| Name |
| |
| EGL_ANGLE_create_context_robust_resource_initialization.txt |
| |
| Name Strings |
| |
| EGL_ANGLE_create_context_robust_resource_initialization |
| |
| Contributors |
| |
| Geoff Lang, Google |
| Ken Russell, Google |
| |
| Contacts |
| |
| Shannon Woods, Google (shannonwoods 'at' google.com) |
| |
| Status |
| |
| Draft |
| |
| Version |
| |
| Version 1, January 7, 2015 |
| |
| Number |
| |
| EGL Extension TBD |
| |
| Dependencies |
| |
| This extension is written against the wording of the EGL 1.5 |
| specification. |
| |
| An OpenGL ES implementation supporting ANGLE_robust_resource_initialization |
| or an implementation supporting equivalent functionality is required. |
| |
| Overview |
| |
| This extension allows creating an OpenGL ES context supporting |
| robust resource initialization. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| Accepted as an attribute name in the <*attrib_list> argument to |
| eglCreateContext: |
| |
| EGL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x320F |
| |
| Additions to the EGL 1.5 Specification |
| |
| Add a new section entitled "OpenGL ES Robust Resource Initialization" |
| to section 3.7.1: |
| |
| "If the attribute EGL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE |
| is set to EGL_TRUE, a context supporting <robust resource initialization> |
| will be created. OpenGL ES contexts must support the |
| ANGLE_robust_resource_initialization extension, or equivalent core API |
| functionality. |
| This attribute is supported only for OpenGL ES contexts. If the |
| implementation does not support robust resource initialization, |
| context creation will fail. |
| The default value of EGL_CONTEXT_ROBUST_RESOURCE_INITIALIZATION_ANGLE |
| is EGL_FALSE." |
| |
| Issues |
| |
| None |
| |
| Revision History |
| |
| Version 1, 2015/01/07 - first draft. |
| Version 2, 2017/03/01 - renamed extension and enum. |