m_commandBuffer->begin();
m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo);
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Dynamic viewport(s) 0 are used by pipeline state object, ");
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_dyn_vp.handle());
vk::CmdSetViewport(m_commandBuffer->handle(), 1, 1,
&m_viewports[0]); // Forgetting to set needed 0th viewport (PSO viewportCount == 1)
m_commandBuffer->Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Dynamic scissor(s) 0 are used by pipeline state object, ");
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_dyn_sc.handle());
vk::CmdSetScissor(m_commandBuffer->handle(), 1, 1,
&m_scissors[0]); // Forgetting to set needed 0th scissor (PSO scissorCount == 1)
m_commandBuffer->Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
m_commandBuffer->EndRenderPass();
m_commandBuffer->end();
}
TEST_F(VkLayerTest, PSOLineWidthInvalid) {
TEST_DESCRIPTION("Test non-1.0 lineWidth errors when pipeline is created and in vkCmdSetLineWidth");
VkPhysicalDeviceFeatures features{};
ASSERT_NO_FATAL_FAILURE(Init(&features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const std::vector<float> test_cases = {-1.0f, 0.0f, NearestSmaller(1.0f), NearestGreater(1.0f), NAN};
// test VkPipelineRasterizationStateCreateInfo::lineWidth
for (const auto test_case : test_cases) {
const auto set_lineWidth = [&](CreatePipelineHelper &helper) { helper.rs_state_ci_.lineWidth = test_case; };
CreatePipelineHelper::OneshotTest(*this, set_lineWidth, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-pDynamicStates-00749");
}
// test vk::CmdSetLineWidth
m_commandBuffer->begin();
for (const auto test_case : test_cases) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdSetLineWidth-lineWidth-00788");
vk::CmdSetLineWidth(m_commandBuffer->handle(), test_case);
m_errorMonitor->VerifyFound();
}
}
TEST_F(VkLayerTest, VUID_VkVertexInputBindingDescription_binding_00618) {
TEST_DESCRIPTION(
"Test VUID-VkVertexInputBindingDescription-binding-00618: binding must be less than "
"VkPhysicalDeviceLimits::maxVertexInputBindings");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Test when binding is greater than or equal to VkPhysicalDeviceLimits::maxVertexInputBindings.
VkVertexInputBindingDescription vertex_input_binding_description{};
vertex_input_binding_description.binding = m_device->props.limits.maxVertexInputBindings;
const auto set_binding = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = &vertex_input_binding_description;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_binding, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkVertexInputBindingDescription-binding-00618");
}
TEST_F(VkLayerTest, VUID_VkVertexInputBindingDescription_stride_00619) {
TEST_DESCRIPTION(
"Test VUID-VkVertexInputBindingDescription-stride-00619: stride must be less than or equal to "
"VkPhysicalDeviceLimits::maxVertexInputBindingStride");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Test when stride is greater than VkPhysicalDeviceLimits::maxVertexInputBindingStride.
VkVertexInputBindingDescription vertex_input_binding_description{};
vertex_input_binding_description.stride = m_device->props.limits.maxVertexInputBindingStride + 1;
const auto set_binding = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = &vertex_input_binding_description;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_binding, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkVertexInputBindingDescription-stride-00619");
}
TEST_F(VkLayerTest, VUID_VkVertexInputAttributeDescription_location_00620) {
TEST_DESCRIPTION(
"Test VUID-VkVertexInputAttributeDescription-location-00620: location must be less than "
"VkPhysicalDeviceLimits::maxVertexInputAttributes");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Test when location is greater than or equal to VkPhysicalDeviceLimits::maxVertexInputAttributes.
VkVertexInputAttributeDescription vertex_input_attribute_description{};
vertex_input_attribute_description.location = m_device->props.limits.maxVertexInputAttributes;
const auto set_attribute = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexAttributeDescriptions = &vertex_input_attribute_description;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_attribute, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"VUID-VkVertexInputAttributeDescription-location-00620",
"VUID-VkPipelineVertexInputStateCreateInfo-binding-00615"});
}
TEST_F(VkLayerTest, VUID_VkVertexInputAttributeDescription_binding_00621) {
TEST_DESCRIPTION(
"Test VUID-VkVertexInputAttributeDescription-binding-00621: binding must be less than "
"VkPhysicalDeviceLimits::maxVertexInputBindings");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Test when binding is greater than or equal to VkPhysicalDeviceLimits::maxVertexInputBindings.
VkVertexInputAttributeDescription vertex_input_attribute_description{};
vertex_input_attribute_description.binding = m_device->props.limits.maxVertexInputBindings;
const auto set_attribute = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexAttributeDescriptions = &vertex_input_attribute_description;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_attribute, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"VUID-VkVertexInputAttributeDescription-binding-00621",
"VUID-VkPipelineVertexInputStateCreateInfo-binding-00615"});
}
TEST_F(VkLayerTest, VUID_VkVertexInputAttributeDescription_offset_00622) {
TEST_DESCRIPTION(
"Test VUID-VkVertexInputAttributeDescription-offset-00622: offset must be less than or equal to "
"VkPhysicalDeviceLimits::maxVertexInputAttributeOffset");
EnableDeviceProfileLayer();
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
uint32_t maxVertexInputAttributeOffset = 0;
{
VkPhysicalDeviceProperties device_props = {};
vk::GetPhysicalDeviceProperties(gpu(), &device_props);
maxVertexInputAttributeOffset = device_props.limits.maxVertexInputAttributeOffset;
if (maxVertexInputAttributeOffset == 0xFFFFFFFF) {
// Attempt to artificially lower maximum offset
PFN_vkSetPhysicalDeviceLimitsEXT fpvkSetPhysicalDeviceLimitsEXT =
(PFN_vkSetPhysicalDeviceLimitsEXT)vk::GetInstanceProcAddr(instance(), "vkSetPhysicalDeviceLimitsEXT");
if (!fpvkSetPhysicalDeviceLimitsEXT) {
printf("%s All offsets are valid & device_profile_api not found; skipped.\n", kSkipPrefix);
return;
}
device_props.limits.maxVertexInputAttributeOffset = device_props.limits.maxVertexInputBindingStride - 2;
fpvkSetPhysicalDeviceLimitsEXT(gpu(), &device_props.limits);
maxVertexInputAttributeOffset = device_props.limits.maxVertexInputAttributeOffset;
}
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription vertex_input_binding_description{};
vertex_input_binding_description.binding = 0;
vertex_input_binding_description.stride = m_device->props.limits.maxVertexInputBindingStride;
vertex_input_binding_description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
// Test when offset is greater than maximum.
VkVertexInputAttributeDescription vertex_input_attribute_description{};
vertex_input_attribute_description.format = VK_FORMAT_R8_UNORM;
vertex_input_attribute_description.offset = maxVertexInputAttributeOffset + 1;
const auto set_attribute = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = &vertex_input_binding_description;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexAttributeDescriptions = &vertex_input_attribute_description;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_attribute, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkVertexInputAttributeDescription-offset-00622");
}
TEST_F(VkLayerTest, NumSamplesMismatch) {
// Create CommandBuffer where MSAA samples doesn't match RenderPass
// sampleCount
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Num samples mismatch! ");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
OneOffDescriptorSet descriptor_set(m_device, {
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr},
});
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
const VkPipelineLayoutObj pipeline_layout(m_device, {&descriptor_set.layout_});
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); // We shouldn't need a fragment shader
// but add it to be able to run on more devices
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddDefaultColorAttachment();
pipe.SetMSAA(&pipe_ms_state_ci);
m_errorMonitor->SetUnexpectedError("VUID-VkGraphicsPipelineCreateInfo-subpass-00757");
pipe.CreateVKPipeline(pipeline_layout.handle(), renderPass());
m_commandBuffer->begin();
m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo);
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.handle());
VkViewport viewport = {0, 0, 16, 16, 0, 1};
vk::CmdSetViewport(m_commandBuffer->handle(), 0, 1, &viewport);
VkRect2D scissor = {{0, 0}, {16, 16}};
vk::CmdSetScissor(m_commandBuffer->handle(), 0, 1, &scissor);
// Render triangle (the error should trigger on the attempt to draw).
m_commandBuffer->Draw(3, 1, 0, 0);
// Finalize recording of the command buffer
m_commandBuffer->EndRenderPass();
m_commandBuffer->end();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, NumBlendAttachMismatch) {
// Create Pipeline where the number of blend attachments doesn't match the
// number of color attachments. In this case, we don't add any color
// blend attachments even though we have a color attachment.
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
const auto set_MSAA = [&](CreatePipelineHelper &helper) {
helper.pipe_ms_state_ci_ = pipe_ms_state_ci;
helper.cb_ci_.attachmentCount = 0;
};
CreatePipelineHelper::OneshotTest(*this, set_MSAA, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-attachmentCount-00746");
}
TEST_F(VkLayerTest, CmdClearAttachmentTests) {
TEST_DESCRIPTION("Various tests for validating usage of vkCmdClearAttachments");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
m_commandBuffer->begin();
m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo);
// Main thing we care about for this test is that the VkImage obj we're
// clearing matches Color Attachment of FB
// Also pass down other dummy params to keep driver and paramchecker happy
VkClearAttachment color_attachment;
color_attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_attachment.clearValue.color.float32[0] = 1.0;
color_attachment.clearValue.color.float32[1] = 1.0;
color_attachment.clearValue.color.float32[2] = 1.0;
color_attachment.clearValue.color.float32[3] = 1.0;
color_attachment.colorAttachment = 0;
VkClearRect clear_rect = {{{0, 0}, {(uint32_t)m_width, (uint32_t)m_height}}, 0, 1};
clear_rect.rect.extent.width = renderPassBeginInfo().renderArea.extent.width + 4;
clear_rect.rect.extent.height = clear_rect.rect.extent.height / 2;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdClearAttachments-pRects-00016");
vk::CmdClearAttachments(m_commandBuffer->handle(), 1, &color_attachment, 1, &clear_rect);
m_errorMonitor->VerifyFound();
// baseLayer >= view layers
clear_rect.rect.extent.width = (uint32_t)m_width;
clear_rect.baseArrayLayer = 1;
clear_rect.layerCount = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdClearAttachments-pRects-00017");
vk::CmdClearAttachments(m_commandBuffer->handle(), 1, &color_attachment, 1, &clear_rect);
m_errorMonitor->VerifyFound();
// baseLayer + layerCount > view layers
clear_rect.rect.extent.width = (uint32_t)m_width;
clear_rect.baseArrayLayer = 0;
clear_rect.layerCount = 2;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdClearAttachments-pRects-00017");
vk::CmdClearAttachments(m_commandBuffer->handle(), 1, &color_attachment, 1, &clear_rect);
m_errorMonitor->VerifyFound();
m_commandBuffer->EndRenderPass();
m_commandBuffer->end();
}
TEST_F(VkLayerTest, VtxBufferBadIndex) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"UNASSIGNED-CoreValidation-DrawState-VtxIndexOutOfBounds");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitViewport());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineMultisampleStateCreateInfo pipe_ms_state_ci = {};
pipe_ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
pipe_ms_state_ci.pNext = NULL;
pipe_ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipe_ms_state_ci.sampleShadingEnable = 0;
pipe_ms_state_ci.minSampleShading = 1.0;
pipe_ms_state_ci.pSampleMask = NULL;
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.pipe_ms_state_ci_ = pipe_ms_state_ci;
pipe.InitState();
pipe.CreateGraphicsPipeline();
m_commandBuffer->begin();
m_commandBuffer->BeginRenderPass(m_renderPassBeginInfo);
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipe.pipeline_);
// Don't care about actual data, just need to get to draw to flag error
const float vbo_data[3] = {1.f, 0.f, 1.f};
VkConstantBufferObj vbo(m_device, sizeof(vbo_data), (const void *)&vbo_data, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
m_commandBuffer->BindVertexBuffer(&vbo, (VkDeviceSize)0, 1); // VBO idx 1, but no VBO in PSO
m_commandBuffer->Draw(1, 0, 0, 0);
m_errorMonitor->VerifyFound();
m_commandBuffer->EndRenderPass();
m_commandBuffer->end();
}
TEST_F(VkLayerTest, InvalidVertexBindingDescriptions) {
TEST_DESCRIPTION(
"Attempt to create a graphics pipeline where:"
"1) count of vertex bindings exceeds device's maxVertexInputBindings limit"
"2) requested bindings include a duplicate binding value");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const uint32_t binding_count = m_device->props.limits.maxVertexInputBindings + 1;
std::vector<VkVertexInputBindingDescription> input_bindings(binding_count);
for (uint32_t i = 0; i < binding_count; ++i) {
input_bindings[i].binding = i;
input_bindings[i].stride = 4;
input_bindings[i].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
}
// Let the last binding description use same binding as the first one
input_bindings[binding_count - 1].binding = 0;
VkVertexInputAttributeDescription input_attrib;
input_attrib.binding = 0;
input_attrib.location = 0;
input_attrib.format = VK_FORMAT_R32G32B32_SFLOAT;
input_attrib.offset = 0;
const auto set_Info = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = input_bindings.data();
helper.vi_ci_.vertexBindingDescriptionCount = binding_count;
helper.vi_ci_.pVertexAttributeDescriptions = &input_attrib;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(
*this, set_Info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"VUID-VkPipelineVertexInputStateCreateInfo-vertexBindingDescriptionCount-00613",
"VUID-VkPipelineVertexInputStateCreateInfo-pVertexBindingDescriptions-00616"});
}
TEST_F(VkLayerTest, InvalidVertexAttributeDescriptions) {
TEST_DESCRIPTION(
"Attempt to create a graphics pipeline where:"
"1) count of vertex attributes exceeds device's maxVertexInputAttributes limit"
"2) requested location include a duplicate location value"
"3) binding used by one attribute is not defined by a binding description");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
input_binding.binding = 0;
input_binding.stride = 4;
input_binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
const uint32_t attribute_count = m_device->props.limits.maxVertexInputAttributes + 1;
std::vector<VkVertexInputAttributeDescription> input_attribs(attribute_count);
for (uint32_t i = 0; i < attribute_count; ++i) {
input_attribs[i].binding = 0;
input_attribs[i].location = i;
input_attribs[i].format = VK_FORMAT_R32G32B32_SFLOAT;
input_attribs[i].offset = 0;
}
// Let the last input_attribs description use same location as the first one
input_attribs[attribute_count - 1].location = 0;
// Let the last input_attribs description use binding which is not defined
input_attribs[attribute_count - 1].binding = 1;
const auto set_Info = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = &input_binding;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexAttributeDescriptions = input_attribs.data();
helper.vi_ci_.vertexAttributeDescriptionCount = attribute_count;
};
CreatePipelineHelper::OneshotTest(
*this, set_Info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"VUID-VkPipelineVertexInputStateCreateInfo-vertexAttributeDescriptionCount-00614",
"VUID-VkPipelineVertexInputStateCreateInfo-binding-00615",
"VUID-VkPipelineVertexInputStateCreateInfo-pVertexAttributeDescriptions-00617"});
}
TEST_F(VkLayerTest, ColorBlendInvalidLogicOp) {
TEST_DESCRIPTION("Attempt to use invalid VkPipelineColorBlendStateCreateInfo::logicOp value.");
ASSERT_NO_FATAL_FAILURE(Init()); // enables all supported features
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().logicOp) {
printf("%s Device does not support logicOp feature; skipped.\n", kSkipPrefix);
return;
}
const auto set_shading_enable = [](CreatePipelineHelper &helper) {
helper.cb_ci_.logicOpEnable = VK_TRUE;
helper.cb_ci_.logicOp = static_cast<VkLogicOp>(VK_LOGIC_OP_END_RANGE + 1); // invalid logicOp to be tested
};
CreatePipelineHelper::OneshotTest(*this, set_shading_enable, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineColorBlendStateCreateInfo-logicOpEnable-00607");
}
TEST_F(VkLayerTest, ColorBlendUnsupportedLogicOp) {
TEST_DESCRIPTION("Attempt enabling VkPipelineColorBlendStateCreateInfo::logicOpEnable when logicOp feature is disabled.");
VkPhysicalDeviceFeatures features{};
ASSERT_NO_FATAL_FAILURE(Init(&features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const auto set_shading_enable = [](CreatePipelineHelper &helper) { helper.cb_ci_.logicOpEnable = VK_TRUE; };
CreatePipelineHelper::OneshotTest(*this, set_shading_enable, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineColorBlendStateCreateInfo-logicOpEnable-00606");
}
TEST_F(VkLayerTest, ColorBlendUnsupportedDualSourceBlend) {
TEST_DESCRIPTION("Attempt to use dual-source blending when dualSrcBlend feature is disabled.");
VkPhysicalDeviceFeatures features{};
ASSERT_NO_FATAL_FAILURE(Init(&features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineColorBlendAttachmentState cb_attachments = {};
const auto set_dsb_src_color_enable = [&](CreatePipelineHelper &helper) { helper.cb_attachments_ = cb_attachments; };
cb_attachments.blendEnable = VK_TRUE;
cb_attachments.srcColorBlendFactor = VK_BLEND_FACTOR_SRC1_COLOR; // bad!
