blob: db6913185ddd4382bd57c7305d2c22cded477203 [file] [log] [blame]
/*
* Copyright (c) 2015-2019 The Khronos Group Inc.
* Copyright (c) 2015-2019 Valve Corporation
* Copyright (c) 2015-2019 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com>
* Author: Dave Houlton <daveh@lunarg.com>
*/
#ifndef VKRENDERFRAMEWORK_H
#define VKRENDERFRAMEWORK_H
#include "lvt_function_pointers.h"
#ifdef ANDROID
#include "vktestframeworkandroid.h"
class VkImageObj;
#else
#include "vktestframework.h"
#endif
#if defined(ANDROID)
#include <android/log.h>
#if defined(VALIDATION_APK)
#include <android_native_app_glue.h>
#endif
#endif
#include <algorithm>
#include <array>
#include <map>
#include <memory>
#include <vector>
#include <unordered_set>
using namespace std;
using vk_testing::MakeVkHandles;
template <class Dst, class Src>
std::vector<Dst *> MakeTestbindingHandles(const std::vector<Src *> &v) {
std::vector<Dst *> handles;
handles.reserve(v.size());
std::transform(v.begin(), v.end(), std::back_inserter(handles), [](const Src *o) { return static_cast<Dst *>(o); });
return handles;
}
typedef vk_testing::Queue VkQueueObj;
class VkDeviceObj : public vk_testing::Device {
public:
VkDeviceObj(uint32_t id, VkPhysicalDevice obj);
VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names,
VkPhysicalDeviceFeatures *features = nullptr, void *create_device_pnext = nullptr);
uint32_t QueueFamilyMatching(VkQueueFlags with, VkQueueFlags without, bool all_bits = true);
uint32_t QueueFamilyWithoutCapabilities(VkQueueFlags capabilities) {
// an all_bits match with 0 matches all
return QueueFamilyMatching(VkQueueFlags(0), capabilities, true /* all_bits with */);
}
VkDevice device() { return handle(); }
void SetDeviceQueue();
VkQueueObj *GetDefaultQueue();
VkQueueObj *GetDefaultComputeQueue();
uint32_t id;
VkPhysicalDeviceProperties props;
std::vector<VkQueueFamilyProperties> queue_props;
VkQueue m_queue;
};
// ErrorMonitor Usage:
//
// Call SetDesiredFailureMsg with a string to be compared against all
// encountered log messages, or a validation error enum identifying
// desired error message. Passing NULL or VALIDATION_ERROR_MAX_ENUM
// will match all log messages. logMsg will return true for skipCall
// only if msg is matched or NULL.
//
// Call VerifyFound to determine if all desired failure messages
// were encountered. Call VerifyNotFound to determine if any unexpected
// failure was encountered.
class ErrorMonitor {
public:
ErrorMonitor();
~ErrorMonitor() NOEXCEPT;
// Set monitor to pristine state
void Reset();
// ErrorMonitor will look for an error message containing the specified string(s)
void SetDesiredFailureMsg(const VkFlags msgFlags, const std::string msg);
void SetDesiredFailureMsg(const VkFlags msgFlags, const char *const msgString);
// ErrorMonitor will look for an error message containing the specified string(s)
template <typename Iter>
void SetDesiredFailureMsg(const VkFlags msgFlags, Iter iter, const Iter end) {
for (; iter != end; ++iter) {
SetDesiredFailureMsg(msgFlags, *iter);
}
}
// Set an error that the error monitor will ignore. Do not use this function if you are creating a new test.
// TODO: This is stopgap to block new unexpected errors from being introduced. The long-term goal is to remove the use of this
// function and its definition.
void SetUnexpectedError(const char *const msg);
// Set an error that should not cause a test failure
void SetAllowedFailureMsg(const char *const msg);
VkBool32 CheckForDesiredMsg(const char *const msgString);
vector<string> GetOtherFailureMsgs() const;
VkDebugReportFlagsEXT GetMessageFlags() const;
bool AnyDesiredMsgFound() const;
bool AllDesiredMsgsFound() const;
void SetError(const char *const errorString);
void SetBailout(bool *bailout);
void DumpFailureMsgs() const;
// Helpers
// ExpectSuccess now takes an optional argument allowing a custom combination of debug flags
void ExpectSuccess(VkDebugReportFlagsEXT const message_flag_mask = VK_DEBUG_REPORT_ERROR_BIT_EXT);
void VerifyFound();
void VerifyNotFound();
private:
// TODO: This is stopgap to block new unexpected errors from being introduced. The long-term goal is to remove the use of this
// function and its definition.
