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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UDP_SOCKET_H_
#define NET_SOCKET_UDP_SOCKET_H_
#include "build/build_config.h"
#if defined(OS_WIN)
#include "net/socket/udp_socket_win.h"
#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
#include "net/socket/udp_socket_posix.h"
#elif defined(STARBOARD)
#include "net/socket/udp_socket_starboard.h"
#endif
namespace net {
// UDPSocket
// Accessor API for a UDP socket in either client or server form.
//
// Client form:
// In this case, we're connecting to a specific server, so the client will
// usually use:
// Open(address_family) // Open a socket.
// Connect(address) // Connect to a UDP server
// Read/Write // Reads/Writes all go to a single destination
//
// Server form:
// In this case, we want to read/write to many clients which are connecting
// to this server. First the server 'binds' to an addres, then we read from
// clients and write responses to them.
// Example:
// Open(address_family) // Open a socket.
// Bind(address/port) // Binds to port for reading from clients
// RecvFrom/SendTo // Each read can come from a different client
// // Writes need to be directed to a specific
// // address.
#if defined(OS_WIN)
typedef UDPSocketWin UDPSocket;
#elif defined(OS_POSIX) || defined(OS_FUCHSIA)
typedef UDPSocketPosix UDPSocket;
#elif defined(STARBOARD)
typedef UDPSocketStarboard UDPSocket;
#endif
} // namespace net
#endif // NET_SOCKET_UDP_SOCKET_H_