cb_attachments.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
cb_attachments.colorBlendOp = VK_BLEND_OP_ADD;
cb_attachments.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
cb_attachments.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
cb_attachments.alphaBlendOp = VK_BLEND_OP_ADD;
CreatePipelineHelper::OneshotTest(*this, set_dsb_src_color_enable, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineColorBlendAttachmentState-srcColorBlendFactor-00608");
cb_attachments.blendEnable = VK_TRUE;
cb_attachments.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
cb_attachments.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR; // bad
cb_attachments.colorBlendOp = VK_BLEND_OP_ADD;
cb_attachments.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
cb_attachments.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
cb_attachments.alphaBlendOp = VK_BLEND_OP_ADD;
CreatePipelineHelper::OneshotTest(*this, set_dsb_src_color_enable, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineColorBlendAttachmentState-dstColorBlendFactor-00609");
cb_attachments.blendEnable = VK_TRUE;
cb_attachments.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
cb_attachments.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
cb_attachments.colorBlendOp = VK_BLEND_OP_ADD;
cb_attachments.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC1_ALPHA; // bad
cb_attachments.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
cb_attachments.alphaBlendOp = VK_BLEND_OP_ADD;
CreatePipelineHelper::OneshotTest(*this, set_dsb_src_color_enable, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineColorBlendAttachmentState-srcAlphaBlendFactor-00610");
cb_attachments.blendEnable = VK_TRUE;
cb_attachments.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR;
cb_attachments.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
cb_attachments.colorBlendOp = VK_BLEND_OP_ADD;
cb_attachments.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
cb_attachments.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA; // bad!
cb_attachments.alphaBlendOp = VK_BLEND_OP_ADD;
CreatePipelineHelper::OneshotTest(*this, set_dsb_src_color_enable, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineColorBlendAttachmentState-dstAlphaBlendFactor-00611");
}
TEST_F(VkLayerTest, InvalidSPIRVCodeSize) {
TEST_DESCRIPTION("Test that errors are produced for a spirv modules with invalid code sizes");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid SPIR-V header");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = 4;
moduleCreateInfo.flags = 0;
vk::CreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkShaderModuleCreateInfo-pCode-01376");
std::vector<unsigned int> shader;
VkShaderModuleCreateInfo module_create_info;
VkShaderModule shader_module;
module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
module_create_info.pNext = NULL;
this->GLSLtoSPV(&m_device->props.limits, VK_SHADER_STAGE_VERTEX_BIT, bindStateVertShaderText, shader);
module_create_info.pCode = shader.data();
// Introduce failure by making codeSize a non-multiple of 4
module_create_info.codeSize = shader.size() * sizeof(unsigned int) - 1;
module_create_info.flags = 0;
vk::CreateShaderModule(m_device->handle(), &module_create_info, NULL, &shader_module);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, InvalidSPIRVMagic) {
TEST_DESCRIPTION("Test that an error is produced for a spirv module with a bad magic number");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Invalid SPIR-V magic number");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderModule module;
VkShaderModuleCreateInfo moduleCreateInfo;
struct icd_spv_header spv;
spv.magic = (uint32_t)~ICD_SPV_MAGIC;
spv.version = ICD_SPV_VERSION;
spv.gen_magic = 0;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.pCode = (const uint32_t *)&spv;
moduleCreateInfo.codeSize = sizeof(spv) + 16;
moduleCreateInfo.flags = 0;
vk::CreateShaderModule(m_device->device(), &moduleCreateInfo, NULL, &module);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineVertexOutputNotConsumed) {
TEST_DESCRIPTION("Test that a warning is produced for a vertex output that is not consumed by the fragment stage");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"layout(location=0) out float x;\n"
"void main(){\n"
" gl_Position = vec4(1);\n"
" x = 0;\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"not consumed by fragment shader");
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderSpecializationApplied) {
TEST_DESCRIPTION(
"Make sure specialization constants get applied during shader validation by using a value that breaks compilation.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Size an array using a specialization constant of default value equal to 1.
std::string const fs_src = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %size "size"
OpName %array "array"
OpDecorate %size SpecId 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%int = OpTypeInt 32 1
%size = OpSpecConstant %int 1
%_arr_float_size = OpTypeArray %float %size
%_ptr_Function__arr_float_size = OpTypePointer Function %_arr_float_size
%int_0 = OpConstant %int 0
%float_0 = OpConstant %float 0
%_ptr_Function_float = OpTypePointer Function %float
%main = OpFunction %void None %3
%5 = OpLabel
%array = OpVariable %_ptr_Function__arr_float_size Function
%15 = OpAccessChain %_ptr_Function_float %array %int_0
OpStore %15 %float_0
OpReturn
OpFunctionEnd)";
VkShaderObj fs(m_device, fs_src, VK_SHADER_STAGE_FRAGMENT_BIT, this);
// Set the specialization constant to 0.
const VkSpecializationMapEntry entry = {
0, // id
0, // offset
sizeof(uint32_t) // size
};
uint32_t data = 0;
const VkSpecializationInfo specialization_info = {
1,
&entry,
1 * sizeof(uint32_t),
&data,
};
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.shader_stages_[1].pSpecializationInfo = &specialization_info;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "does not contain valid spirv");
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderBadSpecializationOffsetOutOfBounds) {
TEST_DESCRIPTION("Challenge core_validation with shader validation issues related to vkCreateGraphicsPipelines.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"layout (constant_id = 0) const float r = 0.0f;\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(r,1,0,1);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
// Entry offset is greater than dataSize.
const VkSpecializationMapEntry entry = {0, 5, sizeof(uint32_t)};
uint32_t data = 1;
const VkSpecializationInfo specialization_info = {
1,
&entry,
1 * sizeof(float),
&data,
};
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.shader_stages_[1].pSpecializationInfo = &specialization_info;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkSpecializationInfo-offset-00773");
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderBadSpecializationSizeOutOfBounds) {
TEST_DESCRIPTION("Challenge core_validation with shader validation issues related to vkCreateGraphicsPipelines.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"layout (constant_id = 0) const float r = 0.0f;\n"
"layout(location = 0) out vec4 uFragColor;\n"
"void main(){\n"
" uFragColor = vec4(r,1,0,1);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
// Entry size is greater than dataSize minus offset.
const VkSpecializationMapEntry entry = {0, 3, sizeof(uint32_t)};
uint32_t data = 1;
const VkSpecializationInfo specialization_info = {
1,
&entry,
1 * sizeof(float),
&data,
};
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.shader_stages_[1].pSpecializationInfo = &specialization_info;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkSpecializationInfo-pMapEntries-00774");
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderDescriptorTypeMismatch) {
TEST_DESCRIPTION("Challenge core_validation with shader validation issues related to vkCreateGraphicsPipelines.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
OneOffDescriptorSet descriptor_set(m_device, {
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr},
});
char const *vsSource =
"#version 450\n"
"\n"
"layout (std140, set = 0, binding = 0) uniform buf {\n"
" mat4 mvp;\n"
"} ubuf;\n"
"void main(){\n"
" gl_Position = ubuf.mvp * vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.shader_stages_ = {vs.GetStageCreateInfo(), pipe.fs_->GetStageCreateInfo()};
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {&descriptor_set.layout_});
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Type mismatch on descriptor slot 0.0 ");
pipe.CreateGraphicsPipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderDescriptorNotAccessible) {
TEST_DESCRIPTION(
"Create a pipeline in which a descriptor used by a shader stage does not include that stage in its stageFlags.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
OneOffDescriptorSet ds(m_device, {
{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT /*!*/, nullptr},
});
char const *vsSource =
"#version 450\n"
"\n"
"layout (std140, set = 0, binding = 0) uniform buf {\n"
" mat4 mvp;\n"
"} ubuf;\n"
"void main(){\n"
" gl_Position = ubuf.mvp * vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.shader_stages_ = {vs.GetStageCreateInfo(), pipe.fs_->GetStageCreateInfo()};
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {&ds.layout_});
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Shader uses descriptor slot 0.0 ");
pipe.CreateGraphicsPipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderPushConstantNotDeclared) {
TEST_DESCRIPTION(
"Create a graphics pipeline in which a push constant range containing a push constant block member is not declared in the "
"layout.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(push_constant, std430) uniform foo { float x; } consts;\n"
"void main(){\n"
" gl_Position = vec4(consts.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
// Set up a push constant range
VkPushConstantRange push_constant_range = {};
// Set to the wrong stage to challenge core_validation
push_constant_range.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
push_constant_range.size = 4;
const VkPipelineLayoutObj pipeline_layout(m_device, {}, {push_constant_range});
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.shader_stages_ = {vs.GetStageCreateInfo(), pipe.fs_->GetStageCreateInfo()};
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {}, {push_constant_range});
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Push constant range covering variable starting at offset 0 not declared in layout");
pipe.CreateGraphicsPipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderNotEnabled) {
TEST_DESCRIPTION(
"Create a graphics pipeline in which a capability declared by the shader requires a feature not enabled on the device.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
// Some awkward steps are required to test with custom device features.
VkPhysicalDeviceFeatures device_features = {};
// Disable support for 64 bit floats
device_features.shaderFloat64 = false;
// The sacrificial device object
ASSERT_NO_FATAL_FAILURE(InitState(&device_features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" dvec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n"
" color = vec4(green);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.shader_stages_ = {pipe.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device);
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT, "Shader requires VkPhysicalDeviceFeatures::shaderFloat64 but is not enabled on the device");
pipe.CreateGraphicsPipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreateShaderModuleCheckBadCapability) {
TEST_DESCRIPTION("Create a shader in which a capability declared by the shader is not supported.");
// Note that this failure message comes from spirv-tools, specifically the validator.
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const std::string spv_source = R"(
OpCapability ImageRect
OpEntryPoint Vertex %main "main"
%main = OpFunction %void None %3
OpReturn
OpFunctionEnd
)";
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Capability ImageRect is not allowed by Vulkan");
std::vector<unsigned int> spv;
VkShaderModuleCreateInfo module_create_info;
VkShaderModule shader_module;
module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
module_create_info.pNext = NULL;
ASMtoSPV(SPV_ENV_VULKAN_1_0, 0, spv_source.data(), spv);
module_create_info.pCode = spv.data();
module_create_info.codeSize = spv.size() * sizeof(unsigned int);
module_create_info.flags = 0;
VkResult err = vk::CreateShaderModule(m_device->handle(), &module_create_info, NULL, &shader_module);
m_errorMonitor->VerifyFound();
if (err == VK_SUCCESS) {
vk::DestroyShaderModule(m_device->handle(), shader_module, NULL);
}
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvided) {
TEST_DESCRIPTION(
"Test that an error is produced for a fragment shader input which is not present in the outputs of the previous stage");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "not written by vertex shader");
}
TEST_F(VkLayerTest, CreatePipelineFragmentInputNotProvidedInBlock) {
TEST_DESCRIPTION(
"Test that an error is produced for a fragment shader input within an interace block, which is not present in the outputs "
"of the previous stage.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "not written by vertex shader");
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchArraySize) {
TEST_DESCRIPTION("Test that an error is produced for mismatched array sizes across the vertex->fragment shader interface");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) out float x[2];\n"
"void main(){\n"
" x[0] = 0; x[1] = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x[1];\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x[0]);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Type mismatch on location 0.0: 'ptr to output arr[2] of float32' vs 'ptr to input arr[1] of float32'");
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatch) {
TEST_DESCRIPTION("Test that an error is produced for mismatched types across the vertex->fragment shader interface");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) out int x;\n"
"void main(){\n"
" x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "Type mismatch on location 0");
}
TEST_F(VkLayerTest, CreatePipelineVsFsTypeMismatchInBlock) {
TEST_DESCRIPTION(
"Test that an error is produced for mismatched types across the vertex->fragment shader interface, when the variable is "
"contained within an interface block");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out block { layout(location=0) int x; } outs;\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n" /* VS writes int */
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "Type mismatch on location 0");
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByLocation) {
TEST_DESCRIPTION(
"Test that an error is produced for location mismatches across the vertex->fragment shader interface; This should manifest "
"as a not-written/not-consumed pair, but flushes out broken walking of the interfaces");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out block { layout(location=1) float x; } outs;\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"location 0.0 which is not written by vertex shader");
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByComponent) {
TEST_DESCRIPTION(
"Test that an error is produced for component mismatches across the vertex->fragment shader interface. It's not enough to "
"have the same set of locations in use; matching is defined in terms of spirv variables.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"out block { layout(location=0, component=0) float x; } outs;\n"
"void main(){\n"
" outs.x = 0;\n"
" gl_Position = vec4(1);\n"
"}\n";
char const *fsSource =
"#version 450\n"
"\n"
"in block { layout(location=0, component=1) float x; } ins;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" color = vec4(ins.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"location 0.1 which is not written by vertex shader");
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByPrecision) {
TEST_DESCRIPTION("Test that the RelaxedPrecision decoration is validated to match");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"layout(location=0) out mediump float x;\n"
"void main() { gl_Position = vec4(0); x = 1.0; }\n";
char const *fsSource =
"#version 450\n"
"layout(location=0) in highp float x;\n"
"layout(location=0) out vec4 color;\n"
"void main() { color = vec4(x); }\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "differ in precision");
}
TEST_F(VkLayerTest, CreatePipelineVsFsMismatchByPrecisionBlock) {
TEST_DESCRIPTION("Test that the RelaxedPrecision decoration is validated to match");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"out block { layout(location=0) mediump float x; };\n"
"void main() { gl_Position = vec4(0); x = 1.0; }\n";
char const *fsSource =
"#version 450\n"
"in block { layout(location=0) highp float x; };\n"
"layout(location=0) out vec4 color;\n"
"void main() { color = vec4(x); }\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "differ in precision");
}
TEST_F(VkLayerTest, CreatePipelineAttribNotConsumed) {
TEST_DESCRIPTION("Test that a warning is produced for a vertex attribute which is not consumed by the vertex shader");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = &input_binding;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexAttributeDescriptions = &input_attrib;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"location 0 not consumed by vertex shader");
}
TEST_F(VkLayerTest, CreatePipelineAttribLocationMismatch) {