bool IgnoreMessage(std::string const &msg) const;
VkFlags message_flags_;
std::unordered_multiset<std::string> desired_message_strings_;
std::unordered_multiset<std::string> failure_message_strings_;
std::vector<std::string> ignore_message_strings_;
std::vector<std::string> allowed_message_strings_;
vector<string> other_messages_;
test_platform_thread_mutex mutex_;
bool *bailout_;
bool message_found_;
};
class VkCommandPoolObj;
class VkCommandBufferObj;
class VkDepthStencilObj;
class VkRenderFramework : public VkTestFramework {
public:
VkInstance instance() { return inst; }
VkDevice device() { return m_device->device(); }
VkDeviceObj *DeviceObj() const { return m_device; }
VkPhysicalDevice gpu();
VkRenderPass renderPass() { return m_renderPass; }
const VkRenderPassCreateInfo &RenderPassInfo() const { return renderPass_info_; };
VkFramebuffer framebuffer() { return m_framebuffer; }
ErrorMonitor *Monitor();
void InitViewport(float width, float height);
void InitViewport();
bool InitSurface();
bool InitSurface(float width, float height);
bool InitSwapchain(VkSurfaceKHR &surface, VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
VkSurfaceTransformFlagBitsKHR preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR);
bool InitSwapchain(VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
VkSurfaceTransformFlagBitsKHR preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR);
void DestroySwapchain();
void InitRenderTarget();
void InitRenderTarget(uint32_t targets);
void InitRenderTarget(VkImageView *dsBinding);
void InitRenderTarget(uint32_t targets, VkImageView *dsBinding);
void DestroyRenderTarget();
void InitFramework(PFN_vkDebugReportCallbackEXT = NULL, void *userData = NULL, void *instance_pnext = NULL);
void ShutdownFramework();
void GetPhysicalDeviceFeatures(VkPhysicalDeviceFeatures *features);
void GetPhysicalDeviceProperties(VkPhysicalDeviceProperties *props);
void InitState(VkPhysicalDeviceFeatures *features = nullptr, void *create_device_pnext = nullptr,
const VkCommandPoolCreateFlags flags = 0);
const VkRenderPassBeginInfo &renderPassBeginInfo() const { return m_renderPassBeginInfo; }
bool InstanceLayerSupported(const char *name, uint32_t specVersion = 0, uint32_t implementationVersion = 0);
bool EnableDeviceProfileLayer();
bool InstanceExtensionSupported(const char *name, uint32_t specVersion = 0);
bool InstanceExtensionEnabled(const char *name);
bool DeviceExtensionSupported(VkPhysicalDevice dev, const char *layer, const char *name, uint32_t specVersion = 0);
bool DeviceExtensionEnabled(const char *name);
bool DeviceIsMockICD();
bool DeviceSimulation();
protected:
VkRenderFramework();
virtual ~VkRenderFramework() = 0;
VkApplicationInfo app_info;
VkInstance inst;
VkPhysicalDevice objs[16];
uint32_t gpu_count;
VkDeviceObj *m_device;
VkCommandPoolObj *m_commandPool;
VkCommandBufferObj *m_commandBuffer;
VkRenderPass m_renderPass;
VkRenderPassCreateInfo renderPass_info_ = {};
VkFramebuffer m_framebuffer;
VkSurfaceKHR m_surface;
VkSwapchainKHR m_swapchain;
ErrorMonitor *m_errorMonitor = {};
std::vector<VkViewport> m_viewports;
std::vector<VkRect2D> m_scissors;
float m_lineWidth;
float m_depthBiasConstantFactor;
float m_depthBiasClamp;
float m_depthBiasSlopeFactor;
float m_blendConstants[4];
float m_minDepthBounds;
float m_maxDepthBounds;
uint32_t m_compareMask;
uint32_t m_writeMask;
uint32_t m_reference;
bool m_addRenderPassSelfDependency;
std::vector<VkClearValue> m_renderPassClearValues;
VkRenderPassBeginInfo m_renderPassBeginInfo;
vector<std::unique_ptr<VkImageObj>> m_renderTargets;
float m_width, m_height;
VkFormat m_render_target_fmt;
VkFormat m_depth_stencil_fmt;
VkClearColorValue m_clear_color;
bool m_clear_via_load_op;
float m_depth_clear_color;
uint32_t m_stencil_clear_color;
VkDepthStencilObj *m_depthStencil;
PFN_vkCreateDebugReportCallbackEXT m_CreateDebugReportCallback;
PFN_vkDestroyDebugReportCallbackEXT m_DestroyDebugReportCallback;
PFN_vkDebugReportMessageEXT m_DebugReportMessage;
VkDebugReportCallbackEXT m_globalMsgCallback;
