| // |
| // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |
| #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |
| |
| #include "GLSLANG/ShaderLang.h" |
| |
| namespace sh |
| { |
| class BuiltInFunctionEmulator; |
| |
| // |
| // This works around bug in Intel Mac drivers. |
| // |
| void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, |
| sh::GLenum shaderType); |
| |
| // |
| // This works around isnan() bug in Intel Mac drivers |
| // |
| void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu, |
| int targetGLSLVersion); |
| // |
| // This works around atan(y, x) bug in NVIDIA drivers. |
| // |
| void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu); |
| |
| // |
| // This function is emulating built-in functions missing from GLSL 1.30 and higher. |
| // |
| void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, |
| sh::GLenum shaderType, |
| int targetGLSLVersion); |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_ |