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// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_VIDEO_RENDERER_INTERNAL_H_
#define STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_VIDEO_RENDERER_INTERNAL_H_
#include <list>
#include "starboard/common/ref_counted.h"
#include "starboard/common/scoped_ptr.h"
#include "starboard/log.h"
#include "starboard/media.h"
#include "starboard/mutex.h"
#include "starboard/shared/internal_only.h"
#include "starboard/shared/starboard/player/filter/media_time_provider.h"
#include "starboard/shared/starboard/player/filter/video_decoder_internal.h"
#include "starboard/shared/starboard/player/filter/video_frame_internal.h"
#include "starboard/shared/starboard/player/filter/video_render_algorithm.h"
#include "starboard/shared/starboard/player/filter/video_renderer_internal.h"
#include "starboard/shared/starboard/player/filter/video_renderer_sink.h"
#include "starboard/shared/starboard/player/input_buffer_internal.h"
#include "starboard/shared/starboard/thread_checker.h"
#include "starboard/time.h"
namespace starboard {
namespace shared {
namespace starboard {
namespace player {
namespace filter {
// A class that sits in between the video decoder, the video sink and the
// pipeline to coordinate data transfer between these parties.
class VideoRenderer {
public:
typedef VideoDecoder::ErrorCB ErrorCB;
VideoRenderer(scoped_ptr<VideoDecoder> decoder,
MediaTimeProvider* media_time_provider,
scoped_ptr<VideoRenderAlgorithm> algorithm,
scoped_refptr<VideoRendererSink> sink);
~VideoRenderer();
void Initialize(const ErrorCB& error_cb);
void SetBounds(int z_index, int x, int y, int width, int height);
int GetDroppedFrames() const { return algorithm_->GetDroppedFrames(); }
void WriteSample(const scoped_refptr<InputBuffer>& input_buffer);
void WriteEndOfStream();
void Seek(SbTime seek_to_time);
bool IsEndOfStreamWritten() const { return end_of_stream_written_; }
bool IsEndOfStreamPlayed() const;
bool CanAcceptMoreData() const;
bool UpdateAndRetrieveIsSeekingInProgress();
SbDecodeTarget GetCurrentDecodeTarget();
private:
typedef std::list<scoped_refptr<VideoFrame>> Frames;
void OnDecoderStatus(VideoDecoder::Status status,
const scoped_refptr<VideoFrame>& frame);
void Render(VideoRendererSink::DrawFrameCB draw_frame_cb);
ThreadChecker thread_checker_;
Mutex mutex_;
MediaTimeProvider* const media_time_provider_;
scoped_ptr<VideoRenderAlgorithm> algorithm_;
scoped_refptr<VideoRendererSink> sink_;
bool seeking_;
SbTimeMonotonic absolute_time_of_first_input_;
Frames frames_;
SbTime seeking_to_time_;
bool end_of_stream_written_;
bool need_more_input_;
scoped_ptr<VideoDecoder> decoder_;
// Our owner will attempt to seek to time 0 when playback begins. In
// general, seeking could require a full reset of the underlying decoder on
// some platforms, so we make an effort to improve playback startup
// performance by keeping track of whether we already have a fresh decoder,
// and can thus avoid doing a full reset.
bool first_input_written_;
};
} // namespace filter
} // namespace player
} // namespace starboard
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_STARBOARD_PLAYER_FILTER_VIDEO_RENDERER_INTERNAL_H_