VkDebugReportCallbackEXT m_devMsgCallback;
std::vector<const char *> m_instance_layer_names;
std::vector<const char *> m_instance_extension_names;
std::vector<const char *> m_device_extension_names;
};
class VkDescriptorSetObj;
class VkConstantBufferObj;
class VkPipelineObj;
class VkDescriptorSetObj;
typedef vk_testing::Fence VkFenceObj;
typedef vk_testing::Buffer VkBufferObj;
typedef vk_testing::AccelerationStructure VkAccelerationStructureObj;
class VkCommandPoolObj : public vk_testing::CommandPool {
public:
VkCommandPoolObj(VkDeviceObj *device, uint32_t queue_family_index, VkCommandPoolCreateFlags flags = 0);
};
class VkCommandBufferObj : public vk_testing::CommandBuffer {
public:
VkCommandBufferObj(VkDeviceObj *device, VkCommandPoolObj *pool, VkCommandBufferLevel level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
VkQueueObj *queue = nullptr);
void PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount,
const VkImageMemoryBarrier *pImageMemoryBarriers);
void ClearAllBuffers(const vector<std::unique_ptr<VkImageObj>> &color_objs, VkClearColorValue clear_color,
VkDepthStencilObj *depth_stencil_obj, float depth_clear_value, uint32_t stencil_clear_value);
void PrepareAttachments(const vector<std::unique_ptr<VkImageObj>> &color_atts, VkDepthStencilObj *depth_stencil_att);
void BindDescriptorSet(VkDescriptorSetObj &descriptorSet);
void BindIndexBuffer(VkBufferObj *indexBuffer, VkDeviceSize offset, VkIndexType indexType);
void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding);
void BeginRenderPass(const VkRenderPassBeginInfo &info);
void EndRenderPass();
void FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data);
void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
void DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset,
uint32_t firstInstance);
void QueueCommandBuffer(bool checkSuccess = true);
void QueueCommandBuffer(const VkFenceObj &fence, bool checkSuccess = true);
void SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports);
void SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference);
void UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData);
void CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
uint32_t regionCount, const VkImageCopy *pRegions);
void ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout,
uint32_t regionCount, const VkImageResolve *pRegions);
void ClearColorImage(VkImage image, VkImageLayout imageLayout, const VkClearColorValue *pColor, uint32_t rangeCount,
const VkImageSubresourceRange *pRanges);
void ClearDepthStencilImage(VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue *pColor,
uint32_t rangeCount, const VkImageSubresourceRange *pRanges);
void BuildAccelerationStructure(VkAccelerationStructureObj *as, VkBuffer scratchBuffer);
void BuildAccelerationStructure(VkAccelerationStructureObj *as, VkBuffer scratchBuffer, VkBuffer instanceData);
protected:
VkDeviceObj *m_device;
VkQueueObj *m_queue;
};
class VkConstantBufferObj : public VkBufferObj {
public:
VkConstantBufferObj(VkDeviceObj *device,
VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
VkConstantBufferObj(VkDeviceObj *device, VkDeviceSize size, const void *data,
VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT);
VkDescriptorBufferInfo m_descriptorBufferInfo;
protected:
VkDeviceObj *m_device;
};
class VkRenderpassObj {
public:
VkRenderpassObj(VkDeviceObj *device);
~VkRenderpassObj() NOEXCEPT;
VkRenderPass handle() { return m_renderpass; }
protected:
VkRenderPass m_renderpass;
VkDevice device;
};
class VkImageObj : public vk_testing::Image {
public:
VkImageObj(VkDeviceObj *dev);
bool IsCompatible(VkImageUsageFlags usages, VkFormatFeatureFlags features);
public:
void Init(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format, VkFlags const usage,
VkImageTiling const tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags const reqs = 0,
const std::vector<uint32_t> *queue_families = nullptr, bool memory = true);
void init(const VkImageCreateInfo *create_info);
