| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "cobalt/render_tree/matrix_transform_3d_node.h" |
| |
| #include "cobalt/math/quad_f.h" |
| #include "cobalt/render_tree/node_visitor.h" |
| |
| namespace cobalt { |
| namespace render_tree { |
| |
| void MatrixTransform3DNode::Accept(NodeVisitor* visitor) { |
| visitor->Visit(this); |
| } |
| |
| math::RectF MatrixTransform3DNode::GetBounds() const { |
| // At the time of this writing, the 3D transform described by the |
| // MatrixTransform3DNode node is not respected by any rasterizers, and we |
| // also don't currently have a way of expressing 3D bounds with the current |
| // GetBounds() return type of math::RectF. So, for now, we ignore the |
| // transform and just return the unchanged bounds for our child node. |
| return data_.source->GetBounds(); |
| } |
| |
| } // namespace render_tree |
| } // namespace cobalt |