TEST_DESCRIPTION(
"Test that a warning is produced for a location mismatch on vertex attributes. This flushes out bad behavior in the "
"interface walker");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.vi_ci_.pVertexBindingDescriptions = &input_binding;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexAttributeDescriptions = &input_attrib;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
m_errorMonitor->SetUnexpectedError("Vertex shader consumes input at location 1 but not provided");
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT,
"location 0 not consumed by vertex shader");
}
TEST_F(VkLayerTest, CreatePipelineAttribNotProvided) {
TEST_DESCRIPTION("Test that an error is produced for a vertex shader input which is not provided by a vertex attribute");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in vec4 x;\n" /* not provided */
"void main(){\n"
" gl_Position = x;\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Vertex shader consumes input at location 0 but not provided");
}
TEST_F(VkLayerTest, CreatePipelineAttribTypeMismatch) {
TEST_DESCRIPTION(
"Test that an error is produced for a mismatch between the fundamental type (float/int/uint) of an attribute and the "
"vertex shader input that consumes it");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkVertexInputBindingDescription input_binding;
memset(&input_binding, 0, sizeof(input_binding));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in int x;\n" /* attrib provided float */
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
helper.vi_ci_.pVertexBindingDescriptions = &input_binding;
helper.vi_ci_.vertexBindingDescriptionCount = 1;
helper.vi_ci_.pVertexAttributeDescriptions = &input_attrib;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"location 0 does not match vertex shader input type");
}
TEST_F(VkLayerTest, CreatePipelineDuplicateStage) {
TEST_DESCRIPTION("Test that an error is produced for a pipeline containing multiple shaders for the same stage");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), helper.vs_->GetStageCreateInfo(),
helper.fs_->GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Multiple shaders provided for stage VK_SHADER_STAGE_VERTEX_BIT");
}
TEST_F(VkLayerTest, CreatePipelineMissingEntrypoint) {
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this, "foo");
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "No entrypoint found named `foo`");
}
TEST_F(VkLayerTest, CreatePipelineDepthStencilRequired) {
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"pDepthStencilState is NULL when rasterization is enabled and subpass uses a depth/stencil attachment");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddDefaultColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.AppendDummy();
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
VkAttachmentDescription attachments[] = {
{
0,
VK_FORMAT_B8G8R8A8_UNORM,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
},
{
0,
VK_FORMAT_D16_UNORM,
VK_SAMPLE_COUNT_1_BIT,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
},
};
VkAttachmentReference refs[] = {
{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL},
};
VkSubpassDescription subpass = {0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &refs[0], nullptr, &refs[1], 0, nullptr};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 2, attachments, 1, &subpass, 0, nullptr};
VkRenderPass rp;
VkResult err = vk::CreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), rp);
m_errorMonitor->VerifyFound();
vk::DestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineTessPatchDecorationMismatch) {
TEST_DESCRIPTION(
"Test that an error is produced for a variable output from the TCS without the patch decoration, but consumed in the TES "
"with the decoration.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().tessellationShader) {
printf("%s Device does not support tessellation shaders; skipped.\n", kSkipPrefix);
return;
}
char const *tcsSource =
"#version 450\n"
"layout(location=0) out int x[];\n"
"layout(vertices=3) out;\n"
"void main(){\n"
" gl_TessLevelOuter[0] = gl_TessLevelOuter[1] = gl_TessLevelOuter[2] = 1;\n"
" gl_TessLevelInner[0] = 1;\n"
" x[gl_InvocationID] = gl_InvocationID;\n"
"}\n";
char const *tesSource =
"#version 450\n"
"layout(triangles, equal_spacing, cw) in;\n"
"layout(location=0) patch in int x;\n"
"void main(){\n"
" gl_Position.xyz = gl_TessCoord;\n"
" gl_Position.w = x;\n"
"}\n";
VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkPipelineInputAssemblyStateCreateInfo iasci{VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, VK_FALSE};
VkPipelineTessellationStateCreateInfo tsci{VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, nullptr, 0, 3};
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.gp_ci_.pTessellationState = &tsci;
helper.gp_ci_.pInputAssemblyState = &iasci;
helper.shader_stages_.emplace_back(tcs.GetStageCreateInfo());
helper.shader_stages_.emplace_back(tes.GetStageCreateInfo());
};
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"is per-vertex in tessellation control shader stage but per-patch in tessellation evaluation shader stage");
}
TEST_F(VkLayerTest, CreatePipelineTessErrors) {
TEST_DESCRIPTION("Test various errors when creating a graphics pipeline with tessellation stages active.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
if (!m_device->phy().features().tessellationShader) {
printf("%s Device does not support tessellation shaders; skipped.\n", kSkipPrefix);
return;
}
char const *tcsSource =
"#version 450\n"
"layout(vertices=3) out;\n"
"void main(){\n"
" gl_TessLevelOuter[0] = gl_TessLevelOuter[1] = gl_TessLevelOuter[2] = 1;\n"
" gl_TessLevelInner[0] = 1;\n"
"}\n";
char const *tesSource =
"#version 450\n"
"layout(triangles, equal_spacing, cw) in;\n"
"void main(){\n"
" gl_Position.xyz = gl_TessCoord;\n"
" gl_Position.w = 0;\n"
"}\n";
VkShaderObj tcs(m_device, tcsSource, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkPipelineInputAssemblyStateCreateInfo iasci{VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, VK_FALSE};
VkPipelineTessellationStateCreateInfo tsci{VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, nullptr, 0, 3};
std::vector<VkPipelineShaderStageCreateInfo> shader_stages = {};
VkPipelineInputAssemblyStateCreateInfo iasci_bad = iasci;
VkPipelineInputAssemblyStateCreateInfo *p_iasci = nullptr;
VkPipelineTessellationStateCreateInfo tsci_bad = tsci;
VkPipelineTessellationStateCreateInfo *p_tsci = nullptr;
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.gp_ci_.pTessellationState = p_tsci;
helper.gp_ci_.pInputAssemblyState = p_iasci;
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
helper.shader_stages_.insert(helper.shader_stages_.end(), shader_stages.begin(), shader_stages.end());
};
iasci_bad.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; // otherwise we get a failure about invalid topology
p_iasci = &iasci_bad;
// Pass a tess control shader without a tess eval shader
shader_stages = {tcs.GetStageCreateInfo()};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-pStages-00729");
// Pass a tess eval shader without a tess control shader
shader_stages = {tes.GetStageCreateInfo()};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-pStages-00730");
p_iasci = &iasci;
shader_stages = {};
// Pass patch topology without tessellation shaders
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-topology-00737");
shader_stages = {tcs.GetStageCreateInfo(), tes.GetStageCreateInfo()};
// Pass a NULL pTessellationState (with active tessellation shader stages)
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-pStages-00731");
// Pass an invalid pTessellationState (bad sType)
tsci_bad.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
p_tsci = &tsci_bad;
shader_stages = {tcs.GetStageCreateInfo(), tes.GetStageCreateInfo()};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineTessellationStateCreateInfo-sType-sType");
// Pass out-of-range patchControlPoints
p_iasci = &iasci;
tsci_bad = tsci;
tsci_bad.patchControlPoints = 0;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineTessellationStateCreateInfo-patchControlPoints-01214");
tsci_bad.patchControlPoints = m_device->props.limits.maxTessellationPatchSize + 1;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineTessellationStateCreateInfo-patchControlPoints-01214");
p_tsci = &tsci;
// Pass an invalid primitive topology
iasci_bad = iasci;
iasci_bad.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
p_iasci = &iasci_bad;
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-pStages-00736");
}
TEST_F(VkLayerTest, CreatePipelineAttribBindingConflict) {
TEST_DESCRIPTION(
"Test that an error is produced for a vertex attribute setup where multiple bindings provide the same location");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
/* Two binding descriptions for binding 0 */
VkVertexInputBindingDescription input_bindings[2];
memset(input_bindings, 0, sizeof(input_bindings));
VkVertexInputAttributeDescription input_attrib;
memset(&input_attrib, 0, sizeof(input_attrib));
input_attrib.format = VK_FORMAT_R32_SFLOAT;
char const *vsSource =
"#version 450\n"
"\n"
"layout(location=0) in float x;\n" /* attrib provided float */
"void main(){\n"
" gl_Position = vec4(x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
m_errorMonitor->VerifyFound();
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
helper.vi_ci_.pVertexBindingDescriptions = input_bindings;
helper.vi_ci_.vertexBindingDescriptionCount = 2;
helper.vi_ci_.pVertexAttributeDescriptions = &input_attrib;
helper.vi_ci_.vertexAttributeDescriptionCount = 1;
};
m_errorMonitor->SetUnexpectedError("VUID-VkPipelineVertexInputStateCreateInfo-pVertexBindingDescriptions-00616 ");
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Duplicate vertex input binding descriptions for binding 0");
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotWritten) {
TEST_DESCRIPTION(
"Test that an error is produced for a fragment shader which does not provide an output for one of the pipeline's color "
"attachments");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.cb_attachments_.colorWriteMask = 1;
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_WARNING_BIT_EXT,
"Attachment 0 not written by fragment shader");
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputNotConsumed) {
TEST_DESCRIPTION(
"Test that a warning is produced for a fragment shader which provides a spurious output with no matching attachment");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out vec4 x;\n"
"layout(location=1) out vec4 y;\n" /* no matching attachment for this */
"void main(){\n"
" x = vec4(1);\n"
" y = vec4(1);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_WARNING_BIT_EXT,
"fragment shader writes to output location 1 with no matching attachment");
}
TEST_F(VkLayerTest, CreatePipelineFragmentNoOutputLocation0ButAlphaToCoverageEnabled) {
TEST_DESCRIPTION("Test that an error is produced when alpha to coverage is enabled but no output at location 0 is declared.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget(0u));
VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineMultisampleStateCreateInfo ms_state_ci = {};
ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
ms_state_ci.alphaToCoverageEnable = VK_TRUE;
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.pipe_ms_state_ci_ = ms_state_ci;
};
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"fragment shader doesn't declare alpha output at location 0 even though alpha to coverage is enabled.");
}
TEST_F(VkLayerTest, CreatePipelineFragmentNoAlphaLocation0ButAlphaToCoverageEnabled) {
TEST_DESCRIPTION(
"Test that an error is produced when alpha to coverage is enabled but output at location 0 doesn't have alpha channel.");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget(0u));
char const *fsSource =
"#version 450\n"
"layout(location=0) out vec3 x;\n"
"\n"
"void main(){\n"
" x = vec3(1);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineMultisampleStateCreateInfo ms_state_ci = {};
ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
ms_state_ci.alphaToCoverageEnable = VK_TRUE;
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.pipe_ms_state_ci_ = ms_state_ci;
};
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"fragment shader doesn't declare alpha output at location 0 even though alpha to coverage is enabled.");
}
TEST_F(VkLayerTest, CreatePipelineFragmentOutputTypeMismatch) {
TEST_DESCRIPTION(
"Test that an error is produced for a mismatch between the fundamental type of an fragment shader output variable, and the "
"format of the corresponding attachment");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"\n"
"layout(location=0) out ivec4 x;\n" /* not UNORM */
"void main(){\n"
" x = ivec4(1);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_WARNING_BIT_EXT,
"does not match fragment shader output type");
}
TEST_F(VkLayerTest, CreatePipelineExceedMaxVertexOutputComponents) {
TEST_DESCRIPTION(
"Test that an error is produced when the number of output components from the vertex stage exceeds the device limit");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// overflow == 0: no overflow, 1: too many components, 2: location number too large
for (int overflow = 0; overflow < 3; ++overflow) {
m_errorMonitor->Reset();
const uint32_t maxVsOutComp = m_device->props.limits.maxVertexOutputComponents + overflow;
std::string vsSourceStr = "#version 450\n\n";
const uint32_t numVec4 = maxVsOutComp / 4;
uint32_t location = 0;
if (overflow == 2) {
vsSourceStr += "layout(location=" + std::to_string(numVec4 + 1) + ") out vec4 vn;\n";
} else {
for (uint32_t i = 0; i < numVec4; i++) {
vsSourceStr += "layout(location=" + std::to_string(location) + ") out vec4 v" + std::to_string(i) + ";\n";
location += 1;
}
const uint32_t remainder = maxVsOutComp % 4;
if (remainder != 0) {
if (remainder == 1) {
vsSourceStr += "layout(location=" + std::to_string(location) + ") out float" + " vn;\n";
} else {
vsSourceStr +=
"layout(location=" + std::to_string(location) + ") out vec" + std::to_string(remainder) + " vn;\n";
}
location += 1;
}
}
vsSourceStr +=
"void main(){\n"
"}\n";
std::string fsSourceStr =
"#version 450\n"
"\n"
"layout(location=0) out vec4 color;\n"
"\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj vs(m_device, vsSourceStr.c_str(), VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSourceStr.c_str(), VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {vs.GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
switch (overflow) {
case 2:
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Vertex shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxVertexOutputComponents");
break;
case 1:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"Vertex shader exceeds VkPhysicalDeviceLimits::maxVertexOutputComponents",
"Vertex shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxVertexOutputComponents"});
break;
default:
assert(0);
case 0:
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "", true);
break;
}
}
}
TEST_F(VkLayerTest, CreatePipelineExceedMaxTessellationControlInputOutputComponents) {
TEST_DESCRIPTION(
"Test that errors are produced when the number of per-vertex input and/or output components to the tessellation control "
"stage exceeds the device limit");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// overflow == 0: no overflow, 1: too many components, 2: location number too large
for (int overflow = 0; overflow < 3; ++overflow) {
m_errorMonitor->Reset();
VkPhysicalDeviceFeatures feat;
vk::GetPhysicalDeviceFeatures(gpu(), &feat);
if (!feat.tessellationShader) {
printf("%s tessellation shader stage(s) unsupported.\n", kSkipPrefix);
return;
}
// Tessellation control stage
std::string tcsSourceStr =
"#version 450\n"
"\n";
// Input components
const uint32_t maxTescInComp = m_device->props.limits.maxTessellationControlPerVertexInputComponents + overflow;
const uint32_t numInVec4 = maxTescInComp / 4;
uint32_t inLocation = 0;
if (overflow == 2) {
tcsSourceStr += "layout(location=" + std::to_string(numInVec4 + 1) + ") in vec4 vnIn[];\n";
} else {
for (uint32_t i = 0; i < numInVec4; i++) {
tcsSourceStr += "layout(location=" + std::to_string(inLocation) + ") in vec4 v" + std::to_string(i) + "In[];\n";
inLocation += 1;
}
const uint32_t inRemainder = maxTescInComp % 4;
if (inRemainder != 0) {
if (inRemainder == 1) {
tcsSourceStr += "layout(location=" + std::to_string(inLocation) + ") in float" + " vnIn[];\n";
} else {
tcsSourceStr +=
"layout(location=" + std::to_string(inLocation) + ") in vec" + std::to_string(inRemainder) + " vnIn[];\n";
}
inLocation += 1;
}
}
// Output components
const uint32_t maxTescOutComp = m_device->props.limits.maxTessellationControlPerVertexOutputComponents + overflow;
const uint32_t numOutVec4 = maxTescOutComp / 4;
uint32_t outLocation = 0;
if (overflow == 2) {
tcsSourceStr += "layout(location=" + std::to_string(numOutVec4 + 1) + ") out vec4 vnOut[3];\n";
} else {
for (uint32_t i = 0; i < numOutVec4; i++) {
tcsSourceStr += "layout(location=" + std::to_string(outLocation) + ") out vec4 v" + std::to_string(i) + "Out[3];\n";
outLocation += 1;
}
const uint32_t outRemainder = maxTescOutComp % 4;
if (outRemainder != 0) {
if (outRemainder == 1) {
tcsSourceStr += "layout(location=" + std::to_string(outLocation) + ") out float" + " vnOut[3];\n";
} else {
tcsSourceStr += "layout(location=" + std::to_string(outLocation) + ") out vec" + std::to_string(outRemainder) +
" vnOut[3];\n";
}
outLocation += 1;
}
}
tcsSourceStr += "layout(vertices=3) out;\n";
// Finalize
tcsSourceStr +=
