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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_BACKEND_EGL_UTILS_H_
#define COBALT_RENDERER_BACKEND_EGL_UTILS_H_
#include "base/logging.h"
#include "cobalt/renderer/egl_and_gles.h"
namespace cobalt {
namespace renderer {
namespace backend {
// Uses EGL to create a GL ES 3 context. While EGL specifies a standard way
// to do this, some platforms have finicky implementations and this function
// smooths that over.
EGLContext CreateGLES3Context(EGLDisplay display, EGLConfig config,
EGLContext share_context);
int BytesPerPixelForGLFormat(GLenum format);
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_BACKEND_EGL_UTILS_H_