| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // DeviceD3D.cpp: D3D implementation of egl::Device |
| |
| #include "libANGLE/renderer/d3d/DeviceD3D.h" |
| |
| #include "libANGLE/Device.h" |
| #include "libANGLE/Display.h" |
| |
| #include <EGL/eglext.h> |
| |
| namespace rx |
| { |
| |
| DeviceD3D::DeviceD3D(GLint deviceType, void *nativeDevice) |
| : mDevice(nativeDevice), mDeviceType(deviceType), mIsInitialized(false) |
| {} |
| |
| DeviceD3D::~DeviceD3D() |
| { |
| #if defined(ANGLE_ENABLE_D3D11) |
| if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) |
| { |
| // DeviceD3D holds a ref to an externally-sourced D3D11 device. We must release it. |
| ID3D11Device *device = static_cast<ID3D11Device *>(mDevice); |
| device->Release(); |
| } |
| #endif |
| } |
| |
| egl::Error DeviceD3D::getAttribute(const egl::Display *display, EGLint attribute, void **outValue) |
| { |
| ASSERT(mIsInitialized); |
| ANGLE_UNUSED_VARIABLE(display); |
| // Validated at higher levels. |
| ASSERT(getType() == attribute); |
| *outValue = mDevice; |
| return egl::NoError(); |
| } |
| |
| egl::Error DeviceD3D::initialize() |
| { |
| ASSERT(!mIsInitialized); |
| |
| #if defined(ANGLE_ENABLE_D3D11) |
| if (mDeviceType == EGL_D3D11_DEVICE_ANGLE) |
| { |
| // Validate the device |
| IUnknown *iunknown = static_cast<IUnknown *>(mDevice); |
| |
| ID3D11Device *d3dDevice = nullptr; |
| HRESULT hr = |
| iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&d3dDevice)); |
| if (FAILED(hr)) |
| { |
| return egl::EglBadAttribute() << "Invalid D3D device passed into EGLDeviceEXT"; |
| } |
| |
| // The QI to ID3D11Device adds a ref to the D3D11 device. |
| // Deliberately don't release the ref here, so that the DeviceD3D holds a ref to the |
| // D3D11 device. |
| } |
| #endif |
| |
| mIsInitialized = true; |
| |
| return egl::NoError(); |
| } |
| |
| EGLint DeviceD3D::getType() |
| { |
| return mDeviceType; |
| } |
| |
| void DeviceD3D::generateExtensions(egl::DeviceExtensions *outExtensions) const |
| { |
| outExtensions->deviceD3D = true; |
| } |
| |
| } // namespace rx |