"\n"
"void main(){\n"
"}\n";
VkShaderObj tcs(m_device, tcsSourceStr.c_str(), VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, bindStateTeshaderText, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo = {};
inputAssemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssemblyInfo.pNext = NULL;
inputAssemblyInfo.flags = 0;
inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
inputAssemblyInfo.primitiveRestartEnable = VK_FALSE;
VkPipelineTessellationStateCreateInfo tessInfo = {};
tessInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessInfo.pNext = NULL;
tessInfo.flags = 0;
tessInfo.patchControlPoints = 3;
m_errorMonitor->SetUnexpectedError("UNASSIGNED-CoreValidation-Shader-InputNotProduced");
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), tcs.GetStageCreateInfo(), tes.GetStageCreateInfo(),
helper.fs_->GetStageCreateInfo()};
helper.gp_ci_.pTessellationState = &tessInfo;
helper.gp_ci_.pInputAssemblyState = &inputAssemblyInfo;
};
switch (overflow) {
case 2:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"Tessellation control shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationControlPerVertexInputComponents",
"Tessellation control shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationControlPerVertexOutputComponents"});
break;
case 1:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"Tessellation control shader exceeds "
"VkPhysicalDeviceLimits::maxTessellationControlPerVertexInputComponents",
"Tessellation control shader exceeds "
"VkPhysicalDeviceLimits::maxTessellationControlPerVertexOutputComponents",
"Tessellation control shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationControlPerVertexInputComponents",
"Tessellation control shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationControlPerVertexOutputComponents"});
break;
default:
assert(0);
case 0:
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "", true);
break;
}
}
}
TEST_F(VkLayerTest, CreatePipelineExceedMaxTessellationEvaluationInputOutputComponents) {
TEST_DESCRIPTION(
"Test that errors are produced when the number of input and/or output components to the tessellation evaluation stage "
"exceeds the device limit");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// overflow == 0: no overflow, 1: too many components, 2: location number too large
for (int overflow = 0; overflow < 3; ++overflow) {
m_errorMonitor->Reset();
VkPhysicalDeviceFeatures feat;
vk::GetPhysicalDeviceFeatures(gpu(), &feat);
if (!feat.tessellationShader) {
printf("%s tessellation shader stage(s) unsupported.\n", kSkipPrefix);
return;
}
// Tessellation evaluation stage
std::string tesSourceStr =
"#version 450\n"
"\n"
"layout (triangles) in;\n"
"\n";
// Input components
const uint32_t maxTeseInComp = m_device->props.limits.maxTessellationEvaluationInputComponents + overflow;
const uint32_t numInVec4 = maxTeseInComp / 4;
uint32_t inLocation = 0;
if (overflow == 2) {
tesSourceStr += "layout(location=" + std::to_string(numInVec4 + 1) + ") in vec4 vnIn[];\n";
} else {
for (uint32_t i = 0; i < numInVec4; i++) {
tesSourceStr += "layout(location=" + std::to_string(inLocation) + ") in vec4 v" + std::to_string(i) + "In[];\n";
inLocation += 1;
}
const uint32_t inRemainder = maxTeseInComp % 4;
if (inRemainder != 0) {
if (inRemainder == 1) {
tesSourceStr += "layout(location=" + std::to_string(inLocation) + ") in float" + " vnIn[];\n";
} else {
tesSourceStr +=
"layout(location=" + std::to_string(inLocation) + ") in vec" + std::to_string(inRemainder) + " vnIn[];\n";
}
inLocation += 1;
}
}
// Output components
const uint32_t maxTeseOutComp = m_device->props.limits.maxTessellationEvaluationOutputComponents + overflow;
const uint32_t numOutVec4 = maxTeseOutComp / 4;
uint32_t outLocation = 0;
if (overflow == 2) {
tesSourceStr += "layout(location=" + std::to_string(numOutVec4 + 1) + ") out vec4 vnOut;\n";
} else {
for (uint32_t i = 0; i < numOutVec4; i++) {
tesSourceStr += "layout(location=" + std::to_string(outLocation) + ") out vec4 v" + std::to_string(i) + "Out;\n";
outLocation += 1;
}
const uint32_t outRemainder = maxTeseOutComp % 4;
if (outRemainder != 0) {
if (outRemainder == 1) {
tesSourceStr += "layout(location=" + std::to_string(outLocation) + ") out float" + " vnOut;\n";
} else {
tesSourceStr +=
"layout(location=" + std::to_string(outLocation) + ") out vec" + std::to_string(outRemainder) + " vnOut;\n";
}
outLocation += 1;
}
}
// Finalize
tesSourceStr +=
"\n"
"void main(){\n"
"}\n";
VkShaderObj tcs(m_device, bindStateTscShaderText, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, this);
VkShaderObj tes(m_device, tesSourceStr.c_str(), VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this);
VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo = {};
inputAssemblyInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssemblyInfo.pNext = NULL;
inputAssemblyInfo.flags = 0;
inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
inputAssemblyInfo.primitiveRestartEnable = VK_FALSE;
VkPipelineTessellationStateCreateInfo tessInfo = {};
tessInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessInfo.pNext = NULL;
tessInfo.flags = 0;
tessInfo.patchControlPoints = 3;
m_errorMonitor->SetUnexpectedError("UNASSIGNED-CoreValidation-Shader-InputNotProduced");
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), tcs.GetStageCreateInfo(), tes.GetStageCreateInfo(),
helper.fs_->GetStageCreateInfo()};
helper.gp_ci_.pTessellationState = &tessInfo;
helper.gp_ci_.pInputAssemblyState = &inputAssemblyInfo;
};
switch (overflow) {
case 2:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"Tessellation evaluation shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationEvaluationInputComponents",
"Tessellation evaluation shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationEvaluationOutputComponents"});
break;
case 1:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{
"Tessellation evaluation shader exceeds VkPhysicalDeviceLimits::maxTessellationEvaluationInputComponents",
"Tessellation evaluation shader exceeds VkPhysicalDeviceLimits::maxTessellationEvaluationOutputComponents",
"Tessellation evaluation shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationEvaluationInputComponents",
"Tessellation evaluation shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxTessellationEvaluationOutputComponents"});
break;
default:
assert(0);
case 0:
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "", true);
break;
}
}
}
TEST_F(VkLayerTest, CreatePipelineExceedMaxGeometryInputOutputComponents) {
TEST_DESCRIPTION(
"Test that errors are produced when the number of input and/or output components to the geometry stage exceeds the device "
"limit");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// overflow == 0: no overflow, 1: too many components, 2: location number too large
for (int overflow = 0; overflow < 3; ++overflow) {
m_errorMonitor->Reset();
VkPhysicalDeviceFeatures feat;
vk::GetPhysicalDeviceFeatures(gpu(), &feat);
if (!feat.geometryShader) {
printf("%s geometry shader stage unsupported.\n", kSkipPrefix);
return;
}
std::string gsSourceStr =
"#version 450\n"
"\n"
"layout(triangles) in;\n"
"layout(invocations=1) in;\n";
// Input components
const uint32_t maxGeomInComp = m_device->props.limits.maxGeometryInputComponents + overflow;
const uint32_t numInVec4 = maxGeomInComp / 4;
uint32_t inLocation = 0;
if (overflow == 2) {
gsSourceStr += "layout(location=" + std::to_string(numInVec4 + 1) + ") in vec4 vnIn[];\n";
} else {
for (uint32_t i = 0; i < numInVec4; i++) {
gsSourceStr += "layout(location=" + std::to_string(inLocation) + ") in vec4 v" + std::to_string(i) + "In[];\n";
inLocation += 1;
}
const uint32_t inRemainder = maxGeomInComp % 4;
if (inRemainder != 0) {
if (inRemainder == 1) {
gsSourceStr += "layout(location=" + std::to_string(inLocation) + ") in float" + " vnIn[];\n";
} else {
gsSourceStr +=
"layout(location=" + std::to_string(inLocation) + ") in vec" + std::to_string(inRemainder) + " vnIn[];\n";
}
inLocation += 1;
}
}
// Output components
const uint32_t maxGeomOutComp = m_device->props.limits.maxGeometryOutputComponents + overflow;
const uint32_t numOutVec4 = maxGeomOutComp / 4;
uint32_t outLocation = 0;
if (overflow == 2) {
gsSourceStr += "layout(location=" + std::to_string(numOutVec4) + ") out vec4 vnOut;\n";
} else {
for (uint32_t i = 0; i < numOutVec4; i++) {
gsSourceStr += "layout(location=" + std::to_string(outLocation) + ") out vec4 v" + std::to_string(i) + "Out;\n";
outLocation += 1;
}
const uint32_t outRemainder = maxGeomOutComp % 4;
if (outRemainder != 0) {
if (outRemainder == 1) {
gsSourceStr += "layout(location=" + std::to_string(outLocation) + ") out float" + " vnOut;\n";
} else {
gsSourceStr +=
"layout(location=" + std::to_string(outLocation) + ") out vec" + std::to_string(outRemainder) + " vnOut;\n";
}
outLocation += 1;
}
}
// Finalize
int max_vertices = overflow ? (m_device->props.limits.maxGeometryTotalOutputComponents / maxGeomOutComp + 1) : 1;
gsSourceStr += "layout(triangle_strip, max_vertices = " + std::to_string(max_vertices) +
") out;\n"
"\n"
"void main(){\n"
"}\n";
VkShaderObj gs(m_device, gsSourceStr.c_str(), VK_SHADER_STAGE_GEOMETRY_BIT, this);
m_errorMonitor->SetUnexpectedError("UNASSIGNED-CoreValidation-Shader-InputNotProduced");
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), gs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
switch (overflow) {
case 2:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"Geometry shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxGeometryInputComponents",
"Geometry shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxGeometryOutputComponents"});
break;
case 1:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"Geometry shader exceeds VkPhysicalDeviceLimits::maxGeometryInputComponents",
"Geometry shader exceeds VkPhysicalDeviceLimits::maxGeometryOutputComponents",
"Geometry shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxGeometryInputComponents",
"Geometry shader output variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxGeometryOutputComponents",
"Geometry shader exceeds VkPhysicalDeviceLimits::maxGeometryTotalOutputComponents"});
break;
default:
assert(0);
case 0:
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "", true);
break;
}
}
}
TEST_F(VkLayerTest, CreatePipelineExceedMaxFragmentInputComponents) {
TEST_DESCRIPTION(
"Test that an error is produced when the number of input components from the fragment stage exceeds the device limit");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// overflow == 0: no overflow, 1: too many components, 2: location number too large
for (int overflow = 0; overflow < 3; ++overflow) {
m_errorMonitor->Reset();
const uint32_t maxFsInComp = m_device->props.limits.maxFragmentInputComponents + overflow;
std::string fsSourceStr = "#version 450\n\n";
const uint32_t numVec4 = maxFsInComp / 4;
uint32_t location = 0;
if (overflow == 2) {
fsSourceStr += "layout(location=" + std::to_string(numVec4 + 1) + ") in float" + " vn;\n";
} else {
for (uint32_t i = 0; i < numVec4; i++) {
fsSourceStr += "layout(location=" + std::to_string(location) + ") in vec4 v" + std::to_string(i) + ";\n";
location += 1;
}
const uint32_t remainder = maxFsInComp % 4;
if (remainder != 0) {
if (remainder == 1) {
fsSourceStr += "layout(location=" + std::to_string(location) + ") in float" + " vn;\n";
} else {
fsSourceStr +=
"layout(location=" + std::to_string(location) + ") in vec" + std::to_string(remainder) + " vn;\n";
}
location += 1;
}
}
fsSourceStr +=
"layout(location=0) out vec4 color;"
"\n"
"void main(){\n"
" color = vec4(1);\n"
"}\n";
VkShaderObj fs(m_device, fsSourceStr.c_str(), VK_SHADER_STAGE_FRAGMENT_BIT, this);
m_errorMonitor->SetUnexpectedError("UNASSIGNED-CoreValidation-Shader-InputNotProduced");
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
};
switch (overflow) {
case 2:
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Fragment shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxFragmentInputComponents");
break;
case 1:
CreatePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"Fragment shader exceeds VkPhysicalDeviceLimits::maxFragmentInputComponents",
"Fragment shader input variable uses location that exceeds component limit "
"VkPhysicalDeviceLimits::maxFragmentInputComponents"});
break;
default:
assert(0);
case 0:
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "", true);
break;
}
}
}
TEST_F(VkLayerTest, CreatePipelineExceedMaxGeometryInstanceVertexCount) {
TEST_DESCRIPTION(
"Test that errors are produced when the number of output vertices/instances in the geometry stage exceeds the device "
"limit");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
for (int overflow = 0; overflow < 2; ++overflow) {
m_errorMonitor->Reset();
VkPhysicalDeviceFeatures feat;
vk::GetPhysicalDeviceFeatures(gpu(), &feat);
if (!feat.geometryShader) {
printf("%s geometry shader stage unsupported.\n", kSkipPrefix);
return;
}
std::string gsSourceStr = R"(
OpCapability Geometry
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main"
OpExecutionMode %main InputPoints
OpExecutionMode %main OutputTriangleStrip
)";
if (overflow) {
gsSourceStr += "OpExecutionMode %main Invocations " +
std::to_string(m_device->props.limits.maxGeometryShaderInvocations + 1) +
"\n\
OpExecutionMode %main OutputVertices " +
std::to_string(m_device->props.limits.maxGeometryOutputVertices + 1);
} else {
gsSourceStr += R"(
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputVertices 1
)";
}
gsSourceStr += R"(
OpSource GLSL 450
%void = OpTypeVoid
%3 = OpTypeFunction %void
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
VkShaderObj gs(m_device, gsSourceStr, VK_SHADER_STAGE_GEOMETRY_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), gs.GetStageCreateInfo(), helper.fs_->GetStageCreateInfo()};
};
if (overflow) {
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
vector<string>{"VUID-VkPipelineShaderStageCreateInfo-stage-00714",
"VUID-VkPipelineShaderStageCreateInfo-stage-00715"});
} else {
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "", true);
}
}
}
TEST_F(VkLayerTest, CreatePipelineUniformBlockNotProvided) {
TEST_DESCRIPTION(
"Test that an error is produced for a shader consuming a uniform block which has no corresponding binding in the pipeline "
"layout");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "not declared in pipeline layout");
ASSERT_NO_FATAL_FAILURE(Init());
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
/* set up CB 0; type is UNORM by default */
pipe.AddDefaultColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetObj descriptorSet(m_device);
descriptorSet.CreateVKDescriptorSet(m_commandBuffer);
pipe.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelinePushConstantsNotInLayout) {
TEST_DESCRIPTION(
"Test that an error is produced for a shader consuming push constants which are not provided in the pipeline layout");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *vsSource =
"#version 450\n"
"\n"
"layout(push_constant, std430) uniform foo { float x; } consts;\n"
"void main(){\n"
" gl_Position = vec4(consts.x);\n"
"}\n";
VkShaderObj vs(m_device, vsSource, VK_SHADER_STAGE_VERTEX_BIT, this);
CreatePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.shader_stages_ = {vs.GetStageCreateInfo(), pipe.fs_->GetStageCreateInfo()};
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {});
/* should have generated an error -- no push constant ranges provided! */
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "not declared in layout");
pipe.CreateGraphicsPipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineInputAttachmentMissing) {
TEST_DESCRIPTION(
"Test that an error is produced for a shader consuming an input attachment which is not included in the subpass "
"description");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput x;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(x);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr}};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"consumes input attachment index 0 but not provided in subpass");
}
TEST_F(VkLayerTest, CreatePipelineInputAttachmentTypeMismatch) {
TEST_DESCRIPTION(
"Test that an error is produced for a shader consuming an input attachment with a format having a different fundamental "
"type");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"input attachment 0 format of VK_FORMAT_R8G8B8A8_UINT does not match");
ASSERT_NO_FATAL_FAILURE(Init());
char const *fsSource =
"#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput x;\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(x);\n"
"}\n";
VkShaderObj vs(m_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkPipelineObj pipe(m_device);
pipe.AddShader(&vs);
pipe.AddShader(&fs);
pipe.AddDefaultColorAttachment();
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkDescriptorSetLayoutBinding dslb = {0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr};
const VkDescriptorSetLayoutObj dsl(m_device, {dslb});
const VkPipelineLayoutObj pl(m_device, {&dsl});
VkAttachmentDescription descs[2] = {
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{0, VK_FORMAT_R8G8B8A8_UINT, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL},
};
VkAttachmentReference color = {
0,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference input = {
1,
VK_IMAGE_LAYOUT_GENERAL,
};
VkSubpassDescription sd = {0, VK_PIPELINE_BIND_POINT_GRAPHICS, 1, &input, 1, &color, nullptr, nullptr, 0, nullptr};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 2, descs, 1, &sd, 0, nullptr};
VkRenderPass rp;
VkResult err = vk::CreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
// error here.
