| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // DeviceD3D.h: D3D implementation of egl::Device |
| |
| #ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_ |
| #define LIBANGLE_RENDERER_D3D_DEVICED3D_H_ |
| |
| #include "libANGLE/Device.h" |
| #include "libANGLE/renderer/DeviceImpl.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| |
| namespace rx |
| { |
| class DeviceD3D : public DeviceImpl |
| { |
| public: |
| DeviceD3D(EGLint deviceType, void *nativeDevice); |
| ~DeviceD3D() override; |
| |
| egl::Error initialize() override; |
| egl::Error getAttribute(const egl::Display *display, |
| EGLint attribute, |
| void **outValue) override; |
| EGLint getType() override; |
| void generateExtensions(egl::DeviceExtensions *outExtensions) const override; |
| |
| private: |
| void *mDevice; |
| EGLint mDeviceType; |
| bool mIsInitialized; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_ |