| Name |
| |
| ANGLE_create_context_webgl_compatibility |
| |
| Name Strings |
| |
| EGL_ANGLE_create_context_webgl_compatibility |
| |
| Contributors |
| |
| Geoff Lang |
| |
| Contacts |
| |
| Geoff Lang (geofflang 'at' google.com) |
| |
| Status |
| |
| Draft |
| |
| Version |
| |
| Version 1, September 16, 2016 |
| |
| Number |
| |
| EGL Extension #?? |
| |
| Dependencies |
| |
| Requires EGL 1.4. |
| |
| Written against the EGL 1.4 specification. |
| |
| This spec interacts with GL_ANGLE_webgl_compatibility (or equivalent) |
| extension. |
| |
| Overview |
| |
| This extension allows the creation of an OpenGL or OpenGL ES context that |
| provides additional WebGL features and validation. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| Accepted as an attribute name in the <*attrib_list> argument to |
| eglCreateContext: |
| |
| EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC |
| |
| Additions to the EGL 1.4 Specification |
| |
| Add the following to section 3.7.1 "Creating Rendering Contexts": |
| |
| EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE indicates whether a WebGL mode should |
| be enabled for the OpenGL ES context. In this mode, the OpenGL ES context |
| will provide additional features and validation to be compatible with the |
| WebGL specification. The default value of |
| EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE is EGL_FALSE. |
| |
| Errors |
| |
| None |
| |
| New State |
| |
| None |
| |
| Conformance Tests |
| |
| TBD |
| |
| Issues |
| |
| None |
| |
| Revision History |
| |
| Rev. Date Author Changes |
| ---- ------------- --------- ---------------------------------------- |
| 1 Sept 16, 2016 geofflang Initial version |