pipe.CreateVKPipeline(pl.handle(), rp);
m_errorMonitor->VerifyFound();
vk::DestroyRenderPass(m_device->device(), rp, nullptr);
}
TEST_F(VkLayerTest, CreatePipelineInputAttachmentMissingArray) {
TEST_DESCRIPTION(
"Test that an error is produced for a shader consuming an input attachment which is not included in the subpass "
"description -- array case");
ASSERT_NO_FATAL_FAILURE(Init());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
char const *fsSource =
"#version 450\n"
"\n"
"layout(input_attachment_index=0, set=0, binding=0) uniform subpassInput xs[1];\n"
"layout(location=0) out vec4 color;\n"
"void main() {\n"
" color = subpassLoad(xs[0]);\n"
"}\n";
VkShaderObj fs(m_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
const auto set_info = [&](CreatePipelineHelper &helper) {
helper.shader_stages_ = {helper.vs_->GetStageCreateInfo(), fs.GetStageCreateInfo()};
helper.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 2, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr}};
};
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"consumes input attachment index 0 but not provided in subpass");
}
TEST_F(VkLayerTest, CreateComputePipelineMissingDescriptor) {
TEST_DESCRIPTION(
"Test that an error is produced for a compute pipeline consuming a descriptor which is not provided in the pipeline "
"layout");
ASSERT_NO_FATAL_FAILURE(Init());
char const *csSource =
"#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) buffer block { vec4 x; };\n"
"void main(){\n"
" x = vec4(1);\n"
"}\n";
CreateComputePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this));
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {});
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "Shader uses descriptor slot 0.0");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreateComputePipelineDescriptorTypeMismatch) {
TEST_DESCRIPTION("Test that an error is produced for a pipeline consuming a descriptor-backed resource of a mismatched type");
ASSERT_NO_FATAL_FAILURE(Init());
char const *csSource =
"#version 450\n"
"\n"
"layout(local_size_x=1) in;\n"
"layout(set=0, binding=0) buffer block { vec4 x; };\n"
"void main() {\n"
" x.x = 1.0f;\n"
"}\n";
const auto set_info = [&](CreateComputePipelineHelper &helper) {
helper.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this));
helper.dsl_bindings_ = {{0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr}};
};
CreateComputePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"but descriptor of type VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER");
}
TEST_F(VkLayerTest, MultiplePushDescriptorSets) {
TEST_DESCRIPTION("Verify an error message for multiple push descriptor sets.");
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} else {
printf("%s Did not find VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME; skipped.\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME);
} else {
printf("%s Push Descriptors Extension not supported, skipping tests\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
auto push_descriptor_prop = GetPushDescriptorProperties(instance(), gpu());
if (push_descriptor_prop.maxPushDescriptors < 1) {
// Some implementations report an invalid maxPushDescriptors of 0
printf("%s maxPushDescriptors is zero, skipping tests\n", kSkipPrefix);
return;
}
VkDescriptorSetLayoutBinding dsl_binding = {};
dsl_binding.binding = 0;
dsl_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
dsl_binding.descriptorCount = 1;
dsl_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
dsl_binding.pImmutableSamplers = NULL;
const unsigned int descriptor_set_layout_count = 2;
std::vector<VkDescriptorSetLayoutObj> ds_layouts;
for (uint32_t i = 0; i < descriptor_set_layout_count; ++i) {
dsl_binding.binding = i;
ds_layouts.emplace_back(m_device, std::vector<VkDescriptorSetLayoutBinding>(1, dsl_binding),
VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR);
}
const auto &ds_vk_layouts = MakeVkHandles<VkDescriptorSetLayout>(ds_layouts);
VkPipelineLayout pipeline_layout;
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.pushConstantRangeCount = 0;
pipeline_layout_ci.pPushConstantRanges = NULL;
pipeline_layout_ci.setLayoutCount = ds_vk_layouts.size();
pipeline_layout_ci.pSetLayouts = ds_vk_layouts.data();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineLayoutCreateInfo-pSetLayouts-00293");
vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, AMDMixedAttachmentSamplesValidateGraphicsPipeline) {
TEST_DESCRIPTION("Verify an error message for an incorrect graphics pipeline rasterization sample count.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// Set a mismatched sample count
VkPipelineMultisampleStateCreateInfo ms_state_ci = {};
ms_state_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
ms_state_ci.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
const auto set_info = [&](CreatePipelineHelper &helper) { helper.pipe_ms_state_ci_ = ms_state_ci; };
CreatePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-subpass-01505");
}
TEST_F(VkLayerTest, FramebufferMixedSamplesNV) {
TEST_DESCRIPTION("Verify VK_NV_framebuffer_mixed_samples.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME);
return;
}
VkPhysicalDeviceFeatures device_features = {};
ASSERT_NO_FATAL_FAILURE(GetPhysicalDeviceFeatures(&device_features));
if (VK_TRUE != device_features.sampleRateShading) {
printf("%s Test requires unsupported sampleRateShading feature.\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
struct TestCase {
VkSampleCountFlagBits color_samples;
VkSampleCountFlagBits depth_samples;
VkSampleCountFlagBits raster_samples;
VkBool32 depth_test;
VkBool32 sample_shading;
uint32_t table_count;
bool positiveTest;
std::string vuid;
};
std::vector<TestCase> test_cases = {
{VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT, VK_FALSE, VK_FALSE, 1, true,
"VUID-VkGraphicsPipelineCreateInfo-subpass-00757"},
{VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_8_BIT, VK_FALSE, VK_FALSE, 4, false,
"VUID-VkPipelineCoverageModulationStateCreateInfoNV-coverageModulationTableEnable-01405"},
{VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_8_BIT, VK_FALSE, VK_FALSE, 2, true,
"VUID-VkPipelineCoverageModulationStateCreateInfoNV-coverageModulationTableEnable-01405"},
{VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, VK_TRUE, VK_FALSE, 1, false,
"VUID-VkGraphicsPipelineCreateInfo-subpass-01411"},
{VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_8_BIT, VK_SAMPLE_COUNT_8_BIT, VK_TRUE, VK_FALSE, 1, true,
"VUID-VkGraphicsPipelineCreateInfo-subpass-01411"},
{VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_1_BIT, VK_FALSE, VK_FALSE, 1, false,
"VUID-VkGraphicsPipelineCreateInfo-subpass-01412"},
{VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_4_BIT, VK_FALSE, VK_FALSE, 1, true,
"VUID-VkGraphicsPipelineCreateInfo-subpass-01412"},
{VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT, VK_FALSE, VK_TRUE, 1, false,
"VUID-VkPipelineMultisampleStateCreateInfo-rasterizationSamples-01415"},
{VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT, VK_FALSE, VK_FALSE, 1, true,
"VUID-VkPipelineMultisampleStateCreateInfo-rasterizationSamples-01415"},
{VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, VK_FALSE, VK_FALSE, 1, true,
"VUID-VkGraphicsPipelineCreateInfo-subpass-00757"}};
for (const auto &test_case : test_cases) {
VkAttachmentDescription att[2] = {{}, {}};
att[0].format = VK_FORMAT_R8G8B8A8_UNORM;
att[0].samples = test_case.color_samples;
att[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
att[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
att[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
att[1].samples = test_case.depth_samples;
att[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
att[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference cr = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkAttachmentReference dr = {1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
VkSubpassDescription sp = {};
sp.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sp.colorAttachmentCount = 1;
sp.pColorAttachments = &cr;
sp.pResolveAttachments = NULL;
sp.pDepthStencilAttachment = &dr;
VkRenderPassCreateInfo rpi = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
rpi.attachmentCount = 2;
rpi.pAttachments = att;
rpi.subpassCount = 1;
rpi.pSubpasses = &sp;
VkRenderPass rp;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkSubpassDescription-pDepthStencilAttachment-01418");
VkResult err = vk::CreateRenderPass(m_device->device(), &rpi, nullptr, &rp);
m_errorMonitor->VerifyNotFound();
ASSERT_VK_SUCCESS(err);
VkPipelineDepthStencilStateCreateInfo ds = {VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
VkPipelineCoverageModulationStateCreateInfoNV cmi = {VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV};
// Create a dummy modulation table that can be used for the positive
// coverageModulationTableCount test.
std::vector<float> cm_table{};
const auto break_samples = [&cmi, &rp, &ds, &cm_table, &test_case](CreatePipelineHelper &helper) {
cm_table.resize(test_case.raster_samples / test_case.color_samples);
cmi.flags = 0;
cmi.coverageModulationTableEnable = (test_case.table_count > 1);
cmi.coverageModulationTableCount = test_case.table_count;
cmi.pCoverageModulationTable = cm_table.data();
ds.depthTestEnable = test_case.depth_test;
helper.pipe_ms_state_ci_.pNext = &cmi;
helper.pipe_ms_state_ci_.rasterizationSamples = test_case.raster_samples;
helper.pipe_ms_state_ci_.sampleShadingEnable = test_case.sample_shading;
helper.gp_ci_.renderPass = rp;
helper.gp_ci_.pDepthStencilState = &ds;
};
CreatePipelineHelper::OneshotTest(*this, break_samples, VK_DEBUG_REPORT_ERROR_BIT_EXT, test_case.vuid,
test_case.positiveTest);
vk::DestroyRenderPass(m_device->device(), rp, nullptr);
}
}
TEST_F(VkLayerTest, FramebufferMixedSamples) {
TEST_DESCRIPTION("Verify that the expected VUIds are hits when VK_NV_framebuffer_mixed_samples is disabled.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
struct TestCase {
VkSampleCountFlagBits color_samples;
VkSampleCountFlagBits depth_samples;
VkSampleCountFlagBits raster_samples;
bool positiveTest;
};
std::vector<TestCase> test_cases = {
{VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT,
false}, // Fails vk::CreateRenderPass and vk::CreateGraphicsPipeline
{VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, false}, // Fails vk::CreateGraphicsPipeline
{VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_4_BIT, true} // Pass
};
for (const auto &test_case : test_cases) {
VkAttachmentDescription att[2] = {{}, {}};
att[0].format = VK_FORMAT_R8G8B8A8_UNORM;
att[0].samples = test_case.color_samples;
att[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
att[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
att[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
att[1].samples = test_case.depth_samples;
att[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
att[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference cr = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkAttachmentReference dr = {1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL};
VkSubpassDescription sp = {};
sp.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sp.colorAttachmentCount = 1;
sp.pColorAttachments = &cr;
sp.pResolveAttachments = NULL;
sp.pDepthStencilAttachment = &dr;
VkRenderPassCreateInfo rpi = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
rpi.attachmentCount = 2;
rpi.pAttachments = att;
rpi.subpassCount = 1;
rpi.pSubpasses = &sp;
VkRenderPass rp;
if (test_case.color_samples == test_case.depth_samples) {
m_errorMonitor->ExpectSuccess();
} else {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkSubpassDescription-pDepthStencilAttachment-01418");
}
VkResult err = vk::CreateRenderPass(m_device->device(), &rpi, nullptr, &rp);
if (test_case.color_samples == test_case.depth_samples) {
m_errorMonitor->VerifyNotFound();
} else {
m_errorMonitor->VerifyFound();
continue;
}
ASSERT_VK_SUCCESS(err);
VkPipelineDepthStencilStateCreateInfo ds = {VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
const auto break_samples = [&rp, &ds, &test_case](CreatePipelineHelper &helper) {
helper.pipe_ms_state_ci_.rasterizationSamples = test_case.raster_samples;
helper.gp_ci_.renderPass = rp;
helper.gp_ci_.pDepthStencilState = &ds;
};
CreatePipelineHelper::OneshotTest(*this, break_samples, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkGraphicsPipelineCreateInfo-subpass-00757", test_case.positiveTest);
vk::DestroyRenderPass(m_device->device(), rp, nullptr);
}
}
TEST_F(VkLayerTest, FragmentCoverageToColorNV) {
TEST_DESCRIPTION("Verify VK_NV_fragment_coverage_to_color.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
struct TestCase {
VkFormat format;
VkBool32 enabled;
uint32_t location;
bool positive;
};
const std::array<TestCase, 9> test_cases = {{
{VK_FORMAT_R8G8B8A8_UNORM, VK_FALSE, 0, true},
{VK_FORMAT_R8_UINT, VK_TRUE, 1, true},
{VK_FORMAT_R16_UINT, VK_TRUE, 1, true},
{VK_FORMAT_R16_SINT, VK_TRUE, 1, true},
{VK_FORMAT_R32_UINT, VK_TRUE, 1, true},
{VK_FORMAT_R32_SINT, VK_TRUE, 1, true},
{VK_FORMAT_R32_SINT, VK_TRUE, 2, false},
{VK_FORMAT_R8_SINT, VK_TRUE, 3, false},
{VK_FORMAT_R8G8B8A8_UNORM, VK_TRUE, 1, false},
}};
for (const auto &test_case : test_cases) {
std::array<VkAttachmentDescription, 2> att = {{{}, {}}};
att[0].format = VK_FORMAT_R8G8B8A8_UNORM;
att[0].samples = VK_SAMPLE_COUNT_1_BIT;
att[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
att[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
att[1].format = VK_FORMAT_R8G8B8A8_UNORM;
att[1].samples = VK_SAMPLE_COUNT_1_BIT;
att[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
att[1].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
if (test_case.location < att.size()) {
att[test_case.location].format = test_case.format;
}
const std::array<VkAttachmentReference, 3> cr = {{{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
{VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL}}};
VkSubpassDescription sp = {};
sp.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sp.colorAttachmentCount = cr.size();
sp.pColorAttachments = cr.data();
VkRenderPassCreateInfo rpi = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
rpi.attachmentCount = att.size();
rpi.pAttachments = att.data();
rpi.subpassCount = 1;
rpi.pSubpasses = &sp;
const std::array<VkPipelineColorBlendAttachmentState, 3> cba = {{{}, {}, {}}};
VkPipelineColorBlendStateCreateInfo cbi = {VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
cbi.attachmentCount = cba.size();
cbi.pAttachments = cba.data();
VkRenderPass rp;
VkResult err = vk::CreateRenderPass(m_device->device(), &rpi, nullptr, &rp);
ASSERT_VK_SUCCESS(err);
VkPipelineCoverageToColorStateCreateInfoNV cci = {VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV};
const auto break_samples = [&cci, &cbi, &rp, &test_case](CreatePipelineHelper &helper) {
cci.coverageToColorEnable = test_case.enabled;
cci.coverageToColorLocation = test_case.location;
helper.pipe_ms_state_ci_.pNext = &cci;
helper.gp_ci_.renderPass = rp;
helper.gp_ci_.pColorBlendState = &cbi;
};
CreatePipelineHelper::OneshotTest(*this, break_samples, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineCoverageToColorStateCreateInfoNV-coverageToColorEnable-01404",
test_case.positive);
vk::DestroyRenderPass(m_device->device(), rp, nullptr);
}
}
TEST_F(VkLayerTest, ViewportSwizzleNV) {
TEST_DESCRIPTION("Verify VK_NV_viewprot_swizzle.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkViewportSwizzleNV invalid_swizzles = {
VkViewportCoordinateSwizzleNV(-1),
VkViewportCoordinateSwizzleNV(-1),
VkViewportCoordinateSwizzleNV(-1),
VkViewportCoordinateSwizzleNV(-1),
};
VkPipelineViewportSwizzleStateCreateInfoNV vp_swizzle_state = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV};
vp_swizzle_state.viewportCount = 1;
vp_swizzle_state.pViewportSwizzles = &invalid_swizzles;
const std::vector<std::string> expected_vuids = {"VUID-VkViewportSwizzleNV-x-parameter", "VUID-VkViewportSwizzleNV-y-parameter",
"VUID-VkViewportSwizzleNV-z-parameter",
"VUID-VkViewportSwizzleNV-w-parameter"};
auto break_swizzles = [&vp_swizzle_state](CreatePipelineHelper &helper) { helper.vp_state_ci_.pNext = &vp_swizzle_state; };
CreatePipelineHelper::OneshotTest(*this, break_swizzles, VK_DEBUG_REPORT_ERROR_BIT_EXT, expected_vuids);
struct TestCase {
VkBool32 rasterizerDiscardEnable;
uint32_t vp_count;
uint32_t swizzel_vp_count;
bool positive;
};
const std::array<TestCase, 3> test_cases = {{{VK_TRUE, 1, 2, true}, {VK_FALSE, 1, 1, true}, {VK_FALSE, 1, 2, false}}};
std::array<VkViewportSwizzleNV, 2> swizzles = {
{{VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV, VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV, VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV},
{VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV, VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV, VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV}}};
for (const auto &test_case : test_cases) {
assert(test_case.vp_count <= swizzles.size());
vp_swizzle_state.viewportCount = test_case.swizzel_vp_count;
vp_swizzle_state.pViewportSwizzles = swizzles.data();
auto break_vp_count = [&vp_swizzle_state, &test_case](CreatePipelineHelper &helper) {
helper.rs_state_ci_.rasterizerDiscardEnable = test_case.rasterizerDiscardEnable;
helper.vp_state_ci_.viewportCount = test_case.vp_count;
helper.vp_state_ci_.pNext = &vp_swizzle_state;
};
CreatePipelineHelper::OneshotTest(*this, break_vp_count, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineViewportSwizzleStateCreateInfoNV-viewportCount-01215",
test_case.positive);
}
}
TEST_F(VkLayerTest, CooperativeMatrixNV) {
TEST_DESCRIPTION("Test VK_NV_cooperative_matrix.");
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} else {
printf("%s Did not find required instance extension %s; skipped.\n", kSkipPrefix,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
std::array<const char *, 2> required_device_extensions = {
{VK_NV_COOPERATIVE_MATRIX_EXTENSION_NAME, VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME}};
for (auto device_extension : required_device_extensions) {
if (DeviceExtensionSupported(gpu(), nullptr, device_extension)) {
m_device_extension_names.push_back(device_extension);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, device_extension);
return;
}
}
if (DeviceIsMockICD() || DeviceSimulation()) {
printf("%s Test not supported by MockICD, skipping tests\n", kSkipPrefix);
return;
}
PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR =
(PFN_vkGetPhysicalDeviceFeatures2KHR)vk::GetInstanceProcAddr(instance(), "vkGetPhysicalDeviceFeatures2KHR");
ASSERT_TRUE(vkGetPhysicalDeviceFeatures2KHR != nullptr);
auto float16_features = lvl_init_struct<VkPhysicalDeviceFloat16Int8FeaturesKHR>();
auto cooperative_matrix_features = lvl_init_struct<VkPhysicalDeviceCooperativeMatrixFeaturesNV>(&float16_features);
auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&cooperative_matrix_features);
vkGetPhysicalDeviceFeatures2KHR(gpu(), &features2);
ASSERT_NO_FATAL_FAILURE(InitState(nullptr, &features2));
std::vector<VkDescriptorSetLayoutBinding> bindings(0);
const VkDescriptorSetLayoutObj dsl(m_device, bindings);
const VkPipelineLayoutObj pl(m_device, {&dsl});
char const *csSource =
"#version 450\n"
"#extension GL_NV_cooperative_matrix : enable\n"
"#extension GL_KHR_shader_subgroup_basic : enable\n"
"#extension GL_KHR_memory_scope_semantics : enable\n"
"#extension GL_EXT_shader_explicit_arithmetic_types_float16 : enable\n"
"layout(local_size_x = 32) in;\n"
"layout(constant_id = 0) const uint C0 = 1;"
"layout(constant_id = 1) const uint C1 = 1;"
"void main() {\n"
// Bad type
" fcoopmatNV<16, gl_ScopeSubgroup, 3, 5> badSize = fcoopmatNV<16, gl_ScopeSubgroup, 3, 5>(float16_t(0.0));\n"
// Not a valid multiply when C0 != C1
" fcoopmatNV<16, gl_ScopeSubgroup, C0, C1> A;\n"
" fcoopmatNV<16, gl_ScopeSubgroup, C0, C1> B;\n"
" fcoopmatNV<16, gl_ScopeSubgroup, C0, C1> C;\n"
" coopMatMulAddNV(A, B, C);\n"
"}\n";
const uint32_t specData[] = {
16,
8,
};
VkSpecializationMapEntry entries[] = {
{0, sizeof(uint32_t) * 0, sizeof(uint32_t)},
{1, sizeof(uint32_t) * 1, sizeof(uint32_t)},
};
VkSpecializationInfo specInfo = {
2,
entries,
sizeof(specData),
specData,
};
CreateComputePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.cs_.reset(new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this, "main", false, &specInfo));
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {});
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkPipelineShaderStageCreateInfo-module-parameter");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "UNASSIGNED-CoreValidation-Shader-CooperativeMatrixType");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "UNASSIGNED-CoreValidation-Shader-CooperativeMatrixMulAdd");
m_errorMonitor->SetUnexpectedError("VUID-VkPipelineShaderStageCreateInfo-module-parameter");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, SubgroupSupportedOperations) {
TEST_DESCRIPTION("Test shader validation support for subgroup supportedOperations.");
SetTargetApiVersion(VK_API_VERSION_1_1);
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
// 1.1 and up only.
