| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_COMPILER_H_ |
| #define COMPILER_TRANSLATOR_COMPILER_H_ |
| |
| // |
| // Machine independent part of the compiler private objects |
| // sent as ShHandle to the driver. |
| // |
| // This should not be included by driver code. |
| // |
| |
| #include "compiler/translator/BuiltInFunctionEmulator.h" |
| #include "compiler/translator/CallDAG.h" |
| #include "compiler/translator/Diagnostics.h" |
| #include "compiler/translator/ExtensionBehavior.h" |
| #include "compiler/translator/HashNames.h" |
| #include "compiler/translator/InfoSink.h" |
| #include "compiler/translator/Pragma.h" |
| #include "compiler/translator/SymbolTable.h" |
| #include "compiler/translator/VariableInfo.h" |
| #include "third_party/compiler/ArrayBoundsClamper.h" |
| |
| namespace sh |
| { |
| |
| class TCompiler; |
| #ifdef ANGLE_ENABLE_HLSL |
| class TranslatorHLSL; |
| #endif // ANGLE_ENABLE_HLSL |
| |
| // |
| // Helper function to identify specs that are based on the WebGL spec. |
| // |
| bool IsWebGLBasedSpec(ShShaderSpec spec); |
| |
| // |
| // Helper function to check if the shader type is GLSL. |
| // |
| bool IsGLSL130OrNewer(ShShaderOutput output); |
| bool IsGLSL420OrNewer(ShShaderOutput output); |
| bool IsGLSL410OrOlder(ShShaderOutput output); |
| |
| // |
| // Helper function to check if the invariant qualifier can be removed. |
| // |
| bool RemoveInvariant(sh::GLenum shaderType, |
| int shaderVersion, |
| ShShaderOutput outputType, |
| ShCompileOptions compileOptions); |
| |
| // |
| // The base class used to back handles returned to the driver. |
| // |
| class TShHandleBase |
| { |
| public: |
| TShHandleBase(); |
| virtual ~TShHandleBase(); |
| virtual TCompiler *getAsCompiler() { return 0; } |
| #ifdef ANGLE_ENABLE_HLSL |
| virtual TranslatorHLSL *getAsTranslatorHLSL() { return 0; } |
| #endif // ANGLE_ENABLE_HLSL |
| |
| protected: |
| // Memory allocator. Allocates and tracks memory required by the compiler. |
| // Deallocates all memory when compiler is destructed. |
| TPoolAllocator allocator; |
| }; |
| |
| // |
| // The base class for the machine dependent compiler to derive from |
| // for managing object code from the compile. |
| // |
| class TCompiler : public TShHandleBase |
| { |
| public: |
| TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
| ~TCompiler() override; |
| TCompiler *getAsCompiler() override { return this; } |
| |
| bool Init(const ShBuiltInResources &resources); |
| |
| // compileTreeForTesting should be used only when tests require access to |
| // the AST. Users of this function need to manually manage the global pool |
| // allocator. Returns nullptr whenever there are compilation errors. |
| TIntermBlock *compileTreeForTesting(const char *const shaderStrings[], |
| size_t numStrings, |
| ShCompileOptions compileOptions); |
| |
| bool compile(const char *const shaderStrings[], |
| size_t numStrings, |
| ShCompileOptions compileOptions); |
| |
| // Get results of the last compilation. |
| int getShaderVersion() const { return shaderVersion; } |
| TInfoSink &getInfoSink() { return infoSink; } |
| |
| bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; } |
| const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; } |
| int getNumViews() const { return mNumViews; } |
| |
| // Clears the results from the previous compilation. |
| void clearResults(); |
| |
| const std::vector<sh::Attribute> &getAttributes() const { return attributes; } |
| const std::vector<sh::OutputVariable> &getOutputVariables() const { return outputVariables; } |
| const std::vector<sh::Uniform> &getUniforms() const { return uniforms; } |
| const std::vector<sh::Varying> &getVaryings() const { return varyings; } |
| const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; } |
| |
| ShHashFunction64 getHashFunction() const { return hashFunction; } |
| NameMap &getNameMap() { return nameMap; } |
| TSymbolTable &getSymbolTable() { return symbolTable; } |
| ShShaderSpec getShaderSpec() const { return shaderSpec; } |
| ShShaderOutput getOutputType() const { return outputType; } |
| const std::string &getBuiltInResourcesString() const { return builtInResourcesString; } |
| |
| bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const; |
| |
| // Get the resources set by InitBuiltInSymbolTable |
| const ShBuiltInResources &getResources() const; |
| |
| protected: |
| sh::GLenum getShaderType() const { return shaderType; } |
| // Initialize symbol-table with built-in symbols. |
| bool InitBuiltInSymbolTable(const ShBuiltInResources &resources); |
| // Compute the string representation of the built-in resources |
| void setResourceString(); |
| // Return false if the call depth is exceeded. |
| bool checkCallDepth(); |
| // Returns true if a program has no conflicting or missing fragment outputs |
| bool validateOutputs(TIntermNode *root); |
| // Add emulated functions to the built-in function emulator. |
| virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, |
| ShCompileOptions compileOptions){}; |