void InitNoLayout(uint32_t const width, uint32_t const height, uint32_t const mipLevels, VkFormat const format,
VkFlags const usage, VkImageTiling tiling = VK_IMAGE_TILING_LINEAR, VkMemoryPropertyFlags reqs = 0,
const std::vector<uint32_t> *queue_families = nullptr, bool memory = true);
// void clear( CommandBuffer*, uint32_t[4] );
void Layout(VkImageLayout const layout) { m_descriptorImageInfo.imageLayout = layout; }
VkDeviceMemory memory() const { return Image::memory().handle(); }
void *MapMemory() { return Image::memory().map(); }
void UnmapMemory() { Image::memory().unmap(); }
void ImageMemoryBarrier(VkCommandBufferObj *cmd, VkImageAspectFlags aspect, VkFlags output_mask, VkFlags input_mask,
VkImageLayout image_layout, VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
uint32_t srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
uint32_t dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED);
VkResult CopyImage(VkImageObj &src_image);
VkResult CopyImageOut(VkImageObj &dst_image);
std::array<std::array<uint32_t, 16>, 16> Read();
VkImage image() const { return handle(); }
VkImageView targetView(VkFormat format, VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT) {
if (!m_targetView.initialized()) {
VkImageViewCreateInfo createView = {};
createView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createView.image = handle();
createView.viewType = VK_IMAGE_VIEW_TYPE_2D;
createView.format = format;
createView.components.r = VK_COMPONENT_SWIZZLE_R;
createView.components.g = VK_COMPONENT_SWIZZLE_G;
createView.components.b = VK_COMPONENT_SWIZZLE_B;
createView.components.a = VK_COMPONENT_SWIZZLE_A;
createView.subresourceRange = {aspect, 0, 1, 0, 1};
createView.flags = 0;
m_targetView.init(*m_device, createView);
}
return m_targetView.handle();
}
void SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout);
void SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout);
VkImageLayout Layout() const { return m_descriptorImageInfo.imageLayout; }
uint32_t width() const { return extent().width; }
uint32_t height() const { return extent().height; }
VkDeviceObj *device() const { return m_device; }
protected:
VkDeviceObj *m_device;
vk_testing::ImageView m_targetView;
VkDescriptorImageInfo m_descriptorImageInfo;
};
class VkTextureObj : public VkImageObj {
public:
VkTextureObj(VkDeviceObj *device, uint32_t *colors = NULL);
const VkDescriptorImageInfo &DescriptorImageInfo() const { return m_descriptorImageInfo; }
protected:
VkDeviceObj *m_device;
vk_testing::ImageView m_textureView;
};
class VkDepthStencilObj : public VkImageObj {
public:
VkDepthStencilObj(VkDeviceObj *device);
void Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format,
VkImageUsageFlags usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
bool Initialized();
VkImageView *BindInfo();
VkFormat Format() const;
protected:
VkDeviceObj *m_device;
bool m_initialized;
vk_testing::ImageView m_imageView;
VkFormat m_depth_stencil_fmt;
VkImageView m_attachmentBindInfo;
};
class VkSamplerObj : public vk_testing::Sampler {
public:
VkSamplerObj(VkDeviceObj *device);
protected:
VkDeviceObj *m_device;
};
class VkDescriptorSetLayoutObj : public vk_testing::DescriptorSetLayout {
public:
VkDescriptorSetLayoutObj() = default;
VkDescriptorSetLayoutObj(const VkDeviceObj *device,
const std::vector<VkDescriptorSetLayoutBinding> &descriptor_set_bindings = {},
VkDescriptorSetLayoutCreateFlags flags = 0, void *pNext = NULL);
// Move constructor and move assignment operator for Visual Studio 2013
VkDescriptorSetLayoutObj(VkDescriptorSetLayoutObj &&src) NOEXCEPT : DescriptorSetLayout(std::move(src)){};
VkDescriptorSetLayoutObj &operator=(VkDescriptorSetLayoutObj &&src) NOEXCEPT {
DescriptorSetLayout::operator=(std::move(src));
return *this;
}
};
class VkDescriptorSetObj : public vk_testing::DescriptorPool {
public:
VkDescriptorSetObj(VkDeviceObj *device);
~VkDescriptorSetObj() NOEXCEPT;
int AppendDummy();
int AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer);
int AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture);
void CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer);
VkDescriptorSet GetDescriptorSetHandle() const;
VkPipelineLayout GetPipelineLayout() const;
protected:
VkDeviceObj *m_device;
std::vector<VkDescriptorSetLayoutBinding> m_layout_bindings;
std::map<VkDescriptorType, int> m_type_counts;
int m_nextSlot;
vector<VkDescriptorImageInfo> m_imageSamplerDescriptors;
vector<VkWriteDescriptorSet> m_writes;
vk_testing::DescriptorSetLayout m_layout;
vk_testing::PipelineLayout m_pipeline_layout;
vk_testing::DescriptorSet *m_set = NULL;
};
class VkShaderObj : public vk_testing::ShaderModule {
public:
VkShaderObj(VkDeviceObj *device, const char *shaderText, VkShaderStageFlagBits stage, VkRenderFramework *framework,
char const *name = "main", bool debug = false, VkSpecializationInfo *specInfo = nullptr,
uint32_t spirv_minor_version = 0);
VkShaderObj(VkDeviceObj *device, const std::string spv_source, VkShaderStageFlagBits stage, VkRenderFramework *framework,
char const *name = "main", VkSpecializationInfo *specInfo = nullptr);
VkPipelineShaderStageCreateInfo const &GetStageCreateInfo() const;
protected:
VkPipelineShaderStageCreateInfo m_stage_info;
VkDeviceObj *m_device;
};
class VkPipelineLayoutObj : public vk_testing::PipelineLayout {
public:
VkPipelineLayoutObj() = default;
VkPipelineLayoutObj(VkDeviceObj *device, const std::vector<const VkDescriptorSetLayoutObj *> &descriptor_layouts = {},
const std::vector<VkPushConstantRange> &push_constant_ranges = {});
// Move constructor and move assignment operator for Visual Studio 2013
VkPipelineLayoutObj(VkPipelineLayoutObj &&src) NOEXCEPT : PipelineLayout(std::move(src)) {}
VkPipelineLayoutObj &operator=(VkPipelineLayoutObj &&src) NOEXCEPT {
PipelineLayout::operator=(std::move(src));
return *this;
}
void Reset();
};
class VkPipelineObj : public vk_testing::Pipeline {
public:
VkPipelineObj(VkDeviceObj *device);
void AddShader(VkShaderObj *shaderObj);
void AddShader(VkPipelineShaderStageCreateInfo const &createInfo);
void AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count);
void AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count);
void AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState &att);
void MakeDynamic(VkDynamicState state);
void AddDefaultColorAttachment(VkColorComponentFlags writeMask = 0xf /*=R|G|B|A*/) {
VkPipelineColorBlendAttachmentState att = {};
att.blendEnable = VK_FALSE;
att.colorWriteMask = writeMask;
AddColorAttachment(0, att);
}
void SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *);
void SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state);
void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state);
void SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state);
void SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state);
void SetViewport(const vector<VkViewport> viewports);
void SetScissor(const vector<VkRect2D> scissors);
void SetLineState(const VkPipelineRasterizationLineStateCreateInfoEXT *line_state);
void InitGraphicsPipelineCreateInfo(VkGraphicsPipelineCreateInfo *gp_ci);
VkResult CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass, VkGraphicsPipelineCreateInfo *gp_ci = nullptr);
protected:
VkPipelineVertexInputStateCreateInfo m_vi_state;
VkPipelineInputAssemblyStateCreateInfo m_ia_state;
VkPipelineRasterizationStateCreateInfo m_rs_state;
VkPipelineColorBlendStateCreateInfo m_cb_state;
VkPipelineDepthStencilStateCreateInfo const *m_ds_state;
VkPipelineViewportStateCreateInfo m_vp_state;
VkPipelineMultisampleStateCreateInfo m_ms_state;
VkPipelineTessellationStateCreateInfo const *m_te_state;
VkPipelineDynamicStateCreateInfo m_pd_state;
VkPipelineRasterizationLineStateCreateInfoEXT m_line_state;
vector<VkDynamicState> m_dynamic_state_enables;
vector<VkViewport> m_viewports;
vector<VkRect2D> m_scissors;
VkDeviceObj *m_device;
vector<VkPipelineShaderStageCreateInfo> m_shaderStages;
vector<VkPipelineColorBlendAttachmentState> m_colorAttachments;
};
#endif // VKRENDERFRAMEWORK_H