if (m_device->props.apiVersion < VK_API_VERSION_1_1) {
printf("%s Vulkan 1.1 not supported, skipping test\n", kSkipPrefix);
return;
}
if (DeviceIsMockICD() || DeviceSimulation()) {
printf("%s DevSim doesn't support Vulkan 1.1, skipping tests\n", kSkipPrefix);
return;
}
VkPhysicalDeviceSubgroupProperties subgroup_prop = GetSubgroupProperties(instance(), gpu());
// CreatePipelineLayout
VkPipelineLayoutCreateInfo pipeline_layout_ci = {};
pipeline_layout_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipeline_layout_ci.pNext = NULL;
pipeline_layout_ci.flags = 0;
pipeline_layout_ci.setLayoutCount = 0;
pipeline_layout_ci.pSetLayouts = VK_NULL_HANDLE;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
vk::CreatePipelineLayout(m_device->device(), &pipeline_layout_ci, NULL, &pipeline_layout);
const std::pair<const char *, VkSubgroupFeatureFlagBits> capabilities[] = {
{"GroupNonUniform", VK_SUBGROUP_FEATURE_BASIC_BIT},
{"GroupNonUniformVote", VK_SUBGROUP_FEATURE_VOTE_BIT},
{"GroupNonUniformArithmetic", VK_SUBGROUP_FEATURE_ARITHMETIC_BIT},
{"GroupNonUniformBallot", VK_SUBGROUP_FEATURE_BALLOT_BIT},
{"GroupNonUniformShuffle", VK_SUBGROUP_FEATURE_SHUFFLE_BIT},
{"GroupNonUniformShuffleRelative", VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT},
{"GroupNonUniformClustered", VK_SUBGROUP_FEATURE_CLUSTERED_BIT},
{"GroupNonUniformQuad", VK_SUBGROUP_FEATURE_QUAD_BIT},
};
for (auto &capability : capabilities) {
std::string spv_source[3];
spv_source[0] = "OpCapability " + std::string(capability.first) + "\n" + R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
%40 = OpLabel
OpReturn
OpFunctionEnd
)";
spv_source[1] = "OpCapability " + std::string(capability.first) + "\n" + R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
%40 = OpLabel
OpReturn
OpFunctionEnd
)";
spv_source[2] = "OpCapability " + std::string(capability.first) + "\n" + R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
%40 = OpLabel
OpReturn
OpFunctionEnd
)";
VkShaderModule shader_module[3];
VkPipelineShaderStageCreateInfo stage[3];
for (int i = 0; i < 3; ++i) {
// CreateShaderModule
std::vector<unsigned int> spv;
VkShaderModuleCreateInfo module_create_info;
module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
module_create_info.pNext = NULL;
ASMtoSPV(SPV_ENV_VULKAN_1_1, 0, spv_source[i].data(), spv);
module_create_info.pCode = spv.data();
module_create_info.codeSize = spv.size() * sizeof(unsigned int);
module_create_info.flags = 0;
VkResult result = vk::CreateShaderModule(m_device->handle(), &module_create_info, NULL, &shader_module[i]);
// NOTE: It appears that for the case of invalid capabilities some drivers (recent AMD) fail at CreateShaderModule time.
// Likely the capability test should be moved up to CSM time, implementing ShaderModuleCreateInfo-pCode-01090
// Note(2) -- yes I truncated the above VUID s.t. the VUID checking tools would not catch it.
if (result != VK_SUCCESS) shader_module[i] = VK_NULL_HANDLE;
stage[i].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage[i].pNext = nullptr;
stage[i].flags = 0;
// stage[i].stage initialized later;
stage[i].module = shader_module[i];
stage[i].pName = "main";
stage[i].pSpecializationInfo = nullptr;
}
// CreateComputePipelines
VkComputePipelineCreateInfo pipeline_info = {};
pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipeline_info.pNext = nullptr;
pipeline_info.flags = 0;
pipeline_info.layout = pipeline_layout;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
pipeline_info.stage = stage[0];
pipeline_info.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
if (pipeline_info.stage.module != VK_NULL_HANDLE) {
if (!(subgroup_prop.supportedOperations & capability.second)) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkPhysicalDeviceSubgroupProperties::supportedOperations");
}
if (!(subgroup_prop.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT)) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkPhysicalDeviceSubgroupProperties::supportedStages");
}
VkPipeline cs_pipeline;
vk::CreateComputePipelines(device(), VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &cs_pipeline);
vk::DestroyPipeline(device(), cs_pipeline, nullptr);
m_errorMonitor->VerifyFound();
}
if ((stage[1].module != VK_NULL_HANDLE) && (stage[2].module != VK_NULL_HANDLE)) {
stage[1].stage = VK_SHADER_STAGE_VERTEX_BIT;
stage[2].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
VkPipelineObj pipe(m_device);
pipe.AddShader(stage[1]);
pipe.AddShader(stage[2]);
pipe.AddDefaultColorAttachment();
if (!(subgroup_prop.supportedOperations & capability.second)) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkPhysicalDeviceSubgroupProperties::supportedOperations");
}
if (!(subgroup_prop.supportedStages & VK_SHADER_STAGE_VERTEX_BIT)) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkPhysicalDeviceSubgroupProperties::supportedStages");
}
if (!(subgroup_prop.supportedOperations & capability.second)) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkPhysicalDeviceSubgroupProperties::supportedOperations");
}
if (!(subgroup_prop.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT)) {
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkPhysicalDeviceSubgroupProperties::supportedStages");
}
pipe.CreateVKPipeline(pipeline_layout, renderPass());
m_errorMonitor->VerifyFound();
}
vk::DestroyShaderModule(device(), shader_module[0], nullptr);
vk::DestroyShaderModule(device(), shader_module[1], nullptr);
vk::DestroyShaderModule(device(), shader_module[2], nullptr);
}
vk::DestroyPipelineLayout(device(), pipeline_layout, nullptr);
}
TEST_F(VkLayerTest, SubgroupRequired) {
TEST_DESCRIPTION("Test that the minimum required functionality for subgroups is present.");
SetTargetApiVersion(VK_API_VERSION_1_1);
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
ASSERT_NO_FATAL_FAILURE(InitState());
// 1.1 and up only.
if (m_device->props.apiVersion < VK_API_VERSION_1_1) {
printf("%s Vulkan 1.1 not supported, skipping test\n", kSkipPrefix);
return;
}
if (DeviceIsMockICD() || DeviceSimulation()) {
printf("%s DevSim doesn't support Vulkan 1.1, skipping tests\n", kSkipPrefix);
return;
}
VkPhysicalDeviceSubgroupProperties subgroup_prop = GetSubgroupProperties(instance(), gpu());
auto queue_family_properties = m_device->phy().queue_properties();
bool foundGraphics = false;
bool foundCompute = false;
for (auto queue_family : queue_family_properties) {
if (queue_family.queueFlags & VK_QUEUE_COMPUTE_BIT) {
foundCompute = true;
break;
}
if (queue_family.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
foundGraphics = true;
}
}
if (!(foundGraphics || foundCompute)) return;
ASSERT_GE(subgroup_prop.subgroupSize, 1u);
if (foundCompute) {
ASSERT_TRUE(subgroup_prop.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT);
}
ASSERT_TRUE(subgroup_prop.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT);
}
TEST_F(VkLayerTest, SubgroupExtendedTypesEnabled) {
TEST_DESCRIPTION("Test VK_KHR_shader_subgroup_extended_types.");
SetTargetApiVersion(VK_API_VERSION_1_1);
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} else {
printf("%s Did not find required instance extension %s; skipped.\n", kSkipPrefix,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
std::array<const char *, 2> required_device_extensions = {
{VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME, VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME}};
for (auto device_extension : required_device_extensions) {
if (DeviceExtensionSupported(gpu(), nullptr, device_extension)) {
m_device_extension_names.push_back(device_extension);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, device_extension);
return;
}
}
PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR =
(PFN_vkGetPhysicalDeviceFeatures2KHR)vk::GetInstanceProcAddr(instance(), "vkGetPhysicalDeviceFeatures2KHR");
ASSERT_TRUE(vkGetPhysicalDeviceFeatures2KHR != nullptr);
auto float16_features = lvl_init_struct<VkPhysicalDeviceFloat16Int8FeaturesKHR>();
auto extended_types_features = lvl_init_struct<VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR>(&float16_features);
auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&extended_types_features);
vkGetPhysicalDeviceFeatures2KHR(gpu(), &features2);
VkPhysicalDeviceSubgroupProperties subgroup_prop = GetSubgroupProperties(instance(), gpu());
if (!(subgroup_prop.supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) ||
!(subgroup_prop.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) || !float16_features.shaderFloat16 ||
!extended_types_features.shaderSubgroupExtendedTypes) {
printf("%s Required features not supported, skipping tests\n", kSkipPrefix);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState(nullptr, &features2));
std::vector<VkDescriptorSetLayoutBinding> bindings(0);
const VkDescriptorSetLayoutObj dsl(m_device, bindings);
const VkPipelineLayoutObj pl(m_device, {&dsl});
char const *csSource =
"#version 450\n"
"#extension GL_KHR_shader_subgroup_arithmetic : enable\n"
"#extension GL_EXT_shader_subgroup_extended_types_float16 : enable\n"
"#extension GL_EXT_shader_explicit_arithmetic_types_float16 : enable\n"
"layout(local_size_x = 32) in;\n"
"void main() {\n"
" subgroupAdd(float16_t(0.0));\n"
"}\n";
CreateComputePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.cs_.reset(
new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this, "main", false, nullptr, /*SPIR-V 1.3*/ 3));
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {});
pipe.CreateComputePipeline();
m_errorMonitor->VerifyNotFound();
}
TEST_F(VkLayerTest, SubgroupExtendedTypesDisabled) {
TEST_DESCRIPTION("Test VK_KHR_shader_subgroup_extended_types.");
SetTargetApiVersion(VK_API_VERSION_1_1);
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} else {
printf("%s Did not find required instance extension %s; skipped.\n", kSkipPrefix,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
std::array<const char *, 2> required_device_extensions = {
{VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME, VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME}};
for (auto device_extension : required_device_extensions) {
if (DeviceExtensionSupported(gpu(), nullptr, device_extension)) {
m_device_extension_names.push_back(device_extension);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, device_extension);
return;
}
}
PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR =
(PFN_vkGetPhysicalDeviceFeatures2KHR)vk::GetInstanceProcAddr(instance(), "vkGetPhysicalDeviceFeatures2KHR");
ASSERT_TRUE(vkGetPhysicalDeviceFeatures2KHR != nullptr);
auto float16_features = lvl_init_struct<VkPhysicalDeviceFloat16Int8FeaturesKHR>();
auto extended_types_features = lvl_init_struct<VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR>(&float16_features);
auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&extended_types_features);
vkGetPhysicalDeviceFeatures2KHR(gpu(), &features2);
VkPhysicalDeviceSubgroupProperties subgroup_prop = GetSubgroupProperties(instance(), gpu());
if (!(subgroup_prop.supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) ||
!(subgroup_prop.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) || !float16_features.shaderFloat16) {
printf("%s Required features not supported, skipping tests\n", kSkipPrefix);
return;
}
// Disabled extended types support, and expect an error
extended_types_features.shaderSubgroupExtendedTypes = VK_FALSE;
ASSERT_NO_FATAL_FAILURE(InitState(nullptr, &features2));
std::vector<VkDescriptorSetLayoutBinding> bindings(0);
const VkDescriptorSetLayoutObj dsl(m_device, bindings);
const VkPipelineLayoutObj pl(m_device, {&dsl});
char const *csSource =
"#version 450\n"
"#extension GL_KHR_shader_subgroup_arithmetic : enable\n"
"#extension GL_EXT_shader_subgroup_extended_types_float16 : enable\n"
"#extension GL_EXT_shader_explicit_arithmetic_types_float16 : enable\n"
"layout(local_size_x = 32) in;\n"
"void main() {\n"
" subgroupAdd(float16_t(0.0));\n"
"}\n";
CreateComputePipelineHelper pipe(*this);
pipe.InitInfo();
pipe.cs_.reset(
new VkShaderObj(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this, "main", false, nullptr, /*SPIR-V 1.3*/ 3));
pipe.InitState();
pipe.pipeline_layout_ = VkPipelineLayoutObj(m_device, {});
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VkPhysicalDeviceShaderSubgroupExtendedTypesFeaturesKHR::shaderSubgroupExtendedTypes");
pipe.CreateComputePipeline();
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, GraphicsPipelineStageCreationFeedbackCount) {
TEST_DESCRIPTION("Test graphics pipeline feedback stage count check.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
auto feedback_info = lvl_init_struct<VkPipelineCreationFeedbackCreateInfoEXT>();
VkPipelineCreationFeedbackEXT feedbacks[3] = {};
// Set flags to known value that the driver has to overwrite
feedbacks[0].flags = VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM_EXT;
feedback_info.pPipelineCreationFeedback = &feedbacks[0];
feedback_info.pipelineStageCreationFeedbackCount = 2;
feedback_info.pPipelineStageCreationFeedbacks = &feedbacks[1];
auto set_feedback = [&feedback_info](CreatePipelineHelper &helper) { helper.gp_ci_.pNext = &feedback_info; };
CreatePipelineHelper::OneshotTest(*this, set_feedback, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineCreationFeedbackCreateInfoEXT-pipelineStageCreationFeedbackCount-02668",
true);
if (DeviceIsMockICD() || DeviceSimulation()) {
printf("%s Driver data writeback check not supported by MockICD, skipping.\n", kSkipPrefix);
} else {
m_errorMonitor->ExpectSuccess();
if (feedback_info.pPipelineCreationFeedback->flags == VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM_EXT) {
m_errorMonitor->SetError("ValidationLayers did not return GraphicsPipelineFeedback driver data properly.");
}
m_errorMonitor->VerifyNotFound();
}
feedback_info.pipelineStageCreationFeedbackCount = 1;
CreatePipelineHelper::OneshotTest(*this, set_feedback, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineCreationFeedbackCreateInfoEXT-pipelineStageCreationFeedbackCount-02668",
false);
}
TEST_F(VkLayerTest, ComputePipelineStageCreationFeedbackCount) {
TEST_DESCRIPTION("Test compute pipeline feedback stage count check.");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPipelineCreationFeedbackCreateInfoEXT feedback_info = {};
VkPipelineCreationFeedbackEXT feedbacks[3] = {};
feedback_info.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT;
feedback_info.pPipelineCreationFeedback = &feedbacks[0];
feedback_info.pipelineStageCreationFeedbackCount = 1;
feedback_info.pPipelineStageCreationFeedbacks = &feedbacks[1];
const auto set_info = [&](CreateComputePipelineHelper &helper) { helper.cp_ci_.pNext = &feedback_info; };
CreateComputePipelineHelper::OneshotTest(*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT, "", true);
feedback_info.pipelineStageCreationFeedbackCount = 2;
CreateComputePipelineHelper::OneshotTest(
*this, set_info, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineCreationFeedbackCreateInfoEXT-pipelineStageCreationFeedbackCount-02669");
}
TEST_F(VkLayerTest, NVRayTracingPipelineStageCreationFeedbackCount) {
TEST_DESCRIPTION("Test NV ray tracing pipeline feedback stage count check.");
if (!CreateNVRayTracingPipelineHelper::InitInstanceExtensions(*this, m_instance_extension_names)) {
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_EXT_PIPELINE_CREATION_FEEDBACK_EXTENSION_NAME);
return;
}
if (!CreateNVRayTracingPipelineHelper::InitDeviceExtensions(*this, m_device_extension_names)) {
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
auto feedback_info = lvl_init_struct<VkPipelineCreationFeedbackCreateInfoEXT>();
VkPipelineCreationFeedbackEXT feedbacks[4] = {};
feedback_info.pPipelineCreationFeedback = &feedbacks[0];
feedback_info.pipelineStageCreationFeedbackCount = 2;
feedback_info.pPipelineStageCreationFeedbacks = &feedbacks[1];
auto set_feedback = [&feedback_info](CreateNVRayTracingPipelineHelper &helper) { helper.rp_ci_.pNext = &feedback_info; };
feedback_info.pipelineStageCreationFeedbackCount = 3;
CreateNVRayTracingPipelineHelper::OneshotPositiveTest(*this, set_feedback);
feedback_info.pipelineStageCreationFeedbackCount = 2;
CreateNVRayTracingPipelineHelper::OneshotTest(
*this, set_feedback, "VUID-VkPipelineCreationFeedbackCreateInfoEXT-pipelineStageCreationFeedbackCount-02670");
}
TEST_F(VkLayerTest, CreatePipelineCheckShaderImageFootprintEnabled) {
TEST_DESCRIPTION("Create a pipeline requiring the shader image footprint feature which has not enabled on the device.");
ASSERT_NO_FATAL_FAILURE(Init());
if (!DeviceExtensionSupported(gpu(), nullptr, VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME)) {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_NV_SHADER_IMAGE_FOOTPRINT_EXTENSION_NAME);
return;
}
std::vector<const char *> device_extension_names;
auto features = m_device->phy().features();
// Disable the image footprint feature.