| // Translate to object code. |
| virtual void translate(TIntermBlock *root, ShCompileOptions compileOptions) = 0; |
| // Returns true if, after applying the packing rules in the GLSL 1.017 spec |
| // Appendix A, section 7, the shader does not use too many uniforms. |
| bool enforcePackingRestrictions(); |
| // Insert statements to reference all members in unused uniform blocks with standard and shared |
| // layout. This is to work around a Mac driver that treats unused standard/shared |
| // uniform blocks as inactive. |
| void useAllMembersInUnusedStandardAndSharedBlocks(TIntermBlock *root); |
| // Insert statements to initialize output variables in the beginning of main(). |
| // This is to avoid undefined behaviors. |
| void initializeOutputVariables(TIntermBlock *root); |
| // Insert gl_Position = vec4(0,0,0,0) to the beginning of main(). |
| // It is to work around a Linux driver bug where missing this causes compile failure |
| // while spec says it is allowed. |
| // This function should only be applied to vertex shaders. |
| void initializeGLPosition(TIntermBlock *root); |
| // Return true if the maximum expression complexity is below the limit. |
| bool limitExpressionComplexity(TIntermNode *root); |
| // Get built-in extensions with default behavior. |
| const TExtensionBehavior &getExtensionBehavior() const; |
| const char *getSourcePath() const; |
| const TPragma &getPragma() const { return mPragma; } |
| void writePragma(ShCompileOptions compileOptions); |
| unsigned int *getTemporaryIndex() { return &mTemporaryIndex; } |
| // Relies on collectVariables having been called. |
| bool isVaryingDefined(const char *varyingName); |
| |
| const ArrayBoundsClamper &getArrayBoundsClamper() const; |
| ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const; |
| const BuiltInFunctionEmulator &getBuiltInFunctionEmulator() const; |
| |
| virtual bool shouldFlattenPragmaStdglInvariantAll() = 0; |
| virtual bool shouldCollectVariables(ShCompileOptions compileOptions); |
| |
| bool wereVariablesCollected() const; |
| std::vector<sh::Attribute> attributes; |
| std::vector<sh::OutputVariable> outputVariables; |
| std::vector<sh::Uniform> uniforms; |
| std::vector<sh::ShaderVariable> expandedUniforms; |
| std::vector<sh::Varying> varyings; |
| std::vector<sh::InterfaceBlock> interfaceBlocks; |
| |
| private: |
| // Creates the function call DAG for further analysis, returning false if there is a recursion |
| bool initCallDag(TIntermNode *root); |
| // Return false if "main" doesn't exist |
| bool tagUsedFunctions(); |
| void internalTagUsedFunction(size_t index); |
| |
| void initSamplerDefaultPrecision(TBasicType samplerType); |
| |
| // Collect info for all attribs, uniforms, varyings. |
| void collectVariables(TIntermNode *root); |
| |
| bool variablesCollected; |
| |
| // Removes unused function declarations and prototypes from the AST |
| class UnusedPredicate; |
| bool pruneUnusedFunctions(TIntermBlock *root); |
| |
| TIntermBlock *compileTreeImpl(const char *const shaderStrings[], |
| size_t numStrings, |
| const ShCompileOptions compileOptions); |
| |
| sh::GLenum shaderType; |
| ShShaderSpec shaderSpec; |
| ShShaderOutput outputType; |
| |
| struct FunctionMetadata |
| { |
| FunctionMetadata() : used(false) {} |
| bool used; |
| }; |
| |
| CallDAG mCallDag; |
| std::vector<FunctionMetadata> functionMetadata; |
| |
| int maxUniformVectors; |
| int maxExpressionComplexity; |
| int maxCallStackDepth; |
| int maxFunctionParameters; |
| |
| ShBuiltInResources compileResources; |
| std::string builtInResourcesString; |
| |
| // Built-in symbol table for the given language, spec, and resources. |
| // It is preserved from compile-to-compile. |
| TSymbolTable symbolTable; |
| // Built-in extensions with default behavior. |
| TExtensionBehavior extensionBehavior; |
| bool fragmentPrecisionHigh; |
| |
| ArrayBoundsClamper arrayBoundsClamper; |
| ShArrayIndexClampingStrategy clampingStrategy; |
| BuiltInFunctionEmulator builtInFunctionEmulator; |
| |
| // Results of compilation. |
| int shaderVersion; |
| TInfoSink infoSink; // Output sink. |
| TDiagnostics mDiagnostics; |
| const char *mSourcePath; // Path of source file or NULL |
| |
| // compute shader local group size |
| bool mComputeShaderLocalSizeDeclared; |
| sh::WorkGroupSize mComputeShaderLocalSize; |
| |
| // GL_OVR_multiview num_views. |
| int mNumViews; |
| |
| // name hashing. |
| ShHashFunction64 hashFunction; |
| NameMap nameMap; |
| |
| TPragma mPragma; |
| |
| unsigned int mTemporaryIndex; |
| }; |
| |
| // |
| // This is the interface between the machine independent code |
| // and the machine dependent code. |
| // |
| // The machine dependent code should derive from the classes |
| // above. Then Construct*() and Delete*() will create and |
| // destroy the machine dependent objects, which contain the |
| // above machine independent information. |
| // |
| TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); |
| void DeleteCompiler(TCompiler *); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_COMPILER_H_ |