auto image_footprint_features = lvl_init_struct<VkPhysicalDeviceShaderImageFootprintFeaturesNV>();
image_footprint_features.imageFootprint = VK_FALSE;
VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &image_footprint_features);
char const *fsSource =
"#version 450\n"
"#extension GL_NV_shader_texture_footprint : require\n"
"layout(set=0, binding=0) uniform sampler2D s;\n"
"layout(location=0) out vec4 color;\n"
"void main(){\n"
" gl_TextureFootprint2DNV footprint;\n"
" if (textureFootprintNV(s, vec2(1.0), 5, false, footprint)) {\n"
" color = vec4(0.0, 1.0, 0.0, 1.0);\n"
" } else {\n"
" color = vec4(vec2(footprint.anchor), vec2(footprint.offset));\n"
" }\n"
"}\n";
VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkRenderpassObj render_pass(&test_device);
VkPipelineObj pipe(&test_device);
pipe.AddDefaultColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
VkDescriptorSetLayoutBinding binding = {0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr};
const VkDescriptorSetLayoutObj ds_layout(&test_device, {binding});
ASSERT_TRUE(ds_layout.initialized());
const VkPipelineLayoutObj pipeline_layout(&test_device, {&ds_layout});
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires VkPhysicalDeviceShaderImageFootprintFeaturesNV::imageFootprint but is not enabled on the device");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires extension VkPhysicalDeviceShaderImageFootprintFeaturesNV::imageFootprint "
"but is not enabled on the device");
pipe.CreateVKPipeline(pipeline_layout.handle(), render_pass.handle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckFragmentShaderBarycentricEnabled) {
TEST_DESCRIPTION("Create a pipeline requiring the fragment shader barycentric feature which has not enabled on the device.");
ASSERT_NO_FATAL_FAILURE(Init());
std::vector<const char *> device_extension_names;
auto features = m_device->phy().features();
// Disable the fragment shader barycentric feature.
auto fragment_shader_barycentric_features = lvl_init_struct<VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV>();
fragment_shader_barycentric_features.fragmentShaderBarycentric = VK_FALSE;
VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &fragment_shader_barycentric_features);
char const *fsSource =
"#version 450\n"
"#extension GL_NV_fragment_shader_barycentric : require\n"
"layout(location=0) out float value;\n"
"void main(){\n"
" value = gl_BaryCoordNV.x;\n"
"}\n";
VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkRenderpassObj render_pass(&test_device);
VkPipelineObj pipe(&test_device);
pipe.AddDefaultColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
const VkPipelineLayoutObj pipeline_layout(&test_device);
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV::fragmentShaderBarycentric but is not enabled on the "
"device");
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires extension VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV::fragmentShaderBarycentric but is not "
"enabled on the device");
pipe.CreateVKPipeline(pipeline_layout.handle(), render_pass.handle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckComputeShaderDerivativesEnabled) {
TEST_DESCRIPTION("Create a pipeline requiring the compute shader derivatives feature which has not enabled on the device.");
ASSERT_NO_FATAL_FAILURE(Init());
std::vector<const char *> device_extension_names;
auto features = m_device->phy().features();
// Disable the compute shader derivatives features.
auto compute_shader_derivatives_features = lvl_init_struct<VkPhysicalDeviceComputeShaderDerivativesFeaturesNV>();
compute_shader_derivatives_features.computeDerivativeGroupLinear = VK_FALSE;
compute_shader_derivatives_features.computeDerivativeGroupQuads = VK_FALSE;
VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &compute_shader_derivatives_features);
VkDescriptorSetLayoutBinding binding = {0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT, nullptr};
const VkDescriptorSetLayoutObj dsl(&test_device, {binding});
const VkPipelineLayoutObj pl(&test_device, {&dsl});
char const *csSource =
"#version 450\n"
"#extension GL_NV_compute_shader_derivatives : require\n"
"\n"
"layout(local_size_x=2, local_size_y=4) in;\n"
"layout(derivative_group_quadsNV) in;\n"
"\n"
"layout(set=0, binding=0) buffer InputOutputBuffer {\n"
" float values[];\n"
"};\n"
"\n"
"void main(){\n"
" values[gl_LocalInvocationIndex] = dFdx(values[gl_LocalInvocationIndex]);"
"}\n";
VkShaderObj cs(&test_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkComputePipelineCreateInfo cpci = {VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
nullptr,
0,
{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_COMPUTE_BIT, cs.handle(), "main", nullptr},
pl.handle(),
VK_NULL_HANDLE,
-1};
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires VkPhysicalDeviceComputeShaderDerivativesFeaturesNV::computeDerivativeGroupQuads but is not enabled on the "
"device");
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires extension VkPhysicalDeviceComputeShaderDerivativesFeaturesNV::computeDerivativeGroupQuads but is not "
"enabled on the device");
VkPipeline pipe = VK_NULL_HANDLE;
vk::CreateComputePipelines(test_device.device(), VK_NULL_HANDLE, 1, &cpci, nullptr, &pipe);
m_errorMonitor->VerifyFound();
vk::DestroyPipeline(test_device.device(), pipe, nullptr);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckFragmentShaderInterlockEnabled) {
TEST_DESCRIPTION("Create a pipeline requiring the fragment shader interlock feature which has not enabled on the device.");
ASSERT_NO_FATAL_FAILURE(Init());
std::vector<const char *> device_extension_names;
if (DeviceExtensionSupported(gpu(), nullptr, VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME)) {
// Note: we intentionally do not add the required extension to the device extension list.
// in order to create the error below
} else {
// We skip this test if the extension is not supported by the driver as in some cases this will cause
// the vk::CreateShaderModule to fail without generating an error message
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME);
return;
}
auto features = m_device->phy().features();
// Disable the fragment shader interlock feature.
auto fragment_shader_interlock_features = lvl_init_struct<VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT>();
fragment_shader_interlock_features.fragmentShaderSampleInterlock = VK_FALSE;
fragment_shader_interlock_features.fragmentShaderPixelInterlock = VK_FALSE;
fragment_shader_interlock_features.fragmentShaderShadingRateInterlock = VK_FALSE;
VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &fragment_shader_interlock_features);
char const *fsSource =
"#version 450\n"
"#extension GL_ARB_fragment_shader_interlock : require\n"
"layout(sample_interlock_ordered) in;\n"
"void main(){\n"
"}\n";
VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkRenderpassObj render_pass(&test_device);
VkPipelineObj pipe(&test_device);
pipe.AddDefaultColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
const VkPipelineLayoutObj pipeline_layout(&test_device);
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderSampleInterlock but is not enabled on "
"the device");
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires extension VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderSampleInterlock but is not "
"enabled on the device");
pipe.CreateVKPipeline(pipeline_layout.handle(), render_pass.handle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckDemoteToHelperInvocation) {
TEST_DESCRIPTION("Create a pipeline requiring the demote to helper invocation feature which has not enabled on the device.");
ASSERT_NO_FATAL_FAILURE(Init());
std::vector<const char *> device_extension_names;
if (DeviceExtensionSupported(gpu(), nullptr, VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME)) {
// Note: we intentionally do not add the required extension to the device extension list.
// in order to create the error below
} else {
// We skip this test if the extension is not supported by the driver as in some cases this will cause
// the vk::CreateShaderModule to fail without generating an error message
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME);
return;
}
auto features = m_device->phy().features();
// Disable the demote to helper invocation feature.
auto demote_features = lvl_init_struct<VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT>();
demote_features.shaderDemoteToHelperInvocation = VK_FALSE;
VkDeviceObj test_device(0, gpu(), device_extension_names, &features, &demote_features);
char const *fsSource =
"#version 450\n"
"#extension GL_EXT_demote_to_helper_invocation : require\n"
"void main(){\n"
" demote;\n"
"}\n";
VkShaderObj vs(&test_device, bindStateVertShaderText, VK_SHADER_STAGE_VERTEX_BIT, this);
VkShaderObj fs(&test_device, fsSource, VK_SHADER_STAGE_FRAGMENT_BIT, this);
VkRenderpassObj render_pass(&test_device);
VkPipelineObj pipe(&test_device);
pipe.AddDefaultColorAttachment();
pipe.AddShader(&vs);
pipe.AddShader(&fs);
const VkPipelineLayoutObj pipeline_layout(&test_device);
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT::shaderDemoteToHelperInvocation but is not "
"enabled on "
"the device");
m_errorMonitor->SetDesiredFailureMsg(
VK_DEBUG_REPORT_ERROR_BIT_EXT,
"Shader requires extension VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT::shaderDemoteToHelperInvocation but "
"is not "
"enabled on the device");
pipe.CreateVKPipeline(pipeline_layout.handle(), render_pass.handle());
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, CreatePipelineCheckLineRasterization) {
TEST_DESCRIPTION("Test VK_EXT_line_rasterization state against feature enables.");
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} else {
printf("%s Did not find required instance extension %s; skipped.\n", kSkipPrefix,
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
std::array<const char *, 1> required_device_extensions = {{VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME}};
for (auto device_extension : required_device_extensions) {
if (DeviceExtensionSupported(gpu(), nullptr, device_extension)) {
m_device_extension_names.push_back(device_extension);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, device_extension);
return;
}
}
PFN_vkGetPhysicalDeviceFeatures2KHR vkGetPhysicalDeviceFeatures2KHR =
(PFN_vkGetPhysicalDeviceFeatures2KHR)vk::GetInstanceProcAddr(instance(), "vkGetPhysicalDeviceFeatures2KHR");
ASSERT_TRUE(vkGetPhysicalDeviceFeatures2KHR != nullptr);
auto line_rasterization_features = lvl_init_struct<VkPhysicalDeviceLineRasterizationFeaturesEXT>();
auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&line_rasterization_features);
vkGetPhysicalDeviceFeatures2KHR(gpu(), &features2);
line_rasterization_features.rectangularLines = VK_FALSE;
line_rasterization_features.bresenhamLines = VK_FALSE;
line_rasterization_features.smoothLines = VK_FALSE;
line_rasterization_features.stippledRectangularLines = VK_FALSE;
line_rasterization_features.stippledBresenhamLines = VK_FALSE;
line_rasterization_features.stippledSmoothLines = VK_FALSE;
ASSERT_NO_FATAL_FAILURE(InitState(nullptr, &features2, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
CreatePipelineHelper::OneshotTest(
*this,
[&](CreatePipelineHelper &helper) {
helper.line_state_ci_.lineRasterizationMode = VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT;
helper.pipe_ms_state_ci_.alphaToCoverageEnable = VK_TRUE;
},
VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<const char *>{"VUID-VkGraphicsPipelineCreateInfo-lineRasterizationMode-02766",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-02769"});
CreatePipelineHelper::OneshotTest(
*this,
[&](CreatePipelineHelper &helper) {
helper.line_state_ci_.lineRasterizationMode = VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT;
helper.line_state_ci_.stippledLineEnable = VK_TRUE;
},
VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<const char *>{"VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-02769",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02772"});
CreatePipelineHelper::OneshotTest(
*this,
[&](CreatePipelineHelper &helper) {
helper.line_state_ci_.lineRasterizationMode = VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT;
helper.line_state_ci_.stippledLineEnable = VK_TRUE;
},
VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<const char *>{"VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-02768",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02771"});
CreatePipelineHelper::OneshotTest(
*this,
[&](CreatePipelineHelper &helper) {
helper.line_state_ci_.lineRasterizationMode = VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT;
helper.line_state_ci_.stippledLineEnable = VK_TRUE;
},
VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<const char *>{"VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-lineRasterizationMode-02770",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02773"});
CreatePipelineHelper::OneshotTest(
*this,
[&](CreatePipelineHelper &helper) {
helper.line_state_ci_.lineRasterizationMode = VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT;
helper.line_state_ci_.stippledLineEnable = VK_TRUE;
},
VK_DEBUG_REPORT_ERROR_BIT_EXT,
std::vector<const char *>{"VUID-VkGraphicsPipelineCreateInfo-stippledLineEnable-02767",
"VUID-VkPipelineRasterizationLineStateCreateInfoEXT-stippledLineEnable-02774"});
PFN_vkCmdSetLineStippleEXT vkCmdSetLineStippleEXT =
(PFN_vkCmdSetLineStippleEXT)vk::GetDeviceProcAddr(m_device->device(), "vkCmdSetLineStippleEXT");
ASSERT_TRUE(vkCmdSetLineStippleEXT != nullptr);
m_commandBuffer->begin();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdSetLineStippleEXT-lineStippleFactor-02776");
vkCmdSetLineStippleEXT(m_commandBuffer->handle(), 0, 0);
m_errorMonitor->VerifyFound();
vkCmdSetLineStippleEXT(m_commandBuffer->handle(), 1, 1);
m_errorMonitor->VerifyFound();
}
TEST_F(VkLayerTest, FillRectangleNV) {
TEST_DESCRIPTION("Verify VK_NV_fill_rectangle");
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
VkPhysicalDeviceFeatures device_features = {};
ASSERT_NO_FATAL_FAILURE(GetPhysicalDeviceFeatures(&device_features));
// Disable non-solid fill modes to make sure that the usage of VK_POLYGON_MODE_LINE and
// VK_POLYGON_MODE_POINT will cause an error when the VK_NV_fill_rectangle extension is enabled.
device_features.fillModeNonSolid = VK_FALSE;
if (DeviceExtensionSupported(gpu(), nullptr, VK_NV_FILL_RECTANGLE_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_NV_FILL_RECTANGLE_EXTENSION_NAME);
} else {
printf("%s %s Extension not supported, skipping tests\n", kSkipPrefix, VK_NV_FILL_RECTANGLE_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState(&device_features));
ASSERT_NO_FATAL_FAILURE(InitRenderTarget());
VkPolygonMode polygon_mode = VK_POLYGON_MODE_LINE;
auto set_polygon_mode = [&polygon_mode](CreatePipelineHelper &helper) { helper.rs_state_ci_.polygonMode = polygon_mode; };
// Set unsupported polygon mode VK_POLYGON_MODE_LINE
CreatePipelineHelper::OneshotTest(*this, set_polygon_mode, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineRasterizationStateCreateInfo-polygonMode-01507", false);
// Set unsupported polygon mode VK_POLYGON_MODE_POINT
polygon_mode = VK_POLYGON_MODE_POINT;
CreatePipelineHelper::OneshotTest(*this, set_polygon_mode, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineRasterizationStateCreateInfo-polygonMode-01507", false);
// Set supported polygon mode VK_POLYGON_MODE_FILL
polygon_mode = VK_POLYGON_MODE_FILL;
CreatePipelineHelper::OneshotTest(*this, set_polygon_mode, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineRasterizationStateCreateInfo-polygonMode-01507", true);
// Set supported polygon mode VK_POLYGON_MODE_FILL_RECTANGLE_NV
polygon_mode = VK_POLYGON_MODE_FILL_RECTANGLE_NV;
CreatePipelineHelper::OneshotTest(*this, set_polygon_mode, VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkPipelineRasterizationStateCreateInfo-polygonMode-01507", true);
}
TEST_F(VkLayerTest, NotCompatibleForSet) {
TEST_DESCRIPTION("Check that validation path catches pipeline layout inconsistencies for bind vs. dispatch");
m_errorMonitor->ExpectSuccess();
ASSERT_NO_FATAL_FAILURE(Init());
auto c_queue = m_device->GetDefaultComputeQueue();
if (nullptr == c_queue) {
printf("Compute not supported, skipping test\n");
return;
}
uint32_t qfi = 0;
VkBufferCreateInfo bci = {};
bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bci.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
bci.size = 4;
bci.queueFamilyIndexCount = 1;
bci.pQueueFamilyIndices = &qfi;
VkBufferObj storage_buffer;
VkMemoryPropertyFlags mem_props = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
storage_buffer.init(*m_device, bci, mem_props);
VkBufferObj uniform_buffer;
bci.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
bci.size = 20;
uniform_buffer.init(*m_device, bci, mem_props);
OneOffDescriptorSet::Bindings binding_defs = {
{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr},
{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, nullptr},
};
const VkDescriptorSetLayoutObj pipeline_dsl(m_device, binding_defs);
const VkPipelineLayoutObj pipeline_layout(m_device, {&pipeline_dsl});
// We now will use a slightly different Layout definition for the descriptors we acutally bind with (but that would still be
// correct for the shader
binding_defs[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
OneOffDescriptorSet binding_descriptor_set(m_device, binding_defs);
const VkPipelineLayoutObj binding_pipeline_layout(m_device, {&binding_descriptor_set.layout_});
VkDescriptorBufferInfo storage_buffer_info = {storage_buffer.handle(), 0, sizeof(uint32_t)};
VkDescriptorBufferInfo uniform_buffer_info = {uniform_buffer.handle(), 0, 5 * sizeof(uint32_t)};
VkWriteDescriptorSet descriptor_writes[2] = {};
descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[0].dstSet = binding_descriptor_set.set_;
descriptor_writes[0].dstBinding = 0;
descriptor_writes[0].descriptorCount = 1;
descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptor_writes[0].pBufferInfo = &storage_buffer_info;
descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[1].dstSet = binding_descriptor_set.set_;
descriptor_writes[1].dstBinding = 1;
descriptor_writes[1].descriptorCount = 1; // Write 4 bytes to val
descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_writes[1].pBufferInfo = &uniform_buffer_info;
vk::UpdateDescriptorSets(m_device->device(), 2, descriptor_writes, 0, NULL);
char const *csSource =
"#version 450\n"
"#extension GL_EXT_nonuniform_qualifier : enable\n "
"layout(set = 0, binding = 0) buffer StorageBuffer { uint index; } u_index;"
"layout(set = 0, binding = 1) uniform UniformStruct { ivec4 dummy; int val; } ubo;\n"
"void main() {\n"
" u_index.index = ubo.val;\n"
"}\n";
VkShaderObj shader_module(m_device, csSource, VK_SHADER_STAGE_COMPUTE_BIT, this);
VkPipelineShaderStageCreateInfo stage;
stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage.pNext = nullptr;
stage.flags = 0;
stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
stage.module = shader_module.handle();
stage.pName = "main";
stage.pSpecializationInfo = nullptr;
// CreateComputePipelines
VkComputePipelineCreateInfo pipeline_info = {};
pipeline_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipeline_info.pNext = nullptr;
pipeline_info.flags = 0;
pipeline_info.layout = pipeline_layout.handle();
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
pipeline_info.stage = stage;
VkPipeline c_pipeline;
vk::CreateComputePipelines(device(), VK_NULL_HANDLE, 1, &pipeline_info, nullptr, &c_pipeline);
m_commandBuffer->begin();
vk::CmdBindPipeline(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_COMPUTE, c_pipeline);
vk::CmdBindDescriptorSets(m_commandBuffer->handle(), VK_PIPELINE_BIND_POINT_COMPUTE, binding_pipeline_layout.handle(), 0, 1,
&binding_descriptor_set.set_, 0, nullptr);
m_errorMonitor->VerifyNotFound();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdDispatch-None-02697");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"UNASSIGNED-CoreValidation-DrawState-PipelineLayoutsIncompatible");
vk::CmdDispatch(m_commandBuffer->handle(), 1, 1, 1);
m_errorMonitor->VerifyFound();
m_commandBuffer->end();
vk::DestroyPipeline(device(), c_pipeline, nullptr);
}
TEST_F(VkLayerTest, RayTracingPipelineShaderGroups) {
TEST_DESCRIPTION("Validate shader groups during ray-tracing pipeline creation");
if (InstanceExtensionSupported(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {
m_instance_extension_names.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitFramework(myDbgFunc, m_errorMonitor));
if (DeviceExtensionSupported(gpu(), nullptr, VK_NV_RAY_TRACING_EXTENSION_NAME)) {
m_device_extension_names.push_back(VK_NV_RAY_TRACING_EXTENSION_NAME);
m_device_extension_names.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
} else {
printf("%s Extension %s is not supported.\n", kSkipPrefix, VK_NV_RAY_TRACING_EXTENSION_NAME);
return;
}
ASSERT_NO_FATAL_FAILURE(InitState());
const VkPipelineLayoutObj empty_pipeline_layout(m_device, {});
const std::string empty_shader = R"glsl(#version 460
#extension GL_NV_ray_tracing : require
void main() {}
)glsl";
VkShaderObj rgen_shader(m_device, empty_shader.c_str(), VK_SHADER_STAGE_RAYGEN_BIT_NV, this, "main");
VkShaderObj ahit_shader(m_device, empty_shader.c_str(), VK_SHADER_STAGE_ANY_HIT_BIT_NV, this, "main");
VkShaderObj chit_shader(m_device, empty_shader.c_str(), VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV, this, "main");
VkShaderObj miss_shader(m_device, empty_shader.c_str(), VK_SHADER_STAGE_MISS_BIT_NV, this, "main");
VkShaderObj intr_shader(m_device, empty_shader.c_str(), VK_SHADER_STAGE_INTERSECTION_BIT_NV, this, "main");
VkShaderObj call_shader(m_device, empty_shader.c_str(), VK_SHADER_STAGE_CALLABLE_BIT_NV, this, "main");
m_errorMonitor->VerifyNotFound();
PFN_vkCreateRayTracingPipelinesNV vkCreateRayTracingPipelinesNV =
reinterpret_cast<PFN_vkCreateRayTracingPipelinesNV>(vk::GetInstanceProcAddr(instance(), "vkCreateRayTracingPipelinesNV"));
ASSERT_TRUE(vkCreateRayTracingPipelinesNV != nullptr);
VkPipeline pipeline = VK_NULL_HANDLE;
// No raygen stage
{
VkPipelineShaderStageCreateInfo stage_create_info = {};
stage_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_info.stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV;
stage_create_info.module = chit_shader.handle();
stage_create_info.pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_info = {};
group_create_info.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_info.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_info.generalShader = VK_SHADER_UNUSED_NV;
group_create_info.closestHitShader = 0;
group_create_info.anyHitShader = VK_SHADER_UNUSED_NV;
group_create_info.intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 1;
pipeline_ci.pStages = &stage_create_info;
pipeline_ci.groupCount = 1;
pipeline_ci.pGroups = &group_create_info;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingPipelineCreateInfoNV-stage-02408");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Two raygen stages
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[1].module = rgen_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_infos[1].generalShader = 1;
group_create_infos[1].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingPipelineCreateInfoNV-stage-02408");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// General shader index doesn't exist
{
VkPipelineShaderStageCreateInfo stage_create_info = {};
stage_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_info.stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_info.module = rgen_shader.handle();
stage_create_info.pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_info = {};
group_create_info.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_info.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_info.generalShader = 1; // Bad index here
group_create_info.closestHitShader = VK_SHADER_UNUSED_NV;
group_create_info.anyHitShader = VK_SHADER_UNUSED_NV;
group_create_info.intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 1;
pipeline_ci.pStages = &stage_create_info;
pipeline_ci.groupCount = 1;
pipeline_ci.pGroups = &group_create_info;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingShaderGroupCreateInfoNV-type-02413");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// General shader index doesn't correspond to a raygen/miss/callable shader
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV;
stage_create_infos[1].module = chit_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[1].generalShader = 1; // Index 1 corresponds to a closest hit shader
group_create_infos[1].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingShaderGroupCreateInfoNV-type-02413");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// General shader group should not specify non general shader
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV;
stage_create_infos[1].module = chit_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[1].generalShader = 0;
group_create_infos[1].closestHitShader = 0; // This should not be set for a general shader group
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingShaderGroupCreateInfoNV-type-02414");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Intersection shader invalid index
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_INTERSECTION_BIT_NV;
stage_create_infos[1].module = intr_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV;
group_create_infos[1].generalShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = 5; // invalid index
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingShaderGroupCreateInfoNV-type-02415");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Intersection shader index does not correspond to intersection shader
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_INTERSECTION_BIT_NV;
stage_create_infos[1].module = intr_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV;
group_create_infos[1].generalShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = 0; // Index 0 corresponds to a raygen shader
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingShaderGroupCreateInfoNV-type-02415");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Intersection shader must not be specified for triangle hit group
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_INTERSECTION_BIT_NV;
stage_create_infos[1].module = intr_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_infos[1].generalShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = 1;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-VkRayTracingShaderGroupCreateInfoNV-type-02416");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Any hit shader index invalid
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_ANY_HIT_BIT_NV;
stage_create_infos[1].module = ahit_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_infos[1].generalShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].anyHitShader = 5; // Invalid index
group_create_infos[1].intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkRayTracingShaderGroupCreateInfoNV-anyHitShader-02418");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Any hit shader index does not correspond to an any hit shader
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV;
stage_create_infos[1].module = chit_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_infos[1].generalShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].anyHitShader = 1; // Index 1 corresponds to a closest hit shader
group_create_infos[1].intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkRayTracingShaderGroupCreateInfoNV-anyHitShader-02418");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Closest hit shader index invalid
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV;
stage_create_infos[1].module = chit_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_infos[1].generalShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].closestHitShader = 5; // Invalid index
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkRayTracingShaderGroupCreateInfoNV-closestHitShader-02417");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
// Closest hit shader index does not correspond to an closest hit shader
{
VkPipelineShaderStageCreateInfo stage_create_infos[2] = {};
stage_create_infos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[0].stage = VK_SHADER_STAGE_RAYGEN_BIT_NV;
stage_create_infos[0].module = rgen_shader.handle();
stage_create_infos[0].pName = "main";
stage_create_infos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
stage_create_infos[1].stage = VK_SHADER_STAGE_ANY_HIT_BIT_NV;
stage_create_infos[1].module = ahit_shader.handle();
stage_create_infos[1].pName = "main";
VkRayTracingShaderGroupCreateInfoNV group_create_infos[2] = {};
group_create_infos[0].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[0].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV;
group_create_infos[0].generalShader = 0;
group_create_infos[0].closestHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[0].intersectionShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV;
group_create_infos[1].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV;
group_create_infos[1].generalShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].closestHitShader = 1; // Index 1 corresponds to an any hit shader
group_create_infos[1].anyHitShader = VK_SHADER_UNUSED_NV;
group_create_infos[1].intersectionShader = VK_SHADER_UNUSED_NV;
VkRayTracingPipelineCreateInfoNV pipeline_ci = {};
pipeline_ci.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV;
pipeline_ci.stageCount = 2;
pipeline_ci.pStages = stage_create_infos;
pipeline_ci.groupCount = 2;
pipeline_ci.pGroups = group_create_infos;
pipeline_ci.layout = empty_pipeline_layout.handle();
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT,
"VUID-VkRayTracingShaderGroupCreateInfoNV-closestHitShader-02417");
vkCreateRayTracingPipelinesNV(m_device->handle(), VK_NULL_HANDLE, 1, &pipeline_ci, nullptr, &pipeline);
m_errorMonitor->VerifyFound();
}
}
TEST_F(VkLayerTest, PipelineStageConditionalRenderingWithWrongQueue) {
TEST_DESCRIPTION("Run CmdPipelineBarrier with VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT and wrong VkQueueFlagBits");
ASSERT_NO_FATAL_FAILURE(Init());
// m_device->m_queue = m_device->dma_queues()[0]->handle();
uint32_t only_transfer_queueFamilyIndex = UINT32_MAX;
const auto q_props = vk_testing::PhysicalDevice(gpu()).queue_properties();
ASSERT_TRUE(q_props.size() > 0);
ASSERT_TRUE(q_props[0].queueCount > 0);
for (uint32_t i = 0; i < (uint32_t)q_props.size(); i++) {
if (q_props[i].queueFlags == VK_QUEUE_TRANSFER_BIT) {
only_transfer_queueFamilyIndex = i;
break;
}
}
if (only_transfer_queueFamilyIndex == UINT32_MAX) {
printf("%s Only VK_QUEUE_TRANSFER_BIT Queue is not supported.\n", kSkipPrefix);
return;
}
// A renderpass with a single subpass that declared a self-dependency
VkAttachmentDescription attach[] = {
{0, VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
};
VkAttachmentReference ref = {0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription subpasses[] = {
{0, VK_PIPELINE_BIND_POINT_GRAPHICS, 0, nullptr, 1, &ref, nullptr, nullptr, 0, nullptr},
};
VkSubpassDependency dependency = {0,
0,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT,
VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT,
(VkDependencyFlags)0};
VkRenderPassCreateInfo rpci = {VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, nullptr, 0, 1, attach, 1, subpasses, 1, &dependency};
VkRenderPass rp;
vk::CreateRenderPass(m_device->device(), &rpci, nullptr, &rp);
VkImageObj image(m_device);
image.Init(32, 32, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
VkImageView imageView = image.targetView(VK_FORMAT_R8G8B8A8_UNORM);
VkFramebufferCreateInfo fbci = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, rp, 1, &imageView, 32, 32, 1};
VkFramebuffer fb;
vk::CreateFramebuffer(m_device->device(), &fbci, nullptr, &fb);
VkCommandPoolObj commandPool(m_device, only_transfer_queueFamilyIndex);
VkCommandBufferObj commandBuffer(m_device, &commandPool);
commandBuffer.begin();
VkRenderPassBeginInfo rpbi = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
nullptr,
rp,
fb,
{{
0,
0,
},
{32, 32}},
0,
nullptr};
vk::CmdBeginRenderPass(commandBuffer.handle(), &rpbi, VK_SUBPASS_CONTENTS_INLINE);
VkImageMemoryBarrier imb = {};
imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imb.pNext = nullptr;
imb.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
imb.dstAccessMask = VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT;
imb.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
imb.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imb.image = image.handle();
imb.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imb.subresourceRange.baseMipLevel = 0;
imb.subresourceRange.levelCount = 1;
imb.subresourceRange.baseArrayLayer = 0;
imb.subresourceRange.layerCount = 1;
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdPipelineBarrier-srcStageMask-01183");
m_errorMonitor->SetDesiredFailureMsg(VK_DEBUG_REPORT_ERROR_BIT_EXT, "VUID-vkCmdPipelineBarrier-srcStageMask-01183");
vk::CmdPipelineBarrier(commandBuffer.handle(), VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT, 0, 0, nullptr, 0, nullptr, 1, &imb);
m_errorMonitor->VerifyFound();
vk::CmdEndRenderPass(commandBuffer.handle());
commandBuffer.end();
vk::DestroyRenderPass(m_device->device(), rp, nullptr);
vk::DestroyFramebuffer(m_device->device(), fb, nullptr);
}